Here are relevant reports on : blockchain-gaming-market
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Mobile, PC & Console Gaming & Animation (by Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market - Global Advancements, Business Models, Market Forecasts & Analysis (2012 - 2016)
Creativity and expansion of the target market are the major reasons for the massive registration of patents for animation. The U.S. leads the market for animation patents, due to wide scope and demand for locally generated animation content, and the presence of top industry players such as Disney and DreamWorks. There is a huge demand for 3D animation across the globe, and most of the animation industry players such as Disney Enterprises Inc, Adobe Systems Incorporated, and Sony Corporation are trying to grab a share of the 3D market.
- Published: November 2011
- Price: $ 4950
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Military Simulation and Training Market by Application (Army, Aviation, Naval), Type (Live, Virtual, Constructive), Platform (Land, Maritime, Airborne), Solution, Environment (Synthetic, Gaming), Technology, and Region - Global Forecast
The Military Simulation and Training market size is projected to reach USD 12.2 billion by 2027, at a CAGR of 5.6% during the forecast period. This region is expected to lead the market from 2021 to 2026, owing to increased investments and the adoption of advanced military simulators for all the platforms by countries in this region. The presence of prominent manufacturers and integrators of these Military Simulation and Training, including Lockheed Martin (US), Northrop Grumman (US), L3Harris Technologies, Inc. (US), and Raytheon Technologies (US), is also expected drive the market in the region over the forecast period.
- Published: April 2022
- Price: $ 4950
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True Wireless Stereo (TWS) Market by price (Below $100, $100-$200, Above $200), Application (Listening to music, Making calls, Gaming) and Region - Global Forecast to 2030
The major players in the global True Wireless Stereo (TWS) Market
- Published: August 2024
- Price: $ 4950
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Identity Verification Market by Offering (Solutions and Services), Type (Biometric and Non-Biometric), Organization Size, Deployment Mode, Application, Vertical (BFSI, Retail & eCommerce, and Gaming & Gambling) and Region - Global Forecast to 2028
MarketsandMarkets forecasts global identity verification market is projected to reach USD 21.8 billion by 2028 at a compound annual growth rate (CAGR) of 14.9% during the forecast period. Experian (Ireland), LexisNexis Risk Solutions (US), Equifax (US), Thales (France), GBG (UK), TransUnion (US), Mastercard (US), Onfido (UK), Trulioo (Canada), Mitek Systems (US), IDEMIA (France), Jumio (US), HyperVerge (India), AU10TIX (Israel), Innovatrics (Slovakia), Intellicheck (US), Signicat (Norway), SecureKey Technologies (Canada), IDfy (India), IDMERIT (US), Veriff (Estonia), AuthenticID (US), TruNarrative (UK), Sumsub (UK), IDology (US), PassFort (UK), PXL Vision (Switzerland), Shufti Pro (UK), iDenfy (Lithuania), Berbix (US), Persona (US), Ekata (US), and HooYu (UK) are the key players and other players in the identity verification market.
- Published: March 2024
- Price: $ 4950
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Quantum Random Number Generator Market by Deployment Model (Cloud and On-premises), Application (BFSI, Telecommunications, Data centers, Automotive, Gaming & Lotteries, Research Institutions) and Region - Global Forecast to 2027
Quantum Random Number Generator Market by Deployment Model (Cloud and On-premises), Application (BFSI, Telecommunications, Data centers, Automotive, Gaming & Lotteries, Research Institutions) and Region - Global Forecast to 2027
- Published: August 2024
- Price: $ 4950
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Graphic Processor Market by Type (Dedicated Graphics Card, Integrated Graphics Solutions, Hybrid Solutions), Applications (Smartphones, Tablets and Notebooks, Workstations, Gaming PC, Media and Entertainment), and Geography – Forecasts to 2020
Graphic processors are devices used for the purpose of accelerating a wide range of tasks right from drawing a simple text and graphic on a computer to designing and analyzing complex three-Dimensional (3D) models. The earliest applications that contributed to the development and evolution of graphic processors were computer-aided design (CAD) and flight simulation. Early graphics processing focused on controlling an analog vector display to trace the outline of the shape of an object with the help of an electron beam. This was followed by the development of algorithms to project a 3D object representation on to a two-dimensional (2D) plane and simulate its linear perspective. The modern graphic processors have evolved since then with the introduction of 3D add-in cards, followed by the widespread adoption of 64-bit operating systems and affordable personal computers.
- Published: August 2024
- Price: $ 4950
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Virtual Retinal Display Market by End-User Industry (Aviation & Tactical, Engineering, Medical, Gaming & Entertainment, Sports, Training & Development, and Others) and Geography - Trends and Forecast to 2016 - 2025
The virtual retina display technology is expected to be commercialized in 2016. The market is estimated to be worth USD 2.30 Million by 2016 and grow at CAGR of 45.28% between 2016 and 2025. The market is segmented based on end-user industries and geography. The demand in the gaming & entertainment industry is expected to drive the market growth in all regions– North America, Europe, APAC, and RoW.
- Published: December 2015
- Price: $ 4950
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Content Recommendation Engine Market by Component (Solution, Service), Filtering Approach, Organization Size, Vertical (E-commerce, Media, Entertainment & Gaming, Retail & Consumer Goods, Hospitality), and Region - Global Forecast to 2022
The content recommendation engine market is projected to grow from USD 1.16 Billion in 2017 to USD 4.95 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 33.7% from 2017 to 2022. Increasing focus on enhancing customer experience, rapid digitalization, and need for analyzing large volumes of customer data are factors driving the content recommendation engine market across the globe. Some of the major content recommendation engine vendors include Amazon Web Services (US), Boomtrain (US), Certona (US), Curata (US), Cxense (Norway), Dynamic Yield (US), IBM (US), Kibo Commerce (US), Outbrain (US), Revcontent (US), Taboola (US), and ThinkAnalytics (UK).
- Published: March 2018
- Price: $ 4950
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Non-Fungible Tokens Market by Offering (Business Strategy Formulation, NFT Creation, and Management, NFT Platform – Marketplace), End-user (Media and Entertainment, Gaming), Region (Americas, Europe, MEA, APAC) - Global forecast to 2027
The global NFT market size is projected to reach USD 13.6 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 35.0% during the forecast period. Major vendors in the global NFT market include Cloudflare (US), Gemini Trust (US), OpenSea (US), Semidot Infotech (US), Dapper Labs (Canada), The Sandbox (China), Axie Infinity (Vietnam), Rarible (US), Art Blocks (US), Foundation (US), Superrare (US), Mintbase (Portugal), Larva Labs (US), Appdupe (India), CryptoKitties (Canada), Sorare (France), Yellow Heart (US), Onchain Labs (China), Solanart (France), Gala Games (US)
- Published: May 2022
- Price: $ 4950
- TOC Available:
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Cloud Gaming Market Size, Share and Industry Growth Analysis Report by Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, HMDs), Solution (Video Streaming, File Streaming), Gamer Type, Region
The Cloud Gaming Market is expected to grow from USD 306 million in 2019to USD 3,107 million by 2024, at a CAGR of 59.0% during the forecast period. The major players in the cloud gaming market are NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), and Alibaba (China).
- Published: December 2019
- Price: $ 4950
- TOC Available:
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