Here are relevant reports on : metaverse-market
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Industrial Metaverse Market by Technology (Digital Twin, Augmented Reality, Virtual Reality, Artificial Intelligence, Edge Computing, Private 5G, Blockchain), End User (Automotive, Aerospace, Electronics, Healthcare) and Region - Global Forecast to 2029
The global industrial metaverse market is expected to grow from USD 28.7 billion in 2024 to USD 228.6 billion by 2029, at a compound annual growth rate (CAGR) of 51.5%. during the forecast period.The key players NVIDIA Corporation (US), Microsoft (US), Siemens (Germany), Amazon Web Services, Inc. (US), IBM (US), Meta (US), HTC Corporation (Taiwan), ABB (Switzerland), PTC (US), Dassault Systèmes (France), GE Vernova (US), Intel Corporation (US), AVEVA Group Limited (UK), Alphabet, Inc. (US), and Nokia (Finland).
- Published: July 2024
- Price: $ 4950
- TOC Available:
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Metaverse Market for Automotive by Products (Software, Hardware), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Non-fungible Token (NFT), Blockchain), Function, Application & Region - Global Forecast to 2030
The global metaverse market for automotive is projected to reach USD 16.5 billion by 2030, at a CAGR of 31.4% during the forecast period. The market is dominated by established players such as NVIDIA (US), Roblox Corporation (US), Unity Technologies (US), Meta Platforms Inc. (US), and WayRay (Switzerland). They develop products and provide service offerings for the automotive metaverse ecosystem. They have initiated partnerships to develop their metaverse technology and provide finished products and services to their respective customers in the market. They have initiated partnerships to develop their metaverse technology and provide finished products and services to their respective customers in the market.
- Published: August 2022
- Price: $ 4950
- TOC Available:
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Metaverse Market by Component (Hardware (AR Devices, VR Devices, MR Devices), Software, Professional Services), Vertical (Consumer, Commercial, Industrial Manufacturing), & Region(North America, APAC, Europe,MEA, Latin America) - Global Forecast to 2030
The global metaverse market is projected to reach USD 1,303.4 billion by 2030 at a Compound Annual Growth Rate (CAGR) of 48.0% during the forecast period. The prominent players across all service types profiled in the metaverse market’s study include Microsoft (US), Sony (Japan), Meta (US), HTC (Taiwan), Google (US), Apple (US), Qualcomm (US), Samsung (South Korea), Activision Blizzard (US), NetEase (China), Electronic Arts (US), Take-Two (US), Tencent (China), Nexon (Japan), Epic Games (US), Unity (US), Valve (US), Accenture (Ireland), Adobe (US), HPE (US), Deloitte (UK), Tech Mahindra (India), Ansys (US), Autodesk (US), Intel (US), ByteDance (China), NVIDIA (US), Epson (Japan), Panasonic (Japan), EON Reality (US), Roblox (US), Lenovo (China), Razer (US), Nextech AR Solutions (Canada), ZQGame (China), Talecraft (US), VR Chat (US), Decentraland (US), Sandbox VR (US), and Quidient (US).
- Published: October 2023
- Price: $ 4950
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Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
- TOC Available:
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Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
The Metaverse in education market size is projected to reach USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. Some of the significant Metaverse in education vendors are Meta Platforms, Inc. (US), Microsoft Corporation (US), Adobe Inc. (US), HP Inc. (Australia), Unity Software Inc. (US), Samsung Electronics (South Korea), Lenovo (China), Roblox Corporation (US), Epic Games (US), and Baidu, Inc. (China).
- Published: May 2023
- Price: $ 4950
- TOC Available:
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AI Avatar Market by Platform (Digital Human, 3D & Metaverse Avatars, Stylized Avatars), Type (Interactive Avatars, Noninteractive Avatars), Application (Virtual Assistant, Characters, Influencer, Companion, Podcaster & VTuber) - Global Forecast to 2032
The AI avatar market is expanding rapidly, with a projected market size anticipated to rise from USD 0.80 billion in 2025 to USD 5.93 billion by 2032, featuring a CAGR of 33.1%. The major players in the AI avatar market include Synthesia (UK), HeyGen (US), D-ID (Israel), Akool (US), Veritone (US), NVIDIA (US), AWS (US), Meta (US), Vyond (US), and Soul Machines (US).
- Published: May 2025
- Price: $ 4950
- TOC Available:
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Digital Map Market by Solution (Mapping Data, Geographic Information System [GIS], Web Mapping, GPS-enabled), Mapping Type (3D & 4D Metaverse, Indoor, Outdoor), Purpose (Real-time Traffic, Satellite, Navigation, Thematic Maps) - Global Forecast to 2029
The digital map market is projected to reach USD 47.8 billion by 2029, at a CAGR of 11.1% during the forecast period. Some of the key players operating in the digital map market are – Google (US), Apple (US), TomTom (Netherlands), Esri (US), Here Technologies (Netherlands), Nearmap (Australia), Inrix (US), Lightbox (US), ServiceNow (US), Inpixon (US), Microsoft (US), and Maxar Technologies (US).
- Published: April 2024
- Price: $ 4950
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Metaverse in Healthcare Market Size, Share & Trends by Component (Hardware, Services, Software), Technology (AR/VR, MR, AI, Blockchain, IoT), Application (Telehealth, Diagnostics, Medical Training & Education), End User (Provider, Patients, Payers, Pharma) & Region - Global Forecast to 2028
The size of global metaverse in healthcare market in terms of revenue was estimated to be worth USD 9.5 billion in 2023 and is poised to reach USD 79.6 billion by 2028, growing at a CAGR of 52.9% from 2023 to 2028. The comprehensive research encompasses an exhaustive examination of industry trends, meticulous pricing analysis, patent scrutiny, insights derived from conferences and webinars, identification of key stakeholders, and a nuanced understanding of market purchasing dynamics.
- Published: May 2023
- Price: $ 4950
- TOC Available:
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Aviation Cloud Market by Service Model (IaaS, PaaS, SaaS), Deployment Type (Public, Private, Hybrid), End User (Airlines, Airports, OEMs, MROs), Application (Flight Operations, Passenger Service, Supply Chain Management) - Global Forecast to 2029
The Aviation Cloud Market Size is Expected to Grow From USD 6.1 Billion in 2024 to USD 12.9 Billion by 2029, at a Compound Annual Growth Rate (CAGR) of 16.1% During the Forecast Period. The key players are Lufthansa Group (Germany), Collins Aerospace (US), Adobe (US), Salesforce, Inc. (US), Oracle (US).
- Published: June 2024
- Price: $ 4950
- TOC Available:
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Cryogenic Valve Assembly Market by Type (Gate, Globe, Ball, Check, Butterfly), Cryogen (Nitrogen, Argon, Oxygen, LNG, Hydrogen), End-user Industry (Metallurgy, Power, Chemicals, Electronics), Component, Application, and Region - Global Forecast to 2029
The cryogenic valve assembly market is projected to reach USD 7.21 billion by 2029 at a CAGR of 8.3% during the forecast period. Some of the prominent players in the cryogenic valve assembly market are PARKER HANNIFIN CORP (US), Emerson Electric Co. (US), Flowserve Corporation (US), Bray International (US), Valmet (Finland), and Crane Company (US), L&T Valves Limited (India), KITZ Corporation (Japan), and Baker Hughes (US). The major strategies adopted by these players include acquisitions, sales contracts, product launches, agreements, alliances, partnerships, and expansions.
- Published: May 2025
- Price: $ 4950
- TOC Available:
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