Here are relevant reports on : augmented-reality-sports-market
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Time-of-Flight (ToF) Sensor Market by Resolution (QQVGA, HQVGA, QVGA, & VGA), Application (Augmented Reality & Virtual Reality, LIDAR, Machine Vision, 3D Imaging & Scanning, and Robotics & Drone), Product Type, Vertical and Geography - Global Forecast to 2025
The Time-of-Flight (ToF) Sensor Market is expected to grow from USD 2.8 billion in 2020 to USD 6.9 billion by 2025, at a CAGR of 20.0% during the forecast period. Key players in the time-of-flight (ToF) sensor market are Texas Instruments (US), STMicroelectronics NV (Switzerland), Infineon Technologies AG (Germany), Panasonic Corporation (Japan), Teledyne Technologies Incorporated (US), Keyence Corporation (Japan), pmd Technologies AG (Germany), Sharp Corporation (Japan), Sony Corporation (Japan), and Melexis NV (Belgium). These players are increasingly adopting growth strategies such as product launches and developments, partnerships, collaborations, agreements, and acquisitions to develop and introduce new technologies and products in the market.
- Published: February 2020
- Price: $ 4950
- TOC Available:
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Global Sports Car Market - Trends and Forecasts 2015-2020
A sports car is a car designed for speed, high acceleration and manoeuvrability and usually adequate for seating only two persons. It is equipped for racing and has steering and suspension designed for precise control at high speeds. With new technological innovations and increase in disposable income of people in developing and developed economies, the demand for sports cars is on the rise. This report covers forecast and analysis for the sports car market on a global level. The study provides forecasts for the period 2015-2020 based on both volume and revenue. The study includes drivers and restraints for the sports car market along with the impact they have on the demand over the forecast period. Additionally, this report includes opportunities available in the market on a global level. The drivers, restraints and opportunities mentioned in the report are justified with the help of qualitative and quantitative data which is verified by primary and secondary resources. The major players in the market are identified and discussed in detail.
- Published: March 2026
- Price: $ 4950
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AI in Military Training and Simulation Market by Technology (Machine Learning, Virtual Reality, Augmented Reality, Predictive Analytics), By Application (Combat Training, Flight Simulation, Tactical Training, CBRN Simulation, Other Applications), By End User (Armed Forces, Defense Contractors, Military Training Institutes, Other Sectors) and Region - Global Forecast to 2030
The major players in the global AI in Military Training and Simulation Market
- Published: March 2026
- Price: $ 4950
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Sports Optic Market by Products (Telescopes, Binoculars, Rangefinders, And Riflescopes), Games (Shooting Sports, Golf, Water Sports, Wheel Sports, Snow Sports, Horse Racing), and Geography (North America, Europe, Apac, Row) - Global Forecast to 2025-2034
The global sports optic market was valued at USD 2.10 billion in 2024 and is estimated to reach USD 3.18 billion by 2034, at a CAGR of 4.2% between 2025 and 2034. A major growth driver is the enhanced fan engagement/experience. Further, superior performance specifications such as clarity, sharpness, portability, and magnification are driving the sports optic market.Nikon (Japan), Carl Zeiss (Germany), Leupold & Stevens (US), Bushnell (US), Trijicon (US), Celestron (US), Burris (US), Leica Camera (Germany), Swarovski Optik (Austria), and ATN (US).
- Published: March 2026
- Price: $ 4950
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Automotive Manufacturing Equipment Market by Equipment type (CNC Machine, Injection Molding Machine, Robot, Metal Stamping Machine, Augmented Guided Vehicles, DC Torque Tool), Vehicle Type (Passenger, Commercial) Region - Global Forecast to 2030
The global automotive manufacturing equipment market is expected to grow from USD 31.99 billion in 2025 to USD 41.70 billion by 2030, at a compound annual growth rate (CAGR) of 5.4% during the forecast period. The Key Players ABB (Switzerland), FANUC CORPORATION (Japan), KUKA AG (Germany), Yaskawa Electric Corporation (Japan), Kawasaki Heavy Industries, Ltd (Japan), AMADA CO., LTD. (Japan), AIDA ENGINEERING, LTD. (Japan), Dürr Group (Germany), Schuler Group (Germany), TRUMPF (Germany), Universal Robots (Denmark), Daifuku Co., Ltd. (Japan), and Yamazaki Mazak Corporation (Japan).
- Published: May 2025
- Price: $ 4950
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Advanced Analytics Market by Offering (Agentic (Copilots, Assistants, Autonomous Analytics Agents), Augmented (Insight Discovery, Automation, Orchestration), Predictive, Prescriptive), Delivery Mode (Cloud & Lakehouse, Edge) - Global Forecast to 2031
The advanced analytics market is projected to grow from USD 97.17 billion in 2026 to USD 193.23 billion by 2031, at a CAGR of 14.7% during the forecast period. IBM (US), Microsoft (US), Google (US), Palantir (US), Oracle (US), SAS Institute (US), SAP (Germany), Adobe (US), Zoho (India), Sisense (US), Workday (US), Infor (US), Epic Systems (US), Savant Labs (US), AWS (US), Mu Sigma (US), and other vendors.
- Published: February 2026
- Price: $ 4950
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Retrieval-augmented Generation (RAG) Market by Application (Enterprise Search, Domain-Specific Data Synthesis, Content Summarization and Generation), Type (Foundational & Enhanced, Agentic & Adaptive) - Global Forecast to 2030
The retrieval-augmented generation (RAG) market is estimated to be USD 1.94 billion in 2025 and is projected to reach USD 9.86 billion by 2030, registering a CAGR of 38.4% during 20252030. The report profiles key players, such as Microsoft (US), Amazon Web Services, Inc. (US), Anthropic (US), Google (US), IBM (US), Cohere (Canada), NVIDIA (US), Pinecone (US), Elastic N.V. (US), Progress Software Corporation (US), Vectra AI, Inc. (US), Ragie.ai (US), Clarifai (US), Chatbees (US), Zilliz (US), Weaviate (Netherlands), Qdrant (Berlin), and MongoDB (US).
- Published: October 2025
- Price: $ 4950
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Mixed Reality Market by Components (Hardware and Software), Application (Industrial, Aerospace & Defense, Medical, Architecture, Consumer, and Others), By Device (Head-Mounted Display-Wired and Wireless) & Geography - Global Forecast to 2020
The mixed reality technology combines the virtual world of computer generated imagery with the real-world environment. It offers more realism than conventional virtual reality and enables the user to interact with designs in real-time. It offers digital prototypes with real-world environments to validate the design assumptions and/or identify potential concerns. The mixed reality systems also help incorporate the required designs faster, reduce prototype iterations, and enable companies to get their products to reach the market sooner. The global mixed reality market is estimated to be valued at USD 453.4 Million by 2020, at a CAGR of 75.2% between 2016 and 2020.
- Published: September 2015
- Price: $ 4950
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Digital Therapeutics Market / DTx Market by Offerings (Platform, Virtual Reality/Games), Revenue Model (Subscription, Value Based), Application (Therapy (Diabetes, Obesity, CNS, Respiratory, CVD), Drug Adherence, Rehab/Patient care) - Global Forecast to 2028
The global digital therapeutics market, valued at US$4.4 billion in 2022, stood at US$6.1 billion in 2023 and is projected to advance at a resilient CAGR of 29.1% from 2023 to 2028, culminating in a forecasted valuation of US$21.9 billion by the end of the period. The rapid adoption of digital therapeutics is driven by the rising incidence of chronic diseases, surging investments from venture capital firms, and strategic partnerships between tech companies and healthcare providers.
- Published: January 2024
- Price: $ 4950
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Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byjus (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
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