Player Tracking Market by Component, Solution (Wearables, Opticals, Application-Based), End User (Individual Sports, Team Sports), Application (Fitness Tracking, Performance Tracking, Fraud Detection, Player Safety), and Region - Global Forecast to 2023
[112 Pages Report] MarketsandMarkets expects the global player tracking market size to grow from USD 2.1 billion in 2018 to USD 7.3 billion by 2023, at a Compound Annual Growth Rate (CAGR) of 27.8% during the forecast period. The major growth drivers of the market are increasing amount of on-field data and growing demand for real-time data access.
By component, the solution segment is expected to hold the largest market size during the forecast period
The player tracking market has been segmented into solutions and services. The solutions segment is further segmented into wearables, optical, and application-based services. These solutions and services help players monitor various fitness-related parameters, such as heartbeat, speed, and distance. Additionally, these solutions help coaches and support staff in monitoring players to reduce any injury-related instances. Most of the high-speed games, such as soccer and rugby involve a lot of physical tackling as a result of which players get injured during live matches. With the help of player tracking solutions, coaches and support staffs can make informed decisions to prevent these injuries. These pros are attracting sports leagues, and teams to adopt player tracking solutions.
Player tracking solution is considered one of the prerequisite components to keep an eye on the efficiency of a player.
By solutions, the wearables segment is expected to hold the largest market size during the forecast period
In recent years, player tracking solutions have gained a lot of traction particularly to monitor the efficiency level of players. The use of solutions to monitor day-to-day activities have become an integral part of sports training sessions. In this report, the player tracking solutions have been segmented into wearables, optical, and application-based solutions. The wearables segment is further segmented into smart glasses, smartwatches and fitness bands, and vests. Among solutions, the wearables segment is expected to have the highest market share, and the optical segment is projected to grow at the highest CAGR during the forecast period. With increasing awareness of fitness-related activities among people, the use of wearable fitness-tracking solutions has increased.
By end user, the team sport segment is expected to hold the largest market size during the forecast period
On the basis of end user, the player tracking market has been segmented into individual sports and team sports. Individual sports are further segmented into golf, tennis, athletics, and others, whereas team sports are further segmented into soccer, hockey, cricket, basketball, and others. The adoption of player tracking solutions varies from segment to segment. The team sports segment is expected to lead the player tracking market with respect to the market share. Most of the wearable solutions, such as smart watches, fitness bands, and vests are used by an individual athlete, whereas optical solutions are mostly used in team sports as it requires large cameras to be installed in the stadium. Catapult and STATSports are some of the companies that offer player tracking solutions in both individual sports and team sports.
North America is expected to account for the largest market size during the forecast period
The geographical analysis of the player tracking market mainly categorizes into components, end users, and applications across 5 major regions, namely, North America, Europe, APAC, MEA, and Latin America.
North America is an early adopter of technological solutions and associated services compared to other regions. The region has seen aggressive adoption of player tracking systems and solutions among players and teams, owing to the presence of developed economies in the region. The associations, such as National Basketball League (NBL), National Football League (NFL), and National Hockey League (NHL), are spending heavily on the advanced player tracking systems to analyze and track the player performance and health. Furthermore, it helps associations and team management in tracking fraudulent activities during the game.
15 major vendors offer player tracking solutions, platforms, and services across the globe; they are Zebra Technologies (US), Catapult Sports (Australia), STATSports (UK), ChyronHego (US), STATS (US), Kinexon (Germany), Polar (Finland), Playgineering (Latvia), Sonda Sports (Poland), JOHAN Sports (Netherlands), Exelio (US), Q-Track (US), Advanced sports analytics (US), Xampion (Finland), Sports Performance Tracking (Australia).
Scope of report
Report Metrics |
Details |
Market size available for years |
2016-2023 |
Base year considered |
2017 |
Forecast period |
2018-2023 |
Forecast units |
Value (USD) and Volume (kT) |
Segments covered |
Components (Solution, and Services), End Users, Applications, and Regions |
Geographies covered |
North America, Europe, APAC, Latin America, and MEA |
Companies covered |
It includes 15 major vendors, namely, Catapult (Australia), STATSports (UK), Zebra Technologies (US), ChyronHego Corporation (US), Polar (Finland), STATS LLC (US), JOHAN Sports (Netherlands), Sonda Sports (Poland), Xampion (Finland), Kinexon (Germany), Advanced Sports Analytics (US), Sports Performance Tracking (Australia), Q-Track (US), PlayGineering (Latvia), and Exelio (Italy). |
This research report categorizes the player tracking market to forecast revenues and analyze trends in each of the following submarkets:
On the basis of Components, the player tracking market has been segmented as follows:
- Solution
- Wearables
- Optical
- Application-Based
- Services
On the basis of End User, the player tracking market has been segmented as follows:
- Individual Sport
- Team Sports
On the basis of Application, the player tracking market has been segmented as follows:
- Fitness
- Performance
- Behavior
- Player Safety
On the basis of Regions, the player tracking market has been segmented as follows:
- North America
- US
- Canada
- Europe
- UK
- Germany
- France
- Rest of Europe
- APAC
- China
- Japan
- India
- Rest of APAC
- Latin America
- Brazil
- Mexico
- Rest of Latin America
- MEA
- Qatar
- South Africa
- Rest of MEA
Recent developments
- In March 2019, STATS launched AutoSTATS, the first AI and computer vision technology, to deliver comprehensive player-tracking data through any broadcast.
- In February 2019, STATSports collaborated with the Socceroos, Australia’s national soccer team. Under this partnership, STATSports would provide Apex tracking device to Australia’s national soccer team to measure distance, speed, acceleration, deceleration, high-speed running, load, and heart rate.
- In January 2019, Catapult Sports partnered with Federation Francaise de Football (FFF), current FIFA world champion (France). Under this collaboration, 100 Catapult athlete monitoring devices will be used by the FFF national teams.
Key questions addressed by the report
- What are the major challenges faced by vendors while selling player tracking solutions?
- What is the level of preparedness of enterprises to deal with unforeseen business risks?
- What are the drivers for the adoption of player tracking solutions among different regions?
- Who are the major players in the player tracking market?
- What are different growth trends in the player tracking market?
Frequently Asked Questions (FAQ):
What is Player Tracking?
What are the different Player Tracking Solutions and their use cases?
What are the top companies providing player tracking solutions?
Which solution have the highest market share in player tracking market and why?
What is the forecast of player tracking market in the next five years?
To speak to our analyst for a discussion on the above findings, click Speak to Analyst
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Table of Contents
1 Introduction (Page No. - 15)
1.1 Objectives of the Study
1.2 Market Definition
1.3 Market Scope
1.3.1 Market Segmentation
1.3.2 Regions Covered
1.4 Years Considered for the Study
1.5 Currency Considered
1.6 Stakeholders
2 Research Methodology (Page No. - 18)
2.1 Research Data
2.1.1 Secondary Data
2.1.2 Primary Data
2.1.2.1 Breakup of Primary Profiles
2.1.2.2 Key Industry Insights
2.2 Market Breakup and Data Triangulation
2.3 Market Size Estimation
2.3.1 Top-Down Approach
2.3.2 Bottom-Up Approach
2.4 Market Forecast
2.5 Microquadrant Methodology
2.6 Assumptions for the Study
2.7 Limitations of the Study
3 Executive Summary (Page No. - 25)
4 Premium Insights (Page No. - 27)
4.1 Attractive Growth Opportunities in the Player Tracking Market
4.2 Market By Component, 2018
4.3 Market By Solution, 2018 vs 2023
4.4 Market By End User, 2018 vs 2023
4.5 Market By Application, 2018 vs 2023
4.6 Market Investment Scenario, 2018–2023
5 Market Overview (Page No. - 30)
5.1 Introduction
5.2 Market Dynamics
5.2.1 Drivers
5.2.1.1 Increasing Amount of On-Field Data
5.2.1.2 Growing Demand for Real-Time Data Access
5.2.1.3 Rising Demand for Predictive Insights Into Fan Preferences
5.2.2 Restraints
5.2.2.1 Lack of Awareness of Technology in Sports
5.2.2.2 Budget Constraints May Reduce Adoption of Sports Analytics
5.2.3 Opportunities
5.2.3.1 Availability of Cost-Effective and High-End Computing Solutions
5.2.3.2 Streaming of Complex Data to Increase Demand for Analytics
5.2.4 Challenges
5.2.4.1 Low Optical Luminous and Game Speed
5.2.4.2 Lack of Professionals With Appropriate Analytical Skills
5.3 Use Cases
5.3.1 to Hone Real-Time Stadium Operations
5.3.2 to Measure and Improve Athlete Performance
5.4 Industry Trends
5.4.1 Introduction
5.4.2 Value-Chain Analysis
5.4.3 Strategic Benchmarking
6 Player Tracking Market, By Component (Page No. - 36)
6.1 Introduction
6.2 Solutions
6.2.1 Increasing Demand for User-Driven Automated Tracking Solutions to Drive the Growth of the Market
6.3 Services
6.3.1 Growing Demand for Optical Solutions Among Team Sports to Drive the Growth of Services in the Market
7 Player Tracking Market, By Solution (Page No. - 40)
7.1 Introduction
7.2 Wearables
7.2.1 Smart Glasses
7.2.1.1 Deployment of New Solutions in Smart Glasses to Increase the Demand for Player Tracking Solutions
7.2.2 Smart Watches and Fitness Bands
7.2.2.1 Increasing Awareness of Fitness Monitoring Activities Among Players to Fuel the Demand for Smart Watches and Fitness Bands in the Market
7.2.3 Vests
7.2.3.1 Increasing Demand for Vests Tracking Solutions Among Team Sports to Drive the Growth of the Market
7.3 Optical
7.3.1 Growing Demand for Installing Real-Time Monitoring Optical Solutions in Stadiums to Drive the Growth of the Market
7.4 Application-Based
7.4.1 Increasing Adoption of Mobile-Based Applications to Monitor Fitness-Related Activities Driving the Growth of the Market
8 Player Tracking Market, By End User (Page No. - 45)
8.1 Introduction
8.2 Individual Sports
8.2.1 Golf
8.2.1.1 Deployment of Advanced Technologies to Track Real-Time Shot Tracking Solution to Drive the Growth of the Market
8.2.2 Tennis
8.2.2.1 Increasing Demand for Motion-Based Solutions in Tennis to Drive the Growth of the Market
8.2.3 Athletics
8.2.3.1 Increasing Number of Features to Track Speed in Athletics to Fuel the Adoption of Player Tracking Solutions
8.2.4 Formula 1 Sport
8.2.4.1 Growing Demand for Formula 1 Sports Across Geographies to Drive the Adoption of Player Tracking Solutions
8.2.5 Boxing
8.2.5.1 Need for Real-Time Monitoring of Punches Through Player Tracking Solutions to Drive the Growth of the Market
8.2.6 Others
8.3 Team Sports
8.3.1 Soccer
8.3.1.1 Increasing Need for Collecting Information in Soccer to Drive the Adoption of Player Tracking Solutions
8.3.2 Hockey
8.3.2.1 Deployment of Multi-Objects Tracking System in Hockey to Fuel the Adoption of Player Tracking Solutions
8.3.3 Basketball
8.3.3.1 Increasing Need for Monitoring Real-Time Positions of Players in Basketball to Drive the Adoption of Player Tracking Solutions
8.3.4 Rugby
8.3.4.1 Need for Player Tracking Solutions With Player Safety Feature to Drive the Adoption of Player Tracking Solutions in Rugby
8.3.5 Cricket
8.3.5.1 Need for Providing Real-Time Error-Free Decisions Through Advanced Technologies to Drive the Adoption of Player Tracking Solutions in Cricket
8.3.6 Others
9 Player Tracking Market, By Application (Page No. - 52)
9.1 Introduction
9.2 Fitness
9.2.1 Increasing Adoption of Smart Watches and Fitness Bands to Monitor Fitness-Related Activities Driving the Growth of the Player Tracking Market
9.3 Performance
9.3.1 Need for Performance Monitoring Across Various Sports to Drive the Adoption of Player Tracking Solutions
9.4 Behavior
9.4.1 Need for Monitoring Real-Time Behavioral Issues Among Players to Drive the Adoption of Player Tracking Solutions
9.5 Player Safety
9.5.1 Increasing Popularity of Fast-Paced Sports Across Geographies to Increase the Adoption of Player Tracking Solutions
10 Player Tracking Market, By Region (Page No. - 57)
10.1 Introduction
10.2 North America
10.2.1 United States
10.2.1.1 Early Technology Adoption and Heavy Spend on Wearable Technology in the Arena of Sports to Drive the Market
10.2.2 Canada
10.2.2.1 Increasing Awareness Among Athletes and Sports Teams to Monitor and Improve Player Performance to Drive Growth of the Market in the Region
10.3 Europe
10.3.1 United Kingdom
10.3.1.1 Increasing Focus By Governments and Sports Associations to Track Player Performance to Propel the Adoption of Sports Tracking Solutions in the Region
10.3.2 Germany
10.3.2.1 Growing Need to Digitalize Player Performance Monitoring to Drive the Demand for Player Tracking Solutions in the Region
10.3.3 France
10.3.3.1 Increasing Investments By Team Management to Adopt Technological Solutions in Sports to Drive the Market Growth
10.3.4 Rest of Europe
10.4 Asia Pacific
10.4.1 Japan
10.4.1.1 Early Adoption of Technology in the Arena of Sports By Governments and Sports Associations to Drive the Player Tracking Market
10.4.2 China
10.4.2.1 Increasing Adoption of Wearables and Technological Products in Sports Among Athletes and Team Management to Drive the Market Growth
10.4.3 India
10.4.3.1 Growing Awareness Among Team Management and Associations to Adopt Technological Solutions in Sports to Boost the Adoption of Player Tracking Solutions in the Region
10.4.4 Rest of Asia Pacific
10.5 Middle East and Africa
10.5.1 Qatar
10.5.1.1 Increasing Adoption of Technological Sports Solutions for Continuous Player Performance Improvement to Propel the Adoption of Player Tracking Solutions
10.5.2 South Africa
10.5.2.1 Readiness Among Teams and Athletes to Leverage Player Tracking Solutions to Drive the Growth of the Player Tracking Market
10.5.3 Rest of Middle East and Africa
10.6 Latin America
10.6.1 Brazil
10.6.1.1 Increasing Focus By Governments to Adopt Advanced Sports Solutions for Effective Player Performance and Health Tracking to Fuel the Growth of the Player Tracking Market
10.6.2 Mexico
10.6.2.1 Growing Adoption of Technological Sports Solutions to Gain A Competitive Advantage on the National and International Platform By Players and Team Management to Boost the Adoption of Player Tracking Solutions During the Forecast Period
10.6.3 Rest of Latin America
11 Competitive Landscape (Page No. - 75)
11.1 Microquadrant Overview
11.1.1 Visionary Leaders
11.1.2 Innovators
11.1.3 Dynamic Differentiators
11.1.4 Emerging Companies
11.2 Competitive Landscape Overview
11.3 Competitive Scenario
11.3.1 New Product Launches/Product Enhancements
11.3.2 Partnerships, Agreements, and Collaborations
11.3.3 Mergers and Acquisitions
12 Company Profiles (Page No. - 82)
12.1 Introduction
(Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View)*
12.2 Zebra Technologies
12.3 Catapult Sports
12.4 Statsports
12.5 Chyronhego
12.6 Stats
12.7 Kinexon
12.8 Polar
12.9 Playgineering
12.10 Sonda Sports
12.11 Johan Sports
12.12 Exelio
12.13 Q-Track
12.14 Advanced Sports Analytics
12.15 Xampion
12.16 Sports Performance Tracking
*Details on Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View Might Not Be Captured in Case of Unlisted Companies.
13 Appendix (Page No. - 105)
13.1 Discussion Guide
13.2 Knowledgestore: Marketsandmarkets’ Subscription Portal
13.3 Available Customizations
13.4 Related Reports
13.5 Author Details
List of Tables (45 Tables)
Table 1 Factor Analysis
Table 2 Player Tracking Market Size, By Component, 2016–2023 (USD Million)
Table 3 Solutions: Market Size By Region, 2016–2023 (USD Million)
Table 4 Services: Market Size By Region, 2016–2023 (USD Million)
Table 5 Market Size By Solution, 2016–2023 (USD Million)
Table 6 Wearables: Market Size By Region, 2016–2023 (USD Million)
Table 7 Optical: Market Size By Region, 2016–2023 (USD Million)
Table 8 Application-Based: Market Size By Region, 2016–2023 (USD Million)
Table 9 Player Tracking Market Size, By End User, 2016–2023 (USD Million)
Table 10 Individual Sports: Market Size By Region, 2016–2023 (USD Million)
Table 11 Team Sports: Market Size By Region, 2016–2023 (USD Million)
Table 12 Player Tracking Market Size, By Application, 2016–2023 (USD Million)
Table 13 Fitness: Market Size By Region, 2016–2023 (USD Million)
Table 14 Performance: Market Size By Region, 2016–2023 (USD Million)
Table 15 Behavior: Market Size By Region, 2016–2023 (USD Million)
Table 16 Player Safety: Market Size By Region, 2016–2023 (USD Million)
Table 17 Player Tracking Market Size, By Region, 2016–2023 (USD Million)
Table 18 North America: Market Size By Component, 2016–2023 (USD Million)
Table 19 North America: Market Size By Solution, 2016–2023 (USD Million)
Table 20 North America: Market Size By End User, 2016–2023 (USD Million)
Table 21 North America: Market Size By Application, 2016–2023 (USD Million)
Table 22 North America: Market Size By Country, 2016–2023 (USD Million)
Table 23 Europe: Player Tracking Market Size, By Component, 2016–2023 (USD Million)
Table 24 Europe: Market Size By Solution, 2016–2023 (USD Million)
Table 25 Europe: Market Size By End User, 2016–2023 (USD Million)
Table 26 Europe: Market Size By Application, 2016–2023 (USD Million)
Table 27 Europe: Market Size By Country, 2016–2023 (USD Million)
Table 28 Asia Pacific: Player Tracking Market Size, By Component, 2016–2023 (USD Million)
Table 29 Asia Pacific: Market Size By Solution, 2016–2023 (USD Million)
Table 30 Asia Pacific: Market Size By End User, 2016–2023 (USD Million)
Table 31 Asia Pacific: Market Size By Application, 2016–2023 (USD Million)
Table 32 Asia Pacific: Market Size By Country, 2016–2023 (USD Million)
Table 33 Middle East and Africa: Player Tracking Market Size, By Component, 2016–2023 (USD Million)
Table 34 Middle East and Africa: Market Size By Solution, 2016–2023 (USD Million)
Table 35 Middle East and Africa: Market Size By End User, 2016–2023 (USD Million)
Table 36 Middle East and Africa: Market Size By Application, 2016–2023 (USD Million)
Table 37 Middle East and Africa: Market Size By Country, 2016–2023 (USD Million)
Table 38 Latin America: Player Tracking Market Size, By Component, 2016–2023 (USD Million)
Table 39 Latin America: Market Size By Solution, 2016–2023 (USD Million)
Table 40 Latin America: Market Size By End User, 2016–2023 (USD Million)
Table 41 Latin America: Market Size By Application, 2016–2023 (USD Million)
Table 42 Latin America: Market Size By Country, 2016–2023 (USD Million)
Table 43 New Product Launches/Product Enhancements (2018–2019)
Table 44 Partnerships, Agreements, and Collaborations (2017–2019)
Table 45 Mergers and Acquisitions (2017-2019)
List of Figures (26 Figures)
Figure 1 Global Market Research Design
Figure 2 Player Tracking Market: Top-Down and Bottom-Up Approaches
Figure 3 Global Player Tracking Market to Achieve High Growth During the Forecast Period
Figure 4 North America Accounted for the Largest Market Share in 2018
Figure 5 Increasing Amount of On-Field Data and Growing Demand for Real-Time Data Access to Drive the Growth of the Player Tracking Market
Figure 6 Solutions Segment to Hold A Higher Market Share in 2018
Figure 7 Wearables Segment to Hold the Largest Market Size in 2018
Figure 8 Team Sports Segment to Hold A Larger Market Size in 2018
Figure 9 Fitness Tracking Segment to Hold the Largest Market Size in 2018
Figure 10 Asia Pacific to Emerge as the Best Market for Investments in the Next 5 Years
Figure 11 Drivers, Restraints, Opportunities, and Challenges: Player Tracking Market
Figure 12 Services Segment to Grow at A Higher CAGR During the Forecast Period
Figure 13 Optical Segment to Grow at A Higher CAGR During the Forecast Period
Figure 14 Team Sports Segment to Grow at A Higher CAGR During the Forecast Period
Figure 15 Player Safety Segment to Witness the Highest CAGR During the Forecast Period
Figure 16 North America: Market Snapshot
Figure 17 Asia Pacific: Market Snapshot
Figure 18 Microquadrant Chart
Figure 19 Key Developments in the Player Tracking Market During 2017–2019
Figure 20 Zebra Technologies: Company Snapshot
Figure 21 SWOT Analysis: Zebra Technologies
Figure 22 Catapult Sports: Company Snapshot
Figure 23 SWOT Analysis: Catapult Sports
Figure 24 SWOT Analysis: Statsports
Figure 25 SWOT Analysis: Chyronhego
Figure 26 SWOT Analysis: Stats
The study involved 4 major activities in estimating the current market size for the player tracking market. Exhaustive secondary research was done to collect information on the player tracking solutions, adoptions, and market trends. The next step was to validate these findings, assumptions, and sizing with industry experts across the value chain using primary research. Both top-down and bottom-up approaches were employed to estimate the complete market size. Thereafter, the market breakup and data triangulation procedures were used to estimate the market size of the segments and sub-segments of the player tracking market.
Secondary Research
In the secondary research process, various secondary sources, such as D&B Hoovers, Bloomberg BusinessWeek, and Factiva have been referred to, to identify and collect information for this study. These secondary sources included annual reports, press releases, and investor presentations of companies, whitepapers, certified publications and articles by recognized authors, gold standard and silver standard websites, regulatory bodies, trade directories, and databases.
Primary Research
The player tracking market comprises several stakeholders, such as player tracking solution providers, application development platform providers, cloud solution provider, system integrators, consulting service providers, resellers and distributors, sports associations and organizations, government agencies, enterprise users, venture capitalists, private equity firms, and startup companies. The demand-side of the player tracking market consists of users across different sports associations, athletes, team management, coaching institutes, and government agencies. The supply-side includes player tracking solution providers, offering player tracking solutions and services. Various primary sources from both the supply and demand sides of the market were interviewed to obtain qualitative and quantitative information. Following is the breakup of the primary respondents:
To know about the assumptions considered for the study, download the pdf brochure
Player Tracking Market Size Estimation
Both top-down and bottom-up approaches were used to estimate and validate the total size of the player tracking market. These methods were also used extensively to estimate the size of various subsegments in the market. The research methodology used to estimate the market size includes the following:
- The key players in the industry and markets have been identified through extensive secondary research.
- The industry’s supply chain and market size, in terms of value, have been determined through primary and secondary research processes.
- All percentage shares, splits, and breakups have been determined using secondary sources and verified through primary sources.
Data Triangulation
After arriving at the overall market size using the market size estimation processes as explained above, the market was split into several segments and subsegments. To complete the overall market engineering process and arrive at the exact statistics of each market segment and subsegment, the data triangulation, and market breakup procedures were employed, wherever applicable. The data was triangulated by studying various factors and trends from both, the demand and supply sides.
Report objectives
- To define, describe, and forecast the player tracking market by component (solutions and services), end user, application, and region
- To provide detailed information about the major factors (drivers, restraints, opportunities, and industry-specific challenges) influencing the growth of the market
- To analyze the market with respect to individual growth trends, prospects, and contributions to the market
- To forecast the market size of the 5 main regional segments, namely, North America, Europe, Asia Pacific (APAC), Middle East and Africa (MEA), and Latin America
- To analyze opportunities in the market for stakeholders by identifying the high-growth segments of the market
- To profile the key players in the player tracking market and comprehensively analyze their core competencies in each microsegment
- To analyze the competitive developments, such as agreements, partnerships, alliances, and acquisitions, in the market
Available Customizations
With the given market data, MarketsandMarkets offers customizations as per the company’s specific needs. The following customization options are available for the report:
Product Analysis
- Product matrix gives a detailed comparison of the product portfolio of each company
Geographic analysis
- Further breakup of the European player tracking market into countries
- Further breakup of the APAC market into countries
- Further breakup of the MEA market into countries
- Further breakup of the Latin American market into countries
Company Information
- Detailed analysis and profiling of additional market players
Growth opportunities and latent adjacency in Player Tracking Market