EdTech and Smart Classrooms Market

EdTech and Smart Classrooms Market by Hardware (Interactive Displays, Interactive Projectors), Education System Solution (LMS, TMS, DMS, SRS, Test Preparation, Learning & Gamification), Deployment Type, End User and Region - Global Forecast to 2027

Report Code: TC 1519 Jul, 2022, by marketsandmarkets.com

Edtech and Smart Classrooms Market Analysis, Industry Size & Forecast

The global EdTech and Smart Classrooms Market size as per revenue exceeded $125.3 billion in 2022 and is poised to hit $232.9 billion by 2027, presenting a CAGR of 13.2% for predicted time frame 2022-2027.

The education technology market helps to provide remote learning facilities to students. Edtech provides numerous significant benefits. Educators believe that different students learn at different speeds and in different ways. For example, while some students learn best through reading, others learn best through audio-visual presentations of information.

EdTech and Smart Classrooms Market

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EdTech and Smart Classrooms Market Growth Dynamics

Driver: Increasing penetration of mobile devices

According to Datamonitor's 2001 report titled "U.S. Mobile Devices to 2006, a Land of Opportunities," there were 81.7 million mobile phone shipments in the United States by 2001. People with lower incomes have the highest mobile penetration. According to Saperstein, AT&T has pledged USD 100 million to provide mobile broadband and devices to 50,000 students in low-income and rural communities. India, the world's second most populous country, with 1.3 billion people (World Bank), may surpass China (UN Report) to become the most populous country by 2024. And, demographically, India is one of the countries with the most young people, with over 30% of its population aged 18 to 34 and 260 million school-aged children. According to a Project Tomorrow report, 33% of US high school students have school-issued mobile devices, and 31% of middle and elementary school students have one as well. So due to the huge usage of mobile devices are the growth factor for gamification, virtual classroom and e-learning.

Restraint: Increasing cyberattacks, vulnerability, and ransomeware on educational institutes and enterprises to raise data security and privacy concerns

While cyberattacks on ed-tech vendors are rare, they have a particularly severe impact on K-12 because they affect a large number of students across multiple school districts at the same time, according to a federal report. The Government Accountability Office, an independent watchdog agency that conducts congressional investigations, was asked to investigate the vulnerability of student, teacher, and administrator data as more schools than ever before use online tools as a result of COVID-19's mass shift to distance learning. The agency examined 99 school data breaches over the last four years that compromised the personal information of K-12 students in approximately 287 districts in a recently released report. Cyberattacks continue to plague the education sector, and they are becoming more severe. According to data from the K-12 Cybersecurity Resource Center, there have been 855 cyber incidents publicly disclosed by US schools and districts since 2016. In 2019, there were 348, nearly three times the number in 2018. Schools have become more vulnerable to cyberattacks as they have increased their use of technology for teaching, learning, and continuing school operations in today's remote environment. According to Microsoft Security Intelligence, the education sector accounted for 61 percent of nearly 7.7 million enterprise malware encounters reported in the previous month, making it the most affected industry. Due to this these cyberattacks enterprises need to build a strong system to protect the Education Technology, Gamification and similar platforms for the students.

Opportunity: Increase demand of user engagement

As the demand increases for user engagement so the growth of opportunities increases for Edtech market. The Edtech solutions are made simple are easy so that students can understand easily. Learning styles differ greatly from one another. Some people learn visually, while others learn through listening. Some people prefer bite-sized learning, while others prefer to read for hours on end. It's not surprising that one of the most important Edtech trends is personalization. AI, Big Data in particular, have enormous potential. Machine Learning can assist user in analysing user behaviour, interests, and personality; identifying areas for growth; and providing tailored lessons at the individual student's pace. Including competitive or game-like elements can significantly improve retention. According to a 2019 survey, gamification motivates 83% of students.

For example, Duolingo uses the following features to increase engagement: Experience Points (XP) as a completion award, local and global leaderboards, various leagues based on the amount of XP earned, streaks and random challenges for additional XP, crowns awarded after mastering a level Hearts that function similarly to extra lives in a video game, and internal currency that users can spend on various items in the in-app shop.

Challenge: Insufficient internet access

There are approximately 5 million households with school-age children that do not have home broadband internet access. This means that millions of students are falling behind. There are numerous ways that a student's academic performance can suffer as a result of a lack of internet access. Students who do not have access to the internet are unable to communicate with teachers or classmates, conduct independent research, or receive online homework assistance. For families, not having internet access can mean missing out on information or losing contact with schools and teachers. One of the most significant issues that students without internet access at home face is their inability to complete homework. Approximately 70% of teachers assign homework that necessitates the use of the internet. Approximately 65% of students use the internet to complete homework, which includes research, assignment submission, emailing teachers, and online collaboration with classmates. The Pew Research Center analysed data from internet access studies in 2015 and discovered that the problem is primarily in low-income families. 31.4% of households with an annual income of less than USD 50,000 do not have broadband internet access. Only 8.4% of households with an annual income of USD SSS50,000 or more do not have access to broadband internet. When it comes to internet access, there is also a racial divide. High-speed internet access is available in 88% of White households and 92% of Asian households with school-age children. However, only 72% of Black and Hispanic households with school-age children have access to high-speed internet. So internet connectivity is a huge problem in EdTech and Smart classrooms, virtual classroom, game-based learning, gamification and similar platforms.

Based on end-user, K-12 segment to be the 2nd largest contributor to the EdTech and Smart Classrooms market growth during the forecast period

The K-12 education system includes basic primary and education, which usually caters to students from the age of four to 18. These levels are different in every country. The advent and adoption of technology have transformed new generation learners into tech-savvy citizens worldwide. EdTech solutions are expected to offer additional benefits for educational institutions to provide fast and interactive teaching with the help of interactive animation, videos, and audio features. In developed countries, such as the US, Canada, France, and Singapore, schools and institutions have started implementing EdTech solutions on a large scale. In-class tutorials, home learning, and assignments are a few solutions many schools and institutions in these nations use. Emerging economies, such as China, India, and Brazil, to name a few, have been experimenting with EdTech solutions in recent years. Governments in these nations have been encouraging mobile learning activities and have promoted the launch of low-cost devices for the same. Technologies play a huge role in the lives of children, as various technologies are taking over their day-to-day activities. A recent study found that among 1,000 students from the age of two to seven, more than 62% of children have access to computers at home. Kindergarten classrooms can easily integrate technology that helps both students and teachers. Much of this education technology is reflected in their learning styles, making them active participants in the learning process. Offering attractive online degrees from reputed universities and institutions in India and abroad is a major Edtech industry trend, particularly for working professionals.

Based on deployment mode, cloud segment is to be a larger dominator to the EdTech and Smart Classrooms market during the forecast period.

With the increased emphasis on digital lesson plans and remote learning, IT systems, particularly cloud-based platforms, have become more valuable than ever. The cloud is a potential technological creation that fosters change for its users. Cloud computing is an information technology paradigm that delivers computing services via the Internet by utilising remote servers, database systems, networking, analytics, storage systems, software, and other digital facilities. Cloud computing has significant benefits for higher education, particularly for students transitioning from K-12 to university. Teachers can easily deliver online classes and engage their students in various programmes and online projects by utilising cloud technology in education. Because of its flexible storage and usage mechanisms, robust security measures, and ease of use, the cloud is by far the most widely used technology. Teachers can use the cloud to take online classes, store and share large files of various types and formats, and do so at the lowest possible cost. As a result, nearly every EdTech company and educational organisation prefers to use the cloud. Gamification of learning is another innovative trend in educational technology. Traditional forms of education are tedious and require a great deal of concentration and effort. Gamification, on the other hand, makes learning fun. Gamification allows learners to compete against one another or against a timer, see their scores in real time on leadership boards, and win rewards for scoring well. This has made learning more exciting and enjoyable for today's users. Following this Edtech trend, many major players have embraced gamification as an Edtech marketing trend.

Based on hardware the interactive projectors segment to grow at the 2nd highest CAGR during the forecast period

Projectors are output devices that accept the computer screen's display and project a large version of the same on a flat surface. Apart from being used in classrooms during lectures, they are used for various purposes, such as for a home theater experience and the projection of presentations in corporate settings. Projectors help users interact with the image that is being projected on the screen. Users can actively interact with the projected image. This can be achieved by interacting with either the projected image, the projector, or in some cases, another device. Interactive projectors mimic the functionality of an interactive whiteboard on any other surface where the image is projected. This enables the presenter to interact with the projected image using an electric or mechanical stylus and often simply a finger. Some interactive projectors have advanced features that enable user-generated information to be captured, replayed, printed, or copied with or without the originally projected image. These features help keep the audience engaged, especially in an academic end-user segment, as it offers multi-touch facilities where children can be given group projects to work on. They can be given small games to play, enhancing their cognitive learning capabilities. In the enterprise segment, projectors are used for presentations and do not restrict the presenter to a specific meeting room. It is easy for the presenter to write on the content displayed on the screen to make the presentation more informative. Using an interactive projector to display presentations and information enables students to digitally share notes at the end of the lesson. Simple puzzle-type games have grown in popularity as a result of social media and smartphone technology. Interactive projectors, such as smartphones and tablets, support multi-touch, enabling multiple students to work together to complete a puzzle.

EdTech and Smart Classrooms Market by Region

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Asia Pacific to grow at the highest CAGR during the forecast period

EdTech and Smart Classrooms Market Size, and Share

In the past few decades, China has invested heavily in educational resources and ICT infrastructure, leading to progress with regards to technology integration in education. Online education has come to the forefront in recent years in China. The number of eLearning users is increasing significantly. For instance, the region provides various eLearning platforms, such as VIPKid, online learning, and education platform, providing one-on-one English courses for Chinese children between ages 4 to 15 years. The Chinese government provides significant importance to the development of eLearning since its emergence in the 1990s owing to the implementation of numerous policies. Thus, the region has made significant achievements in the eLearning space. India is a rapidly adopting advanced technology, and the Government of India plays a key role in promoting the use of technology in various industries. In July 2015, the Government of India started the Digital India initiative to promote the use of technology in India. The eGovernance project under Digital India Initiative utilizes LMS to educate people related to eGovernance. Ministry of Electronics and IT, and the Government of India are also granting aid to R&D projects for eLearning and HR development projects and faculty training, which is expected to create lucrative opportunities for the learning management providers in future in the Indian industry. Japan is one of the early adopters of technologies in the education, healthcare, BFSI, and media and entertainment industries. The country is well-known for the presence of highly efficient and competitive companies across different industry verticals. The advanced Education System Solution landscape is one of the major factors driving the adoption of EdTech and smart classrooms solutions in Japan. Rapid technological advancements and increased Research and Development (R&D) activities are factors that are projected to offer growth opportunities in the EdTech and smart classrooms market in this region. Education System Solutions are being adopted at a rapid pace in Japan, as they offer benefits, such as the convenience of accessing content from anywhere, a variety of options, including news, sports, music, and games, and control over the content.

Key Market Players

The EdTech and Smart Classrooms market is dominated by companies such as, Apple (US), Cisco (US), Blackboard (US), IBM (US), Dell EMC (US), Google (US), Microsoft (US), Oracle(US), SAP (Germany), Instructure(US).

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Scope of the Report

Report Metrics

Attributes

Market Size in 2022

$125.3 billion

Revenue Forecast Size in 2027

$232.9 billion

CAGR (2022-2027)

13.2%

Key Growth Drivers

Increasing penetration of mobile devices

Key Market Opportunities

Increase demand of user engagement

Market size available for years

2021–2027

Base year considered

2021

Forecast period

2022–2027

Market Segmentation

Hardware (interactive displays, interactive projectors), education system (LMS, SIS, TMS), end user, deployment type, and region

Geographies covered

North America, Asia Pacific, Europe, Middle East & Africa and Latin America

Companies Covered

Apple (US), Cisco (US), Blackboard (US), IBM (US), Dell EMC (US),Google (US), Microsoft (US), Oracle(US),SAP (Germany), Instructure(US), 2U INC (US) , Ellucian (US), Anthology (US), Lenovo (China), Smart Technologies (Canada), Cornerstone OnDemand (US) , D2L (Canada), Workday (US), Discovery Education (US), Promethean (UK).

This research report provides the EdTech and Smart Classrooms Market Segmentation based on hardware, education system, end user, deployment type, and region.

Based on Hardware:

  • Interactive Displays
  • Interactive Projectors
Based on Education System:
  • Learning Management System
  • Student Information and Administration System
  • Student Collaboration System
  • Student Response System
  • Learning and Gamification
  • Test Preparation
  • Classroom Management System
  • Document Management System
  • Talent Management System
Based on End user:
  • K-12
  • Higher Education
Based on Deployment type:
  • Cloud
  • On-Premises
Based on Regions:
  • North America
    • US
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • Rest of Asia Pacific
  • Middle East & Africa
    • UAE
    • KSA
    • South Africa
    • Rest of Middle East & Africa
  • Latin America
    • Brazil
    • Mexico
    • Argentina
    • Rest of Latin America

Recent Developments

  • In April 2022, Instructure completed the acquisition with Concentric Sky, which is the maker of Badgr. Canvas LMS customers can also upgrade to Badgr Pro's advanced suite of tools in the new "Canvas Credentials," which offers unlimited badging, leaderboards, analytics, and personalized pathway progress visualizations as a result of this acquisition.
  • In October 2021, Anthology completed a merger with Blackboard and launched a new chapter in EdTech. The combination has created the most comprehensive and modern EdTech ecosystem globally for education.
  • In August 2020, The government of the Indian state of Maharashtra partnered with Google to enable remote learning for 2.3 crore students and teachers. Through this collaboration, students and teachers can access blended learning programs that combine the classroom approach with online learning, including free tools, such as G Suite for Education, Google Classroom, and Google Meet.

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TABLE OF CONTENTS

1 INTRODUCTION (Page No. - 26)
    1.1 STUDY OBJECTIVES
    1.2 MARKET DEFINITION
           1.2.1 INCLUSIONS AND EXCLUSIONS
    1.3 MARKET SCOPE
           1.3.1 MARKET SEGMENTATION
           1.3.2 REGIONS COVERED
           1.3.3 YEARS CONSIDERED
    1.4 CURRENCY CONSIDERED
           TABLE 1 UNITED STATES DOLLAR EXCHANGE RATE, 2017–2021
    1.5 STAKEHOLDERS
    1.6 SUMMARY OF CHANGES

2 RESEARCH METHODOLOGY (Page No. - 32)
    2.1 RESEARCH DATA
           FIGURE 1 EDTECH AND SMART CLASSROOMS MARKET: RESEARCH DESIGN
           2.1.1 SECONDARY DATA
                    2.1.1.1 Secondary sources
           2.1.2 PRIMARY DATA
                    TABLE 2 LIST OF KEY PRIMARY INTERVIEW PARTICIPANTS
                    2.1.2.1 Breakup of primary profiles
                    2.1.2.2 Key industry insights
    2.2 DATA TRIANGULATION
    2.3 MARKET SIZE ESTIMATION
           FIGURE 2 EDTECH AND SMART CLASSROOMS MARKET: TOP-DOWN AND  BOTTOM-UP APPROACHES
           FIGURE 3 MARKET SIZE ESTIMATION METHODOLOGY: APPROACH 1 (SUPPLY SIDE) – REVENUE OF ALL COMPONENTS IN MARKET
           FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH FROM SUPPLY SIDE: COLLECTIVE REVENUE OF VENDORS
           FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: CAGR PROJECTIONS  FROM SUPPLY SIDE
           FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY - APPROACH 2 (BOTTOM-UP): REVENUE GENERATED BY VENDORS FROM EACH APPLICATION
           FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY - APPROACH 2 FROM DEMAND SIDE: REVENUE GENERATED FROM DIFFERENT VERTICALS
    2.4 MARKET FORECAST
           TABLE 3 FACTOR ANALYSIS
    2.5 RESEARCH ASSUMPTIONS
    2.6 LIMITATIONS OF STUDY

3 EXECUTIVE SUMMARY (Page No. - 44)
    FIGURE 8 EDTECH AND SMART CLASSROOMS MARKET: GLOBAL SNAPSHOT
    FIGURE 9 HIGH GROWTH SEGMENTS IN MARKET
    FIGURE 10 HIGHER EDUCATION SEGMENT TO ACCOUNT FOR LARGER MARKET SIZE DURING FORECAST PERIOD
    FIGURE 11 CLOUD SEGMENT TO ACCOUNT FOR LARGER MARKET SIZE DURING FORECAST PERIOD
    FIGURE 12 MARKET: REGIONAL SNAPSHOT

4 PREMIUM INSIGHTS (Page No. - 50)
    4.1 ATTRACTIVE GROWTH OPPORTUNITIES IN EDTECH AND SMART CLASSROOMS MARKET
           FIGURE 13 GROWING USE OF AI AND ML IN SMART LEARNING AND DEMAND FOR VIRTUAL TRAINING TO DRIVE MARKET GROWTH
    4.2 MARKET, BY HARDWARE, 2022 VS. 2027
           FIGURE 14 INTERACTIVE DISPLAYS SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD
    4.3 MARKET, BY EDUCATION SYSTEM SOLUTION, 2022 VS. 2027
           FIGURE 15 LEARNING MANAGEMENT SYSTEM SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD
    4.4 MARKET, BY END USER, 2022
           FIGURE 16 HIGHER EDUCATION SEGMENT TO ACCOUNT FOR LARGER MARKET SHARE IN 2022
    4.5 MARKET,  BY DEPLOYMENT TYPE, 2022
           FIGURE 17 CLOUD SEGMENT TO ACCOUNT FOR LARGER MARKET SHARE IN 2022
    4.6 MARKET: REGIONAL SCENARIO, 2022–2027
           FIGURE 18 ASIA PACIFIC TO EMERGE AS BEST MARKET FOR INVESTMENTS IN NEXT FIVE YEARS

5 MARKET OVERVIEW AND INDUSTRY TRENDS (Page No. - 53)
    5.1 INTRODUCTION
    5.2 MARKET DYNAMICS
           FIGURE 19 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES:  EDTECH AND SMART CLASSROOMS MARKET
           5.2.1 DRIVERS
                    5.2.1.1 Proliferation of connected devices in education sector
                    5.2.1.2 Growing adoption of eLearning solutions
                    5.2.1.3 Growing use of AI and ML in smart learning
                    5.2.1.4 Growing demand for training, presentation, and meetings among corporates and education institutes
           5.2.2 RESTRAINTS
                    5.2.2.1 Increasing cyberattacks on educational institutes and enterprises to raise data security and privacy concerns
           5.2.3 OPPORTUNITIES
                    5.2.3.1 Potential growth opportunities for system integrators
                    5.2.3.2 Increasing spending on education sector
           5.2.4 CHALLENGES
                    5.2.4.1 High cost of producing eLearning content
                    5.2.4.2 Inability to manage real-time and unstructured data
                    5.2.4.3 Availability of IT infrastructure in schools and colleges, problems in internet access, and lack of financial support
    5.3 COVID-19-DRIVEN MARKET DYNAMICS
           5.3.1 DRIVERS AND OPPORTUNITIES
           5.3.2 RESTRAINTS AND CHALLENGES
    5.4 COVID-19 IMPACT ON MARKET
           5.4.1 ASSUMPTIONS: COVID-19 IMPACT
           5.4.2 OPERATIONAL DRIVERS
                    FIGURE 20 LEARNERS IMPACTED BY PANDEMIC LOCKDOWNS
           5.4.3 OTHER IMPACT
                    5.4.3.1 Consolidation
                    5.4.3.2 Funding
    5.5 CASE STUDY ANALYSIS
           5.5.1 USE CASE 1: OPEN ACCESS COLLEGE INCREASED ENROLMENT BY CISCO WEBEX
           5.5.2 USE CASE 2: CARROLL SCHOOL ENHANCED LIVE CONTACT BY DEPLOYING GOOGLE SOLUTIONS
           5.5.3 USE CASE 3: SURREY SCHOOL DISTRICT IMPROVED COLLABORATION AND VIDEO COMMUNICATION THROUGH MICROSOFT’S SOLUTIONS
           5.5.4 USE CASE 4: PENN FOSTER REVITALIZED AND REVOLUTIONIZED OVERALL EXPERIENCE BY DEPLOYING SAP’S SOLUTIONS
           5.5.5 USE CASE 5: ITHACA COLLEGE INCREASED STAFF PRODUCTIVITY AND ENHANCED EMPLOYEE EXPERIENCE THROUGH ORACLE’S SOLUTIONS
    5.6 TECHNOLOGY ANALYSIS
           5.6.1 AUGMENTED REALITY AND VIRTUAL REALITY
           5.6.2 ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING
    5.7 VALUE CHAIN ANALYSIS
           FIGURE 21 MARKET VALUE CHAIN
    5.8 PRICING ANALYSIS
           5.8.1 AVERAGE SELLING PRICE OF KEY PLAYERS
           5.8.2 AVERAGE SELLING PRICE TREND
    5.9 PORTER’S FIVE FORCES ANALYSIS
           FIGURE 22 EDTECH AND SMART CLASSROOMS MARKET: PORTER’S FIVE FORCES ANALYSIS
           TABLE 4 MARKET: PORTER’S FIVE FORCES ANALYSIS
           5.9.1 THREAT OF NEW ENTRANTS
           5.9.2 THREAT OF SUBSTITUTES
           5.9.3 BARGAINING POWER OF SUPPLIERS
           5.9.4 BARGAINING POWER OF BUYERS
           5.9.5 INTENSITY OF COMPETITIVE RIVALRY
    5.10 KEY STAKEHOLDERS & BUYING CRITERIA
           5.10.1 KEY STAKEHOLDERS IN BUYING PROCESS
                    FIGURE 23 INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR END USERS
                    TABLE 5 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR END USERS
           5.10.2 BUYING CRITERIA
                    FIGURE 24 KEY BUYING CRITERIA FOR END USERS
                    TABLE 6 KEY BUYING CRITERIA FOR END USERS
    5.11 ECOSYSTEM
                    FIGURE 25 EDTECH AND SMART CLASSROOMS MARKET: ECOSYSTEM
                    TABLE 7 MARKET: ECOSYSTEM
    5.12 PATENT ANALYSIS
                    FIGURE 26 NUMBER OF PATENTS PUBLISHED, 2011-2021
                    FIGURE 27 TOP FIVE PATENT OWNERS (GLOBAL)
                    TABLE 8 TOP TEN PATENT OWNERS (US)
    5.13 REGULATORY LANDSCAPE
           5.13.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
                    TABLE 9 NORTH AMERICA: LIST OF REGULATORY BODIES AND REGULATIONS
                    TABLE 10 EUROPE: LIST OF REGULATORY BODIES AND REGULATIONS
                    TABLE 11 ASIA PACIFIC: LIST OF REGULATORY BODIES AND REGULATIONS
                    TABLE 12 MIDDLE EAST & AFRICA: LIST OF REGULATORY BODIES AND REGULATIONS
                    TABLE 13 LATIN AMERICA: LIST OF REGULATORY BODIES AND REGULATIONS
           5.13.2 REGULATORY IMPLICATIONS
                    5.13.2.1 University Grants Commission Regulations, 2018
                    5.13.2.2 Higher Education Opportunity Act - 2008
                    5.13.2.3 Distance Learning and Innovation Regulation
    5.14 TRENDS/DISRUPTIONS IMPACTING BUYERS
                    FIGURE 28 EDTECH AND SMART CLASSROOMS MARKET:  TRENDS/DISRUPTIONS IMPACTING BUYERS
    5.15 KEY CONFERENCES AND EVENTS IN 2022-2023
                    TABLE 14 MARKET: DETAILED LIST OF CONFERENCES & EVENTS

6 EDTECH AND SMART CLASSROOMS MARKET, BY HARDWARE (Page No. - 81)
    6.1 INTRODUCTION
           6.1.1 HARDWARE: MARKET DRIVERS
           6.1.2 HARDWARE: COVID-19 IMPACT
                    FIGURE 29 INTERACTIVE DISPLAYS SEGMENT TO ACCOUNT FOR LARGEST MARKET SIZE DURING FORECAST PERIOD
                    TABLE 15 MARKET, BY HARDWARE,  2017–2021 (USD MILLION)
                    TABLE 16 MARKET, BY HARDWARE,  2022–2027 (USD MILLION)
    6.2 INTERACTIVE PROJECTORS
    6.3 INTERACTIVE DISPLAYS
    6.4 OTHER HARDWARE

7 EDTECH AND SMART CLASSROOMS MARKET, BY EDUCATION SYSTEM SOLUTION (Page No. - 85)
    7.1 INTRODUCTION
           7.1.1 EDUCATION SYSTEM SOLUTION: MARKET DRIVERS
           7.1.2 EDUCATION SYSTEM SOLUTION: COVID-19 IMPACT
                    FIGURE 30 LEARNING MANAGEMENT SYSTEM SEGMENT TO ACCOUNT FOR LARGEST MARKET SIZE DURING FORECAST PERIOD
                    TABLE 17 MARKET, BY EDUCATION SYSTEM SOLUTION,  2017–2021 (USD MILLION)
                    TABLE 18 MARKET, BY EDUCATION SYSTEM SOLUTION,  2022–2027 (USD MILLION)
    7.2 LEARNING MANAGEMENT SYSTEM
           TABLE 19 LEARNING MANAGEMENT SYSTEM: MARKET,  BY REGION, 2017–2021 (USD MILLION)
           TABLE 20 LEARNING MANAGEMENT SYSTEM: MARKET,  BY REGION, 2022–2027 (USD MILLION)
    7.3 STUDENT INFORMATION AND ADMINISTRATION SYSTEM
           TABLE 21 STUDENT INFORMATION AND ADMINISTRATION SYSTEM: MARKET, BY REGION, 2017–2021 (USD MILLION)
           TABLE 22 STUDENT INFORMATION AND ADMINISTRATION SYSTEM: MARKET, BY REGION, 2022–2027 (USD MILLION)
    7.4 STUDENT COLLABORATION SYSTEM
           TABLE 23 STUDENT COLLABORATION SYSTEM: EDTECH AND SMART CLASSROOMS MARKET,  BY REGION, 2017–2021 (USD MILLION)
           TABLE 24 STUDENT COLLABORATION SYSTEM: MARKET,  BY REGION, 2022–2027 (USD MILLION)
    7.5 STUDENT RESPONSE SYSTEM
           TABLE 25 STUDENT RESPONSE SYSTEM: MARKET,  BY REGION, 2017–2021 (USD MILLION)
           TABLE 26 STUDENT RESPONSE SYSTEM: MARKET,  BY REGION, 2022–2027 (USD MILLION)
    7.6 LEARNING AND GAMIFICATION
           TABLE 27 LEARNING AND GAMIFICATION: MARKET,  BY REGION, 2017–2021 (USD MILLION)
           TABLE 28 LEARNING AND GAMIFICATION: MARKET,  BY REGION, 2022–2027 (USD MILLION)
    7.7 TEST PREPARATION SYSTEM
           TABLE 29 TEST PREPARATION SYSTEM: MARKET,  BY REGION, 2017–2021 (USD MILLION)
           TABLE 30 TEST PREPARATION SYSTEM: MARKET,  BY REGION, 2022–2027 (USD MILLION)
    7.8 CLASSROOM MANAGEMENT SYSTEM
           TABLE 31 CLASSROOM MANAGEMENT SYSTEM: EDTECH AND SMART CLASSROOMS MARKET,  BY REGION, 2017–2021 (USD MILLION)
           TABLE 32 CLASSROOM MANAGEMENT SYSTEM: MARKET, BY REGION, 2022–2027 (USD MILLION)
    7.9 DOCUMENT MANAGEMENT SYSTEM
           TABLE 33 DOCUMENT MANAGEMENT SYSTEM: MARKET,  BY REGION, 2017–2021 (USD MILLION)
           TABLE 34 DOCUMENT MANAGEMENT SYSTEM: MARKET,  BY REGION, 2022–2027 (USD MILLION)
    7.10 TALENT MANAGEMENT SYSTEM
           TABLE 35 TALENT MANAGEMENT SYSTEM: MARKET,  BY REGION, 2017–2021 (USD MILLION)
           TABLE 36 TALENT MANAGEMENT SYSTEM: MARKET,  BY REGION, 2022–2027 (USD MILLION)

8 EDTECH AND SMART CLASSROOMS MARKET, BY END USER (Page No. - 98)
    8.1 INTRODUCTION
           8.1.1 END USER: EDTECH AND SMART CLASSROOMS DRIVERS
           8.1.2 END USER: COVID-19 IMPACT
                    FIGURE 31 HIGHER EDUCATION SEGMENT TO GROW AT HIGHER CAGR DURING FORECAST PERIOD
                    TABLE 37 MARKET, BY END USER,  2017–2021 (USD MILLION)
                    TABLE 38 MARKET, BY END USER,  2022–2027 (USD MILLION)
    8.2 K-12
           TABLE 39 K-12: MARKET, BY REGION,  2017–2021 (USD MILLION)
           TABLE 40 K-12: MARKET, BY REGION,  2022–2027 (USD MILLION)
           TABLE 41 NORTH AMERICA: K-12 MARKET, BY COUNTRY, 2017–2021 (USD MILLION)
           TABLE 42 NORTH AMERICA: K-12 MARKET, BY COUNTRY, 2022–2027 (USD MILLION)
           TABLE 43 EUROPE: K-12 MARKET, BY COUNTRY,  2017–2021 (USD MILLION)
           TABLE 44 EUROPE: K-12 MARKET, BY COUNTRY, 2022–2027 (USD MILLION)
           TABLE 45 ASIA PACIFIC: K-12 EDTECH AND SMART CLASSROOMS MARKET, BY COUNTRY,  2017–2021 (USD MILLION)
           TABLE 46 ASIA PACIFIC: K-12 MARKET, BY COUNTRY,  2022–2027 (USD MILLION)
           TABLE 47 MIDDLE EAST & AFRICA: K-12 MARKET, BY COUNTRY, 2017–2021 (USD MILLION)
           TABLE 48 MIDDLE EAST & AFRICA: K-12 MARKET, BY COUNTRY, 2022–2027 (USD MILLION)
           TABLE 49 LATIN AMERICA: K-12 MARKET, BY COUNTRY,  2017–2021 (USD MILLION)
           TABLE 50 LATIN AMERICA: K-12 MARKET, BY COUNTRY, 2022–2027 (USD MILLION)
    8.3 HIGHER EDUCATION
           TABLE 51 HIGHER EDUCATION: MARKET, BY REGION,  2017–2021 (USD MILLION)
           TABLE 52 HIGHER EDUCATION: MARKET, BY REGION,  2022–2027 (USD MILLION)
           TABLE 53 NORTH AMERICA: HIGHER EDUCATION MARKET,  BY COUNTRY, 2017–2021 (USD MILLION)
           TABLE 54 NORTH AMERICA: HIGHER EDUCATION MARKET, BY COUNTRY, 2022–2027 (USD MILLION)
           TABLE 55 EUROPE: HIGHER EDUCATION EDTECH AND SMART CLASSROOMS MARKET, BY COUNTRY, 2017–2021 (USD MILLION)
           TABLE 56 EUROPE: HIGHER EDUCATION MARKET, BY COUNTRY, 2022–2027 (USD MILLION)
           TABLE 57 ASIA PACIFIC: HIGHER EDUCATION MARKET,  BY COUNTRY, 2017–2021 (USD MILLION)
           TABLE 58 ASIA PACIFIC: HIGHER EDUCATION MARKET,  BY COUNTRY, 2022–2027 (USD MILLION)
           TABLE 59 MIDDLE EAST & AFRICA: HIGHER EDUCATION MARKET, BY COUNTRY, 2017–2021 (USD MILLION)
           TABLE 60 MIDDLE EAST & AFRICA: HIGHER EDUCATION MARKET, BY COUNTRY, 2022–2027 (USD MILLION)
           TABLE 61 LATIN AMERICA: HIGHER EDUCATION MARKET, BY COUNTRY, 2017–2021 (USD MILLION)
           TABLE 62 LATIN AMERICA: HIGHER EDUCATION MARKET,  BY COUNTRY, 2022–2027 (USD MILLION)

9 EDTECH AND SMART CLASSROOMS MARKET,  BY DEPLOYMENT TYPE (Page No. - 109)
    9.1 INTRODUCTION
           9.1.1 DEPLOYMENT TYPE: EDTECH AND SMART CLASSROOMS DRIVERS
           9.1.2 DEPLOYMENT TYPE: COVID-19 IMPACT
                    FIGURE 32 CLOUD SEGMENT TO GROW AT HIGHER CAGR DURING FORECAST PERIOD
                    TABLE 63 EDTECH AND SMART CLASSROOMS MARKET, BY DEPLOYMENT TYPE,  2017–2021 (USD MILLION)
                    TABLE 64 MARKET, BY DEPLOYMENT TYPE,  2022–2027 (USD MILLION)
    9.2 ON-PREMISES
           TABLE 65 ON-PREMISES: MARKET, BY REGION,  2017–2021 (USD MILLION)
           TABLE 66 ON-PREMISES: MARKET, BY REGION,  2022–2027 (USD MILLION)
           TABLE 67 NORTH AMERICA: ON-PREMISES MARKET,  BY COUNTRY, 2017–2021 (USD MILLION)
           TABLE 68 NORTH AMERICA: ON-PREMISES MARKET,  BY COUNTRY, 2022–2027 (USD MILLION)
           TABLE 69 EUROPE: ON-PREMISES MARKET, BY COUNTRY, 2017–2021 (USD MILLION)
           TABLE 70 EUROPE: ON-PREMISES MARKET, BY COUNTRY, 2022–2027 (USD MILLION)
           TABLE 71 ASIA PACIFIC: ON-PREMISES MARKET, BY COUNTRY, 2017–2021 (USD MILLION)
           TABLE 72 ASIA PACIFIC: ON-PREMISES MARKET, BY COUNTRY, 2022–2027 (USD MILLION)
           TABLE 73 MIDDLE EAST & AFRICA: ON-PREMISES EDTECH AND SMART CLASSROOMS MARKET,  BY COUNTRY, 2017–2021 (USD MILLION)
           TABLE 74 MIDDLE EAST & AFRICA: ON-PREMISES MARKET,  BY COUNTRY, 2022–2027 (USD MILLION)
           TABLE 75 LATIN AMERICA: ON-PREMISES MARKET,  BY COUNTRY, 2017–2021 (USD MILLION)
           TABLE 76 LATIN AMERICA: ON-PREMISES MARKET,  BY COUNTRY, 2022–2027 (USD MILLION)
    9.3 CLOUD
           TABLE 77 CLOUD: MARKET, BY REGION,  2017–2021 (USD MILLION)
           TABLE 78 CLOUD: MARKET, BY REGION,  2022–2027 (USD MILLION)
           TABLE 79 NORTH AMERICA: CLOUD MARKET, BY COUNTRY, 2017–2021 (USD MILLION)
           TABLE 80 NORTH AMERICA: CLOUD MARKET, BY COUNTRY, 2022–2027 (USD MILLION)
           TABLE 81 EUROPE: CLOUD MARKET, BY COUNTRY,  2017–2021 (USD MILLION)
           TABLE 82 EUROPE: CLOUD MARKET, BY COUNTRY,  2022–2027 (USD MILLION)
           TABLE 83 ASIA PACIFIC: CLOUD MARKET, BY COUNTRY,  2017–2021 (USD MILLION)
           TABLE 84 ASIA PACIFIC: CLOUD MARKET, BY COUNTRY,  2022–2027 (USD MILLION)
           TABLE 85 MIDDLE EAST & AFRICA: CLOUD EDTECH AND SMART CLASSROOMS MARKET,  BY COUNTRY, 2017–2021 (USD MILLION)
           TABLE 86 MIDDLE EAST & AFRICA: CLOUD MARKET,  BY COUNTRY, 2022–2027 (USD MILLION)
           TABLE 87 LATIN AMERICA: CLOUD MARKET, BY COUNTRY, 2017–2021 (USD MILLION)
           TABLE 88 LATIN AMERICA: CLOUD MARKET, BY COUNTRY, 2022–2027 (USD MILLION)

10 EDTECH AND SMART CLASSROOMS MARKET, BY REGION (Page No. - 120)
     10.1 INTRODUCTION
               FIGURE 33 ASIA PACIFIC TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
               TABLE 89 MARKET, BY REGION,  2017–2021 (USD MILLION)
               TABLE 90 MARKET, BY REGION, 2022–2027 (USD MILLION)
     10.2 NORTH AMERICA
             10.2.1 NORTH AMERICA: MARKET DRIVERS
             10.2.2 NORTH AMERICA: COVID-19 IMPACT
             10.2.3 NORTH AMERICA: REGULATORY LANDSCAPE
                       FIGURE 34 NORTH AMERICA: MARKET SNAPSHOT
                       TABLE 91 NORTH AMERICA: EDTECH AND SMART CLASSROOMS MARKET, BY COMPONENT,  2017–2021 (USD MILLION)
                       TABLE 92 NORTH AMERICA: MARKET, BY COMPONENT,  2022–2027 (USD MILLION)
                       TABLE 93 NORTH AMERICA: MARKET, BY EDUCATION SYSTEM SOLUTION, 2017–2021 (USD MILLION)
                       TABLE 94 NORTH AMERICA: MARKET,  BY EDUCATION SYSTEM SOLUTION, 2022–2027 (USD MILLION)
                       TABLE 95 NORTH AMERICA: MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 96 NORTH AMERICA: MARKET, BY END USER,  2022–2027 (USD MILLION)
                       TABLE 97 NORTH AMERICA: MARKET, BY DEPLOYMENT TYPE, 2017–2021 (USD MILLION)
                       TABLE 98 NORTH AMERICA: MARKET, BY DEPLOYMENT TYPE, 2022–2027 (USD MILLION)
                       TABLE 99 NORTH AMERICA: MARKET, BY COUNTRY,  2017–2021 (USD MILLION)
                       TABLE 100 NORTH AMERICA: MARKET, BY COUNTRY,  2022–2027 (USD MILLION)
             10.2.4 UNITED STATES
                       TABLE 101 UNITED STATES: EDTECH AND SMART CLASSROOMS MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 102 UNITED STATES: MARKET, BY END USER,  2022–2027 (USD MILLION)
                       TABLE 103 UNITED STATES: MARKET, BY DEPLOYMENT TYPE, 2017–2021 (USD MILLION)
                       TABLE 104 UNITED STATES: MARKET, BY DEPLOYMENT TYPE, 2022–2027 (USD MILLION)
             10.2.5 CANADA
                       TABLE 105 CANADA: MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 106 CANADA: MARKET, BY END USER,  2022–2027 (USD MILLION)
                       TABLE 107 CANADA: MARKET, BY DEPLOYMENT TYPE,  2017–2021 (USD MILLION)
                       TABLE 108 CANADA: MARKET, BY DEPLOYMENT TYPE,  2022–2027 (USD MILLION)
     10.3 EUROPE
             10.3.1 EUROPE: EDTECH AND SMART CLASSROOMS MARKET DRIVERS
             10.3.2 EUROPE: COVID-19 IMPACT
             10.3.3 EUROPE: REGULATORY LANDSCAPE
                       TABLE 109 EUROPE: MARKET, BY COMPONENT,  2017–2021 (USD MILLION)
                       TABLE 110 EUROPE: MARKET, BY COMPONENT,  2022–2027 (USD MILLION)
                       TABLE 111 EUROPE: MARKET, BY EDUCATION SYSTEM SOLUTION, 2017–2021 (USD MILLION)
                       TABLE 112 EUROPE: MARKET, BY EDUCATION SYSTEM SOLUTION, 2022–2027 (USD MILLION)
                       TABLE 113 EUROPE: MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 114 EUROPE: MARKET, BY END USER,  2022–2027 (USD MILLION)
                       TABLE 115 EUROPE: MARKET, BY DEPLOYMENT TYPE,  2017–2021 (USD MILLION)
                       TABLE 116 EUROPE: MARKET, BY DEPLOYMENT TYPE,  2022–2027 (USD MILLION)
                       TABLE 117 EUROPE: MARKET, BY COUNTRY,  2017–2021 (USD MILLION)
                       TABLE 118 EUROPE: MARKET, BY COUNTRY,  2022–2027 (USD MILLION)
             10.3.4 UNITED KINGDOM
                       TABLE 119 UNITED KINGDOM: EDTECH AND SMART CLASSROOMS MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 120 UNITED KINGDOM: MARKET, BY END USER,  2022–2027 (USD MILLION)
                       TABLE 121 UNITED KINGDOM: MARKET, BY DEPLOYMENT TYPE, 2017–2021 (USD MILLION)
                       TABLE 122 UNITED KINGDOM: MARKET, BY DEPLOYMENT TYPE, 2022–2027 (USD MILLION)
             10.3.5 GERMANY
                       TABLE 123 GERMANY: MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 124 GERMANY: MARKET, BY END USER,  2022–2027 (USD MILLION)
                       TABLE 125 GERMANY: MARKET, BY DEPLOYMENT TYPE,  2017–2021 (USD MILLION)
                       TABLE 126 GERMANY: MARKET, BY DEPLOYMENT TYPE,  2022–2027 (USD MILLION)
             10.3.6 FRANCE
                       TABLE 127 FRANCE: EDTECH AND SMART CLASSROOMS MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 128 FRANCE: MARKET, BY END USER,  2022–2027 (USD MILLION)
                       TABLE 129 FRANCE: MARKET, BY DEPLOYMENT TYPE, 2017–2021 (USD MILLION)
                       TABLE 130 FRANCE: MARKET, BY DEPLOYMENT TYPE,  2022–2027 (USD MILLION)
             10.3.7 REST OF EUROPE
                       TABLE 131 REST OF EUROPE: MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 132 REST OF EUROPE: MARKET, BY END USER,  2022–2027 (USD MILLION)
                       TABLE 133 REST OF EUROPE: MARKET, BY DEPLOYMENT TYPE, 2017–2021 (USD MILLION)
                       TABLE 134 REST OF EUROPE: MARKET, BY DEPLOYMENT TYPE, 2022–2027 (USD MILLION)
     10.4 ASIA PACIFIC
             10.4.1 ASIA PACIFIC: EDTECH AND SMART CLASSROOMS MARKET DRIVERS
             10.4.2 ASIA PACIFIC: COVID-19 IMPACT
             10.4.3 ASIA PACIFIC: REGULATORY LANDSCAPE
                       FIGURE 35 ASIA PACIFIC: MARKET SNAPSHOT
                       TABLE 135 ASIA PACIFIC: MARKET, BY COMPONENT,  2017–2021 (USD MILLION)
                       TABLE 136 ASIA PACIFIC: MARKET, BY COMPONENT,  2022–2027 (USD MILLION)
                       TABLE 137 ASIA PACIFIC: MARKET, BY EDUCATION SYSTEM SOLUTION, 2017–2021 (USD MILLION)
                       TABLE 138 ASIA PACIFIC: MARKET, BY EDUCATION SYSTEM SOLUTION, 2022–2027 (USD MILLION)
                       TABLE 139 ASIA PACIFIC: MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 140 ASIA PACIFIC: MARKET, BY END USER,  2022–2027 (USD MILLION)
                       TABLE 141 ASIA PACIFIC: MARKET, BY DEPLOYMENT TYPE, 2017–2021 (USD MILLION)
                       TABLE 142 ASIA PACIFIC: MARKET, BY DEPLOYMENT TYPE,  2022–2027 (USD MILLION)
                       TABLE 143 ASIA PACIFIC: MARKET, BY COUNTRY, 2017–2021 (USD MILLION)
                       TABLE 144 ASIA PACIFIC: MARKET, BY COUNTRY,  2022–2027 (USD MILLION)
             10.4.4 CHINA
                       TABLE 145 CHINA: EDTECH AND SMART CLASSROOMS MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 146 CHINA: MARKET, BY END USER,  2022–2027 (USD MILLION)
                       TABLE 147 CHINA: MARKET, BY DEPLOYMENT TYPE,  2017–2021 (USD MILLION)
                       TABLE 148 CHINA: MARKET, BY DEPLOYMENT TYPE,  2022–2027 (USD MILLION)
             10.4.5 INDIA
                       TABLE 149 INDIA: MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 150 INDIA: MARKET, BY END USER,  2022–2027 (USD MILLION)
                       TABLE 151 INDIA: MARKET, BY DEPLOYMENT TYPE,  2017–2021 (USD MILLION)
                       TABLE 152 INDIA: MARKET, BY DEPLOYMENT TYPE,  2022–2027 (USD MILLION)
             10.4.6 JAPAN
                       TABLE 153 JAPAN: EDTECH AND SMART CLASSROOMS MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 154 JAPAN: MARKET, BY END USER,  2022–2027 (USD MILLION)
                       TABLE 155 JAPAN: MARKET, BY DEPLOYMENT TYPE,  2017–2021 (USD MILLION)
                       TABLE 156 JAPAN: MARKET, BY DEPLOYMENT TYPE,  2022–2027 (USD MILLION)
             10.4.7 REST OF ASIA PACIFIC
                       TABLE 157 REST OF ASIA PACIFIC: MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 158 REST OF ASIA PACIFIC: MARKET, BY END USER, 2022–2027 (USD MILLION)
                       TABLE 159 REST OF ASIA PACIFIC: MARKET, BY DEPLOYMENT TYPE, 2017–2021 (USD MILLION)
                       TABLE 160 REST OF ASIA PACIFIC: MARKET, BY DEPLOYMENT TYPE, 2022–2027 (USD MILLION)
     10.5 MIDDLE EAST & AFRICA
             10.5.1 MIDDLE EAST & AFRICA: EDTECH AND SMART CLASSROOMS MARKET DRIVERS
             10.5.2 MIDDLE EAST & AFRICA: COVID-19 IMPACT
             10.5.3 MIDDLE EAST & AFRICA: REGULATORY LANDSCAPE
                       TABLE 161 MIDDLE EAST & AFRICA: MARKET, BY COMPONENT, 2017–2021 (USD MILLION)
                       TABLE 162 MIDDLE EAST & AFRICA: MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
                       TABLE 163 MIDDLE EAST & AFRICA: MARKET,  BY EDUCATION SYSTEM SOLUTION, 2017–2021 (USD MILLION)
                       TABLE 164 MIDDLE EAST & AFRICA: MARKET,  BY EDUCATION SYSTEM SOLUTION, 2022–2027 (USD MILLION)
                       TABLE 165 MIDDLE EAST & AFRICA: MARKET,  BY END USER, 2017–2021 (USD MILLION)
                       TABLE 166 MIDDLE EAST & AFRICA: MARKET,  BY END USER, 2022–2027 (USD MILLION)
                       TABLE 167 MIDDLE EAST & AFRICA: MARKET,  BY DEPLOYMENT TYPE, 2017–2021 (USD MILLION)
                       TABLE 168 MIDDLE EAST & AFRICA: MARKET,  BY DEPLOYMENT TYPE, 2022–2027 (USD MILLION)
                       TABLE 169 MIDDLE EAST & AFRICA: MARKET, BY COUNTRY, 2017–2021 (USD MILLION)
                       TABLE 170 MIDDLE EAST & AFRICA: MARKET, BY COUNTRY,  2022–2027 (USD MILLION)
             10.5.4 UNITED ARAB EMIRATES
                       TABLE 171 UNITED ARAB EMIRATES: EDTECH AND SMART CLASSROOMS MARKET,  BY END USER, 2017–2021 (USD MILLION)
                       TABLE 172 UNITED ARAB EMIRATES: MARKET,  BY END USER, 2022–2027 (USD MILLION)
                       TABLE 173 UNITED ARAB EMIRATES: MARKET,  BY DEPLOYMENT TYPE, 2017–2021 (USD MILLION)
                       TABLE 174 UNITED ARAB EMIRATES: MARKET,  BY DEPLOYMENT TYPE, 2022–2027 (USD MILLION)
             10.5.5 KINGDOM OF SAUDI ARABIA
                       TABLE 175 KINGDOM OF SAUDI ARABIA: MARKET,  BY END USER, 2017–2021 (USD MILLION)
                       TABLE 176 KINGDOM OF SAUDI ARABIA: MARKET,  BY END USER, 2022–2027 (USD MILLION)
                       TABLE 177 KINGDOM OF SAUDI ARABIA: MARKET,  BY DEPLOYMENT TYPE, 2017–2021 (USD MILLION)
                       TABLE 178 KINGDOM OF SAUDI ARABIA: MARKET,  BY DEPLOYMENT TYPE, 2022–2027 (USD MILLION)
             10.5.6 SOUTH AFRICA
                       TABLE 179 SOUTH AFRICA: EDTECH AND SMART CLASSROOMS MARKET,  BY END USER, 2017–2021 (USD MILLION)
                       TABLE 180 SOUTH AFRICA: MARKET,  BY END USER, 2022–2027 (USD MILLION)
                       TABLE 181 SOUTH AFRICA: MARKET,  BY DEPLOYMENT TYPE, 2017–2021 (USD MILLION)
                       TABLE 182 SOUTH AFRICA: MARKET,  BY DEPLOYMENT TYPE, 2022–2027 (USD MILLION)
             10.5.7 REST OF MIDDLE EAST & AFRICA
                       TABLE 183 REST OF MIDDLE EAST & AFRICA: MARKET,  BY END USER, 2017–2021 (USD MILLION)
                       TABLE 184 REST OF MIDDLE EAST & AFRICA: MARKET,  BY END USER, 2022–2027 (USD MILLION)
                       TABLE 185 REST OF MIDDLE EAST & AFRICA: MARKET,  BY DEPLOYMENT TYPE, 2017–2021 (USD MILLION)
                       TABLE 186 REST OF MIDDLE EAST & AFRICA: MARKET,  BY DEPLOYMENT TYPE, 2022–2027 (USD MILLION)
     10.6 LATIN AMERICA
             10.6.1 LATIN AMERICA: EDTECH AND SMART CLASSROOMS MARKET DRIVERS
             10.6.2 LATIN AMERICA: COVID-19 IMPACT
             10.6.3 LATIN AMERICA: REGULATORY LANDSCAPE
                       TABLE 187 LATIN AMERICA: MARKET, BY COMPONENT,  2017–2021 (USD MILLION)
                       TABLE 188 LATIN AMERICA: MARKET, BY COMPONENT,  2022–2027 (USD MILLION)
                       TABLE 189 LATIN AMERICA: MARKET, BY EDUCATION SYSTEM SOLUTION, 2017–2021 (USD MILLION)
                       TABLE 190 LATIN AMERICA: MARKET, BY EDUCATION SYSTEM SOLUTION, 2022–2027 (USD MILLION)
                       TABLE 191 LATIN AMERICA: MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 192 LATIN AMERICA: MARKET, BY END USER,  2022–2027 (USD MILLION)
                       TABLE 193 LATIN AMERICA: MARKET, BY DEPLOYMENT TYPE, 2017–2021 (USD MILLION)
                       TABLE 194 LATIN AMERICA: MARKET, BY DEPLOYMENT TYPE, 2022–2027 (USD MILLION)
                       TABLE 195 LATIN AMERICA: MARKET, BY COUNTRY,  2017–2021 (USD MILLION)
                       TABLE 196 LATIN AMERICA: MARKET, BY COUNTRY,  2022–2027 (USD MILLION)
             10.6.4 BRAZIL
                       TABLE 197 BRAZIL: EDTECH AND SMART CLASSROOMS MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 198 BRAZIL: MARKET, BY END USER,  2022–2027 (USD MILLION)
                       TABLE 199 BRAZIL: MARKET, BY DEPLOYMENT TYPE,  2017–2021 (USD MILLION)
                       TABLE 200 BRAZIL: MARKET, BY DEPLOYMENT TYPE,  2022–2027 (USD MILLION)
             10.6.5 MEXICO
                       TABLE 201 MEXICO: MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 202 MEXICO: MARKET, BY END USER,  2022–2027 (USD MILLION)
                       TABLE 203 MEXICO: MARKET, BY DEPLOYMENT TYPE,  2017–2021 (USD MILLION)
                       TABLE 204 MEXICO: MARKET, BY DEPLOYMENT TYPE,  2022–2027 (USD MILLION)
             10.6.6 ARGENTINA
                       TABLE 205 ARGENTINA: EDTECH AND SMART CLASSROOMS MARKET, BY END USER,  2017–2021 (USD MILLION)
                       TABLE 206 ARGENTINA: MARKET, BY END USER,  2022–2027 (USD MILLION)
                       TABLE 207 ARGENTINA: MARKET, BY DEPLOYMENT TYPE, 2017–2021 (USD MILLION)
                       TABLE 208 ARGENTINA: MARKET, BY DEPLOYMENT TYPE, 2022–2027 (USD MILLION)
             10.6.7 REST OF LATIN AMERICA
                       TABLE 209 REST OF LATIN AMERICA: MARKET, BY END USER, 2017–2021 (USD MILLION)
                       TABLE 210 REST OF LATIN AMERICA: MARKET, BY END USER, 2022–2027 (USD MILLION)
                       TABLE 211 REST OF LATIN AMERICA: MARKET,  BY DEPLOYMENT TYPE, 2017–2021 (USD MILLION)
                       TABLE 212 REST OF LATIN AMERICA: MARKET,  BY DEPLOYMENT TYPE, 2022–2027 (USD MILLION)

11 COMPETITIVE LANDSCAPE (Page No. - 170)
     11.1 OVERVIEW
     11.2 MARKET EVALUATION FRAMEWORK
               FIGURE 36 KEY DEVELOPMENTS BY LEADING PLAYERS IN EDTECH AND SMART CLASSROOMS MARKET, 2020-2022
     11.3 RANKING OF KEY MARKET PLAYERS IN MARKET
               FIGURE 37 RANKING OF KEY PLAYERS, 2022
     11.4 MARKET SHARE ANALYSIS OF TOP MARKET PLAYERS
               FIGURE 38 MARKET SHARE ANALYSIS OF MARKET IN 2021
     11.5 HISTORIC REVENUE ANALYSIS OF TOP MARKET PLAYERS
               FIGURE 39 HISTORIC REVENUE ANALYSIS OF MARKET
     11.6 COMPETITIVE SCENARIO
             11.6.1 NEW PRODUCT/SOLUTION LAUNCHES AND PRODUCT ENHANCEMENTS
                       TABLE 213 NEW PRODUCT/SOLUTION LAUNCHES AND PRODUCT ENHANCEMENTS, 2018–2021
             11.6.2 MERGERS AND ACQUISITIONS
                       TABLE 214 MERGERS AND ACQUISITIONS, 2018–2022
             11.6.3 PARTNERSHIPS AND AGREEMENTS
                       TABLE 215 PARTNERSHIPS AND AGREEMENTS, 2019–2021
     11.7 COMPETITIVE EVALUATION QUADRANT
               TABLE 216 COMPANY EVALUATION QUADRANT: CRITERIA
             11.7.1 STARS
             11.7.2 EMERGING LEADERS
             11.7.3 PERVASIVE PLAYERS
             11.7.4 PARTICIPANTS
                       TABLE 217 GLOBAL COMPANY FOOTPRINT
                       TABLE 218 COMPANY COMPONENT FOOTPRINT
                       TABLE 219 COMPANY END-USER FOOTPRINT
                       TABLE 220 COMPANY REGION FOOTPRINT
                       FIGURE 40 EDTECH AND SMART CLASSROOMS MARKET (GLOBAL), COMPANY EVALUATION MATRIX, 2021
     11.8 STARTUP/SME EVALUATION QUADRANT
               TABLE 221 SME COMPANY EVALUATION MATRIX: CRITERIA
             11.8.1 RESPONSIVE COMPANIES
             11.8.2 PROGRESSIVE COMPANIES
             11.8.3 DYNAMIC COMPANIES
             11.8.4 STARTING BLOCKS
                       FIGURE 41 EDTECH AND SMART CLASSROOMS MARKET, STARTUP/SME EVALUATION MATRIX, 2021
     11.9 COMPETITIVE BENCHMARKING
               TABLE 222 MARKET: DETAILED LIST OF KEY STARTUPS/SMES
               TABLE 223 MARKET: COMPETITIVE BENCHMARKING OF KEY PLAYERS [STARTUPS/SMES] (1/2)
               TABLE 224 MARKET: COMPETITIVE BENCHMARKING OF KEY PLAYERS [STARTUPS/SMES] (2/2)

12 COMPANY PROFILES (Page No. - 186)
     12.1 INTRODUCTION
     12.2 KEY PLAYERS
(Business Overview, Solutions, Products & Services, Key Insights, Recent Developments, MnM View)*
             12.2.1 APPLE
                       TABLE 225 APPLE: BUSINESS OVERVIEW
                       FIGURE 42 APPLE: COMPANY SNAPSHOT
                       TABLE 226 APPLE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 227 APPLE: PRODUCT LAUNCHES
                       TABLE 228 APPLE: DEALS
             12.2.2 CISCO
                       TABLE 229 CISCO: BUSINESS OVERVIEW
                       FIGURE 43 CISCO: COMPANY SNAPSHOT
                       TABLE 230 CISCO: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 231 CISCO: DEALS
             12.2.3 BLACKBOARD
                       TABLE 232 BLACKBOARD: BUSINESS OVERVIEW
                       TABLE 233 BLACKBOARD: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 234 BLACKBOARD: PRODUCT LAUNCHES
                       TABLE 235 BLACKBOARD: DEALS
             12.2.4 IBM
                       TABLE 236 IBM: BUSINESS OVERVIEW
                       FIGURE 44 IBM: COMPANY SNAPSHOT
                       TABLE 237 IBM: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 238 IBM: PRODUCT LAUNCHES
                       TABLE 239 IBM: DEALS
             12.2.5 DELL EMC
                       TABLE 240 DELL EMC: BUSINESS OVERVIEW
                       TABLE 241 DELL EMC: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 242 DELL EMC: DEALS
             12.2.6 GOOGLE
                       TABLE 243 GOOGLE: BUSINESS OVERVIEW
                       FIGURE 45 GOOGLE: COMPANY SNAPSHOT
                       TABLE 244 GOOGLE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 245 GOOGLE: DEALS
             12.2.7 MICROSOFT
                       TABLE 246 MICROSOFT: BUSINESS OVERVIEW
                       FIGURE 46 MICROSOFT: COMPANY SNAPSHOT
                       TABLE 247 MICROSOFT: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 248 MICROSOFT: PRODUCT LAUNCHES
                       TABLE 249 MICROSOFT: DEALS
             12.2.8 ORACLE
                       TABLE 250 ORACLE: BUSINESS OVERVIEW
                       FIGURE 47 ORACLE: COMPANY SNAPSHOT
                       TABLE 251 ORACLE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 252 ORACLE: PRODUCT LAUNCHES
             12.2.9 SAP
                       TABLE 253 SAP: BUSINESS OVERVIEW
                       FIGURE 48 SAP: COMPANY SNAPSHOT
                       TABLE 254 SAP: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 255 SAP: PRODUCT LAUNCHES
                       TABLE 256 SAP: DEALS
             12.2.10 INSTRUCTURE
                       TABLE 257 INSTRUCTURE: BUSINESS OVERVIEW
                       TABLE 258 INSTRUCTURE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 259 INSTRUCTURE: PRODUCT LAUNCHES
                       TABLE 260 INSTRUCTURE: DEALS
*Details on Business Overview, Solutions, Products & Services, Key Insights, Recent Developments, MnM View might not be captured in case of unlisted companies.
     12.3 OTHER PLAYERS
             12.3.1 2U INC
             12.3.2 ELLUCIAN
             12.3.3 ANTHOLOGY
             12.3.4 LENOVO
             12.3.5 SMART TECHNOLOGIES
             12.3.6 CORNERSTONE ONDEMAND
             12.3.7 D2L
             12.3.8 WORKDAY
             12.3.9 PROMETHEAN
             12.3.10 DISCOVERY EDUCATION
             12.3.11 BYJU’S
             12.3.12 YUANFUDAO
             12.3.13 VIPKID
             12.3.14 17ZUOYE
             12.3.15 UDEMY
             12.3.16 UDACITY
             12.3.17 AGE OF LEARNING
             12.3.18 COURSERA
             12.3.19 BRIGHTBYTES

13 ADJACENT MARKETS (Page No. - 234)
     13.1 INTRODUCTION
             13.1.1 RELATED MARKETS
             13.1.2 LIMITATION
     13.2 SMART LEARNING MARKET
             13.2.1 SMART LEARNING MARKET, BY END USER
                       TABLE 261 SMART LEARNING MARKET SIZE, BY END USER, 2017–2020 (USD MILLION)
                       TABLE 262 SMART LEARNING MARKET SIZE, BY END USER, 2021–2026 (USD MILLION)
             13.2.2 ACADEMIC
                       TABLE 263 ACADEMIC: SMART LEARNING MARKET SIZE, BY REGION, 2017–2020 (USD MILLION)
                       TABLE 264 ACADEMIC: SMART LEARNING MARKET SIZE, BY REGION, 2021–2026 (USD MILLION)
                       TABLE 265 SMART LEARNING MARKET SIZE, BY ACADEMIC END USER, 2017–2020 (USD MILLION)
                       TABLE 266 SMART LEARNING MARKET SIZE, BY ACADEMIC END USER, 2021–2026 (USD MILLION)
                       TABLE 267 K-12: SMART LEARNING MARKET SIZE, BY REGION, 2017–2020 (USD MILLION)
                       TABLE 268 K-12: SMART LEARNING MARKET SIZE, BY REGION, 2021–2026 (USD MILLION)
                       TABLE 269 HIGHER EDUCATION: SMART LEARNING MARKET SIZE, BY REGION,  2017–2020 (USD MILLION)
                       TABLE 270 HIGHER EDUCATION: SMART LEARNING MARKET SIZE, BY REGION, 2021–2026 (USD MILLION)
             13.2.3 ENTERPRISES
                       TABLE 271 SMART LEARNING MARKET SIZE, BY ORGANIZATION SIZE, 2017–2020 (USD MILLION)
                       TABLE 272 SMART LEARNING MARKET SIZE, BY ORGANIZATION SIZE, 2021–2026 (USD MILLION)
                       TABLE 273 ENTERPRISES: SMART LEARNING MARKET SIZE, BY REGION, 2017–2020 (USD MILLION)
                       TABLE 274 ENTERPRISES: SMART LEARNING MARKET SIZE, BY REGION, 2021–2026 (USD MILLION)
                       TABLE 275 SMALL AND MEDIUM-SIZED ENTERPRISES: SMART LEARNING MARKET SIZE, BY REGION, 2017–2020 (USD MILLION)
                       TABLE 276 SMALL AND MEDIUM-SIZED ENTERPRISES: SMART LEARNING MARKET SIZE, BY REGION, 2021–2026 (USD MILLION)
                       TABLE 277 LARGE ENTERPRISES: SMART LEARNING MARKET SIZE, BY REGION,  2017–2020 (USD MILLION)
                       TABLE 278 LARGE ENTERPRISES: SMART LEARNING MARKET SIZE, BY REGION,  2021–2026 (USD MILLION)
             13.2.4 GOVERNMENT
                       TABLE 279 GOVERNMENT: SMART LEARNING MARKET SIZE, BY REGION, 2017–2020 (USD MILLION)
                       TABLE 280 GOVERNMENT: SMART LEARNING MARKET SIZE, BY REGION, 2021–2026 (USD MILLION)
     13.3 DIGITAL EDUCATION MARKET
             13.3.1 DIGITAL EDUCATION MARKET, BY LEARNING TYPE
                       TABLE 281 DIGITAL EDUCATION MARKET, BY LEARNING TYPE, 2017–2020 (USD MILLION)
                       TABLE 282 DIGITAL EDUCATION MARKET, BY LEARNING TYPE, 2021–2026 (USD MILLION)
             13.3.2 SELF-PACED ONLINE EDUCATION
                       TABLE 283 SELF-PACED ONLINE EDUCATION: DIGITAL EDUCATION MARKET, BY REGION,  2017–2020 (USD MILLION)
                       TABLE 284 SELF-PACED ONLINE EDUCATION: DIGITAL EDUCATION MARKET, BY REGION,  2021–2026 (USD MILLION)
             13.3.3 INSTRUCTOR-LED ONLINE EDUCATION
                       TABLE 285 INSTRUCTOR-LED ONLINE EDUCATION: DIGITAL EDUCATION MARKET, BY REGION,  2017–2020 (USD MILLION)
                       TABLE 286 INSTRUCTOR-LED ONLINE EDUCATION: DIGITAL EDUCATION MARKET, BY REGION,  2021–2026 (USD MILLION)

14 APPENDIX (Page No. - 245)
     14.1 DISCUSSION GUIDE
     14.2 KNOWLEDGE STORE: MARKETSANDMARKETS’  SUBSCRIPTION PORTAL
     14.3 AVAILABLE CUSTOMIZATIONS
     14.4 RELATED REPORTS
     14.5 AUTHOR DETAILS

The study involved 4 major activities in estimating the current size of the EdTech and smart classrooms market. Exhaustive secondary research was done to collect information on the market, peer market, and parent market. The next step was to validate these findings, assumptions, and sizing with the industry experts across the value chain through primary research. Both top-down and bottom-up approaches were employed to estimate the complete market size. Thereafter, market breakup and data triangulation were used to estimate the market size of segments and subsegments.

Secondary Research

In the secondary research process, various secondary sources, such as Bloomberg and BusinessWeek, have been referred for, to identify and collect information for this study. The secondary sources included annual reports; press releases; and investor presentations of companies, white papers, and journals; and certified publications and articles from recognized authors, directories, and databases. Secondary research was mainly used to obtain key information about the industry’s supply chain, the total pool of key players, market classification, and segmentation according to industry trends to the bottom-most level, regional markets, and key developments from both market- and technology-oriented perspectives, all of which were further validated by primary sources.

Primary Research

Various primary sources from both supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side included industry experts, such as Chief Executive Officers (CEOs), Chief Marketing Officers (CMO), Vice Presidents (VPs), Managing Directors (MDs), technology and innovation directors, and related key executives from various key companies and organizations operating in the EdTech and smart classrooms market along with the associated service providers, and system integrators operating in the targeted regions. After the complete market engineering (including calculations for market statistics, market breakups, market size estimations, market forecasting, and data triangulation), extensive primary research was conducted to gather information, and verify and validate the critical numbers arrived at. Primary research was also undertaken to identify the segmentation types, industry trends, the competitive landscape of the EdTech and smart classrooms market players, and key market dynamics, such as drivers, restraints, opportunities, challenges, industry trends, and key strategies.

All possible parameters that affect the market covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. Following is the breakup of primary respondents:

EdTech and Smart Classrooms Market  Size, and Share

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

Top-down and bottom-up approaches were used to estimate and validate the size of the market and various other dependent subsegments. The research methodology used to estimate the market size included the following details: the key players in the market were identified through secondary research, and their revenue contributions in the respective countries were determined through primary and secondary research. This entire procedure included the study of the annual and financial reports of top market players and extensive interviews for key insights from industry leaders, such as Chief Executive Officers (CEOs), VPs, directors, and marketing executives. All percentage splits and breakups were determined using secondary sources and verified through primary sources. The research methodology used to estimate the market size includes the following:

  • The key players in the market have been identified through extensive secondary research.
  • The market size, in terms of value, has been determined through primary and secondary research processes.
  • All percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources.

Data Triangulation

With data triangulation and validation through primary interviews, the exact value of the overall parent market size was determined and confirmed using this study. The overall EdTech and smart classrooms market size was then used in the top-down procedure to estimate the size of other individual markets via percentage splits of the market segmentation.

Report Objectives

  • To define, describe, and forecast the EdTech and smart classrooms market by educational hardware, educational system solution, end user, deployment type, and region
  • To forecast the market size for various segments with respect to five main regions: North America, Europe, Asia Pacific, the Middle East & Africa, and Latin America, in terms of value
  • To provide detailed information regarding the drivers, restraints, opportunities, and challenges influencing the growth of the market
  • To study the complete value chain and related industry segments and perform a value chain analysis of the market landscape
  • To analyze industry trends, patents & innovations, and pricing data related to the market
  • To analyze the market with respect to individual growth trends, prospects, and contributions to the EdTech and smart classrooms market
  • To analyze the opportunities in the market for stakeholders by identifying the high-growth segments of the market
  • To profile the key players in the market and comprehensively analyze their core competencies in each microsegment. Additionally, analyze key players based on pricing models, technology analysis, and their market share
  • To analyze competitive developments, such as agreements, alliances, joint ventures, and mergers and acquisitions, in the market
  • To analyze the impact of COVID-19 on the EdTech market and its segments across the globe

COVID-19 Impact

Between March and October 2020, the volume of advertisements (in seconds) for Edtech and gaming companies increased three and two times, respectively, over the same period last year. While television was the primary medium, these brands spent a lot of money on both engaging existing users and acquiring new ones. In addition to free commercial time (FCT), digital first brands have increased their TV spending through sponsorships. It was only educational technology that enabled students to remain safe at home during the disaster while learning and continuing their education. Although many students were unable to obtain all of the necessary facilities, various EdTech organizations are gradually expanding their network for the underprivileged. Technology paved the way in the education sector by introducing virtual classrooms, webinars, and other digital platforms. The EdTech sector experienced a surge, and online education eventually became the new normal. In just ten months, India's adoption of this digital teaching system has grown by orders of magnitude. Its user base has nearly doubled in the last ten months. EdTech and smart classrooms solutions are witnessing an increasing adoption as these solutions are keeping the education industry running in the lockdown situation due to the pandemic. The demand for EdTech solutions has drastically increased due to the outbreak of the pandemic. Due to the adoption of the online teaching-learning model across the globe, educational institutions have started using EdTech and smart classrooms solutions for continuing school and university operations, training processes, examinations, and other activities. The increased demand has set up new opportunities for EdTech vendors. The rise in demand has further led to the adoption of EdTech solutions, such as LMS. In the wake of the COVID-19 pandemic, the need to keep educational institutions running during the pandemic is leading to the growing demand for EdTech solutions. Several European countries are focused on online education and working due to the pandemic.

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Published ON
Jul, 2022
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