Here are relevant reports on : augmented-reality-sports-market
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Sports Nutrition Market by Product Type (Sports Supplements, Sports Drinks, Sports Foods, Meal Replacement Products), Formulation (Tablets, Capsules, Powder, Softgels, Liquid), End User (Athletes, Bodybuilders, Recreational users, lifestyle users) - Global Forecast to 2029
The global sports nutrition market is on a trajectory of significant expansion, with an estimated value projected to reach USD XX billion by 2029 from the 2024 valuation of USD XX billion, displaying a promising Compound Annual Growth Rate (CAGR) of 7.2%. In recent years, the sports nutrition industry has experienced a notable shift driven by the increasing demand from mainstream consumers adopting active lifestyles. Traditionally dominated by elite athletes and bodybuilders, the market now sees significant contributions from health-conscious individuals seeking products that support their fitness goals and overall well-being. This shift has prompted sports nutrition brands to evolve their product development and marketing strategies, emphasizing accessibility and appeal to broader consumer segments. Key trends shaping this transformation include the rise of personalized nutrition solutions. Consumers increasingly favor tailored approaches that address individual nutritional needs, leveraging advancements in health assessments, biomarkers, and genetic insights. This trend not only enhances consumer engagement but also enables brands to offer more targeted and effective nutritional solutions.
- Published: July 2025
- Price: $ 4950
- TOC Available:
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Mixed Reality Market by Components (Hardware and Software), Application (Industrial, Aerospace & Defense, Medical, Architecture, Consumer, and Others), By Device (Head-Mounted Display-Wired and Wireless) & Geography - Global Forecast to 2020
The mixed reality technology combines the virtual world of computer generated imagery with the real-world environment. It offers more realism than conventional virtual reality and enables the user to interact with designs in real-time. It offers digital prototypes with real-world environments to validate the design assumptions and/or identify potential concerns. The mixed reality systems also help incorporate the required designs faster, reduce prototype iterations, and enable companies to get their products to reach the market sooner. The global mixed reality market is estimated to be valued at USD 453.4 Million by 2020, at a CAGR of 75.2% between 2016 and 2020.
- Published: September 2015
- Price: $ 4950
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Digital Therapeutics Market / DTx Market by Offerings (Platform, Virtual Reality/Games), Revenue Model (Subscription, Value Based), Application (Therapy (Diabetes, Obesity, CNS, Respiratory, CVD), Drug Adherence, Rehab/Patient care) - Global Forecast to 2028
The global digital therapeutics market, valued at US$4.4 billion in 2022, stood at US$6.1 billion in 2023 and is projected to advance at a resilient CAGR of 29.1% from 2023 to 2028, culminating in a forecasted valuation of US$21.9 billion by the end of the period. The rapid adoption of digital therapeutics is driven by the rising incidence of chronic diseases, surging investments from venture capital firms, and strategic partnerships between tech companies and healthcare providers.
- Published: January 2024
- Price: $ 4950
- TOC Available:
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Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
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Electrotherapy Market by Treatment Type (TSE, IC, PSWD, TENS, SCS, EA, PENS), Application (Sports Injury, Tissue Repair, Pain Management), By End User (Hospitals, Clinics, Rehabilitation Centres) - Global Forecast to 2022
The global electrotherapy market is expected to reach $1,076.1 Million by 2022 from $902.5 Million in 2017, growing at a CAGR of 4.0% from 2017 to 2022. Increasing incidences of diabetes; technological advancements in electrotherapy systems; increasing obesity; and rising number of sports injuries are some of the major driving factors driving the growth of the global electrotherapy market. However, lack of awareness about the usage of electrotherapy systems in developing countries; availability of large number of substitutes; and saturation in developed countries are hindering the growth of this market.
- Published: July 2025
- Price: $ 4950
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Smart Ticketing Market by Component (Hardware, Software, and Services), Application (Parking and Transportation (Roadways, Railways, and Airways), and Sports and Entertainment), Organization Size, and Region - Global Forecast to 2026
The global smart ticketing market size is projected to reach USD 16.2 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 14.5% during the forecast period. Key and innovative vendors in the smart ticketing market include ACT (England), Atsuke (France), Cammax (England), Conduent (US), Confidex (Finland), Corethree (England), Cubic (US), Flowbird Group (France), Giesecke+Devrient (Germany), HID Global (US), Hitachi Rail (Italy), IDEMIA (France), Indra (Spain), Infineon Technologies (Germany), INIT (Germany), LIT Transit (Slovenia), Masabi (England), NXP Semiconductors (Netherland), PayiQ (Finland), Scheidt & Bachmann (Germany), SecuTix (Switzerland), Siemens (Germany), Thales (France), Ticketer (England), and Xerox (US).
- Published: April 2021
- Price: $ 4950
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Carbon Fiber Prepreg Market by Resin Type (Epoxy, Phenolic, Thermoplastic, BMI, Polyimide), Manufacturing Process (Hot Melt, Solvent Dip), End-use Industry (Aerospace & Defense, Automotive, Sports & Recreation, Wind Energy) - Global Forecast to 2027
The global carbon fiber prepreg market size is expected to grow from USD 9.7 billion in 2022 to USD 18.9 billion by 2027, at a CAGR of 14.2% during the forecast period. The market is growing due to its increasing demand from Aerospace & Defense, Automotive, Sports & Recreation, Wind Energy industries. Mitsubishi Chemical Carbon Fiber and Composites, Inc. (Japan), Solvay (Belgium), Teijin Limited (Japan), Toray Industries Inc. (Japan), Hexcel Corporation (US), Gurit Holding AG (Switzerland), SGL Carbon (Germany), Park Aerospace Corp. (US), and Axiom Materials, Inc. (US) are key players in the carbon fiber prepreg market.
- Published: January 2023
- Price: $ 4950
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Amphibious Vehicles Market by End User (Defense, Commercial), Application (Surveillance & Rescue, Water Transportation, Sports, Excavation), Propulsion (Screw Propeller, Water Jet, Track-Based), and Region - Global Forecasts to 2022
The amphibious vehicles market is projected to grow from an estimated USD 2.39 Billion in 2017 to USD 3.70 Billion by 2022, at a CAGR of 9.13% during the forecast period. Amphibious vehicles are employed to provide combat support to defense forces during amphibious military operations or as excavators for dredging and reclamations of rivers, or water bodies. Major players in the amphibious vehicles market include BAE Systems (U.K.), General Dynamics Corporation (U.S.), Lockheed Martin Corporation (U.S.), Rheinmetall AG (Germany), Hitachi Construction Machinery (Europe) N.V. (Netherlands), EIK Engineering Sdn. Bhd. (Malaysia), Wetland Equipment Company, Inc. (U.S.), Wilco Manufacturing LLC (U.S.), and Marsh Buggies Incorporated (U.S.).
- Published: June 2017
- Price: $ 4950
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In-building Wireless Market by Offering (Infrastructure {Distributed Antenna System (DAS) and Small Cells}, Services), End User (Commercial Campuses, Government, Transportation & Logistics, Entertainment & Sports Venues) - Global Forecast to 2029
The in-building wireless market size is projected to reach USD 35.5 billion by 2029 at a CAGR of 12.1% during the forecast period. The report profiles key players such as CommScope (US), Corning (US), Ericsson (Sweden), Huawei (China), Nokia (Finland), Comba Telecom (Hong Kong), Samsung (South Korea), ZTE (China), SOLiD (US), Dali Wireless (US), Zinwave (UK), ADRF (US), Airspan (US), Contela (South Korea), Fujitsu (Japan), NEC (Japan), BTI Wireless (US), Casa Systems (US), Sercomm (Taiwan), PCTEL (US), Huber+Suhner (Switzerland), Baicells Technologies (US), Qucell (South Korea), CommAgility (UK), Galtronics (US), PBE Axell (US), Microlab (US), Nextivity (US), JMA Wireless (US), Whoop Wireless (US), and SignalBoosters.com (US).
- Published: April 2024
- Price: $ 4950
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Smart Clothing Market by Textile Type, Product Type (Upper Wear, Lower Wear, Innerwear, and Others), End-User Industry (Military & Defense, Sports & Fitness, Fashion & Entertainment, Healthcare), and Geography - Global Forecast to 2024
The Smart Clothing Market is expected to grow from USD 1.6 billion in 2019 to USD 5.3 billion by 2024, at a CAGR of 26.2% during the forecast period. AiQ Smart Clothing (Taiwan), Athos (US), Carre Technologies (Canada), Sensoria (US), Clothing Plus (Finland), Cityzen Sciences (France), Vulpes Electronics (Japan), DuPont (US), Wearable X (US), Applycon (Czech Republic), Toray Industries (Japan), Myontec (Finland), Myzone (US), Siren (US), and Owlet (US). These players are increasingly undertaking product launches & developments, collaboration, and partnerships to develop and introduce new technologies in the market.
- Published: November 2019
- Price: $ 4950
- TOC Available:
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