Here are relevant reports on : gaming-pc-market
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COVID-19 Impact on Display Panel Market by Product (PC Monitors, Tablets, Smartphones, Wearables, Automotive Displays, TVs, and Large Screen), Industry, and Region - Global Forecast to 2025
Post-COVID-19, the global display panel market is projected to reach USD 152.0 billion by 2025, growing at a CAGR of 7.3% during the forecasting period. Samsung Display, LG Display, BOE Technology Group Co. Ltd., AU Optronics Corp., Innolux Corp., Japan Display Inc., Sharp Corp., China Star Optoelectronics Technology, Tianma Microelectronics Co., Ltd., and Truly International Holdings Ltd. are a few of the dominating players in the global display panel market. Other companies involved in the development of display panels include Chunghwa Picture Tubes Ltd., HannStar Display Corporation, Chengdu Panda Display Technology Co., Ltd, BOE Varitronix Limited, eMagin Corporation, and Kopin Corporation, Apple Inc., Sony Corporation, E Ink Holdings Inc., Universal Display Corporation, and JOLED Inc.
- Published: June 2020
- Price: $ 4950
- TOC Available:
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Computer Vision Market by Component (Hardware (Camera, Frame Grabber, Optics, Processor) and Software (Deep Learning and Traditional Software)), Product (PC Based and Smart Camera Based), Application, Vertical - Global Forecasts to 2023
The computer vision market is expected to grow from USD 10.9 billion in 2019 to USD 17.4 billion by 2024—growing at a CAGR of 7.8% during the forecast period. Major factors driving the market growth include increasing need for quality inspection and automation, growing demand for vision-guided robotic systems, rising demand for application- specific computer vision systems. Key players in the computer vision market include Cognex Corporation (US), Basler (Germany), Omron Corporation (Japan), KEYENCE CORPORATION (Japan), National Instruments (US), Sony Corporation (Japan), Teledyne Technologies, Inc. (US), Allied Vision Technologies (Germany), Texas Instruments, Inc. (US), Intel Corporation (US), Baumer Optronic (Germany), and JAI A/S (Denmark), MediaTek, Inc. (Taiwan), Cadence Design Systems, Inc. (US), CEVA, Inc. (US), and Synopsys, Inc. (US)
- Published: March 2018
- Price: $ 4950
- TOC Available:
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MEMS Combo Sensors Market Analysis and Forecast (2014-2020) – by Type of Imu’s (6-Axis, 7-Axis, and 9-Axis), by Application (Mobile Headsets, Media & PC Tablets, Fitness & Wearable’s, Gaming etc.) and Geography
This report is focused on giving a detail quantitative analysis of the complete MEMS combo sensors market with regards to the market by type, application, and geography. It also gives in-depth analysis of market by geography that covers that market such as North America, Europe, APAC, and Rest of the World.
- Published: June 2025
- Price: $ 4950
- TOC Available:
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Nano Projector Market - By Types (Embedded, Standalone, Hidden), Technology (Digital Light Processing (DLP), Beam Steering, Liquid Crystal on Silicon (LCoS)), Components, Applications (Mobile, Gaming, Hand Gesture Recognition, Pointer Based Computer Control), and Geography (2013-2020)
- Published: June 2025
- Price: $ 4950
- TOC Available:
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Mobile 3D Market [3D Mobile; 3D Displays; 3D Notebooks; 3D Smartphones; 3D Tablets; 3D Mobile Gaming; 3D Mobile Advertisements; 3D Mobile Projection; 3D Mobile Maps; 3D Mobile Navigation; 3D Mobile Animation] – Global Advancements, Worldwide Market Forecasts & Analysis (2013 – 2018)
The past decade witnessed a giant leap in the entertainment industry, with 3Dl motion pictures trickling out of cinemas to 3D television screens. New generation 3D mobile phones are next to follow suit, without the need for 3D viewing glasses.
- Published: February 2013
- Price: $ 4950
- TOC Available:
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Connected Living Room Market by Products (Smart/3D, LED/LCD/OLED TV, set top box, Home theater (Projector, Audio Equipment), Blu-ray player, Gaming console), by Technology (Processor, Memory, Sensor, Connectivity) & by Geography - Global Trend & Forecast to 2013 - 2020
The report, based on the extensive research study of the global in-room entertainment market and the related industries, is aimed at identifying the entire market of the entertainment devices specifically Television systems, Gaming Consoles, Home theater systems, and Blu-ray players. The report covers the overall market and sub-segment markets through extensively detailed classifications, in terms of -revenue, ASPs, and shipments.
- Published: April 2014
- Price: $ 4950
- TOC Available:
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3D and 4D Technology Market by Solution Type (3D & 4D Input Devices, 3D and 4D Imaging Solutions, 3D Output Devices), End Use Application (3D and 4D Gaming, 3D & 4D Cinema), Vertical (Entertainment, Military and Defense), Region - Global Forecast to 2029
The 3D and 4D technology market is expected to grow from USD 399.7 billion in 2024 to USD 866.5 billion by 2029, at a compound annual growth rate (CAGR) of 16.7% during the forecast period.The key players Samsung (South Korea), GE Healthcare (US), Hexagon AB (Sweden), Autodesk, Inc. (US), Sony (Japan), Dassault Systèmes (France), Stratasys (Israel), FARO (US), 3D Systems (US), Vicon (UK), Panasonic (Japan), Philip (Netherlands), Qualisys (Sweden), Barco (Belgium), Google (US), Cognex (US), LG Electronics (South Korea), Basler AG (Germany), DreamWorks Animation (US), Dolby Laboratories, Inc. (US), NANSENSE (US), Quidient (US), Rokoko (Denmark), 4D Sensor Inc. (Japan), Vayyar Imaging (Israel), Matterport (US), Creality (China), INTAMSYS (China), Eplus3D (China) .
- Published: February 2024
- Price: $ 4950
- TOC Available:
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Universal Flash Storage Market by Capacity (32 GB, 64 GB, 128 GB, 256 GB, 512 GB), Configuration, End Use (Automotive Electronics, Digital cameras, Gaming Consoles, High-Resolution Displays, Smartphones), Application, and Geography - Global Forecast to 2023
The universal flash storage market is valued at USD 1.65 Billion in 2016 and is estimated to grow at a CAGR of 18.3% to reach USD 4.50 Billion by 2023. This growth can be attributed to the growing demand for electronic devices with faster performance and improved responsiveness, rising adoption of high-speed data transfer technologies, and increasing demand for wearable electronics. Major players operating in the universal flash storage market include Arasan Chip Systems Inc. (US), Cadence Design Systems, Inc. (US), GDA Technologies Inc. (US), Micron Technology, Inc. (US), Phison Electronics Corporation, Inc. (Taiwan), Samsung Electronics Co., Ltd. (South Korea), Silicon Motion Technology Corporation (US), SK Hynix, Inc. (South Korea), Synopsys, Inc. (US), and Toshiba Corporation (Japan).
- Published: October 2017
- Price: $ 4950
- TOC Available:
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Extended Reality Market by Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Head-mounted Displays, Head-up Displays, Sensors, Controllers and Processors, Displays, Gaming, Retail, E-commerce and E-learning - Global Forecast to 2029
The extended reality market is expected to grow from USD 24.42 billion in 2024 to USD 84.86 billion by 2029, at a compound annual growth rate (CAGR) of 28.3% during the forecast period. The key players Meta Platform Inc. (US), Microsoft (US), Sony Group Corp. (Japan), Apple Inc. (US), Google (US), HTC Corp (Taiwan), PTC Inc. (US), Seiko Epson Corporation (Japan), Qualcomm Technologies Inc. (US), Samsung Electronics Co. Ltd (South Korea), Lenovo Group Ltd. (China).
- Published: December 2024
- Price: $ 4950
- TOC Available:
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Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027
The global blockchain gaming market is projected to reach USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period. Major vendors in the global blockchain gaming market include Sky Mavis (Vietnam), Splinterlands (US), Animoca Brands (Hong Kong), Wemade (South Korea), Dacoco (Switzerland), Dapper Labs (Canada), Immutable (Australia), Uplandme (US), AlwaysGeeky Games (Canada), Decentraland Foundation (China), Mythical Games (US), Illuvium (Australia), Sorare (France), PopCap Games (US), G.JIT Japan (Japan), Double Jump.Tokyo (Japan), Gala Games (US), Lucid Sight (US), Rokosoft (Istanbul), Horizon Blockchain Games (Canada), Xaya (Malta), Planetarium (South Korea), Binamon (Argentina), and Codebit Labs (Australia).
- Published: December 2022
- Price: $ 4950
- TOC Available:
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