3D and 4D Technology Market Size, Share & Growth

3D and 4D Technology Market by Solution Type (3D & 4D Input Devices, 3D and 4D Imaging Solutions, 3D Output Devices), End Use Application (3D and 4D Gaming, 3D & 4D Cinema), Vertical (Entertainment, Military and Defense), Region - Global Forecast to 2029

Report Code: SE 2497 Feb, 2024, by marketsandmarkets.com

Updated on : November 14, 2024

3D and 4D Technology Market Size

[325 Pages Report] The 3D and 4D technology market size was valued at USD 399.7 billion in 2024 and is estimated to reach USD 866.5 billion by 2029, growing at a CAGR of 16.7% during the forecast period.from 2024 to 2029

The growth of the 3D and 4D technology market is driven by surge in the trend of 3D and 4D gaming, rising demand for 3D-enabled devices across verticals, and rising demand for 3D and 4D technology in entertainment industry.

3D and 4D Technology Market

3D and 4D Technology Market Forecast to 2029

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3D and 4D Technology Market Trends & Growth :

Drivers: Increasing urbanization, push for productivity, and environment concerns in architecture and construction verticals

The construction industry is currently emerging toward the adoption of 3D technologies to enhance and accelerate the construction process. The Las Vegas municipal government and utilities constantly faced the issue of hitting underground infrastructure during excavations. To address this issue, the Las Vegas city government initiated a 3D project to model one-and-half miles of Main Street in the older part of Las Vegas. The project intended to scan below- and above-ground facilities, including roadways, utilities, telecommunications, and buildings. The project was intended to build a 3D model of the city’s infrastructure so the engineers could rely on the 3D model for accurate and up-to-date information for planning, designing, and maintenance of buildings. The engineering design and other data were combined with the city’s geoimagery, digital terrain models, and other GIS data. In addition, a mobile AR application was developed for the iPad, allowing the staff in the field to view underground facilities virtually under the actual roadway. With the development of the 3D imaging model, Las Vegas experienced increased safety due to the reduced risk of unexpectedly hitting underground utilities, especially hazardous facilities, such as gas mains. With the result of the adoption of 3D technologies, the city is now expanding the 3D modeling to an area six times larger than the original project.

Restraint: Interoperability issues with 3D imaging solutions and hardware

A 3D imaging hardware, such as a 3D sensor or 3D camera, is designed and manufactured with specific interfaces that make it difficult to integrate with other devices. While some machines may accept the interface, not every device supports the same one. Even newly developed technologies like Microsoft Kinect lack flexibility in integration. The continuous technological advancements and upgrades lead to further limitations in the healthcare, construction, media, and entertainment industries, which face significant challenges concerning connectivity and interoperability of any devices or software systems. To make advanced 3D imaging technology more accessible across various platforms, the industry needs to develop hardware and solutions that can work together more seamlessly based on clearer interoperability standards.

Opportunity: Rising adoption of 3D printing in healthcare

 The rising adoption of 3D printing in healthcare has brought a significant change by creating customized medical devices, implants, anatomical models, and prosthetics that perfectly fit a patient’s unique anatomy. One of the main benefits of 3D printing is the ability to produce complex and intricate structures that are tailored to a patient’s specific needs. This is particularly important in surgeries where precision and customization are crucial. Surgeons can now use 3D-printed anatomical models to plan procedures more efficiently, replicating a patient’s specific anatomy. With 3D printing, it’s now possible to create personalized healthcare solutions such as orthopedic implants, dental prosthetics, patient-specific surgical models, and dental devices and even organ replicas, which were previously impossible to attain.

The healthcare industry has embraced 3D printing for applications such as custom implants, prosthetics, patient-specific surgical models, and dental devices. The ability to create intricate and patient-specific medical components has been a significant driver.

Challenge: Demand for data processing and storage

The challenge of processing and storing data in 3D imaging arises from the complexity and volume of generated data. High-resolution 3D scans from medical imaging devices or industrial scanners produce large datasets that can strain computational resources. Real-time processing of this data for applications like medical diagnostics or rendering virtual environments requires robust computing systems and optimized algorithms to handle the intricacies of 3D data efficiently.

Storing these vast datasets while ensuring accessibility and maintaining data integrity presents a considerable challenge. Balancing the need for high-capacity storage with cost-effectiveness and data retrieval speeds becomes crucial, especially as the amount of 3D imaging data grows with technological advancements and the expansion of application areas.

3D and 4D Technology Market Ecosystem

3D and 4D Technology Market by Ecosystem

3D and 4D Technology Market Segmentation

3D and 4D Technology Market by Segmentation

3D and 4D Technology Market Share

3D and 4D scanners sub-segment to account for second largest share of the 3D and 4D input devices market during forecast period

3D Laser scanners play a pivotal role in 3D/4D imaging, offering precise and rapid data acquisition for diverse applications. These scanners utilize laser beams to measure the shape and contours of objects, enabling the creation of highly detailed 3D/4D models. The market for 3D/4D imaging is witnessing significant growth, driven by the escalating demand for efficient and accurate spatial data across industries such as manufacturing, healthcare, and architecture.

The market for 3D and 4D rendering sub-segment is expected to hold the largest share of the 3D and 4D imaging solutions market during the forecast period

3D and 4D rendering are used to convert a model into a 3D photorealistic image and 4D video. Its features include quick preview animations, high-performance interactive workflows, and photorealistic detail for a pixel-perfect final image (for offering enhanced images). One of the key factors contributing to the growth of this market segment is the increasing demand from the global entertainment industry to incorporate special effects in a cost-efficient manner. The increased emphasis on virtualization software is another key factor supporting the growth of this market segment.

3D and 4D Gesture Recognition end use application segment to hold the second  largest share of market during the forecast period

The rising prominence of 3D and 4D gesture recognition is driven by the desire for more natural and immersive ways of interacting with technology. As these technologies continue to advance, their applications across various industries and everyday life are expected to expand, further enriching user experiences and opening new possibilities for human-computer interaction.

3D and 4D technology market in Asia Pacific estimated to grow at the fastest rate during the forecast period

The 3D and 4D technology industry , in Asia Pacific is expected to grow at the highest CAGR during the forecast period. Asia Pacific is expected to witness highest growth during the forecast period. The growth of this market can be attributed to the tremendous market potential for 3D and 4D applications. Countries in the Asia Pacific, such as China and Japan, are known for consumer electronics, automotive, and manufacturing. 3D and 4D input and 3D output devices such as cameras, sensors, scanners, smartphones, TVs, printers, and projectors are produced, consumed, and exported on a large scale by these countries.

3D and 4D Technology Market
 by Region

3D and 4D Technology Market by Region

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3D technology market

The 3D technology market has experienced remarkable growth in recent years, driven by innovations across sectors such as manufacturing, healthcare, entertainment, and education. The market’s expansion is largely fueled by advancements in 3D printing, 3D modeling, and 3D visualization technologies, which are increasingly being adopted to streamline production processes, improve design accuracy, and enable more personalized consumer experiences. Key trends in the market include the rise of additive manufacturing in industries like aerospace, automotive, and healthcare, where 3D printing is used for creating customized parts, medical implants, and prototypes. In entertainment, virtual and augmented reality (VR/AR) technologies are enhancing the consumer experience by providing immersive 3D environments for gaming, movies, and training simulations. Additionally, 3D scanning and modeling are gaining traction in construction and architecture for their ability to create precise, scalable digital blueprints. The future of the 3D technology market looks promising, with the continued adoption of AI and machine learning to enhance 3D design capabilities, along with the growing trend of 3D printing for sustainable manufacturing practices. As the technology becomes more accessible and affordable, it is expected to further disrupt traditional manufacturing methods, foster innovation, and open new opportunities across industries, contributing to the market's strong growth trajectory over the next decade.
 

4D technology

4D technology represents the next frontier in the evolution of digital and physical integration, building on the concepts of 3D technology by adding the dimension of time. While 3D technology focuses on creating three-dimensional objects or environments, 4D technology incorporates the element of change over time, enabling dynamic, real-time interactions with physical spaces or objects. This is most commonly seen in applications like 4D printing, where materials are designed to change shape, color, or function in response to external stimuli such as temperature, light, or pressure. In industries like construction, healthcare, and aerospace, 4D technology is being used to create adaptable, responsive systems that can evolve and react to environmental conditions or user input. For example, in the field of architecture, 4D models are being used for project planning and simulation, allowing for real-time visualization of how a building or infrastructure will change over time, helping optimize performance and reduce risks. As the capabilities of 4D technology continue to evolve, it is poised to have transformative effects on manufacturing, logistics, and various other sectors, driving innovation and enhancing the way we design, build, and interact with the world around us.

Top 3D and 4D Technology Companies - Key Market Players:

Major vendors in the 3D and 4D technology companies include

  • Samsung (South Korea),
  • GE Healthcare (US),
  • Hexagon AB (Sweden),
  • Autodesk, Inc. (US),
  • Sony (Japan),
  • Dassault Systèmes (France),
  • Stratasys (Israel),
  • FARO (US),
  • 3D Systems (US),
  • Vicon (UK),
  • Panasonic (Japan),
  • Philip (Netherlands),
  • Qualisys (Sweden),
  • Barco (Belgium),
  • Google (US),
  • Cognex (US),
  • LG Electronics (South Korea),
  • Basler AG (Germany),
  • DreamWorks Animation (US),
  • Dolby Laboratories, Inc. (US),
  • NANSENSE (US),
  • Quidient (US),
  • Rokoko (Denmark),
  • 4D Sensor Inc. (Japan),
  • Vayyar Imaging (Israel),
  • Matterport (US),
  • Creality (China),
  • INTAMSYS (China), Eplus3D (China).

3D and 4D Technology Market Report Scope :

Report Metric

Details

Estimated Market Size  USD 399.7 billion in 2024
Projected Market Size  USD 866.5 billion by 2029
Growth Rate  CAGR of  16.7%

Market size available for years

2020—2029

Base year

2023

Forecast period

2024—2029

Segments covered

  • By Solution Type,
  • By End Use Application,
  • By Vertical and
  • By Region

Geographic regions covered

  • North America,
  • Europe,
  • Asia Pacific, and
  • RoW

Companies covered

Samsung (South Korea), GE Healthcare (US), Hexagon AB (Sweden), Autodesk, Inc. (US), Sony (Japan), Dassault Systèmes (France), Stratasys (Israel), FARO (US), 3D Systems (US), Vicon (UK), Panasonic (Japan), Philip (Netherlands), Qualisys (Sweden), Barco (Belgium), Google (US), Cognex (US), LG Electronics (South Korea), Basler AG (Germany), DreamWorks Animation (US), Dolby Laboratories, Inc. (US), NANSENSE (US), Quidient (US), Rokoko (Denmark), 4D Sensor Inc. (Japan), Vayyar Imaging (Israel), Matterport (US), Creality (China), INTAMSYS (China), Eplus3D (China)

3D and 4D Technology Market Highlights

This research report categorizes the 3D and 4D technology market based on  solution type, installation, , end-use application, vertical, and region

Segment

Subsegment

By Solution Type:

  • 3D and 4D Input Devices, By Product
    • 3D and 4D Scanners
    • 3D and 4D Cameras
    • 3D and 4D Sensors
  •  3D and 4D Imaging Solutions, By Application
    • 3D and 4D Modelling
    • 3D and 4D Scanning
    • 3D and 4D Rendering
    • 3D and 4D Image Reconstruction
  • 3D Output Devices, By Product
    • 3D Displays
    • 3D Smartphones
    • 3D Televisions
    • 3D Projectors
    • 3D Printers

By End Use Application

  • 3D and 4D Gaming
  • 3D and 4D Cinema
  • 3D Navigation
  • 3D Layout and Animation
  • 3D and 4D Motion Capture
  • 3D Machine Vision
  • 3D and 4D Metrology
  • 3D and 4D Gesture Recognition

By Vertical:

  • Military and Defense
  • Automotive
  • Construction
  • Consumer Electronics
  • Industrial
  • Entertainment
  • Healthcare
  • Others

By Region:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Rest of Asia Pacific
  • RoW
    • Middle East and Africa
    • GCC
    • Rest of MEA
    • South America

Recent Developments in 3D and 4D technology Industry : 

  • In October 2023, FARO announced the release of the FARO Orbis Mobile Scanner, a groundbreaking advancement to redefine 3D reality capture. Orbis is the first to market a hybrid SLAM scanner that can be used for mobile and stationary data capture in one device. It offers local or cloud-based data processing and collaboration. The product is the latest evolution in FARO’s industry-leading Simultaneous Localization and Mapping (SLAM)-enabled LiDAR technology.
  • In April 2023, Teledyne Optech introduced the marine lidar sensor, CL-360 for marine applications. This lidar sensor can be seamlessly integrated with high-resolution multibeam systems and the CARIS Ping-To-Chart workflow, allowing full above and below-water image capture with survey-grade accuracy in a single workflow.

Key Questions Addressed in the Report:

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INTRODUCTION
27
RESEARCH METHODOLOGY
34
EXECUTIVE SUMMARY
45
PREMIUM INSIGHTS
50
MARKET OVERVIEW
54
  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    DRIVERS
    - Rising demand for 3D and 4D solutions in entertainment industry
    - Growing adoption of 3D-enabled devices across verticals
    - Increasing adoption of 3D technology in construction industry
    - Consolidating trend of 3D and 4D gaming
    RESTRAINTS
    - High maintenance costs of 3D and 4D imaging devices
    - Interoperability issues associated with 3D imaging solutions and hardware
    OPPORTUNITIES
    - Rising adoption of 3D printing and AI-based 3D and 4D solutions in healthcare
    - Expanding application scope of 3D and 4D technology-based solutions in military and defense sector
    - Ongoing advancements and increasing research initiatives to commercialize 4D printing
    - Rising utilization of 3D imaging in retail and e-commerce verticals to increase engagement
    CHALLENGES
    - Lack of standard 3D file formats
    - Issues associated with processing and storage of large datasets generated by 3D imaging
  • 5.3 VALUE CHAIN ANALYSIS
    RESEARCH, DESIGN, AND DEVELOPMENT CENTERS
    RAW MATERIAL SUPPLIERS
    3D AND 4D TECHNOLOGY AND SOFTWARE PROVIDERS
    ORIGINAL DEVICE MANUFACTURERS (ODMS)
    SUPPLIERS AND DISTRIBUTORS
    END USERS
  • 5.4 ECOSYSTEM/MARKET MAP
  • 5.5 TRENDS/DISRUPTIONS IMPACTING CUSTOMERS’ BUSINESSES
  • 5.6 TECHNOLOGY ANALYSIS
    KEY TECHNOLOGIES
    - Structured light 3D scanning technology
    - Complementary metal-oxide-semiconductor (CMOS) technology
    - Stereoscopy or stereo imaging technology
    COMPLEMENTARY TECHNOLOGY
    - Laser triangulation technology
    ADJACENT TECHNOLOGIES
    - Artificial intelligence (AI)
    - Internet of Things (IoT)
    - Blockchain
  • 5.7 PORTER’S FIVE FORCES ANALYSIS
    THREAT OF NEW ENTRANTS
    THREAT OF SUBSTITUTES
    BARGAINING POWER OF SUPPLIERS
    BARGAINING POWER OF BUYERS
    INTENSITY OF COMPETITIVE RIVALRY
  • 5.8 CASE STUDY ANALYSIS
    3D SYSTEMS’ TITAN PELLET 3D PRINTER HELPED PRINT CRITICAL RACE CAR COMPONENT IN 36 HOURS
    CHRISTOPHER TOOL ACHIEVES FASTER INSPECTIONS WITH 3D-PRINTED CMM FIXTURES
    IMPLANT CONCIERGE UTILIZED STRATASYS TECHNOLOGY TO ENHANCE BUSINESS MODEL
    BWT ALPINE F1 TEAM BOLSTERS ADDITIVE MANUFACTURING WORKFLOW WITH 3D PRINTING SYSTEMS
    AUSTRALIA-BASED LITTLE HINGES SHOWS PROPERTIES EFFICIENTLY AND REMOTELY USING MATTERPORT’S PRO2 3D CAMERA
  • 5.9 TARIFF ANALYSIS
  • 5.10 REGULATORY LANDSCAPE
    REGULATIONS
    - General Data Protection Regulation
    - Health Insurance Portability and Accountability Act (HIPAA), 1996
    - Federal Communications Commission (FCC) Certification
    STANDARDS
    REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • 5.11 AVERAGE SELLING PRICE ANALYSIS
    AVERAGE SELLING PRICE OF 3D INPUT DEVICES OFFERED BY KEY PLAYERS, BY PRODUCT
  • 5.12 TRADE ANALYSIS
  • 5.13 PATENT ANALYSIS
  • 5.14 KEY CONFERENCES AND EVENTS, 2024–2025
  • 5.15 INVESTMENT AND FUNDING SCENARIO
  • 5.16 KEY STAKEHOLDERS AND BUYING PROCESS
    KEY STAKEHOLDERS IN BUYING PROCESS
    BUYING CRITERIA
3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION
87
  • 6.1 INTRODUCTION
  • 6.2 3D AND 4D GAMING
    INCREASED EMPHASIS ON ENHANCING GAMING EXPERIENCE TO SUPPORT MARKET GROWTH
  • 6.3 3D AND 4D CINEMA
    IMMERSIVE VIEWING EXPERIENCE OFFERED THROUGH SPECIAL EFFECTS AND GRAPHICS TO BOOST SEGMENTAL GROWTH
  • 6.4 3D NAVIGATION
    RISING DEMAND FOR 3D NAVIGATION SYSTEMS FROM AUTOMOTIVE SECTOR TO DRIVE MARKET
  • 6.5 3D LAYOUT AND ANIMATION
    WIDESPREAD ADOPTION OF 3D LAYOUT AND ANIMATION IN ENTERTAINMENT SECTOR TO DRIVE MARKET
  • 6.6 3D AND 4D MOTION CAPTURE
    RISING DEMAND FOR HIGH-QUALITY ANIMATION AND SPECIAL EFFECTS IN ENTERTAINMENT INDUSTRY TO DRIVE MARKET
  • 6.7 3D MACHINE VISION
    GROWING APPLICATIONS OF 3D MACHINE VISION SYSTEMS IN MANUFACTURING TO DRIVE MARKET
  • 6.8 3D AND 4D METROLOGY
    RISING USE OF 3D METROLOGY SOLUTIONS TO INSPECT AUTOMOBILE COMPONENTS TO ACCELERATE MARKET GROWTH
  • 6.9 3D AND 4D GESTURE RECOGNITION
    GROWING ADOPTION OF GESTURE RECOGNITION SYSTEMS IN VEHICLES TO INTERACT WITH IN-CAR DISPLAYS TO DRIVE MARKET
3D AND 4D TECHNOLOGY MARKET, BY SOLUTION TYPE
106
  • 7.1 INTRODUCTION
  • 7.2 3D AND 4D INPUT DEVICES, BY PRODUCT
    3D AND 4D SCANNERS
    - Rising deployment of 3D and 4D scanners in healthcare vertical to drive market
    3D AND 4D CAMERAS
    - Increasing demand for 3D and 4D cameras across different verticals to drive market
    3D AND 4D SENSORS
    - Incorporation of AI and IoT in sensors to drive segmental landscape
  • 7.3 3D AND 4D IMAGING SOLUTIONS
    3D AND 4D MODELING
    - Surging demand for 3D and 4D content to fuel adoption of 3D and 4D modeling
    3D AND 4D SCANNING
    - Increasing adoption of 3D and 4D scanning in manufacturing and healthcare sectors to drive market
    3D AND 4D RENDERING
    - Rising emphasis on incorporating special effects in entertainment industry to foster market growth
    3D AND 4D IMAGE RECONSTRUCTION
    - Increasing adoption of 3D and 4D image reconstruction in healthcare sector to contribute to market growth
  • 7.4 3D OUTPUT DEVICES, BY PRODUCT
    3D DISPLAYS
    - 3D head-mounted displays
    - 3D digital signage displays
    3D SMARTPHONES
    - High adoption of 3D smartphones for AR applications to drive market
    3D TELEVISIONS
    - Growing popularity of 3D movies and games to boost demand for 3D televisions
    3D PROJECTORS
    - Rising demand for 3D projectors in entertainment sector to propel market
    3D PRINTERS
    - Rising adoption of 3D printers in military and defense vertical to augment market growth
3D AND 4D TECHNOLOGY MARKET, BY VERTICAL
137
  • 8.1 INTRODUCTION
  • 8.2 MILITARY AND DEFENSE
    MILITARY AND DEFENSE SEGMENT TO REGISTER HIGHEST GROWTH DURING FORECAST PERIOD
  • 8.3 AUTOMOTIVE
    INCREASING ADOPTION OF AUTONOMOUS VEHICLES TO FUEL REQUIREMENT FOR 3D AND 4D DEVICES
  • 8.4 CONSTRUCTION
    INCREASED ADOPTION OF BIM APPLICATIONS IN CONSTRUCTION TO DRIVE MARKET
  • 8.5 CONSUMER ELECTRONICS
    RISING DEMAND FOR HIGH RESOLUTION IN CONSUMER ELECTRONICS DEVICES TO DRIVE MARKET
  • 8.6 INDUSTRIAL
    INCREASING DEMAND FOR RAPID PROTOTYPING TO AUGMENT MARKET GROWTH
  • 8.7 ENTERTAINMENT
    RISING DEMAND FOR TRULY IMMERSIVE AND HIGH-DEFINITION EXPERIENCE TO BOOST ADOPTION OF 3D TECHNOLOGY
  • 8.8 HEALTHCARE
    GROWING POPULARITY OF 3D MEDICAL IMAGING TO DRIVE MARKET
  • 8.9 OTHER VERTICALS
TRANSITION FROM 3D TO 4D TECHNOLOGY
160
  • 9.1 INTRODUCTION
  • 9.2 DIFFERENCE BETWEEN 3D AND 4D
  • 9.3 VARIOUS DEPLOYMENT MODES IN 3D IMAGING
    ON-PREMISES
    CLOUD
  • 9.4 3D SENSOR CONNECTIVITY
    WIRED NETWORK CONNECTIVITY
    TYPES OF WIRED NETWORKS
    - KNX
    - LONWORKS
    WIRELESS NETWORK CONNECTIVITY
  • 9.5 SCANNING TECHNIQUES USED IN 3D SCANNERS
3D AND 4D TECHNOLOGY MARKET, BY REGION
163
  • 10.1 INTRODUCTION
  • 10.2 NORTH AMERICA
    NORTH AMERICA: RECESSION IMPACT
    US
    - Increasing adoption of 3D and 4D solutions across various industries to drive market
    CANADA
    - Increasing adoption of 3D and 4D technology in healthcare sector to contribute to market growth
    MEXICO
    - Rising incorporation of 3D and 4D technology in manufacturing processes to drive market
  • 10.3 EUROPE
    EUROPE: RECESSION IMPACT
    UK
    - Increasing investments in developing VR-based solutions across industries to augment market growth
    GERMANY
    - Rising demand from automotive industry to expedite market growth
    FRANCE
    - Increasing government initiatives to boost market growth
    ITALY
    - Presence of companies and universities actively involved in developing 3D imaging technologies to drive market
    SPAIN
    - Strong demand for advanced imaging solutions to drive market
    REST OF EUROPE
  • 10.4 ASIA PACIFIC
    ASIA PACIFIC: RECESSION IMPACT
    CHINA
    - Growing demand for cutting-edge imaging technologies in entertainment industry to drive market
    JAPAN
    - Growth of end-user industries to boost demand for 3D and 4D technology solutions
    SOUTH KOREA
    - Increasing investments in industrial automation to boost market growth
    INDIA
    - Increasing adoption of 3D and 4D solutions in medical imaging to support market growth
    REST OF ASIA PACIFIC
  • 10.5 REST OF THE WORLD
    ROW: RECESSION IMPACT
    MIDDLE EAST & AFRICA
    - GCC countries
    - Rest of Middle East & Africa
    SOUTH AMERICA
    - Government support for 3D printing to drive market
COMPETITIVE LANDSCAPE
197
  • 11.1 OVERVIEW
  • 11.2 STRATEGIES ADOPTED BY KEY PLAYERS, 2019–2023
  • 11.3 REVENUE ANALYSIS OF TOP FIVE PLAYERS, 2018–2022
  • 11.4 MARKET SHARE ANALYSIS, 2023
  • 11.5 COMPANY VALUATION AND FINANCIAL METRICS
  • 11.6 BRAND/PRODUCT COMPARISON
  • 11.7 COMPANY EVALUATION MATRIX: KEY PLAYERS
    STARS
    EMERGING LEADERS
    PERVASIVE PLAYERS
    PARTICIPANTS
    COMPANY FOOTPRINT
  • 11.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES
    PROGRESSIVE COMPANIES
    RESPONSIVE COMPANIES
    DYNAMIC COMPANIES
    STARTING BLOCKS
    COMPETITIVE BENCHMARKING
  • 11.9 COMPETITIVE SCENARIO
    PRODUCT LAUNCHES/DEVELOPMENTS
    DEALS
COMPANY PROFILES
234
  • 12.1 INTRODUCTION
  • 12.2 KEY PLAYERS
    SAMSUNG
    - Business overview
    - Products offered
    - Recent developments
    - MnM view
    GE HEALTHCARE
    - Business overview
    - Products and solutions offered
    - Recent developments
    - MnM view
    HEXAGON AB
    - Business overview
    - Products offered
    - Recent developments
    - MnM view
    AUTODESK INC.
    - Business overview
    - Products offered
    - Recent developments
    - MnM view
    SONY GROUP CORPORATION
    - Business overview
    - Products and solutions offered
    - Recent developments
    - MnM view
    DASSAULT SYSTÈMES
    - Business overview
    - Products and solutions offered
    - Recent developments
    STRATASYS
    - Business overview
    - Products and solutions offered
    - Recent developments
    FARO
    - Business overview
    - Products and solutions offered
    - Recent developments
    3D SYSTEMS, INC.
    - Business overview
    - Products and solutions offered
    - Recent developments
    VICON MOTION SYSTEMS LTD
    - Business overview
    - Products and solutions offered
    - Recent developments
  • 12.3 OTHER PLAYERS
    PANASONIC HOLDINGS CORPORATION
    KONINKLIJKE PHILIPS N.V.
    QUALISYS
    BARCO
    GOOGLE
    COGNEX CORPORATION
    LG ELECTRONICS
    BASLER AG
    DREAMWORKS ANIMATION
    DOLBY LABORATORIES, INC.
    NANSENSE INC.
    QUIDIENT
    ROKOKO
    4D SENSOR CO., LTD.
    VAYYAR IMAGING
    MATTERPORT, INC.
    CREALITY
    INTAMSYS
    EPLUS3D
APPENDIX
309
  • 13.1 DISCUSSION GUIDE
  • 13.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
  • 13.3 CUSTOMIZATION OPTIONS
  • 13.4 RELATED REPORTS
  • 13.5 AUTHOR DETAILS
LIST OF TABLES
 
  • TABLE 1 PARAMETERS CONSIDERED TO ANALYZE IMPACT OF RECESSION
  • TABLE 2 3D AND 4D TECHNOLOGY MARKET: ROLE OF PLAYERS IN ECOSYSTEM
  • TABLE 3 3D AND 4D TECHNOLOGY MARKET: IMPACT ANALYSIS OF PORTER’S FIVE FORCES
  • TABLE 4 MFN TARIFFS FOR HS CODE 852990-COMPLIANT PRODUCTS EXPORTED BY US
  • TABLE 5 MFN TARIFFS FOR HS CODE 852990-COMPLIANT PRODUCTS EXPORTED BY CHINA
  • TABLE 6 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 7 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 8 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 9 ROW: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 10 AVERAGE SELLING PRICE OF 3D INPUT DEVICES
  • TABLE 11 AVERAGE SELLING PRICE OF 3D INPUT DEVICES OFFERED BY KEY PLAYERS, BY PRODUCT
  • TABLE 12 IMPORT DATA FOR HS CODE 852990-COMPLIANT PRODUCTS, BY COUNTRY, 2018–2022 (USD MILLION)
  • TABLE 13 EXPORT DATA FOR HS CODE 852990-COMPLIANT PRODUCTS, BY COUNTRY, 2018–2022 (USD MILLION)
  • TABLE 14 LIST OF FEW PATENTS RELATED TO 3D AND 4D TECHNOLOGY
  • TABLE 15 TOP 20 PATENT OWNERS IN 3D AND 4D TECHNOLOGY MARKET IN LAST 10 YEARS
  • TABLE 16 3D AND 4D TECHNOLOGY MARKET: DETAILED LIST OF CONFERENCES AND EVENTS, 2024–2025
  • TABLE 17 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE VERTICALS (%)
  • TABLE 18 KEY BUYING CRITERIA FOR TOP THREE VERTICALS
  • TABLE 19 MARKET, BY END-USE APPLICATION, 2020–2023 (USD MILLION)
  • TABLE 20 MARKET, BY END-USE APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 21 MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 22 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 23 MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 24  MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 25 3D AND 4D GAMING: MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 26 3D AND 4D GAMING: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 27 3D AND 4D GAMING: MARKET, BY REGION 2020–2023 (USD MILLION)
  • TABLE 28 3D AND 4D GAMING: MARKET, BY REGION 2024–2029 (USD MILLION)
  • TABLE 29 3D AND 4D CINEMA: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 30 3D AND 4D CINEMA: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 31 3D AND 4D CINEMA: MARKET, BY REGION 2020–2023 (USD MILLION)
  • TABLE 32 3D AND 4D CINEMA: MARKET, BY REGION 2024–2029 (USD MILLION)
  • TABLE 33 3D NAVIGATION: MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 34 3D NAVIGATION: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 35 3D NAVIGATION: MARKET, BY REGION 2020–2023 (USD MILLION)
  • TABLE 36 3D NAVIGATION: MARKET, BY REGION 2024–2029 (USD MILLION)
  • TABLE 37 3D LAYOUT AND ANIMATION: MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 38 3D LAYOUT AND ANIMATION: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 39 3D LAYOUT AND ANIMATION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020–2023 (USD MILLION)
  • TABLE 40 3D LAYOUT AND ANIMATION: MARKET, BY REGION 2024–2029 (USD MILLION)
  • TABLE 41 3D AND 4D MOTION CAPTURE: MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 42 3D AND 4D MOTION CAPTURE: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 43 3D AND 4D MOTION CAPTURE: MARKET, BY REGION 2020–2023 (USD MILLION)
  • TABLE 44 3D AND 4D MOTION CAPTURE:MARKET, BY REGION 2024–2029 (USD MILLION)
  • TABLE 45 3D MACHINE VISION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 46 3D MACHINE VISION: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 47 3D MACHINE VISION: MARKET, BY REGION 2020–2023 (USD MILLION)
  • TABLE 48 3D MACHINE VISION: MARKET, BY REGION 2024–2029 (USD MILLION)
  • TABLE 49 3D AND 4D METROLOGY: MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 50 3D AND 4D METROLOGY: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 51 3D AND 4D METROLOGY: MARKET, BY REGION 2020–2023 (USD MILLION)
  • TABLE 52 3D AND 4D METROLOGY:  MARKET, BY REGION 2024–2029 (USD MILLION)
  • TABLE 53 3D AND 4D GESTURE RECOGNITION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 54 3D AND 4D GESTURE RECOGNITION: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 55 3D AND 4D GESTURE RECOGNITION: MARKET, BY REGION 2020–2023 (USD MILLION)
  • TABLE 56 3D AND 4D GESTURE RECOGNITION: MARKET, BY REGION 2024–2029 (USD MILLION)
  • TABLE 57 3D AND 4D TECHNOLOGY MARKET, BY SOLUTION TYPE, 2020–2023 (USD MILLION)
  • TABLE 58  MARKET, BY SOLUTION TYPE, 2024–2029 (USD MILLION)
  • TABLE 59 3D AND 4D INPUT DEVICES: MARKET, BY PRODUCT, 2020–2023 (USD MILLION)
  • TABLE 60 3D AND 4D INPUT DEVICES: MARKET, BY PRODUCT, 2024–2029 (USD MILLION)
  • TABLE 61 3D AND 4D INPUT DEVICES: MARKET, BY PRODUCT, 2020–2023 (MILLION UNITS)
  • TABLE 62 3D AND 4D INPUT DEVICES: MARKET, BY PRODUCT, 2024–2029 (MILLION UNITS)
  • TABLE 63 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 64 3D AND 4D INPUT DEVICES: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 65 3D AND 4D INPUT DEVICES: MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 66 3D AND 4D INPUT DEVICES: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 67 3D AND 4D SCANNERS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 68 3D AND 4D SCANNERS: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 69 3D AND 4D SCANNERS: MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 70 3D AND 4D SCANNERS: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 71 3D AND 4D CAMERAS: MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 72 3D AND 4D CAMERAS: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 73 3D AND 4D CAMERAS: MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 74 3D AND 4D CAMERAS: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 75 3D AND 4D SENSORS: MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 76 3D AND 4D SENSORS: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 77 3D AND 4D SENSORS: MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 78 3D AND 4D SENSORS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 79 3D AND 4D IMAGING SOLUTIONS: MARKET, BY APPLICATION, 2020–2023 (USD MILLION)
  • TABLE 80 3D AND 4D IMAGING SOLUTIONS: MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 81 3D AND 4D IMAGING SOLUTIONS: MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 82 3D AND 4D IMAGING SOLUTIONS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 83 3D AND 4D IMAGING SOLUTIONS: MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 84 3D AND 4D IMAGING SOLUTIONS: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 85 3D OUTPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT, 2020–2023 (USD MILLION)
  • TABLE 86 3D OUTPUT DEVICES: MARKET, BY PRODUCT, 2024–2029 (USD MILLION)
  • TABLE 87 3D OUTPUT DEVICES: MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 88 3D OUTPUT DEVICES: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 89 3D OUTPUT DEVICES: MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 90 3D OUTPUT DEVICES: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 91 3D DISPLAYS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 92 3D DISPLAYS: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 93 3D DISPLAYS: MARKET, BY TYPE, 2020–2023 (USD MILLION)
  • TABLE 94 3D DISPLAYS: MARKET, BY TYPE, 2024–2029 (USD MILLION)
  • TABLE 95 3D DISPLAYS: MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 96 3D DISPLAYS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 97 3D SMARTPHONES: MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 98 3D SMARTPHONES: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 99 3D SMARTPHONES: MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 100 3D SMARTPHONES: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 101 3D TELEVISIONS: MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 102 3D TELEVISIONS: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 103 3D TELEVISIONS: MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 104 3D TELEVISIONS: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 105 3D PROJECTORS: MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 106 3D PROJECTORS: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 107 3D PROJECTORS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 108 3D PROJECTORS: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 109 3D PRINTERS: MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 110 3D PRINTERS: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 111 3D PRINTERS: MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 112 3D PRINTERS: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 113 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION)
  • TABLE 114 MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 115 MILITARY AND DEFENSE: MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 116 MILITARY AND DEFENSE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 117 MILITARY AND DEFENSE: MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 118 MILITARY AND DEFENSE: MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 119 AUTOMOTIVE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 120 AUTOMOTIVE: MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 121 AUTOMOTIVE: MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 122 AUTOMOTIVE:  MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 123 CONSTRUCTION:  MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 124 CONSTRUCTION: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 125 CONSTRUCTION: MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 126 CONSTRUCTION: MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 127 CONSUMER ELECTRONICS: MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 128 CONSUMER ELECTRONICS: MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 129 CONSUMER ELECTRONICS: MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 130 CONSUMER ELECTRONICS: MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 131 INDUSTRIAL: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 132 INDUSTRIAL: MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 133 INDUSTRIAL: MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 134 INDUSTRIAL: MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 135 ENTERTAINMENT: MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 136 ENTERTAINMENT: MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 137 ENTERTAINMENT: MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 138 ENTERTAINMENT:  MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 139 HEALTHCARE:MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 140 HEALTHCARE:  MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 141 HEALTHCARE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 142 HEALTHCARE: MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 143 OTHER VERTICALS: MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 144 OTHER VERTICALS: MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 145 OTHER VERTICALS:  MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 146 OTHER VERTICALS:  MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 147 DIFFERENCE BETWEEN 3D AND 4D
  • TABLE 148 MARKET, BY REGION, 2020–2023 USD MILLION)
  • TABLE 149 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 150 NORTH AMERICA: MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 151 NORTH AMERICA: MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 152 NORTH AMERICA:  MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 153 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 154 NORTH AMERICA: MARKET, BY END-USE APPLICATION, 2020–2023 (USD MILLION)
  • TABLE 155 NORTH AMERICA: MARKET, BY END-USE APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 156 NORTH AMERICA: MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
  • TABLE 157 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 158 EUROPE: MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 159 EUROPE: MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 160 EUROPE:  MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 161 EUROPE: MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 162 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2020–2023 (USD MILLION)
  • TABLE 163 EUROPE: MARKET, BY END-USE APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 164 EUROPE: MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
  • TABLE 165 EUROPE: MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 166 ASIA PACIFIC: MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 167 ASIA PACIFIC: MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 168 ASIA PACIFIC: MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 169 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 170 ASIA PACIFIC: MARKET, BY END-USE APPLICATION, 2020–2023 (USD MILLION)
  • TABLE 171 ASIA PACIFIC:  MARKET, BY END-USE APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 172 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
  • TABLE 173 ASIA PACIFIC:  MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 174 ROW: MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 175 ROW:  MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 176 ROW: MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION)
  • TABLE 177 ROW: MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION)
  • TABLE 178 ROW: MARKET, BY END-USE APPLICATION, 2020–2023 USD MILLION)
  • TABLE 179 ROW: MARKET, BY END-USE APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 180 ROW: MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 181 ROW:  MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 182 MIDDLE EAST AND AFRICA:MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 183 MIDDLE EAST AND AFRICA:  MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 184 OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS, 2019–2023
  • TABLE 185 3D AND 4D TECHNOLOGY MARKET: DEGREE OF COMPETITION
  • TABLE 186 OVERALL COMPANY FOOTPRINT
  • TABLE 187 COMPANY APPLICATION FOOTPRINT
  • TABLE 188 COMPANY SOLUTION TYPE FOOTPRINT
  • TABLE 189 COMPANY VERTICAL FOOTPRINT
  • TABLE 190 COMPANY REGION FOOTPRINT
  • TABLE 191 MARKET: LIST OF KEY STARTUPS/SMES
  • TABLE 192 MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES
  • TABLE 193 MARKET: PRODUCT LAUNCHES/DEVELOPMENTS, JANUARY 2020–JANUARY 2024
  • TABLE 194 3D AND 4D TECHNOLOGY MARKET: DEALS, SEPTEMBER 2020–FEBRUARY 2024
  • TABLE 195 SAMSUNG: COMPANY OVERVIEW
  • TABLE 196 SAMSUNG: PRODUCTS OFFERED
  • TABLE 197 SAMSUNG: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 198 SAMSUNG: DEALS
  • TABLE 199 GE HEALTHCARE: COMPANY OVERVIEW
  • TABLE 200 GE HEALTHCARE: PRODUCTS OFFERED
  • TABLE 201 GE HEALTHCARE: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 202 GE HEALTHCARE: DEALS
  • TABLE 203 HEXAGON AB: COMPANY OVERVIEW
  • TABLE 204 HEXAGON AB: PRODUCTS OFFERED
  • TABLE 205 HEXAGON AB: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 206 HEXAGON AB: DEALS
  • TABLE 207 AUTODESK INC.: COMPANY OVERVIEW
  • TABLE 208 AUTODESK INC.: PRODUCTS OFFERED
  • TABLE 209 AUTODESK INC.: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 210 AUTODESK INC.: DEALS
  • TABLE 211 SONY GROUP CORPORATION: COMPANY OVERVIEW
  • TABLE 212 SONY GROUP CORPORATION: PRODUCTS OFFERED
  • TABLE 213 SONY GROUP CORPORATION: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 214 SONY GROUP CORPORATION: DEALS
  • TABLE 215 DASSAULT SYSTÈMES: COMPANY OVERVIEW
  • TABLE 216 DASSAULT SYSTÈMES: PRODUCTS OFFERED
  • TABLE 217 DASSAULT SYSTÈMES: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 218 DASSAULT SYSTÈMES: DEALS
  • TABLE 219 STRATASYS: COMPANY OVERVIEW
  • TABLE 220 STRATASYS: PRODUCTS OFFERED
  • TABLE 221 STRATASYS: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 222 STRATASYS: DEALS
  • TABLE 223 FARO: COMPANY OVERVIEW
  • TABLE 224 FARO: PRODUCTS OFFERED
  • TABLE 225 FARO: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 226 FARO: DEALS
  • TABLE 227 3D SYSTEMS, INC.: COMPANY OVERVIEW
  • TABLE 228 3D SYSTEMS, INC.: PRODUCTS OFFERED
  • TABLE 229 3D SYSTEMS, INC.: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 230 3D SYSTEMS, INC.: DEALS
  • TABLE 231 VICON MOTION SYSTEMS LTD: COMPANY OVERVIEW
  • TABLE 232 VICON MOTION SYSTEMS LTD: PRODUCTS OFFERED
  • TABLE 233 VICON MOTION SYSTEMS LTD: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 234 VICON MOTION SYSTEMS LTD: DEALS
  • TABLE 235 PANASONIC HOLDINGS CORPORATION: COMPANY OVERVIEW
  • TABLE 236 KONINKLIJKE PHILIPS N.V.: COMPANY OVERVIEW
  • TABLE 237 QUALISYS: COMPANY OVERVIEW
  • TABLE 238 BARCO: COMPANY OVERVIEW
  • TABLE 239 GOOGLE: COMPANY OVERVIEW
  • TABLE 240 COGNEX CORPORATION: COMPANY OVERVIEW
  • TABLE 241 LG ELECTRONICS: COMPANY OVERVIEW
  • TABLE 242 BASLER AG: COMPANY OVERVIEW
  • TABLE 243 DREAMWORKS ANIMATION: COMPANY OVERVIEW
  • TABLE 244 DOLBY LABORATORIES, INC.: COMPANY OVERVIEW
  • TABLE 245 NANSENSE INC.: COMPANY OVERVIEW
  • TABLE 246 QUIDIENT: COMPANY OVERVIEW
  • TABLE 247 ROKOKO: COMPANY OVERVIEW
  • TABLE 248 4D SENSOR CO., LTD.: COMPANY OVERVIEW
  • TABLE 249 VAYYAR IMAGING: COMPANY OVERVIEW
  • TABLE 250 MATTERPORT, INC.: COMPANY OVERVIEW
  • TABLE 251 CREALITY: COMPANY OVERVIEW
  • TABLE 252 INTAMSYS: COMPANY OVERVIEW
  • TABLE 253 EPLUS3D: COMPANY OVERVIEW
LIST OF FIGURES
 
  • FIGURE 1 3D AND 4D TECHNOLOGY MARKET SEGMENTATION
  • FIGURE 2 GDP GROWTH PROJECTION FOR MAJOR ECONOMIES TILL 2023
  • FIGURE 3 3D AND 4D TECHNOLOGY MARKET: RESEARCH DESIGN
  • FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY: REVENUE OF MARKET PLAYERS
  • FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  • FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • FIGURE 7 DATA TRIANGULATION
  • FIGURE 8 LIMITATIONS
  • FIGURE 9 3D AND 4D END-USE APPLICATIONS SEGMENT TO HOLD LARGEST MARKET SHARE BY 2029
  • FIGURE 10 3D NAVIGATION SEGMENT TO RECORD HIGHEST GROWTH FROM 2024 TO 2029
  • FIGURE 11 MILITARY AND DEFENSE SEGMENT TO EXHIBIT HIGHEST CAGR FROM 2024 TO 2029
  • FIGURE 12 NORTH AMERICA LIKELY TO ACCOUNT FOR LARGEST MARKET SHARE DURING 2024–2029
  • FIGURE 13 GROWING DEMAND FOR 3D AND 4D DEVICES IN CONSUMER ELECTRONICS AND ENTERTAINMENT VERTICALS TO DRIVE MARKET
  • FIGURE 14 3D AND 4D CAMERAS TO CAPTURE LARGEST SHARE OF 3D AND 4D INPUT DEVICES MARKET BY 2029
  • FIGURE 15 3D TELEVISIONS TO CAPTURE LARGEST SHARE OF 3D OUTPUT DEVICES MARKET BY 2029
  • FIGURE 16 3D AND 4D RENDERING SEGMENT TO CAPTURE LARGEST SHARE OF 3D AND 4D IMAGING SOLUTIONS MARKET BY 2029
  • FIGURE 17 NORTH AMERICA TO DOMINATE MARKET DURING FORECAST PERIOD
  • FIGURE 18 ENTERTAINMENT SEGMENT TO HOLD LARGEST MARKET SHARE DURING FORECAST PERIOD
  • FIGURE 19 3D AND 4D GAMING SEGMENT AND CHINA HELD LARGEST SHARES OF ASIA PACIFIC  MARKET IN 2023
  • FIGURE 20 CHINA TO REGISTER HIGHEST CAGR IN GLOBAL  MARKET DURING FORECAST PERIOD
  • FIGURE 21  MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
  • FIGURE 22 3D AND 4D TECHNOLOGY MARKET: DRIVERS AND THEIR IMPACT
  • FIGURE 23  MARKET: RESTRAINTS AND THEIR IMPACT
  • FIGURE 24 MARKET: OPPORTUNITIES AND THEIR IMPACT
  • FIGURE 25 MARKET: CHALLENGES AND THEIR IMPACT
  • FIGURE 26 3D AND 4D TECHNOLOGY VALUE CHAIN
  • FIGURE 27 3D AND 4D TECHNOLOGY ECOSYSTEM
  • FIGURE 28 TRENDS/DISRUPTIONS IMPACTING CUSTOMERS’ BUSINESSES
  • FIGURE 29 3D AND 4D TECHNOLOGY MARKET: PORTER’S FIVE FORCES ANALYSIS
  • FIGURE 30 AVERAGE SELLING PRICE OF 3D INPUT DEVICES
  • FIGURE 31 AVERAGE SELLING PRICE OF 3D INPUT DEVICES OFFERED BY KEY PLAYERS, BY PRODUCT
  • FIGURE 32 TOP 10 COMPANIES WITH HIGHEST NUMBER OF PATENT APPLICATIONS IN LAST 10 YEARS
  • FIGURE 33 NUMBER OF PATENTS GRANTED PER YEAR, 2013–2023
  • FIGURE 34 GLOBAL VENTURE-CAPITAL INVESTMENTS IN 3D PRINTING STARTUPS
  • FIGURE 35 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE VERTICALS
  • FIGURE 36 KEY BUYING CRITERIA FOR TOP THREE VERTICALS
  • FIGURE 37 MARKET, BY END-USE APPLICATION
  • FIGURE 38 3D NAVIGATION SEGMENT TO EXHIBIT HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 39 3D AND 4D IMAGING SOLUTIONS SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 40 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL
  • FIGURE 41 ENTERTAINMENT SEGMENT TO HOLD LARGEST MARKET SHARE BETWEEN 2024 AND 2029
  • FIGURE 42 MARKET, BY REGION
  • FIGURE 43 ASIA PACIFIC TO REGISTER HIGHEST GROWTH RATE DURING FORECAST PERIOD
  • FIGURE 44 NORTH AMERICA: MARKET SNAPSHOT
  • FIGURE 45 EUROPE: 3D AND 4D TECHNOLOGY MARKET SNAPSHOT
  • FIGURE 46 ASIA PACIFIC:  MARKET SNAPSHOT
  • FIGURE 47 ROW: MARKET SNAPSHOT
  • FIGURE 48 REVENUE ANALYSIS OF TOP FIVE PLAYERS, 2018–2022
  • FIGURE 49  MARKET SHARE ANALYSIS, 2023
  • FIGURE 50 MARKET CAPITALIZATION, 2022 (USD BILLION)
  • FIGURE 51 FINANCIAL METRICS (EV/EBITDA), 2022
  • FIGURE 52 BRAND/PRODUCT COMPARISON
  • FIGURE 53 MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2023
  • FIGURE 54 3D AND 4D TECHNOLOGY MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES), 2023
  • FIGURE 55 SAMSUNG: COMPANY SNAPSHOT
  • FIGURE 56 GE HEALTHCARE: COMPANY SNAPSHOT
  • FIGURE 57 HEXAGON AB: COMPANY SNAPSHOT
  • FIGURE 58 AUTODESK INC.: COMPANY SNAPSHOT
  • FIGURE 59 SONY GROUP CORPORATION: COMPANY SNAPSHOT
  • FIGURE 60 DASSAULT SYSTÈMES: COMPANY SNAPSHOT
  • FIGURE 61 STRATASYS: COMPANY SNAPSHOT
  • FIGURE 62 FARO: COMPANY SNAPSHOT
  • FIGURE 63 3D SYSTEMS, INC.: COMPANY SNAPSHOT
  • FIGURE 64 VICON MOTION SYSTEMS LTD: COMPANY SNAPSHOT

 

The study involved four major activities in estimating the size for 3D and 4D technology market. Exhaustive secondary research was done to collect information on the market, peer market, and parent market. The next step was to validate these findings, assumptions, and sizing with industry experts across value chains through primary research. The bottom-up approach was employed to estimate the overall market size. After that, market breakdown and data triangulation were used to estimate the market size of segments and subsegments.

Secondary Research

In the secondary research process, various sources were used to identify and collect information important for this study. These include annual reports, press releases & investor presentations of companies, white papers, technology journals, and certified publications, articles by recognized authors, directories, and databases.

Secondary research was mainly used to obtain key information about the supply chain of the industry, the total pool of market players, classification of the market according to industry trends to the bottom-most level, regional markets, and key developments from the market and technology-oriented perspectives.

Primary research was also conducted to identify the segmentation types, key players, competitive landscape, and key market dynamics such as drivers, restraints, opportunities, challenges, and industry trends, along with key strategies adopted by players operating in the 3D and 4D technology market size . Extensive qualitative and quantitative analyses were performed on the complete market engineering process to list key information and insights throughout the report.

Primary Research

Extensive primary research has been conducted after acquiring knowledge about the 3D and 4D technology market size scenario through secondary research. Several primary interviews have been conducted with experts from both demand (end users) and supply side (3D and 4D technology solution providers) across 4 major geographic regions: North America, Europe, Asia Pacific, and RoW. Approximately 80% and 20% of the primary interviews have been conducted from the supply and demand side, respectively. These primary data have been collected through questionnaires, emails, and telephonic interviews.

3D and 4D Technology Market
 Size, and Share

To know about the assumptions considered for the study, download the pdf brochure

3D and 4D Technology Market Size Estimation

In the complete market engineering process, both the top-down and bottom-up approaches were implemented, along with several data triangulation methods, to estimate and validate the size of the 3D and 4D technology market and various other dependent submarkets. Key players in the market were identified through secondary research, and their market share in the respective regions was determined through primary and secondary research. This entire research methodology included the study of annual and financial reports of the top players, as well as interviews with experts (such as CEOs, VPs, directors, and marketing executives) for key insights (quantitative and qualitative).

All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All the possible parameters that affect the markets covered in this research study were accounted for, viewed in detail, verified through primary research, and analyzed to obtain the final quantitative and qualitative data. This data was consolidated and supplemented with detailed inputs and analysis from MarketsandMarkets and presented in this report.

3D and 4D Technology Market: Bottom-Up Approach

3D and 4D Technology Market
 Size, and Bottom-Up Approach

3D and 4D Technology Market: Top-Down Approach

3D and 4D Technology Market
 Size, and Top-Down Approach

Data Triangulation

After arriving at the overall market size from the market size estimation process as explained above, the total market has been split into several segments and subsegments. To complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments, market breakdown and data triangulation procedures have been employed, wherever applicable. The data has been triangulated by studying various factors and trends from both demand and supply sides. Along with this, the market has been validated using top-down and bottom-up approaches.

Definition

3D and 4D technology stands for three- and four-dimensional technology. 3D technology can be defined as the illusion of depth or a visual representation system that tries to create or reproduce a moving object in the third dimension. 3D technology provides users with a whole new level of experience, immersion, interaction, and realism; the technology has become a mainstream element in cinemas, televisions, the internet, video games, mobile phones, and other products.

4D technology combines the effects of 3D, along with the external physical effects with respect to time. 4D technology finds applications in 4D cinemas, games, and ultrasound systems. 4D printing is another upcoming application. 4D printing allows objects to be 3D-printed and then self-transform in shape and material property when exposed to a predetermined stimulus, such as submersion in water or exposure to heat, pressure, current, ultraviolet light, or some other sources of energy.

Key Stakeholders

  • Senior Management
  • End User
  • Finance/Procurement Department
  • R&D Department

Report Objectives

  • To describe, segment, and forecast the overall size of the 3D and 4D technology market , by solution type, end-use application, vertical, and region, in terms of value
  • To describe and forecast the global 3D and 4D technology market, by 3D and 4D input devices, in terms of volume
  • To describe and forecast the market size for various segments with regard to four main regions, namely, North America, Europe, Asia Pacific, and Rest of the World (RoW), in terms of value
  • To provide detailed information regarding major drivers, restraints, opportunities, and challenges influencing the market growth
  • To analyze the supply chain, trends/disruptions impacting customer business, market/ecosystem map, pricing, and regulatory landscape pertaining to the 3D and 4D technology market size 
  • To analyze opportunities in the market for stakeholders by identifying the high-growth segments of the market
  • To describe the value chain of 3D and 4D technology solutions in brief
  • To strategically analyze micromarkets1 with respect to individual growth trends, prospects, and contributions to the overall market
  • To profile key players and comprehensively analyze their market position in terms of their ranking and core competencies2, along with the detailed competitive landscape of the
  • market
  • To analyze competitive developments, such as product launches and developments, partnerships, agreements, expansions, acquisitions, contracts, alliances, and research & development (R&D), undertaken in the 3D and 4D technology market size 
  • To benchmark market players using the proprietary ‘Company Evaluation Matrix,’ which analyzes market players on various parameters within the broad categories of business strategy excellence and strength of product portfolio
  • To analyze the probable impact of the recession on the market

Available Customizations

With the given market data, MarketsandMarkets offers customizations according to the company’s specific needs. The following customization options are available for the report:

Product Analysis

  • Product matrix that gives a detailed comparison of the product portfolio of each company

Company Information

  • Detailed analysis and profiling of additional market players (up to 7)
Custom Market Research Services

We will customize the research for you, in case the report listed above does not meet with your exact requirements. Our custom research will comprehensively cover the business information you require to help you arrive at strategic and profitable business decisions.

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Report Code
SE 2497
Published ON
Feb, 2024
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