Here are relevant reports on : augmented-reality-sports-market
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Time-of-Flight (ToF) Sensor Market by Resolution (QQVGA, HQVGA, QVGA, & VGA), Application (Augmented Reality & Virtual Reality, LIDAR, Machine Vision, 3D Imaging & Scanning, and Robotics & Drone), Product Type, Vertical and Geography - Global Forecast to 2025
The Time-of-Flight (ToF) Sensor Market is expected to grow from USD 2.8 billion in 2020 to USD 6.9 billion by 2025, at a CAGR of 20.0% during the forecast period. Key players in the time-of-flight (ToF) sensor market are Texas Instruments (US), STMicroelectronics NV (Switzerland), Infineon Technologies AG (Germany), Panasonic Corporation (Japan), Teledyne Technologies Incorporated (US), Keyence Corporation (Japan), pmd Technologies AG (Germany), Sharp Corporation (Japan), Sony Corporation (Japan), and Melexis NV (Belgium). These players are increasingly adopting growth strategies such as product launches and developments, partnerships, collaborations, agreements, and acquisitions to develop and introduce new technologies and products in the market.
- Published: February 2020
- Price: $ 4950
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Sports Optic Market by Products (Telescopes, Binoculars, Rangefinders, And Riflescopes), Games (Shooting Sports, Golf, Water Sports, Wheel Sports, Snow Sports, Horse Racing), and Geography (North America, Europe, Apac, Row) - Global Forecast to 2024
The overall sports optic market is projected to be value at USD 1.8 billion in 2019 and is expected to reach USD 2.1 billion by 2024, at a CAGR of 2.71% during that period. A major growth driver is the enhanced fan engagement/experience. Further, superior performance specifications such as clarity, sharpness, portability, and magnification are driving the sports optic market.Nikon (Japan), Carl Zeiss (Germany), Leupold & Stevens (US), Bushnell (US), Trijicon (US), Celestron (US), Burris (US), Leica Camera (Germany), Swarovski Optik (Austria), and ATN (US).
- Published: March 2019
- Price: $ 4950
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Augmented Analytics Market by Software, Service (Training and Consulting, Deployment and Integration, and Support and Maintenance), Organization Size (SMEs and Large Enterprises), Deployment Type, Vertical, and Region - Global Forecast to 2023
The global augmented analytics market size is expected to grow from USD 4.8 billion in 2018 to USD 18.4 billion by 2023, at a Compound Annual Growth Rate (CAGR) of 30.6% during the forecast period. Major growth drivers for the market include increasing volume of complex data and growing adoption of advanced business analytics tools. Major vendors offering augmented analytics software and services across the globe include Salesforce (US), SAP (Germany), IBM (US), Microsoft (US), Oracle (US), Tableau (US), MicroStrategy (US), SAS (US), Qlik (US), TIBCO Software (US), Sisense (US), Information Builders (US), Yellowfin (Australia), ThoughtSpot (US), and Domo (US)
- Published: February 2019
- Price: $ 4950
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Augmented Intelligence Market by Component, Technology (Machine Learning, Natural Language Processing, and Computer Vision), Organization Size, Deployment Mode, Vertical and Region - Global Forecast to 2027
The Augmented intelligence market size is projected to reach USD 54.7 billion in 2027, at a Compound Annual Growth Rate (CAGR) of 25.1% during the forecast period. The major vendors in the global Augmented Intelligence market include AWS (US), Microsoft (US), Salesforce (US), SAP (Germany), IBM (US), SAS (US), CognitiveScale (US), QlikTech International AB (US), TIBCO (US), Google (US), MicroStrategy (US), Sisense (US), NEORIS (US), Dataiku (US), Cosmo Tech (France), Jumio (US), Lucidworks (US), Squirro AG (US), DataRobot (US), Tellius (US), EazyML (US), Stradigi AI (US), Aible (US), Pecan.ai (Israel), CausaLens (US), BioXplor (US), Pryon (US), Augmented Intelligence (US), Bondi Labs (Australia), and binah.ai (US).
- Published: April 2022
- Price: $ 4950
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Industrial Vision Systems Market by Component (Camera, Software), Product (Pc Based, Embedded), Technology (Imaging, Laser, Augmented), Application, Vertical (Pharmaceutical, Security, Automotive, Defense), and Geography - Global Forecast to 2020
Industrial vision is also popular among as machine vision or computer vision across industrial and non-industrial verticals. It is a combination of mechanical, optical, electronics and software systems used to examine natural objects and materials, and manufacturing processes to detect defects; it helps improve quality and operating efficiency. Industrial vision leverages technology and experience to provide automated image-based inspection and analysis for applications such as gauging, reading text, process control, and robot guidance. These systems have increasingly become more powerful and easy to use.
- Published: December 2024
- Price: $ 4950
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Sports Nutrition Market by Product Type (Sports Supplements, Sports Drinks, Sports Foods, Meal Replacement Products), Formulation (Tablets, Capsules, Powder, Softgels, Liquid), End User (Athletes, Bodybuilders, Recreational users, lifestyle users) - Global Forecast to 2029
The global sports nutrition market is on a trajectory of significant expansion, with an estimated value projected to reach USD XX billion by 2029 from the 2024 valuation of USD XX billion, displaying a promising Compound Annual Growth Rate (CAGR) of 7.2%. In recent years, the sports nutrition industry has experienced a notable shift driven by the increasing demand from mainstream consumers adopting active lifestyles. Traditionally dominated by elite athletes and bodybuilders, the market now sees significant contributions from health-conscious individuals seeking products that support their fitness goals and overall well-being. This shift has prompted sports nutrition brands to evolve their product development and marketing strategies, emphasizing accessibility and appeal to broader consumer segments. Key trends shaping this transformation include the rise of personalized nutrition solutions. Consumers increasingly favor tailored approaches that address individual nutritional needs, leveraging advancements in health assessments, biomarkers, and genetic insights. This trend not only enhances consumer engagement but also enables brands to offer more targeted and effective nutritional solutions.
- Published: December 2024
- Price: $ 4950
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Digital Therapeutics Market / DTx Market by Offerings (Platform, Virtual Reality/Games), Revenue Model (Subscription, Value Based), Application (Therapy (Diabetes, Obesity, CNS, Respiratory, CVD), Drug Adherence, Rehab/Patient care) - Global Forecast to 2028
The global digital therapeutics market growth is primed to transition from USD 6.1 billion in 2023 to USD 21.9 billion by 2028, showcasing a strong CAGR of 29.1%. The rapid adoption of digital therapeutics is driven by the rising incidence of chronic diseases, surging investments from venture capital firms, and strategic partnerships between tech companies and healthcare providers.
- Published: January 2024
- Price: $ 4950
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Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
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Mixed Reality Market by Components (Hardware and Software), Application (Industrial, Aerospace & Defense, Medical, Architecture, Consumer, and Others), By Device (Head-Mounted Display-Wired and Wireless) & Geography - Global Forecast to 2020
The mixed reality technology combines the virtual world of computer generated imagery with the real-world environment. It offers more realism than conventional virtual reality and enables the user to interact with designs in real-time. It offers digital prototypes with real-world environments to validate the design assumptions and/or identify potential concerns. The mixed reality systems also help incorporate the required designs faster, reduce prototype iterations, and enable companies to get their products to reach the market sooner. The global mixed reality market is estimated to be valued at USD 453.4 Million by 2020, at a CAGR of 75.2% between 2016 and 2020.
- Published: September 2015
- Price: $ 4950
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In-building Wireless Market by Offering (Infrastructure {Distributed Antenna System (DAS) and Small Cells}, Services), End User (Commercial Campuses, Government, Transportation & Logistics, Entertainment & Sports Venues) - Global Forecast to 2029
The in-building wireless market size is projected to reach USD 35.5 billion by 2029 at a CAGR of 12.1% during the forecast period. The report profiles key players such as CommScope (US), Corning (US), Ericsson (Sweden), Huawei (China), Nokia (Finland), Comba Telecom (Hong Kong), Samsung (South Korea), ZTE (China), SOLiD (US), Dali Wireless (US), Zinwave (UK), ADRF (US), Airspan (US), Contela (South Korea), Fujitsu (Japan), NEC (Japan), BTI Wireless (US), Casa Systems (US), Sercomm (Taiwan), PCTEL (US), Huber+Suhner (Switzerland), Baicells Technologies (US), Qucell (South Korea), CommAgility (UK), Galtronics (US), PBE Axell (US), Microlab (US), Nextivity (US), JMA Wireless (US), Whoop Wireless (US), and SignalBoosters.com (US).
- Published: April 2024
- Price: $ 4950
- TOC Available:
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