Here are relevant reports on : virtual-production-market
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Augmented Reality and Virtual Reality – M&A Private Equity Investment, and Patent Filing Analysis
Augmented reality (AR) is a technology that overlays a computer-generated image on a user’s view which connects the real world with the virtual world. This technology enhances the perception of reality, thereby increasing the user experience and also provides data about the consumer’s immediate environment. The virtual reality (VR) technology provides the user a virtual environment with the help of computer hardware and software and also offers a fully immersive environment where the user can interact with objects similar to those in the real world.
- Published: April 2016
- Price: $ 4950
- TOC Available:
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Virtual Reality In Healthcare Market - 2019 By Types, Application & Geography
- Published: December 2024
- Price: $ 4950
- TOC Available:
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Wheat Flour Market Production, Consumption, Trade Trends & Global Forecasts 2016
Wheat is the most widely produced cereal in the world, most of which is destined for human consumption; thus, its contribution to energy intake is significant. The processing of whole wheat to wheat flour is generally concentrated in a few large mills.
- Published: December 2024
- Price: $ 4950
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Asia Oceania Automotive Production Outlook
- Published: December 2024
- Price: $ 4950
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Global Audio Production Equipment Market - Global Forecast to 2030
Yamaha Corporation (Japan), Bose Corporation (US), Allen & Heath (UK), Alpine Electronics (Japan), Pioneer Corporation (Japan), and Kenwood Corporation (Japan) are few key players in the audio production equipment market globally.
- Published: December 2024
- Price: $ 4950
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Deionized Water Market by End-Use Industry, Grade, Production Technology & Region - Global Forecast to 2030
Increasing Demand in Various Industries: The demand for deionized water continues to upward jostle throughout industries such as electronics and semiconductors, pharmaceuticals, energy generation, chemicals, and laboratories. These sectors require top notch water for their manufacturing processes, testing, and lookup activities, thereby riding the demand for deionized water.
- Published: December 2024
- Price: $ 4950
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Shale Gas Market by Technology, Geography, Applications, Regulations, Ethylene production, Market Trends & Global Forecasts (2011- 2021)
Shale gas is natural gas produced from shale. Shale gas has become an increasingly important source of natural gas in the United States over the past decade, and interest has spread to potential gas shale in Canada, Europe, Asia, and Australia.
- Published: May 2011
- Price: $ 4950
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Healthcare Simulation Market by Product & Service (Simulation (Patient-Fidelity, Surgical-Laparoscopic, Ortho, Spine, Gynae, Ultrasound), Training), Technology (3D Printing, Virtual Patient, Procedural Rehearsal), End User & Region - Global Forecast to 2028
The global healthcare simulation market in terms of revenue was estimated to be worth $2.2 billion in 2023 and is poised to reach $4.6 billion by 2028, growing at a CAGR of 15.7% from 2023 to 2028. The new research study consists of an industry trend analysis of the market. The new research study consists of industry trends, pricing analysis, patent analysis, conference and webinar materials, key stakeholders, and buying behaviour in the market.
- Published: January 2024
- Price: $ 4950
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Location Based Entertainment (LBE) Market by Technology (Virtual Reality (VR), Augmented Reality (AR), Projection Mapping), Offering (Hardware, Software, Services), Venue (Amusement Parks, Theme Parks, Arcades) and Region - Global Forecast to 2028
The location based entertainment market size is projected to reach USD 11.8 billion by 2028, at a CAGR of 27.3% during the forecast period. The major players in the location based entertainment market are Google (US), Meta (US), Microsoft (US), Nvidia (US), Unity Technologies (US), Sony Interactive Entertainment (US), Samsung (South Korea), Barco Electronic Systems (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic Inc. (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate (Germany), Ultraleap (UK), Magic Leap (US), Shape Immersive (Canada), Camon (Argentina), KatVR (US), Virtuix (US), Pico XR (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches and product enhancements, and acquisitions to expand their footprint in the location based entertainment market.
- Published: May 2023
- Price: $ 4950
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Metaverse Market for Automotive by Products (Software, Hardware), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Non-fungible Token (NFT), Blockchain), Function, Application & Region - Global Forecast to 2030
The global metaverse market for automotive is projected to reach USD 16.5 billion by 2030, at a CAGR of 31.4% during the forecast period. The market is dominated by established players such as NVIDIA (US), Roblox Corporation (US), Unity Technologies (US), Meta Platforms Inc. (US), and WayRay (Switzerland). They develop products and provide service offerings for the automotive metaverse ecosystem. They have initiated partnerships to develop their metaverse technology and provide finished products and services to their respective customers in the market. They have initiated partnerships to develop their metaverse technology and provide finished products and services to their respective customers in the market.
- Published: August 2022
- Price: $ 4950
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