Video Streaming Software Market by Solutions (Video Analytics, Transcoding & Encoding), Streaming Type (Live Streaming, Video On-Demand Streaming), Mobile Devices, Monetization Model (Subscription-Based, Advertising-Based) - Global Forecast to 2029
[326 Pages Report] The video streaming software market is expected to grow from USD 13.3 billion in 2024 to USD 29.7 billion by 2029 at a Compound Annual Growth Rate (CAGR) of 17.5% during the forecast period. The global video streaming software market continues to experience robust growth, driven by increasing internet penetration, rapid adoption of smartphones and smart TVs, and the rising demand for on-demand entertainment. The COVID-19 pandemic has further accelerated the growth of this market, as lockdowns and social distancing measures led to a surge in online streaming consumption. However, the market faces economic uncertainties from geopolitical tensions, inflationary pressures, and rising interest rates. Despite these challenges, the market is expected to witness sustained growth in the coming years, driven by technological advancements, expanding content libraries, and the proliferation of subscription-based models.
Technological integration plays a pivotal role in shaping the landscape of the video streaming software market, driving innovation, enhancing user experiences, and expanding the capabilities of streaming platforms. One of the most notable advancements is the integration of artificial intelligence (AI) and machine learning (ML) algorithms, which enable content recommendation, personalization, and predictive analytics. These technologies analyze user behavior, preferences, and viewing patterns to deliver tailored content suggestions, improving engagement and retention rates. Moreover, AI-powered video analytics offer valuable insights into audience demographics, content performance, and advertising effectiveness, empowering streaming services to optimize their offerings and monetization strategies. Additionally, adopting cloud-based infrastructure facilitates scalability, flexibility, and cost-efficiency, allowing streaming platforms to handle large volumes of data and traffic seamlessly. Furthermore, the integration of immersive technologies such as virtual reality (VR) and augmented reality (AR) is poised to revolutionize the streaming experience, offering immersive storytelling and interactive content formats.
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Recession Impact on the Video Streaming Software Market
The combined impact of the COVID-19 pandemic, the Russia-Ukraine conflict, inflation, and rising interest rates have created significant challenges for the global video streaming software market, particularly amidst economic downturns and recessions. The pandemic initially led to a surge in demand for video streaming services as people turned to digital entertainment and remote work solutions during lockdowns. However, the economic fallout from COVID-19 and geopolitical tensions such as the Russia-Ukraine conflict have created uncertainty and volatility in financial markets. Inflationary pressures and rising interest rates reduced consumer spending and tighter business budgets. As a result, companies may cut back on discretionary expenses, including investments in video streaming software and infrastructure. Additionally, advertising revenues, a key source of income for many streaming platforms, could decline as businesses scale back marketing budgets in response to economic challenges. Thus, the recession has a moderate impact on the global market.
Video streaming software market Dynamics
Driver: Increasing demand for VOD streaming
VOD services allow users to conveniently access a vast content library without adhering to traditional broadcast schedules. This flexibility has led to a surge in demand for VOD streaming platforms, driving the development of innovative video streaming software solutions to meet evolving consumer preferences—the rapid expansion of subscription-based platforms such as Netflix, Amazon Prime Video, and Disney+.
These platforms offer a wide range of on-demand content, including movies, TV shows, documentaries, and original programming. In response to the growing demand for VOD streaming, video streaming software vendors have developed a range of products tailored to the needs of content creators, broadcasters, and streaming platforms. For instance, software solutions such as Brightcove, JW Player, and Kaltura offer comprehensive VOD streaming capabilities, including content management, transcoding, monetization, and analytics. These platforms empower content creators to deliver high-quality on-demand video experiences across various devices and platforms, driving user engagement and revenue generation. Additionally, the adoption of VOD streaming has expanded beyond traditional entertainment to sectors such as education, healthcare, and enterprise. For instance, educational institutions leverage VOD platforms such as Panopto and Enghouse Systems to deliver online courses and training materials to students and employees,
Restraint: Cost of content creation and issues with Piracy
The cost of creating high-quality video content, including original programming, movies, and TV shows, can be substantial. Content creators and streaming platforms face significant investments in production, licensing, talent acquisition, and marketing to develop compelling content that attracts and retains viewers. These high production costs can act as a barrier to entry for new players in the market and may limit the availability of premium content on streaming platforms.
Additionally, Piracy undermines the revenue potential of legitimate streaming services by offering unauthorized access to copyrighted content for free or at a fraction of the cost. Pirated content deprives content creators of revenue, erodes consumer trust, and undermines the value proposition of licensed streaming services. The proliferation of illegal streaming sites and file-sharing platforms makes it difficult for streaming platforms to combat Piracy effectively, despite efforts to implement digital rights management (DRM) and anti-piracy measures. While technological solutions such as advanced DRM systems and content watermarking can help deter Piracy to some extent, the cost and complexity of implementing these measures can be prohibitive for smaller streaming platforms.
Opportunity: Emergence of 5G technology
5G technology offers significant opportunities for the adoption and evolution of video streaming software, revolutionizing how content is delivered, consumed, and monetized. 5G has ultra-fast download and upload speeds, significantly reducing latency and enabling seamless streaming of high-definition and even 4K video content on mobile devices. For instance, with 5G, users can stream high-quality videos on the go without experiencing buffering or delays, enhancing the overall viewing experience. The support of the 5G edge computing capabilities could revolutionize video streaming by bringing processing power closer to the end user. Streaming platforms can reduce latency and optimize content delivery by deploying edge servers at the network edge, ensuring smooth playback and minimizing buffering; this enables streaming platforms to deliver high-quality video experiences to users in real-time, even in congested network environments. According to a report by Ericsson, it is estimated that 5G subscriptions will reach 3.5 billion by the end of 2026, representing around 40% of all mobile subscriptions. This widespread adoption of 5G technology underscores its significant impact on the video streaming industry, providing ample opportunities for innovation, growth, and enhanced user experiences.
Challenge: Data security and privacy concerns
Video streaming platforms face various security challenges, including content piracy, data breaches, unauthorized access to user data, and malicious attacks targeting streaming infrastructure. Content creators and rights holders are particularly vulnerable to Piracy, as unauthorized distribution of copyrighted content results in financial losses and undermines the integrity of their intellectual property rights. Moreover, collecting and storing user data by streaming platforms raises privacy concerns, as users may risk having their personal information compromised or misused. In response to these threats, streaming platforms and content creators invest in advanced security measures, such as encryption, digital rights management (DRM), watermarking, and content moderation tools, to protect against unauthorized access and Piracy. Additionally, regulatory bodies are increasingly scrutinizing data privacy practices in the streaming industry, leading to stricter compliance requirements and regulations to safeguard user privacy and ensure data security.
Video Streaming Software Market Ecosystem
Based on connected devices, the mobile devices segment will record the highest market share in 2024.
Mobile devices have become central to the video streaming software market, with smartphones and tablets as primary platforms for accessing digital content on the go. The Netflix mobile app lets users stream a vast library of movies and TV shows directly on their smartphones or tablets. Users can create personalized profiles, receive recommendations based on their viewing history, and download content for offline viewing, making it a popular choice for mobile streaming. Another instance where TikTok has emerged as a dominant force in short-form video content, with its mobile app allowing users to create, share, and discover short videos ranging from comedy sketches to lip-sync performances. With its addictive feed, personalized recommendations, and viral challenges, TikTok has become a cultural phenomenon, driving significant engagement on mobile devices. Further, wearable devices are increasingly integrated into broader wearable ecosystems, enabling seamless connectivity and interoperability with smartphones, tablets, and smart home devices. For example, smartwatches can control video playback on streaming apps installed on smartphones, providing users with a unified entertainment experience across multiple devices.
Based on streaming type, the live streaming segment will grow at a higher CAGR during the forecast period.
Live streaming is a dynamic and increasingly popular feature within the video streaming software market, offering users the ability allowing users to broadcast real-time video content over the internet to a global audience. This technology has witnessed exponential growth in recent years, fuelled by advancements in internet infrastructure, the proliferation of mobile devices, and the rise of social media platforms. Live streaming has become a dominant force in the digital landscape, with platforms like Twitch, YouTube Live, and Facebook Live experiencing significant user engagement and viewership numbers. For instance, Twitch, a leading live-streaming platform for gamers, reported an average of over 2.45 million concurrent users in 2023. Similarly, YouTube Live has seen a surge in live streaming activity, with content creators and brands leveraging the platform to host live events, product launches, and Q&A sessions. In addition to entertainment and gaming, live streaming has been widely adopted in various other domains, including sports, news, education, and e-commerce. Major sports leagues and broadcasters have embraced live streaming to reach global audiences and enhance fan engagement, with live sports events accounting for a significant portion of online streaming traffic. Moreover, the COVID-19 pandemic has accelerated the adoption of live streaming across industries, as organizations and individuals turned to virtual events and remote communication solutions to maintain connectivity and continuity amidst lockdowns and social distancing measures
Based on region, North America holds the largest market share during the forecast period.
North America is witnessing rapid growth in the video streaming software market due to technological advancement and increasing demand for online streaming content. The large video streaming software industry companies belong to North America, making it the largest provider of solutions, products, and services. North America accounts for a significant share of the global video streaming software market, with key players such as Netflix, Amazon Prime Video, Disney+, Hulu, and others shaping the landscape. Netflix has adopted AI integration to provide personalized experiences to users. Google has come up with CDN tools for media streaming. The US and Canada are the top contributors to the market in the region. The new developments and enhancements in video streaming services, such as interactive videos and personalized video content, have increased the demand for video streaming.
According to Bank of America, despite the rising subscription cost, more households are spending over USd 100 monthly on streaming. The percentage of households making monthly streaming payments rose by over four percentage points in January 2024 compared to the same period in 2021. Key factors driving this rapid growth include advancements in personalization and AI technologies, the rising popularity of live streaming, global efforts in content licensing, the adoption of higher quality 4K and 8K streaming, and the evolution of interactive content experiences.
Key Market Players
The video streaming software market is dominated by a few globally established players such as IBM (US), Brightcove (US), Kaltura (US), Edgio (US), Vimeo (US), Agile Content (Spain), Haivision (Canada), Panopto (US), Enghouse Systems (Canada), Akamai (US), Netgem Group (France), Dailymotion (France), Hive Streaming (Sweden), Blue Billywig (Netherlands), JW Player (US), Wowza (US), Vbrick (US), movingimage (Germany), VIDIZMO (US), Kollective Technology (US), Dacast (US), MediaPlatform (US), CONTUS TECH. (US), Zixi (US), VIXY (Netherlands), uStudio (US), Vidyard (Canada), SproutVideo (US), Castr (Canada), and Muvi (US), among others, are the key vendors that secured video streaming software contracts in the last few years. These vendors have global and local presence in the video streaming software market. The market is witnessing significant growth, driven by evolving learning needs, technological advancements, and the increasing adoption of digital streaming solutions across various industries. Vendors are focusing on continuous product innovation to differentiate themselves in the market; this includes developing user-friendly interfaces and incorporating advanced features such as AI-driven live and on-demand video streaming solutions and mobile-based video streaming software solutions to offer enhanced customer service.
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Scope of the Report
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Report Metrics |
Details |
Market Size Available For Years |
2019–2029 |
Base Year Considered |
2023 |
Forecast Period |
2024–2029 |
Forecast Units |
Value (USD Million/Billion) |
Segments Covered |
Offering, Streaming Type, Deployment Mode, Delivery Channel, Monetization Model, Connected Devices, and Vertical |
Regions Covered |
North America, Europe, Asia Pacific, Middle East & Africa, and Latin America |
Companies Covered |
IBM (US), Brightcove (US), Kaltura (US), Edgio (US), Vimeo (US), Agile Content (Spain), Haivision (Canada), Panopto (US), Enghouse Systems (Canada), Akamai (US), Netgem Group (France), Dailymotion (France), Hive Streaming (Sweden), Blue Billywig (Netherlands), JW Player (US), Wowza (US), Vbrick (US), movingimage (Germany), VIDIZMO (US), Kollective Technology (US), dacast (US), MediaPlatform (US), CONTUS TECH. (US), Zixi (US), VIXY (Netherlands), uStudio (US), Vidyard (Canada), SproutVideo (US), Castr (Canada) and Muvi (US). |
This research report categorizes the video streaming software market to forecast revenue and analyze trends in each of the following submarkets:
By Offering:
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Solutions
- Transcoding & Processing
- Video Hosting
- Video Content Management
- Video Analytics
- Video Security
- Other Solutions
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Services
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Professional Services
- Consulting
- Integration & Implementation
- Support & Maintenance
- Managed Services
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Professional Services
By Streaming Type:
- Live Streaming
- Video-On-Demand Streaming
By Monetization Model:
- Subscription-Based
- Advertising-Based
- Transaction-Based
By Deployment Mode:
- Cloud
- On-premises
By Connected Devices:
- Streaming Sticks & Media Players
- Mobile Devices
- Other Devices
By Delivery Channel:
- Web-based Delivery
- Mobile App Delivery
By Vertical:
- Media & Entertainment
- BFSI
- Academia & Education
- Healthcare
- Government
- Other Verticals
By Region:
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North America
- United States
- Canada
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Europe
- United Kingdom
- Germany
- France
- Italy
- Spain
- Rest of Europe
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Asia Pacific
- China
- Japan
- India
- Rest of Asia Pacific
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Middle East & Africa
- GCC
- South Africa
- Rest of the Middle East & Africa
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Latin America
- Brazil
- Mexico
- Argentina
- Rest of Latin America
Recent Developments:
- In April 2024, Accedo and Brightcove, with Al Sharqiya Group, launched Iraq's first SVOD platform to enhance the 1001 OTT service, offering ad-free premium content alongside live linear channels. Initially an AVOD service, 1001 caters to global Arabic-speaking audiences with localized content in Arabic and English, featuring collaborations with OSN+, Rotana, and StarzPlay to deliver an extensive on-demand catalog. This partnership pioneers innovative, customer-centric media solutions in the Middle East.
- In 2023, Kaltura's Cloud TV and Streaming Platform launched enhancements for its TV operators and media customers, improving user experience and boosting revenue with personalized add-ons. These enhancements include Business Insight for data-driven decisions, Shop-in-Shop for content management, and advanced monitoring tools for real-time system control, empowering customers to expand services and drive revenue growth in cloud TV.
- In January 2023, IBM announced enhancements to its video streaming software, including features such as customizing event registration forms with dynamic fields based on user selections and improving data collection. Update published event registration forms seamlessly without unpublishing them first, ensuring uninterrupted registration processes.
- In June 2022, Edgio announced the successful completion of Limelight's acquisition of Edgecast. The combined company operates as Edgio, delivering significantly increased scale and scope with diversified revenue across products, clients, geographies, and channels and an expanded total addressable market of USD 40 billion.
Frequently Asked Questions (FAQ):
What is a Video Streaming Software?
Video streaming: "Video streaming enables enterprises to continuously deliver video data to a remote user over a network or the internet. A streaming provider offers various hosting options, such as on-premises and cloud-based, to meet users' needs. Video content such as TV shows, movies, and live streams is delivered on-demand or via live broadcast, usually from a cloud-based network. The video streaming software empowers enterprises to create, store, manage, monitor, and share video content across their systems for internal communication or to present the information externally to a live audience. With different streaming types, such as on-demand or live-stream videos, customers can select and watch content with the help of web-based and mobile app-based delivery channels.
Which country was the early adopter of Video Streaming Software solutions?
The US was at the initial stage of the adoption of video streaming software solutions.
Which are the key vendors exploring Video Streaming Software Solutions?
Some of the significant vendors offering video streaming software solutions across the globe include IBM (US), Brightcove (US), Kaltura (US), Edgio (US), Vimeo (US), Agile Content (Spain), Haivision (Canada), Panopto (US), Enghouse Systems (Canada), Akamai (US), Netgem Group (France), Dailymotion (France), Hive Streaming (Sweden), Blue Billywig (Netherlands), JW Player (US), Wowza (US), Vbrick (US), movingimage (Germany), VIDIZMO (US), Kollective Technology (US), dacast (US), MediaPlatform (US), CONTUS TECH. (US), VIXY (Netherlands), uStudio (US), Vidyard (Canada), SproutVideo (US), Castr (Canada) and Muvi (US).
What is the total CAGR recorded for the Video Streaming Software market from 2024 to 2029?
The video streaming software market will record a CAGR of 17.5% from 2024-2029
What is the projected market value of the Video Streaming Software market?
The video streaming software market will grow from USD 13.3 billion in 2024 to USD 29.7 billion by 2029 at a Compound Annual Growth Rate (CAGR) of 17.5% during the forecast period.
What are the significant trends in the Video Streaming Software market?
The video streaming software market is witnessing significant trends reshaping how content is consumed and delivered. With the rise of over-the-top (OTT) platforms, consumers can access a plethora of on-demand content without traditional TV subscriptions. Original content production by streaming giants is at an all-time high, driving competition and subscriber loyalty. Global expansion efforts are broadening the reach of streaming services, catering to diverse audiences worldwide. Personalization powered by sophisticated algorithms is enhancing user experiences through tailored content recommendations. Additionally, live streaming, AI integration, multi-device accessibility, and innovative monetization strategies are further driving growth and innovation in the industry. .
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- 5.1 INTRODUCTION
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5.2 MARKET DYNAMICSDRIVERS- Growing penetration of mobile devices with high internet usage- Increasing demand for VOD streaming- Rising technological advancements in AI and ML- Growing requirement for video transcoding- Rising demand for high-quality videosRESTRAINTS- High cost of content creation and issues with piracyOPPORTUNITIES- Emergence of 5G technology- Growing demand for real-time video services- Optimization of network bandwidthCHALLENGES- Data security and privacy concerns- Challenges associated with compatibility and integration
- 5.3 CASE STUDY ANALYSIS
- 5.4 SUPPLY CHAIN ANALYSIS
- 5.5 ECOSYSTEM ANALYSIS
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5.6 TECHNOLOGIESKEY TECHNOLOGIES- Video Compression & Encoding- Transcoding & Transmuxing- Adaptive Bitrate Streaming- Content Delivery Networks (CDN)- WebRTC and Real-time Collaboration- Security & Digital Rights ManagementCOMPLEMENTARY TECHNOLOGIES- AI/ML- Cloud Computing- Hybrid & Multi-cloud- AR/VRADJACENT TECHNOLOGIES- Internet of Things (IoT)- 5G & Edge Computing- Blockchain
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5.7 PRICING ANALYSISAVERAGE SELLING PRICE (ASP) TREND OF KEY PLAYERS, BY DEPLOYMENT MODE
- 5.8 PATENT ANALYSIS
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5.9 PORTER’S FIVE FORCES ANALYSISTHREAT OF NEW ENTRANTSTHREAT OF SUBSTITUTESBARGAINING POWER OF BUYERSBARGAINING POWER OF SUPPLIERSINTENSITY OF COMPETITIVE RIVALRY
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5.10 REGULATORY LANDSCAPEREGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONSREGULATIONS, BY REGION
- 5.11 TRENDS AND DISRUPTIONS IMPACTING CUSTOMERS’ BUSINESSES
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5.12 KEY STAKEHOLDERS AND BUYING CRITERIAKEY STAKEHOLDERS IN BUYING PROCESSBUYING CRITERIA
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5.13 BUSINESS MODEL ANALYSISSUBSCRIPTION-BASED MODELLICENSE-BASED MODELFREEMIUM MODEL
- 5.14 KEY CONFERENCES AND EVENTS, 2024–2025
- 5.15 INVESTMENT AND FUNDING SCENARIO
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5.16 VIDEO STREAMING SOFTWARE MARKET: TYPES OF VIDEOSLIVE ACTION VIDEOSANIMATED VIDEOSEXPLAINER VIDEOSTUTORIAL & HOW-TO VIDEOSTESTIMONIAL & CASE STUDY VIDEOSBRAND STORYTELLING VIDEOSPRODUCT DEMO VIDEOSINTERVIEW AND Q&A VIDEOSEVENT HIGHLIGHTS & RECAP VIDEOSBEHIND-THE-SCENES VIDEOSINTERACTIVE VIDEOS360° & VR VIDEOS
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6.1 INTRODUCTIONOFFERING: MARKET DRIVERS
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6.2 SOLUTIONSNEED TO MANAGE VIDEO CONTENT DELIVERY TO DRIVE DEMAND FOR SOLUTIONSTRANSCODING & PROCESSING- Need to deliver high-quality video streams to drive demand for transcoding & encodingVIDEO CONTENT MANAGEMENT- Need to manage entire lifecycle of video content to drive growth of this segmentVIDEO HOSTING- Need for scalable infrastructure to manage large amount of video content to drive demand for video hostingVIDEO ANALYTICS- Video analytics enable to understand audience preferencesVIDEO SECURITY- Need to ensure security of video content delivered online to drive market growthOTHER SOLUTIONS
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6.3 SERVICESNEED FOR CONTINUOUS BUSINESS IMPROVEMENT TO DRIVE DEMAND FOR SERVICESPROFESSIONAL SERVICES- Integration & implementation- Consulting- Support & maintenanceMANAGED SERVICES- Managed service providers to monitor and optimize system performance
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7.1 INTRODUCTIONSTREAMING TYPE: MARKET DRIVERS
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7.2 LIVE STREAMINGGROWTH OF SOCIAL MEDIA PLATFORMS TO DRIVE DEMAND FOR LIVE STREAMINGLIVE EVENTSWEBINARSVIRTUAL CONFERENCESSPORTING EVENTSNEW BROADCASTING
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7.3 VIDEO-ON-DEMAND STREAMINGCONVENIENCE AND FLEXIBILITY OFFERED BY VOD SERVICES TO DRIVE DEMANDVIDEO LIBRARIESPRE-RECORDED VIDEOSEDUCATIONAL CONTENTENTERTAINMENT CONTENTPRODUCT DEMOSTRAINING VIDEOS
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8.1 INTRODUCTIONDEPLOYMENT MODE: MARKET DRIVERS
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8.2 ON-PREMISESNEED FOR GREATER CONTROL OVER VIDEO STREAMING PROCESSES TO DRIVE DEMAND FOR ON-PREMISE DEPLOYMENT
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8.3 CLOUDNEED TO DELIVER HIGH-QUALITY VIDEO CONTENT TO DRIVE DEMAND FOR CLOUD DEPLOYMENT
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9.1 INTRODUCTIONDELIVERY CHANNEL: MARKET DRIVERS
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9.2 WEB-BASED DELIVERYGROWING DEMAND FOR VOD STREAMING TO DRIVE MARKET GROWTHBROWSER-BASED STREAMINGWEB APPLICATIONSEMBEDDED PLAYERS
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9.3 MOBILE APP DELIVERYADVANCEMENTS IN MOBILE TECHNOLOGY TO DRIVE GROWTH OF THIS SEGMENTIOS APPSANDROID APPSCROSS PLATFORMS APPS
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10.1 INTRODUCTIONMONETIZATION MODEL: MARKET DRIVERS
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10.2 SUBSCRIPTION-BASEDGROWING ADOPTION OF OTT PLATFORMS TO DRIVE DEMAND FOR SUBSCRIPTION-BASED MODELSMONTHLY SUBSCRIPTIONSTIERED PRICING PLANSFREEMIUM MODELSUSAGE-BASED BILLING
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10.3 TRANSACTION-BASEDNEED FOR LOW-COST VIDEO STREAMING TO PROPEL DEMAND FOR TRANSACTION-BASED MODELSPAY PER DOWNLOADVIDEO RENTALSVIDEO PURCHASESDIGITAL GOODS SALESIN-APP PURCHASES
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10.4 ADVERTISING-BASEDNEED FOR FREE ACCESS TO CONTENT TO DRIVE DEMAND FOR ADVERTISING-BASED MODELSPRE-ROLL ADSMID-ROLL ADSDISPLAY ADSSPONSORSHIP OPPORTUNITIES
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11.1 INTRODUCTIONCONNECTED DEVICE: MARKET DRIVERS
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11.2 STREAMING STICKS & MEDIA PLAYERSNEED TO DELIVER IMMERSIVE ENTERTAINMENT EXPERIENCES TO DRIVE DEMAND FOR THESE DEVICESSET-TOP BOXESSTREAMING STICKSSMART TVSGAMING CONSOLESMEDIA PLAYERS
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11.3 MOBILE DEVICESGROWING ADOPTION OF MOBILE DEVICES TO SUPPORT MARKET GROWTHSMARTPHONESTABLETSLAPTOPSWEARABLE DEVICES
- 11.4 OTHER DEVICES
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12.1 INTRODUCTIONVERTICAL: MARKET DRIVERS
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12.2 MEDIA & ENTERTAINMENTINCREASING EMPHASIS ON ENHANCING CUSTOMER EXPERIENCES TO DRIVE GROWTH IN MEDIA & ENTERTAINMENT VERTICALCONTENT MONETIZATIONLIVE BROADCASTINGVOD SERVICES
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12.3 BANKING, FINANCIAL SERVICES, AND INSURANCE (BFSI)NEED FOR ENHANCED CORPORATE COMMUNICATIONS TO DRIVE GROWTH OF THIS SEGMENTCUSTOMER SERVICETRAINING & DEVELOPMENTEDUCATION & MARKETINGCORPORATE COMMUNICATIONS
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12.4 ACADEMIA & EDUCATIONREMOTE COLLABORATION AND ENGAGEMENT AMONG STUDENTS TO DRIVE DEMAND FOR VIDEO STREAMING SOFTWAREONLINE CLASSESDISTANCE LEARNINGLIVE EVENTS & WEBINARSTRAINING & DEVELOPMENT
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12.5 HEALTHCAREGROWING ADOPTION OF REMOTE CONSULTATIONS BY HEALTHCARE INSTITUTIONS TO DRIVE DEMAND FOR VIDEO STREAMING SOFTWAREMEDICAL EDUCATION & TRAININGREMOTE PATIENT MONITORINGHEALTH EDUCATION & PATIENT ENGAGEMENTMEDICAL CONFERENCES & EVENTS
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12.6 GOVERNMENTEXPONENTIAL GROWTH IN DIGITALIZATION OF SECTOR TO DRIVE MARKETPUBLIC EDUCATION & AWARENESSVIRTUAL GOVERNMENT SERVICES & E-GOVERNMENT PLATFORMSTRAINING & PROFESSIONAL DEVELOPMENTGOVERNMENT CONFERENCES & EVENTS
- 12.7 OTHER VERTICALS
- 13.1 INTRODUCTION
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13.2 NORTH AMERICANORTH AMERICA: MARKET DRIVERSNORTH AMERICA: RECESSION IMPACTUS- Increasing number of video streaming service providers in US to drive market growthCANADA- Technological availability and government support for adoption of online video platforms to drive market growth in Canada
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13.3 EUROPEEUROPE: MARKET DRIVERSEUROPE: RECESSION IMPACTUK- Government support to promote local streaming and broadcasting to drive market growth in UKGERMANY- Collaboration of local players against international giants in Germany to drive market growthFRANCE- Large presence of streaming service providers in France to drive market growthITALY- Increase adoption of streaming media in Italy to contribute to market growthSPAIN- Convenience of online streaming and diverse content options to fuel adoption of online video streaming platforms in SpainREST OF EUROPE
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13.4 ASIA PACIFICASIA PACIFIC: MARKET DRIVERSASIA PACIFIC: RECESSION IMPACTCHINA- Strong technological background of country and presence of local players to drive market growthJAPAN- Growing subscription of online video services in Japan to drive market growthINDIA- Adoption of video streaming and use of technological developments in IT to drive market growth in IndiaREST OF ASIA PACIFIC
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13.5 MIDDLE EAST & AFRICAMIDDLE EAST & AFRICA: MARKET DRIVERSMIDDLE EAST & AFRICA: RECESSION IMPACTGULF COOPERATION COUNCIL (GCC)- UAE- Saudi Arabia- Rest of GCC CountriesSOUTH AFRICAREST OF MIDDLE EAST & AFRICA
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13.6 LATIN AMERICALATIN AMERICA: MARKET DRIVERSLATIN AMERICA: RECESSION IMPACTBRAZIL- Growing popularity of video streaming services in Brazil to drive market growthMEXICO- Geographic advantage of Mexico to boost growth of video streaming servicesARGENTINA- Rapid adoption of online video streaming in Argentina to drive market growthREST OF LATIN AMERICA
- 14.1 OVERVIEW
- 14.2 KEY PLAYER STRATEGIES/RIGHT TO WIN
- 14.3 REVENUE ANALYSIS
- 14.4 MARKET SHARE ANALYSIS
- 14.5 BRAND/PRODUCT COMPARISON
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14.6 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2023STARSEMERGING LEADERSPERVASIVE PLAYERSPARTICIPANTSCOMPANY FOOTPRINT: KEY PLAYERS, 2023- Company footprint- Regional footprint- Offering footprint- Streaming type footprint- Vertical footprint
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14.7 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2023PROGRESSIVE COMPANIESRESPONSIVE COMPANIESDYNAMIC COMPANIESSTARTING BLOCKSCOMPETITIVE BENCHMARKING: STARTUPS/SMES, 2023
- 14.8 VALUATION & FINANCIAL METRICS
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14.9 COMPETITIVE SCENARIOPRODUCT LAUNCHES & ENHANCEMENTSDEALS
- 15.1 INTRODUCTION
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15.2 MAJOR PLAYERSIBM- Business overview- Products/Solutions/Services offered- Recent developments- MnM viewBRIGHTCOVE- Business overview- Products/Solutions/Services offered- Recent developments- MnM viewKALTURA- Business overview- Products/Solutions/Services offered- Recent developments- MnM viewEDGIO- Business overview- Products/Solutions/Services offered- Recent developments- MnM viewVIMEO- Business overview- Products/Solutions/Services offered- Recent developments- MnM viewAGILE CONTENT- Business overview- Products/Solutions/Services offered- Recent developmentsHAIVISION- Business overview- Products/Solutions/Services offered- Recent developmentsPANOPTO- Business overview- Products/Solutions/Services offered- Recent developmentsENGHOUSE SYSTEMS- Business overview- Products/Solutions/Services offered- Recent developmentsAKAMAI- Business overview- Products/Solutions/Services offered- Recent developmentsNETGEMDAILYMOTIONHIVE STREAMINGBLUE BILLYWIGJW PLAYERWOWZAVBRICKMOVINGIMAGEVIDIZMOKOLLECTIVE TECHNOLOGYDACASTMEDIAPLATFORMCONTUS TECH
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15.3 OTHER PLAYERSZIXI- Business overview- Products/Solutions/Services Offered- Recent developmentsVIXYUSTUDIOVIDYARDSPROUTVIDEOCASTRMUVI
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16.1 INTRODUCTIONRELATED MARKETS
- 16.2 VIDEO PROCESSING PLATFORM MARKET
- 16.3 VIDEO CONTENT MANAGEMENT SYSTEM MARKET
- 17.1 DISCUSSION GUIDE
- 17.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
- 17.3 CUSTOMIZATION OPTIONS
- 17.4 RELATED REPORTS
- 17.5 AUTHOR DETAILS
- TABLE 1 USD EXCHANGE RATES, 2019–2023
- TABLE 2 FACTOR ANALYSIS
- TABLE 3 VIDEO STREAMING SOFTWARE MARKET SIZE AND GROWTH, 2019–2023 (USD MILLION, Y-O-Y %)
- TABLE 4 MARKET SIZE AND GROWTH, 2024–2029 (USD MILLION, Y-O-Y %)
- TABLE 5 SEVEN WEST MEDIA UTILIZED AKAMAI’S INFRASTRUCTURE TO DELIVER VIDEO EXPERIENCE TO USERS
- TABLE 6 BYUTV ACHIEVED CONTENT MANAGEMENT AND DRM TRANSFORMATION WITH UPLYNK
- TABLE 7 LOUIS VUITTON ENHANCED ITS BUYING EXPERIENCE WITH VIDIZMO ENTERPRISETUBE
- TABLE 8 STUDEO GROUP TRANSFORMED MARKETING STRATEGIES USING DACAST STREAMING TECHNOLOGY
- TABLE 9 BBC UTILIZED VIDYARD TO GAIN CLIENT ACCOUNTS AND SCALE BUSINESS OPERATIONS
- TABLE 10 ALLERHANDE UTILIZED BLUE BILLYWIG TO ENGAGE WITH VIEWERS
- TABLE 11 VIDEO STREAMING SOFTWARE MARKET: ROLE IN ECOSYSTEM
- TABLE 12 INDICATIVE PRICING ANALYSIS, BY OFFERING
- TABLE 13 TOP 10 PATENT APPLICANTS (US)
- TABLE 14 MARKET: PORTER’S FIVE FORCES ANALYSIS
- TABLE 15 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
- TABLE 16 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
- TABLE 17 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
- TABLE 18 REST OF THE WORLD: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
- TABLE 19 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR LEADING VERTICALS
- TABLE 20 KEY BUYING CRITERIA FOR TOP VERTICALS
- TABLE 21 VIDEO STREAMING SOFTWARE MARKET: LIST OF KEY CONFERENCES AND EVENTS, 2024–2025
- TABLE 22 MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 23 VIDEO STREAMING SOFTWARE MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 24 MARKET, BY SOLUTION, 2019–2023 (USD MILLION)
- TABLE 25 VIDEO STREAMING SOFTWARE MARKET, BY SOLUTION,2024–2029 (USD MILLION)
- TABLE 26 SOLUTIONS: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 27 SOLUTIONS: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 28 TRANSCODING & PROCESSING: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 29 TRANSCODING & PROCESSING: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 30 VIDEO CONTENT MANAGEMENT: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 31 VIDEO CONTENT MANAGEMENT: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 32 VIDEO HOSTING: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 33 VIDEO HOSTING: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 34 VIDEO ANALYTICS: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 35 VIDEO ANALYTICS: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 36 VIDEO SECURITY: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 37 VIDEO SECURITY: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 38 OTHER SOLUTIONS: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 39 OTHER SOLUTIONS: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 40 VIDEO STREAMING SOFTWARE MARKET, BY SERVICE, 2019–2023 (USD MILLION)
- TABLE 41 MARKET, BY SERVICE, 2024–2029 (USD MILLION)
- TABLE 42 SERVICES: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 43 SERVICES: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 44 MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
- TABLE 45 VIDEO STREAMING SOFTWARE MARKET, BY PROFESSIONAL SERVICE, 2024–2029 (USD MILLION)
- TABLE 46 PROFESSIONAL SERVICES: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 47 PROFESSIONAL SERVICES: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 48 INTEGRATION & IMPLEMENTATION: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 49 INTEGRATION & IMPLEMENTATION: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 50 CONSULTING: MARKET, BY REGION, 2019–2023 (USD MILLION
- TABLE 51 CONSULTING: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 52 SUPPORT & MAINTENANCE: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 53 SUPPORT & MAINTENANCE: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 54 MANAGED SERVICES: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 55 MANAGED SERVICES: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 56 MARKET, BY STREAMING TYPE, 2019–2023 (USD MILLION)
- TABLE 57 MARKET, BY STREAMING TYPE, 2024–2029 (USD MILLION)
- TABLE 58 LIVE STREAMING: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 59 LIVE STREAMING: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 60 VIDEO-ON-DEMAND STREAMING: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 61 VIDEO-ON-DEMAND STREAMING: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 62 VIDEO STREAMING SOFTWARE MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 63 MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 64 ON-PREMISES: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 65 ON-PREMISES: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 66 CLOUD: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 67 CLOUD: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 68 VIDEO STREAMING SOFTWARE MARKET, BY DELIVERY CHANNEL, 2019–2023 (USD MILLION)
- TABLE 69 MARKET, BY DELIVERY CHANNEL, 2024–2029 (USD MILLION)
- TABLE 70 WEB-BASED DELIVERY: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 71 WEB-BASED DELIVERY: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 72 MOBILE APP DELIVERY: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 73 MOBILE APP DELIVERY: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 74 VIDEO STREAMING SOFTWARE MARKET, BY MONETIZATION MODEL, 2019–2023 (USD MILLION)
- TABLE 75 MARKET, BY MONETIZATION MODEL, 2024–2029 (USD MILLION)
- TABLE 76 SUBSCRIPTION-BASED: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 77 SUBSCRIPTION-BASED: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 78 TRANSACTION-BASED: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 79 TRANSACTION-BASED: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 80 ADVERTISING-BASED: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 81 ADVERTISING-BASED: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 82 VIDEO STREAMING SOFTWARE MARKET, BY CONNECTED DEVICE, 2019–2023 (USD MILLION)
- TABLE 83 MARKET, BY CONNECTED DEVICE, 2024–2029 (USD MILLION)
- TABLE 84 STREAMING STICKS & MEDIA PLAYERS: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 85 STREAMING STICKS & MEDIA PLAYERS: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 86 MOBILE DEVICES: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 87 MOBILE DEVICES: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 88 OTHER DEVICES: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 89 OTHER DEVICES: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 90 VIDEO STREAMING SOFTWARE MARKET, BY VERTICAL, 2019–2023 (USD MILLION)
- TABLE 91 MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
- TABLE 92 MEDIA & ENTERTAINMENT: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 93 MEDIA & ENTERTAINMENT: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 94 BFSI: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 95 BFSI: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 96 ACADEMIA & EDUCATION: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 97 ACADEMIA & EDUCATION: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 98 HEALTHCARE: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 99 HEALTHCARE: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 100 GOVERNMENT: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 101 GOVERNMENT: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 102 OTHER VERTICALS: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 103 OTHER VERTICALS: MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 104 MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 105 MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 106 NORTH AMERICA: VIDEO STREAMING SOFTWARE MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 107 NORTH AMERICA: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 108 NORTH AMERICA: MARKET, BY SOLUTION, 2019–2023 (USD MILLION)
- TABLE 109 NORTH AMERICA: MARKET, BY SOLUTION, 2024–2029 (USD MILLION)
- TABLE 110 NORTH AMERICA: MARKET, BY SERVICE, 2019–2023 (USD MILLION)
- TABLE 111 NORTH AMERICA: MARKET, BY SERVICE, 2024–2029 (USD MILLION)
- TABLE 112 NORTH AMERICA: MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
- TABLE 113 NORTH AMERICA: MARKET, BY PROFESSIONAL SERVICE, 2024–2029 (USD MILLION)
- TABLE 114 NORTH AMERICA: MARKET, BY STREAMING TYPE, 2019–2023 (USD MILLION)
- TABLE 115 NORTH AMERICA: MARKET, BY STREAMING TYPE, 2024–2029 (USD MILLION)
- TABLE 116 NORTH AMERICA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 117 NORTH AMERICA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 118 NORTH AMERICA: MARKET, BY DELIVERY CHANNEL, 2019–2023 (USD MILLION)
- TABLE 119 NORTH AMERICA: MARKET, BY DELIVERY CHANNEL, 2024–2029 (USD MILLION)
- TABLE 120 NORTH AMERICA: MARKET, BY MONETIZATION MODEL, 2019–2023 (USD MILLION
- TABLE 121 NORTH AMERICA: MARKET, BY MONETIZATION MODEL, 2024–2029 (USD MILLION)
- TABLE 122 NORTH AMERICA: MARKET, BY CONNECTED DEVICE, 2019–2023 (USD MILLION)
- TABLE 123 NORTH AMERICA: MARKET, BY CONNECTED DEVICE, 2024–2029 (USD MILLION)
- TABLE 124 NORTH AMERICA: MARKET, BY VERTICAL, 2019–2023 (USD MILLION)
- TABLE 125 NORTH AMERICA: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
- TABLE 126 NORTH AMERICA: MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
- TABLE 127 NORTH AMERICA: MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
- TABLE 128 US: VIDEO STREAMING SOFTWARE MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 129 US: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 130 US: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 131 US: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 132 CANADA: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 133 CANADA: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 134 CANADA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 135 CANADA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 136 EUROPE: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 137 EUROPE: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 138 EUROPE: VIDEO STREAMING SOFTWARE MARKET, BY SOLUTION, 2019–2023 (USD MILLION)
- TABLE 139 EUROPE: MARKET, BY SOLUTION, 2024–2029 (USD MILLION)
- TABLE 140 EUROPE: MARKET, BY SERVICE, 2019–2023 (USD MILLION)
- TABLE 141 EUROPE: MARKET, BY SERVICE, 2024–2029 (USD MILLION)
- TABLE 142 EUROPE: MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
- TABLE 143 EUROPE: MARKET, BY PROFESSIONAL SERVICE, 2024–2029 (USD MILLION)
- TABLE 144 EUROPE: MARKET, BY STREAMING TYPE, 2019–2023 (USD MILLION)
- TABLE 145 EUROPE: MARKET, BY STREAMING TYPE, 2024–2029 (USD MILLION)
- TABLE 146 EUROPE: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 147 EUROPE: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 148 EUROPE: MARKET, BY DELIVERY CHANNEL, 2019–2023 (USD MILLION)
- TABLE 149 EUROPE: MARKET, BY DELIVERY CHANNEL, 2024–2029 (USD MILLION)
- TABLE 150 EUROPE: MARKET, BY MONETIZATION MODEL, 2019–2023 (USD MILLION)
- TABLE 151 EUROPE: MARKET, BY MONETIZATION MODEL, 2024–2029 (USD MILLION)
- TABLE 152 EUROPE: MARKET, BY CONNECTED DEVICE, 2019–2023 (USD MILLION)
- TABLE 153 EUROPE: MARKET, BY CONNECTED DEVICE, 2024–2029 (USD MILLION)
- TABLE 154 EUROPE: MARKET, BY VERTICAL, 2019–2023 (USD MILLION)
- TABLE 155 EUROPE: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
- TABLE 156 EUROPE: MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
- TABLE 157 EUROPE: MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
- TABLE 158 UK: VIDEO STREAMING SOFTWARE MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 159 UK: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 160 UK: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 161 UK: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 162 GERMANY: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 163 GERMANY: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 164 GERMANY: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 165 GERMANY: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 166 FRANCE: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 167 FRANCE: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 168 FRANCE: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 169 FRANCE: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 170 ITALY: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 171 ITALY: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 172 ITALY: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 173 ITALY: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 174 SPAIN: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 175 SPAIN: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 176 SPAIN: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 177 SPAIN: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 178 REST OF EUROPE: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 179 REST OF EUROPE: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 180 REST OF EUROPE: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 181 REST OF EUROPE: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 182 ASIA PACIFIC: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 183 ASIA PACIFIC: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 184 ASIA PACIFIC: MARKET, BY SOLUTION, 2019–2023 (USD MILLION)
- TABLE 185 ASIA PACIFIC: MARKET, BY SOLUTION, 2024–2029 (USD MILLION)
- TABLE 186 ASIA PACIFIC: MARKET, BY SERVICE, 2019–2023 (USD MILLION)
- TABLE 187 ASIA PACIFIC: VIDEO STREAMING SOFTWARE MARKET, BY SERVICE, 2024–2029 (USD MILLION)
- TABLE 188 ASIA PACIFIC: MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
- TABLE 189 ASIA PACIFIC: MARKET, BY PROFESSIONAL SERVICE, 2024–2029 (USD MILLION)
- TABLE 190 ASIA PACIFIC: MARKET, BY STREAMING TYPE, 2019–2023 (USD MILLION)
- TABLE 191 ASIA PACIFIC: MARKET, BY STREAMING TYPE, 2024–2029 (USD MILLION)
- TABLE 192 ASIA PACIFIC: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 193 ASIA PACIFIC: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 194 ASIA PACIFIC: MARKET, BY DELIVERY CHANNEL, 2019–2023 (USD MILLION)
- TABLE 195 ASIA PACIFIC: MARKET, BY DELIVERY CHANNEL, 2024–2029 (USD MILLION)
- TABLE 196 ASIA PACIFIC: MARKET, BY MONETIZATION MODEL, 2019–2023 (USD MILLION
- TABLE 197 ASIA PACIFIC: MARKET, BY MONETIZATION MODEL, 2024–2029 (USD MILLION)
- TABLE 198 ASIA PACIFIC: MARKET, BY CONNECTED DEVICE, 2019–2023 (USD MILLION)
- TABLE 199 ASIA PACIFIC: MARKET, BY CONNECTED DEVICE, 2024–2029 (USD MILLION)
- TABLE 200 ASIA PACIFIC: MARKET, BY VERTICAL, 2019–2023 (USD MILLION)
- TABLE 201 ASIA PACIFIC: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
- TABLE 202 ASIA PACIFIC: MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
- TABLE 203 ASIA PACIFIC: MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
- TABLE 204 CHINA: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 205 CHINA: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 206 CHINA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 207 CHINA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 208 JAPAN: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 209 JAPAN: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 210 JAPAN: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 211 JAPAN: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 212 INDIA: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 213 INDIA: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 214 INDIA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 215 INDIA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 216 REST OF ASIA PACIFIC: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 217 REST OF ASIA PACIFIC: VIDEO STREAMING SOFTWARE MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 218 REST OF ASIA PACIFIC: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 219 REST OF ASIA PACIFIC: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 220 MIDDLE EAST & AFRICA: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 221 MIDDLE EAST & AFRICA: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 222 MIDDLE EAST & AFRICA: MARKET, BY SOLUTION, 2019–2023 (USD MILLION)
- TABLE 223 MIDDLE EAST & AFRICA: MARKET, BY SOLUTION, 2024–2029 (USD MILLION)
- TABLE 224 MIDDLE EAST & AFRICA: VIDEO STREAMING SOFTWARE MARKET, BY SERVICE, 2019–2023 (USD MILLION)
- TABLE 225 MIDDLE EAST & AFRICA: MARKET, BY SERVICE, 2024–2029 (USD MILLION)
- TABLE 226 MIDDLE EAST & AFRICA: MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
- TABLE 227 MIDDLE EAST & AFRICA: MARKET, BY PROFESSIONAL SERVICE, 2024–2029 (USD MILLION)
- TABLE 228 MIDDLE EAST & AFRICA: MARKET, BY STREAMING TYPE, 2019–2023 (USD MILLION)
- TABLE 229 MIDDLE EAST & AFRICA: MARKET, BY STREAMING TYPE, 2024–2029 (USD MILLION)
- TABLE 230 MIDDLE EAST & AFRICA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 231 MIDDLE EAST & AFRICA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 232 MIDDLE EAST & AFRICA: MARKET, BY DELIVERY CHANNEL, 2019–2023 (USD MILLION)
- TABLE 233 MIDDLE EAST & AFRICA: MARKET, BY DELIVERY CHANNEL, 2024–2029 (USD MILLION)
- TABLE 234 MIDDLE EAST & AFRICA: MARKET, BY MONETIZATION MODEL, 2019–2023 (USD MILLION
- TABLE 235 MIDDLE EAST & AFRICA: MARKET, BY MONETIZATION MODEL, 2024–2029 (USD MILLION)
- TABLE 236 MIDDLE EAST & AFRICA: MARKET, BY CONNECTED DEVICE, 2019–2023 (USD MILLION)
- TABLE 237 MIDDLE EAST & AFRICA: MARKET, BY CONNECTED DEVICE, 2024–2029 (USD MILLION)
- TABLE 238 MIDDLE EAST & AFRICA: MARKET, BY VERTICAL, 2019–2023 (USD MILLION)
- TABLE 239 MIDDLE EAST & AFRICA: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
- TABLE 240 MIDDLE EAST & AFRICA: MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
- TABLE 241 MIDDLE EAST & AFRICA: MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
- TABLE 242 GCC: VIDEO STREAMING SOFTWARE MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
- TABLE 243 GCC: MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
- TABLE 244 GCC: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 245 GCC: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 246 GCC: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 247 GCC: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 248 SOUTH AFRICA: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 249 SOUTH AFRICA: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 250 SOUTH AFRICA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 251 SOUTH AFRICA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 252 REST OF MIDDLE EAST & AFRICA: VIDEO STREAMING SOFTWARE MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 253 REST OF MIDDLE EAST & AFRICA: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 254 REST OF MIDDLE EAST & AFRICA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 255 REST OF MIDDLE EAST & AFRICA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 256 LATIN AMERICA: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 257 LATIN AMERICA: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 258 LATIN AMERICA: VIDEO STREAMING SOFTWARE MARKET, BY SOLUTION, 2019–2023 (USD MILLION)
- TABLE 259 LATIN AMERICA: MARKET, BY SOLUTION, 2024–2029 (USD MILLION)
- TABLE 260 LATIN AMERICA: MARKET, BY SERVICE, 2019–2023 (USD MILLION)
- TABLE 261 LATIN AMERICA: MARKET, BY SERVICE, 2024–2029 (USD MILLION)
- TABLE 262 LATIN AMERICA: MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
- TABLE 263 LATIN AMERICA: MARKET, BY PROFESSIONAL SERVICE, 2024–2029 (USD MILLION)
- TABLE 264 LATIN AMERICA: MARKET, BY STREAMING TYPE, 2019–2023 (USD MILLION)
- TABLE 265 LATIN AMERICA: MARKET, BY STREAMING TYPE, 2024–2029 (USD MILLION)
- TABLE 266 LATIN AMERICA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 267 LATIN AMERICA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 268 LATIN AMERICA: MARKET, BY DELIVERY CHANNEL, 2019–2023 (USD MILLION)
- TABLE 269 LATIN AMERICA: MARKET, BY DELIVERY CHANNEL, 2024–2029 (USD MILLION)
- TABLE 270 LATIN AMERICA: MARKET, BY MONETIZATION MODEL, 2019–2023 (USD MILLION
- TABLE 271 LATIN AMERICA: MARKET, BY MONETIZATION MODEL, 2024–2029 (USD MILLION)
- TABLE 272 LATIN AMERICA: MARKET, BY CONNECTED DEVICE, 2019–2023 (USD MILLION)
- TABLE 273 LATIN AMERICA: MARKET, BY CONNECTED DEVICE, 2024–2029 (USD MILLION)
- TABLE 274 LATIN AMERICA: MARKET, BY VERTICAL, 2019–2023 (USD MILLION)
- TABLE 275 LATIN AMERICA: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
- TABLE 276 LATIN AMERICA: MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
- TABLE 277 LATIN AMERICA: MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
- TABLE 278 BRAZIL: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 279 BRAZIL: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 280 BRAZIL: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 281 BRAZIL: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 282 MEXICO: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 283 MEXICO: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 284 MEXICO: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 285 MEXICO: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 286 ARGENTINA: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 287 ARGENTINA: MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 288 ARGENTINA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 289 ARGENTINA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 290 REST OF LATIN AMERICA: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 291 REST OF LATIN AMERICA: VIDEO STREAMING SOFTWARE MARKET, BY OFFERING, 2024–2029 (USD MILLION)
- TABLE 292 REST OF LATIN AMERICA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 293 REST OF LATIN AMERICA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 294 OVERVIEW OF STRATEGIES DEPLOYED BY VIDEO STREAMING SOFTWARE VENDORS
- TABLE 295 MARKET: DEGREE OF COMPETITION
- TABLE 296 VIDEO STREAMING SOFTWARE MARKET: REGIONAL FOOTPRINT
- TABLE 297 MARKET: OFFERING FOOTPRINT
- TABLE 298 MARKET: STREAMING TYPE FOOTPRINT
- TABLE 299 MARKET: VERTICAL FOOTPRINT
- TABLE 300 VIDEO STREAMING SOFTWARE MARKET: KEY STARTUPS/SMES
- TABLE 301 MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES
- TABLE 302 VIDEO STREAMING SOFTWARE MARKET: PRODUCT LAUNCHES & ENHANCEMENTS, AUGUST 2022–APRIL 2024
- TABLE 303 MARKET: DEALS, OCTOBER 2021–MARCH 2024
- TABLE 304 IBM: COMPANY OVERVIEW
- TABLE 305 IBM: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 306 IBM: PRODUCT LAUNCHES/ENHANCEMENTS
- TABLE 307 BRIGHTCOVE: COMPANY OVERVIEW
- TABLE 308 BRIGHTCOVE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 309 BRIGHTCOVE: PRODUCT LAUNCHES
- TABLE 310 BRIGHTCOVE: DEALS
- TABLE 311 KALTURA: COMPANY OVERVIEW
- TABLE 312 KALTURA: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 313 KALTURA: PRODUCT LAUNCHES/ENHANCEMENTS
- TABLE 314 KALTURA: DEALS
- TABLE 315 EDGIO: COMPANY OVERVIEW
- TABLE 316 EDGIO: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 317 EDGIO: DEALS
- TABLE 318 VIMEO: COMPANY OVERVIEW
- TABLE 319 VIMEO: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 320 VIMEO: PRODUCT LAUNCHES & ENHANCEMENTS
- TABLE 321 VIMEO: DEALS
- TABLE 322 AGILE CONTENT: COMPANY OVERVIEW
- TABLE 323 AGILE CONTENT: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 324 AGILE CONTENT: PRODUCT LAUNCHES & ENHANCEMENTS
- TABLE 325 AGILE CONTENT: DEALS
- TABLE 326 HAIVISION: COMPANY OVERVIEW
- TABLE 327 HAIVISION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 328 HAIVISION: PRODUCT LAUNCHES & ENHANCEMENTS
- TABLE 329 HAIVISION: DEALS
- TABLE 330 PANOPTO: COMPANY OVERVIEW
- TABLE 331 PANOPTO: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 332 PANOPTO: PRODUCT LAUNCHES & ENHANCEMENTS
- TABLE 333 PANOPTO: DEALS
- TABLE 334 ENGHOUSE SYSTEMS: COMPANY OVERVIEW
- TABLE 335 ENGHOUSE SYSTEMS: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 336 ENGHOUSE SYSTEMS: PRODUCT LAUNCHES
- TABLE 337 ENGHOUSE SYSTEMS: DEALS
- TABLE 338 AKAMAI: COMPANY OVERVIEW
- TABLE 339 AKAMAI: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 340 AKAMAI: PRODUCT ENHANCEMENTS
- TABLE 341 AKAMAI: DEALS
- TABLE 342 ZIXI: COMPANY OVERVIEW
- TABLE 343 ZIXI: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 344 ZIXI: PRODUCT LAUNCHES/ENHANCEMENTS
- TABLE 345 ZIXI: DEALS
- TABLE 346 VIDEO PROCESSING PLATFORM MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
- TABLE 347 VIDEO PROCESSING PLATFORM MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
- TABLE 348 VIDEO PROCESSING PLATFORM MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
- TABLE 349 VIDEO PROCESSING PLATFORM MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
- TABLE 350 VIDEO PROCESSING PLATFORM MARKET, BY CONTENT TYPE, 2019–2022 (USD MILLION)
- TABLE 351 VIDEO PROCESSING PLATFORM MARKET, BY CONTENT TYPE, 2023–2028 (USD MILLION)
- TABLE 352 VIDEO PROCESSING PLATFORM MARKET, BY VERTICAL, 2019–2022 (USD MILLION)
- TABLE 353 VIDEO PROCESSING PLATFORM MARKET, BY REGION, 2019–2022 (USD MILLION)
- TABLE 354 VIDEO PROCESSING PLATFORM MARKET, BY REGION, 2023–2028 (USD MILLION)
- TABLE 355 VIDEO PROCESSING PLATFORM MARKET, BY VERTICAL, 2023–2028 (USD MILLION)
- TABLE 356 VIDEO CONTENT MANAGEMENT SYSTEM MARKET, BY COMPONENT, 2019–2026 (USD MILLION)
- TABLE 357 VIDEO CONTENT MANAGEMENT SYSTEM MARKET, BY DEPLOYMENT MODE, 2019–2026 (USD MILLION)
- TABLE 358 VIDEO CONTENT MANAGEMENT SYSTEM MARKET, BY APPLICATION, 2019–2026 (USD MILLION)
- TABLE 359 VIDEO CONTENT MANAGEMENT SYSTEM MARKET, BY INDUSTRY VERTICAL, 2019–2026 (USD MILLION)
- TABLE 360 VIDEO CONTENT MANAGEMENT SYSTEM MARKET, BY REGION, 2019–2026 (USD MILLION)
- FIGURE 1 MARKET: RESEARCH DESIGN
- FIGURE 2 VIDEO STREAMING SOFTWARE MARKET: MARKET BREAKUP AND DATA TRIANGULATION
- FIGURE 3 MARKET: TOP-DOWN AND BOTTOM-UP APPROACHES
- FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
- FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
- FIGURE 6 VIDEO STREAMING SOFTWARE MARKET: RESEARCH FLOW
- FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: SUPPLY-SIDE ANALYSIS
- FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH FROM SUPPLY SIDE - COLLECTIVE REVENUE OF VENDORS
- FIGURE 9 BOTTOM-UP APPROACH FROM SUPPLY SIDE: COLLECTIVE REVENUE OF VENDORS
- FIGURE 10 DEMAND-SIDE APPROACH: VIDEO STREAMING SOFTWARE MARKET
- FIGURE 11 GLOBAL VIDEO STREAMING SOFTWARE MARKET TO WITNESS SIGNIFICANT GROWTH
- FIGURE 12 NORTH AMERICA TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD
- FIGURE 13 FASTEST-GROWING SEGMENTS OF MARKET
- FIGURE 14 GROWING DEMAND FOR STREAMING SERVICES TO DRIVE MARKET GROWTH
- FIGURE 15 SOLUTIONS SEGMENT TO ACCOUNT FOR LARGER MARKET SHARE DURING FORECAST PERIOD
- FIGURE 16 VIDEO-ON-DEMAND STREAMING SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD
- FIGURE 17 CLOUD SEGMENT TO ACCOUNT FOR LARGER MARKET SHARE DURING FORECAST PERIOD
- FIGURE 18 WEB-BASED DELIVERY SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD
- FIGURE 19 SUBSCRIPTION-BASED SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD
- FIGURE 20 MOBILE DEVICES SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD
- FIGURE 21 MEDIA & ENTERTAINMENT SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD
- FIGURE 22 ASIA PACIFIC TO EMERGE AS BEST MARKET FOR INVESTMENT IN NEXT FIVE YEARS
- FIGURE 23 VIDEO STREAMING SOFTWARE MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
- FIGURE 24 MARKET: SUPPLY CHAIN ANALYSIS
- FIGURE 25 VIDEO STREAMING SOFTWARE MARKET: ECOSYSTEM MARKET/MAP
- FIGURE 26 AVERAGE SELLING PRICE TREND, BY VIDEO STREAMING TYPE
- FIGURE 27 NUMBER OF PATENTS PUBLISHED, 2013–2023
- FIGURE 28 TOP 5 PATENT OWNERS (GLOBAL)
- FIGURE 29 VIDEO STREAMING SOFTWARE MARKET: PORTER’S FIVE FORCES ANALYSIS
- FIGURE 30 TRENDS AND DISRUPTIONS IMPACTING CUSTOMERS’ BUSINESSES IN VIDEO STREAMING SOFTWARE MARKET
- FIGURE 31 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR VERTICALS
- FIGURE 32 KEY BUYING CRITERIA FOR TOP THREE VERTICALS
- FIGURE 33 INVESTMENT AND FUNDING SCENARIO OF LEADING VIDEO STREAMING SOFTWARE VENDORS
- FIGURE 34 SOLUTIONS SEGMENT TO HOLD LARGER MARKET SIZE DURING FORECAST PERIOD
- FIGURE 35 VIDEO ANALYTICS SEGMENT TO RECORD HIGHEST CAGR
- FIGURE 36 PROFESSIONAL SERVICES TO HOLD LARGEST MARKET SHARE IN 2024
- FIGURE 37 LIVE STREAMING TO RECORD HIGHER CAGR DURING FORECAST PERIOD
- FIGURE 38 CLOUD SEGMENT TO RECORD HIGHER CAGR DURING FORECAST PERIOD
- FIGURE 39 MOBILE APP DELIVERY TO RECORD HIGHER CAGR DURING FORECAST PERIOD
- FIGURE 40 SUBSCRIPTION-BASED SEGMENT TO RECORD HIGHEST CAGR DURING FORECAST PERIOD
- FIGURE 41 OTHER DEVICES TO RECORD HIGHEST CAGR DURING FORECAST PERIOD
- FIGURE 42 HEALTHCARE SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
- FIGURE 43 NORTH AMERICA TO HOLD LARGEST SHARE IN VIDEO STREAMING SOFTWARE MARKET
- FIGURE 44 NORTH AMERICA: MARKET SNAPSHOT
- FIGURE 45 ASIA PACIFIC: MARKET SNAPSHOT
- FIGURE 46 REVENUE ANALYSIS OF KEY PLAYERS IN VIDEO STREAMING SOFTWARE MARKET (2019–2023)
- FIGURE 47 MARKET SHARE ANALYSIS OF KEY PLAYERS IN VIDEO STREAMING SOFTWARE MARKET, 2023
- FIGURE 48 VIDEO STREAMING SOFTWARE MARKET: BRAND/PRODUCT COMPARATIVE ANALYSIS
- FIGURE 49 MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2023
- FIGURE 50 VIDEO STREAMING SOFTWARE MARKET: COMPANY FOOTPRINT
- FIGURE 51 MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES), 2023
- FIGURE 52 EV/EBITDA OF KEY VENDORS
- FIGURE 53 YEAR-TO-DATE (YTD) PRICE TOTAL RETURN AND 5-YEAR STOCK BETA OF KEY VENDORS
- FIGURE 54 IBM: COMPANY SNAPSHOT
- FIGURE 55 BRIGHTCOVE: COMPANY SNAPSHOT
- FIGURE 56 KALTURA: COMPANY SNAPSHOT
- FIGURE 57 EDGIO: COMPANY SNAPSHOT
- FIGURE 58 VIMEO: COMPANY SNAPSHOT
- FIGURE 59 AGILE CONTENT: COMPANY SNAPSHOT
- FIGURE 60 HAIVISION: COMPANY SNAPSHOT
- FIGURE 61 ENGHOUSE SYSTEMS: COMPANY SNAPSHOT
- FIGURE 62 AKAMAI: COMPANY SNAPSHOT
The study involved four major activities in estimating the video streaming software market. We performed extensive secondary research to collect information on the market, the competitive market, and the parent market. The next step was to validate these findings, assumptions, and sizing with industry experts across the value chain through primary research. Both top-down and bottom-up approaches were employed to estimate the complete market size. After that, we used the market breakup and data triangulation procedures to estimate the market size of the various segments in the video streaming software market.
Secondary Research
In the secondary research process, various sources were referred to to identify and collect information for this study. Secondary sources included annual reports, press releases, and investor presentations of companies; white papers, journals, and certified publications; and articles from recognized authors, directories, and databases. The data was also collected from other secondary sources, such as journals, government websites, blogs, and vendors' websites.
Primary Research
Primary sources were several industry experts from the core and related industries, preferred software providers, hardware manufacturers, distributors, service providers, technology developers, alliances, and organizations related to all segments of the industry's value chain. In-depth interviews were conducted with primary respondents, including key industry participants, subject-matter experts, C-level executives of key market players, and industry consultants, to obtain and verify critical qualitative and quantitative information and assess the market's prospects.
We conducted primary interviews to gather insights, such as market statistics, the latest trends disrupting the market, new use cases implemented, data on revenue collected from products and services, market breakups, market size estimations, market forecasts, and data triangulation. Primary research also helped understand various technology trends, segmentation types, industry trends, and regions. Demand-side stakeholders, such as Chief Information Officers (CIOs), Chief Technology Officers (CTOs), and Chief Security Officers (CSOs); the installation teams of governments/end users using video streaming software solutions & services; and digital initiatives project teams, were interviewed to understand the buyer's perspective on suppliers, products, service providers, and their current use of services, which would affect the overall video streaming software market.
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Market Size Estimation
We used top-down and bottom-up approaches to estimate and forecast the video streaming software and other dependent submarkets. We deployed a bottom-up procedure to arrive at the overall market size using the revenues and offerings of key companies in the market. With data triangulation methods and validation through primary interviews, this study determined and confirmed the exact value of the overall parent market size. We used the overall market size in the top-down procedure to estimate the size of other individual markets via percentage splits of the market segments.
We used top-down and bottom-up approaches to estimate and validate the video streaming software market and other dependent subsegments.
The research methodology used to estimate the market size included the following details:
- We identified key players in the market through secondary research. We then determined their revenue contributions in the respective countries through primary and secondary research.
- This procedure included studying top market players' annual and financial reports and extensive interviews for key insights from industry leaders, such as Chief Executive Officers (CEOs), VPs, directors, and marketing executives.
- All percentage splits and breakups were determined using secondary sources and verified through primary sources.
All the possible parameters that affect the market covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. This data is consolidated and added with detailed inputs and analysis from MarketsandMarkets.
Video streaming software market: Top-down and Bottom-up approaches
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Data Triangulation
After arriving at the overall market size, the market was split into several segments and subsegments—using the market size estimation processes as explained above. Where applicable, data triangulation and market breakup procedures were employed to complete the overall market engineering process and determine each market segment's and subsegment's exact statistics. The data was triangulated by studying several factors and trends from the video streaming software market's demand and supply sides.
Market Definition
Video streaming enables enterprises to continuously deliver video data to a remote user over a network or the internet. A streaming provider offers various hosting options, such as on-premises and cloud-based, to meet users' needs. Video content such as TV shows, movies, and live streams is delivered on-demand or via live broadcast, usually from a cloud-based network. The video streaming software empowers enterprises to create, store, manage, monitor, and share video content across their systems for internal communication or to present the information externally to a live audience. With different streaming types, such as on-demand or live stream videos, customers can select and watch content with the help of web-based and mobile app-based delivery channels.
Key Stakeholders
- Video streaming software vendors
- Technology partners
- Consulting firms
- Resellers and distributors
- Enterprise users
- Technology providers
- Value-Added Resellers (VARs)
- End users
- System integrators
Report Objectives
- To define, describe, and forecast the video streaming software market based on offering (solutions and services), streaming type, deployment mode, delivery channel, monetization model, connected devices, verticals, and regions
- To provide detailed information about the major factors (drivers, opportunities, restraints, and challenges) influencing the growth of the market
- To analyze the opportunities in the market for stakeholders by identifying the high-growth segments of the market
- To forecast the market size concerning five regions—North America, Europe, Asia Pacific, the Middle East & Africa, and Latin America
- To analyze the subsegments of the market concerning individual growth trends, prospects, and contributions to the overall market
- To profile the key players of the market and comprehensively analyze their market size and core competencies
- To track and analyze the competitive developments, such as product enhancements, product launches, acquisitions, partnerships, and collaborations, in the video streaming software market globally
- To profile the key players in the market and comprehensively analyze their market share/ranking and core competencies across segments and subsegments.
- To track and analyze the competitive developments, such as mergers and acquisitions, product developments, and partnerships and collaborations in the market.
Available Customizations
With the given market data, MarketsandMarkets offers customizations per the company's specific needs. The following customization options are available for the report:
Product Analysis
- The product matrix provides a detailed comparison of each company's product portfolio.
Geographic Analysis
- Further breakup of the Asia Pacific market into countries contributing 75% to the regional market size
- Further breakup of the North American market into countries contributing 75% to the regional market size
- Further breakup of the Latin American market into countries contributing 75% to the regional market size
- Further breakup of the Middle Eastern & African market into countries contributing 75% to the regional market size
- Further breakup of the European market into countries contributing 75% to the regional market size
Company Information
- Detailed analysis and profiling of additional market players (up to 5)
Growth opportunities and latent adjacency in Video Streaming Software Market