Head Mounted Display (HMD) Market Size, Share, Statistics and Industry Growth Analysis Report by Type, Technology (AR, VR), Application (Consumer, Commercial, Enterprise & Industry, Aerospace & Defense), Product Type (Head-mounted, eyewear), Component, Connectivity and Region - Global Forecast to 2029
Updated on : October 23, 2024
Head Mounted Display (HMD) Market Size & Share
[246 Pages Report] The Head-mounted Display (HMD) Market Size is projected to reach USD 26.4 Billion by 2029 from USD 7.5 Billion in 2024 , growing at a CAGR of 28.8% during the forecast period from 2024 to 2029
Growing investments by significant key players in the development of HMD, availability of low-cost HMDs, growing demand for AR and VR, technological advancements and growing digitalization, and Affordable microdisplay prices are some of the major factors driving the Head-mounted Display (HMD) industry growth globally.
Head Mounted Display (HMD) Market Size Forecast to 2029
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Head Mounted Display (HMDs) Market & Trends Dynamics
Driver: Growing investments by significant key players in the development of HMD
The Head Mounted Display (HMDs) Market Growth is experiencing a dynamic surge driven by substantial investments from key industry players. Notably, Meta, a technology powerhouse, has committed over $21 billion to its Reality Labs division, underscoring its dedication to advancing VR technology. This significant financial boost is propelling the development of cutting-edge headsets and VR software, positioning Meta at the forefront of immersive experiences. Microsoft, another major contributor to the HMD landscape, is channeling substantial resources into its HoloLens series, with investments totaling billions. These funds are strategically allocated to drive advancements in augmented reality (AR) applications, particularly in enterprise solutions, showcasing Microsoft's commitment to shaping the future of mixed-reality experiences.
Restraint: Lack of design standardization for HMD design
The challenge in the Head-Mounted Display (HMD) market stems from the absence of standardized designs, posing hurdles for both manufacturers and users. The diverse designs across HMD products make it tough to establish consistent specifications, leading to interoperability issues. This lack of design standardization complicates the seamless integration of different HMD models and their compatibility with other technologies. Beyond the complexity introduced, it directly impacts the user experience, making it challenging for users to switch between different HMD models due to the absence of uniform designs.
Opportunity: Growing demand for lightweight HMDs and portable devices
In the dynamic world of Head-Mounted Displays (HMDs), there's a notable opportunity to meet the growing demand for lightweight and portable devices. Consumers now prioritize devices that are not only comfortable but also easy to carry. Recent advancements in the HMD market show a clear focus on creating HMDs that are compact and lightweight, offering users enhanced comfort for longer usage. A key development is the introduction of standalone VR and AR devices that operate without the need for external hardware, giving users more freedom to move around. Devices like the Oculus Quest series exemplify this trend, providing an all-in-one solution without the hassle of external sensors or connections.
Challenge: Lack of awareness
Ensuring widespread adoption of emerging technologies requires a comprehensive understanding of their specifications and applications. Unfortunately, there is a notable lack of awareness, particularly in developing countries, regarding AR and VR HMDs. Bridging this awareness gap is crucial for fostering acceptance among users. Companies play a pivotal role in this process by actively promoting the benefits of these products. Modern HMDs, equipped with advanced features, offer organizations a cost-effective entry point to unlock the potential of AR and VR technologies in their workflows and processes. By emphasizing the practical applications and value proposition of these HMDs, companies can contribute to the broader adoption of immersive technologies.
Head Mounted Display (HMDs) Market Ecosystem
The major players in the Head Mounted Display (HMDs) Market size with a significant global presence include Meta (US), Sony (Japan), Microsoft (US), Samsung (South Korea), and Magic Leap, Inc. (US). These companies not only boast a comprehensive product portfolio but also have a strong geographic footprint.
Head Mounted Display (HMDs) Market Ecosystem
Head Mounted Display (HMD) Market Segmentation
Display to account for the largest share of the Head-mounted Display (HMD) market during the forecast period.
The display market is expected to dominate the HMD market share during the forecast period. This growth is being driven by the increasing demand for HMDs in consumer applications, technological advancements in display technologies, and the decreasing cost of displays. Displays are essential components of HMDs, as they provide the visual experience that users want. Technological advancements in display technologies, such as the development of high-resolution displays and 3D viewing capabilities, are making HMDs more immersive and realistic. Additionally, the decreasing cost of displays is making HMDs more affordable and accessible to a wider range of consumers.
The increasing demand for HMDs in consumer applications, such as gaming, entertainment, and education, is driving the growth of the display market. Consumers are increasingly demanding high-quality displays that can provide an immersive and realistic experience. Additionally, the growing popularity of AR devices, which rely on displays to overlay digital information onto the real world, is further fueling demand for displays.
Consumer application to register the largest share during the forecast period.
The consumer application is expected to continue to lead the market for VR-based HMDs due to the increasing use of VR-based HMDs in gaming. HMDs are light in weight and head-worn display devices are available for playing 3D games. This makes them a more immersive and engaging way to play games than traditional gaming consoles or PCs. Companies such as Meta (US), HTC (Taiwan), and SONY (Japan) are manufacturing VR headsets for gaming. These headsets offer a variety of features, such as high-resolution displays, motion tracking, and haptic feedback. They also offer a wide range of games, including action games, puzzle games, and sports games. VR-based HMDs are also being used for other consumer applications, such as watching movies and TV shows, shopping, and education. However, gaming is expected to remain the most popular application for VR-based HMDs in the near future.
Head Mounted Display (HMD) Market Regional Analysis
Asia Pacific is expected to register the highest growth during the forecast period.
The HMD market in Asia Pacific (APAC) is anticipated to experience the fastest growth due to the widespread adoption of AR and VR technologies in countries like China, Japan, and India. The region's large and expanding population, rising interest in gaming and entertainment, and the availability of cost-effective and lightweight HMDs are all contributing to this growth. Additionally, the ongoing development of consumer applications for HMDs in gaming, entertainment, education, and retail is fueling market expansion. The presence of prominent businesses like HTC Corporation, Sony Corporation, Lenovo Group Ltd., Acer Inc., Xiaomi, Inc., and LG Electronics Inc. in APAC is also a significant factor. These businesses are actively investing in research and development, further propelling the market's expansion.
Head Mounted Display (HMD) Market Statistics by Region
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Top Head Mounted Display (HMD) Companies: Key players
The major players in the Head-mounted Display (HMD) Companies include
- National Instruments Corporation (US),
- Siemens Digital Industries Software (US),
- Brüel & Kjær (Denmark),
- Axiometrix Solutions (US), and
- HEAD Acoustics GmbH (Germany). These companies have used both organic and inorganic growth strategies such as product launches, acquisitions, and partnerships to strengthen their position in the market.
Head Mounted Display (HMD) Market Report Scope
Report Metric |
Details |
Estimated Market Size in 2024 |
USD 7.5 Billion |
Projected Market Size in 2029 |
USD 26.4 Billion |
Growth Rate |
CAGR of 28.8% |
Head-mounted Display Market size available for years |
2020—2029 |
Base year |
2023 |
Forecast period |
2024—2029 |
Forecast Units |
USD Millions/USD Billions and Million Units |
Segments Covered |
By Type, By Technology, By Component, By Product Type, By Connectivity, And By Application |
Geographic regions covered |
Americas, Europe, Asia Pacific, and the Rest of the World |
Companies covered |
Meta (US), Sony (Japan), Microsoft (US), Samsung (South Korea), Magic Leap, Inc. (US), ByteDance (China), DPVR (China), Sieko Epson Corporation (Japan), HTC (Taiwan), and Vuzix (US). |
Head Mounted Display (HMD) Market Highlights
The study segments the HMD market based on type, technology, component, product type, connectivity, and application at the regional and global levels.
Segment |
Subsegment |
Head-mounted Display Market size By Type |
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Head-mounted Display Market size By Technology |
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Head-mounted Display Market Size By Component |
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Head-mounted Display Market size By Product type |
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By Connectivity |
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By Application |
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Recent Developments in Head Mounted Display (HMD) Industry
- In December 2022, PICO launched the PICO 4 Enterprise, an all-in-one VR headset to empower growth in healthcare, education, training, and productivity for businesses. It builds on the success of the consumer-focused PICO 4 with next-gen features for professionals.
- In July 2022, DPVR launched a new 4G / 5G module for their all-in-one VR headsets tailored for the global enterprise market. It enables sectors like education, training, healthcare, and conferences to seamlessly integrate VR headsets for remote or mobile use, reflecting DPVR's dedication to advancing VR technology in diverse industries.
- In March 2021, Seiko Epson Corporation revealed advancements in the AR glasses Moverio BT-40 and BT-40S, incorporating Si-OLED technology to broaden the field of view with a full HD 1080p display resolution. The improvements also include enhanced connectivity and comfort features.
- In October 2020, Meta introduced the Oculus Quest 2, a versatile headset capable of functioning independently with its internal Android-based operating system or seamlessly integrating with Oculus-compatible VR software when connected to a desktop computer.
- In February 2019, Microsoft unveiled HoloLens 2, a wearable holographic computer, accompanied by fresh mixed-reality services and applications tailored for businesses. Delivering an immersive Augmented Reality (AR) experience, the HoloLens 2 facilitates hands-on tasks by providing step-by-step holographic instructions.
Frequently Asked Questions (FAQs):
What is the current size of the global Head-mounted Display (HMD) market?
The Head Mounted Display (HMDs) market is projected to reach USD 26.4 billion by 2029 from USD 7.5 billion in 2024 at a CAGR of 28.8% during the forecast period. Growing investments by significant key players in the development of HMD, availability of low-cost HMDs, growing demand for AR and VR, technological advancements and growing digitalization, and Affordable microdisplay prices are the major factors driving the market growth
Who are the winners in the global Head-mounted Display (HMD) market?
Companies such as Meta (US), Sony (Japan), Microsoft (US), Samsung (South Korea), Magic Leap, Inc. (US).
Which region is expected to hold the largest market share?
Americas is expected to register the largest market share in the Head-mounted Display (HMD) market during the forecast period. The high growth of the market in the region can be attributed to the widespread acceptance of AR and VR devices for enhancing productivity and accuracy across various sectors and the presence of some of the established HMD manufacturers, such as Meta and Microsoft in the region.
What are the major drivers and opportunities related to the Head-mounted Display (HMD) market?
Growing investments by significant key players in the development of HMD, availability of low-cost HMDs, technological advancements and growing digitalization, Affordable microdisplay prices, growing demand for lightweight HMDs and portable devices, and growing consumer adoption are major drivers and opportunities driving the market growth.
What are the major strategies adopted by market players?
The key players have adopted product launches, acquisitions, and partnerships to strengthen their position in the Head-mounted Display (HMD) market.
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- 5.1 INTRODUCTION
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5.2 MARKET DYNAMICSDRIVERS- Growing investments by key players in development of HMD- Increasing availability of low-cost HMDs- Growing demand for AR and VR- Technological advancements and growing digitalization- Affordable microdisplay pricesRESTRAINTS- Lack of HMD design standardization- Health issues related to low resolution and absence of movement- Government regulations and standardsOPPORTUNITIES- Increasing adoption of HMDs in gaming- Growing demand for lightweight HMDs and portable devices- Growing consumer adoptionCHALLENGES- Lack of awareness of AR and VR HMDs- Usability challenges
- 5.3 VALUE CHAIN ANALYSIS
- 5.4 HEAD-MOUNTED DISPLAY MARKET ECOSYSTEM
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5.5 KEY TECHNOLOGY TRENDSRELATED TECHNOLOGIES- OLED on Silicon- Eye-tracking and Foveated RenderingUPCOMING TECHNOLOGIES- LiDAR- Wearable Health MonitoringADJACENT TECHNOLOGIES- Haptic Feedback Integration- Artificial Intelligence (AI) and Machine Learning (ML)
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5.6 PRICING ANALYSISAVERAGE SELLING PRICE TRENDS OF KEY PLAYERS, BY CONNECTIVITY
- 5.7 PATENT ANALYSIS
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5.8 PORTER’S FIVE FORCES ANALYSISTHREAT OF NEW ENTRANTSTHREAT OF SUBSTITUTESBARGAINING POWER OF SUPPLIERSBARGAINING POWER OF BUYERSINTENSITY OF COMPETITIVE RIVALRY
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5.9 KEY STAKEHOLDERS & BUYING CRITERIAKEY STAKEHOLDERS IN BUYING PROCESSBUYING CRITERIA
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5.10 CASE STUDIESOPTIMIZED MAINTENANCE WORKFLOWS AND QUALITY WITH HOLOLENS MIXED REALITY GLASSES (US)PRECISE AND HANDS-FREE VISUALIZATION OF PATIENT ANATOMY (US)SIMULATION OF DANGEROUS SCENARIOS WITH META OCULUS QUEST (US)CREATION OF VIRTUAL ELECTRICAL SAFETY RECERTIFICATION COURSE WITH HTC VIVE (US)
- 5.11 TRADE DATA
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5.12 TARIFF AND REGULATIONSTARIFFSREGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS- North America- Europe- Asia PacificSTANDARDS
- 5.13 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
- 5.14 KEY CONFERENCES & EVENTS IN 2023–2024
- 6.1 INTRODUCTION
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6.2 AUGMENTED REALITYENHANCED USER PERCEPTION WITH AR-ENABLED DEVICES TO DRIVE SEGMENT
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6.3 VIRTUAL REALITYINCREASED DEMAND FROM CONSUMER APPLICATIONS EXPECTED TO DRIVE SEGMENT
- 7.1 INTRODUCTION
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7.2 PROCESSORS & MEMORYNEED FOR LARGER MEMORY CAPACITIES TO STORE AND MANAGE HIGH-RESOLUTION DATA BOOSTS GROWTH
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7.3 CONTROLLERSDEMAND FOR FASTER, MORE PRECISE, AND INTUITIVE INTERACTION WITH VIRTUAL ENVIRONMENTS FUELS GROWTH
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7.4 SENSORSGROWING DEMAND FOR MOTION DETECTION DRIVES SEGMENT GROWTHMAGNETOMETERSACCELEROMETERSGYROSCOPESPROXIMITY SENSORS
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7.5 CAMERASUSE IN DEPTH MEASUREMENT AND OBJECT AMPLITUDE FUELS SEGMENT GROWTH
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7.6 DISPLAYSDEMAND FOR IMMERSIVE EXPERIENCES DRIVES GROWTH
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7.7 LENSESNEED FOR WIDER FIELD OF VIEW BOOSTS GROWTH OF SEGMENT
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7.8 CASES & CONNECTORSENHANCED PROTECTION AND USER COMFORT DRIVE MARKET GROWTH
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7.9 OTHERSDEMAND FOR IMMERSIVE EXPERIENCES PROPELS HMD INNOVATION
- 8.1 INTRODUCTION
- 8.2 HEAD-MOUNTED
- 8.3 EYEWEAR
- 9.1 INTRODUCTION
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9.2 TETHERED HMD (WIRED)INCREASING NEED TO PROCESS HIGH POWER AND GRAPHICS CAPABILITIES TO FUEL SEGMENT GROWTH
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9.3 STANDALONE HMD (WIRELESS)GROWING DEMAND FOR USER-FRIENDLY VR AND AR LANDSCAPE SOLUTIONS TO DRIVE GROWTH
- 10.1 INTRODUCTION
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10.2 CONSUMERGAMING- Adoption of HMDs in competitive gaming to drive segment growthSPORTS & ENTERTAINMENT- Growing adoption of AR and VR HMDs for training and viewing in sports
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10.3 AEROSPACE & DEFENSENEED FOR SIMULATION TRAINING AND ACCESS TO REAL-TIME INFORMATION FUELS SEGMENT
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10.4 HEALTHCARETRAINING- High demand for enhanced training solutions in healthcareTREATMENT AND SURGERY- Surgical precision enhancement made possible with HMDsPATIENT CARE MANAGEMENT- Growing demand for smart glasses and VR
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10.5 ENTERPRISE & INDUSTRIALVIRTUAL INTERVIEWS- Growing demand for conducting interviews in virtual conference roomsVIRTUAL MEETINGS- Increased shift toward virtual meetingsWAREHOUSES- Growing use of HMDs for order pickingEMERGENCY RESPONSE- HMDs used by emergency response professionals for coordination in critical tasksOPERATION AND ASSEMBLY- Wide-scale adoption of HMDs for training and instructionMAINTENANCE AND INSPECTION SERVICES- Provision of important information in visual fieldsFIELD REPAIR SERVICES- Growing demand for collaboration at remote workplacesFREIGHT LOADING AND TRANSPORTATION- Growing use of HMDs to access real-time information
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10.6 COMMERCIALADVERTISING, MARKETING, AND BRANDING- Increasing adoption of HMDs for product demonstrationRETAIL- Increasing use of HMDs for virtual try-on productsTOURISM- HMDs used widely for virtual tours
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10.7 ENERGYNEED FOR ENHANCED TRAINING PROGRAMS TO PRACTICE COMPLEX SCENARIOS TO BOOST APPLICATION
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10.8 AUTOMOTIVE & OTHERSAUTOMOTIVE- Need to view and manipulate 3D models in real time to drive segmentOTHERS
- 11.1 INTRODUCTION
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11.2 AMERICASAMERICAS: RECESSION IMPACTNORTH AMERICA- US- Canada- MexicoSOUTH AMERICA- Growing consumer market to drive growth
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11.3 EUROPEEUROPE: RECESSION IMPACTUK- Increasing focus on digitization to drive market growthGERMANY- Growing adoption of AR/VR HMDs in automotive sector to drive market growthFRANCE- Surging adoption of HMDs in retail sector to enhance market growthITALY- Potential for HMD use in tourism and engineering fuel market growthREST OF EUROPE- Inflow of products and technologies from UK, Germany, and France to propel market growth
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11.4 ASIA PACIFICASIA PACIFIC: RECESSION IMPACTCHINA- Large number of local HMD players to drive market growthJAPAN- Increasing adoption of HMDs in healthcare sector to fuel market growthINDIA- Increasing awareness about advanced technologies to play a crucial role in market growthAUSTRALIA- Increasing demand in entertainment applications to fuel HMD market growthSOUTH KOREA- Increasing adoption of HMDs in enterprise and industrial applications to drive market growthREST OF ASIA PACIFIC- Growing consumer spending to boost HMD market
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11.5 REST OF THE WORLDREST OF THE WORLD: RECESSION IMPACTMIDDLE EAST- Growing adoption of HMDs in energy sector to drive market growthAFRICA- Increasing focus on technological advancements to fuel growth of HMD market
- 12.1 INTRODUCTION
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12.2 MARKET EVALUATION FRAMEWORKORGANIC/INORGANIC GROWTH STRATEGIESPRODUCT PORTFOLIOGEOGRAPHIC PRESENCEMANUFACTURING AND DISTRIBUTION FOOTPRINT
- 12.3 MARKET SHARE ANALYSIS, 2023
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12.4 COMPANY EVALUATION MATRIXSTARSEMERGING LEADERSPERVASIVE PLAYERSPARTICIPANTSCOMPANY FOOTPRINT
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12.5 STARTUP/SME EVALUATION MATRIXCOMPETITIVE BENCHMARKINGPROGRESSIVE COMPANIESRESPONSIVE COMPANIESDYNAMIC COMPANIESSTARTING BLOCKS
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12.6 COMPETITIVE SCENARIOPRODUCT LAUNCHESDEALSOTHERS
- 13.1 INTRODUCTION
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13.2 KEY PLAYERSMETA- Business overview- Products/solutions/services Offered- Recent developments- MnM viewMICROSOFT- Business overview- Products/solutions/services Offered- Recent developments- MnM viewSONY GROUP CORPORATION- Business overview- Products/solutions/services Offered- Recent developments- MnM viewMAGIC LEAP, INC.- Business overview- Products/solutions/services Offered- Recent Developments- MnM ViewSEIKO EPSON CORPORATION- Business overview- Products/solutions/services Offered- Recent developments- MnM ViewSAMSUNG- Business overview- Products/solutions/services Offered- MnM viewHTC- Business overview- Products/solutions/services Offered- Recent developments- MnM viewBYTEDANCE (PICO TECHNOLOGY CO. LTD.)- Business overview- Products/solutions/services Offered- Recent developmentsDPVR- Business overview- Products/solutions/services Offered- Recent developmentsVUZIX- Business overview- Products/solutions/services offered- Recent developments
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13.3 OTHER PLAYERSLENOVOBAE SYSTEMSHP DEVELOPMENT COMPANY, L.P.VARJOVALVE CORPORATIONREALWEAR, INC.THALESPANASONIC HOLDINGS CORPORATIONPIMAX INC.GOOVISZEBRA TECHNOLOGIES CORP.LYNX MIXED REALITYMERGE LABS, INC.REALMAX INC.NIMO PLANET
- 14.1 INSIGHTS FROM INDUSTRY EXPERTS
- 14.2 DISCUSSION GUIDE
- 14.3 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
- 14.4 CUSTOMIZATION OPTIONS
- 14.5 RELATED REPORTS
- 14.6 AUTHOR DETAILS
- TABLE 1 MARKET GROWTH ASSUMPTIONS
- TABLE 2 RISK ASSESSMENT: HEAD-MOUNTED DISPLAY MARKET
- TABLE 3 HMD MARKET: VALUE CHAIN ANALYSIS
- TABLE 4 AVERAGE SELLING PRICE OF HMDS, BY CONNECTIVITY TYPE (USD)
- TABLE 5 AVERAGE SELLING PRICE TREND, BY REGION (USD)
- TABLE 6 HISTORICAL AVERAGE SELLING PRICE OF HMD BY KEY PLAYERS (USD)
- TABLE 7 PATENTS FILED DURING REVIEW PERIOD
- TABLE 8 TOP 20 PATENT OWNERS DURING REVIEW PERIOD
- TABLE 9 KEY PATENTS RELATED TO HMD
- TABLE 10 HEAD-MOUNTED DISPLAY MARKET: PORTER’S FIVE FORCES ANALYSIS, 2023
- TABLE 11 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS IN HMD MARKET (%)
- TABLE 12 KEY BUYING CRITERIA FOR HMD
- TABLE 13 HOLOLENS: MIXED REALITY GLASSES HELP OPTIMIZE MAINTENANCE WORKFLOWS AND ENSURE QUALITY
- TABLE 14 HOLOLENS: ASSISTS IN PROVIDING PRECISE AND HANDS-FREE PATIENT ANATOMY VISUALS
- TABLE 15 META: OCULUS QUEST HELPS SIMULATE DANGEROUS SCENARIOS EFFECTIVELY
- TABLE 16 HTC: VIVE VUFORIA ASSISTS IN CREATING VIRTUAL ELECTRICAL SAFETY RECERTIFICATION COURSE
- TABLE 17 HS CODE: 900490, EXPORT VALUES FOR MAJOR COUNTRIES, 2018–2022 (USD MILLION)
- TABLE 18 HS CODE: 900490, IMPORT VALUES FOR MAJOR COUNTRIES, 2018–2022 (USD MILLION)
- TABLE 19 MFN TARIFFS FOR PRODUCTS INCLUDED UNDER HS CODE: 900490 EXPORTED BY CHINA
- TABLE 20 HEAD-MOUNTED DISPLAY MARKET: CONFERENCES AND EVENTS
- TABLE 21 HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
- TABLE 22 HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
- TABLE 23 HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (MILLION UNITS)
- TABLE 24 HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (MILLION UNITS)
- TABLE 25 AR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2020–2023 (USD MILLION)
- TABLE 26 AR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2024–2029 (USD MILLION)
- TABLE 27 AR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2020–2023 (THOUSAND UNITS)
- TABLE 28 AR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2024–2029 (THOUSAND UNITS)
- TABLE 29 AR: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION)
- TABLE 30 AR: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
- TABLE 31 CONSUMER: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 32 CONSUMER: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 33 AEROSPACE & DEFENSE: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 34 AEROSPACE & DEFENSE: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 35 HEALTHCARE: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 36 HEALTHCARE: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 37 ENTERPRISE & INDUSTRIAL: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 38 ENTERPRISE & INDUSTRIAL: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 39 COMMERCIAL: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 40 COMMERCIAL: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 41 AUTOMOTIVE: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 42 AUTOMOTIVE: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 43 ENERGY: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 44 ENERGY: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 45 OTHER APPLICATIONS: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 46 OTHER APPLICATIONS: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 47 AR: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 48 AR: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 49 VR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2020–2023 (USD MILLION)
- TABLE 50 VR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2024–2029 (USD MILLION)
- TABLE 51 VR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2020–2023 (MILLION UNITS)
- TABLE 52 VR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2024–2029 (MILLION UNITS)
- TABLE 53 VR: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION)
- TABLE 54 VR: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
- TABLE 55 CONSUMER: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 56 CONSUMER: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 57 COMMERCIAL: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 58 COMMERCIAL: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 59 ENTERPRISE & INDUSTRIAL: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 60 ENTERPRISE & INDUSTRIAL: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 61 HEALTHCARE: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 62 HEALTHCARE: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 63 AEROSPACE & DEFENSE: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 64 AEROSPACE & DEFENSE: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 65 OTHER APPLICATIONS: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 66 OTHER APPLICATIONS: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 67 VR: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 68 VR: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 69 HEAD-MOUNTED DISPLAY MARKET, BY COMPONENT, 2020–2023 (USD MILLION)
- TABLE 70 HEAD-MOUNTED DISPLAY MARKET, BY COMPONENT, 2024–2029 (USD MILLION)
- TABLE 71 HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2020–2023 (USD MILLION)
- TABLE 72 HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2024–2029 (USD MILLION)
- TABLE 73 HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2020–2023 (MILLION UNITS)
- TABLE 74 HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2024–2029 (MILLION UNITS)
- TABLE 75 TETHERED HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
- TABLE 76 TETHERED HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
- TABLE 77 TETHERED HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (THOUSAND UNITS)
- TABLE 78 TETHERED HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (THOUSAND UNITS)
- TABLE 79 STANDALONE HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
- TABLE 80 STANDALONE HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
- TABLE 81 STANDALONE HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (MILLION UNITS)
- TABLE 82 STANDALONE HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (MILLION UNITS)
- TABLE 83 HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION)
- TABLE 84 HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
- TABLE 85 CONSUMER: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
- TABLE 86 CONSUMER: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
- TABLE 87 CONSUMER: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 88 CONSUMER: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 89 AEROSPACE & DEFENSE: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
- TABLE 90 AEROSPACE & DEFENSE: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
- TABLE 91 AEROSPACE & DEFENSE: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 92 AEROSPACE & DEFENSE: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 93 HEALTHCARE: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
- TABLE 94 HEALTHCARE: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
- TABLE 95 HEALTHCARE: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 96 HEALTHCARE: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 97 ENTERPRISE & INDUSTRIAL: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
- TABLE 98 ENTERPRISE & INDUSTRIAL: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
- TABLE 99 ENTERPRISE & INDUSTRIAL: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 100 ENTERPRISE & INDUSTRIAL: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 101 COMMERCIAL: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
- TABLE 102 COMMERCIAL: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
- TABLE 103 COMMERCIAL: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 104 COMMERCIAL: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 105 ENERGY: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION) ENERGY
- TABLE 106 ENERGY: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
- TABLE 107 ENERGY: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) ENERGY
- TABLE 108 ENERGY: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 109 AUTOMOTIVE & OTHERS: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
- TABLE 110 AUTOMOTIVE & OTHERS: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
- TABLE 111 AUTOMOTIVE & OTHERS: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 112 AUTOMOTIVE & OTHERS: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 113 HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 114 HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 115 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION)
- TABLE 116 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
- TABLE 117 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 118 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 119 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
- TABLE 120 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
- TABLE 121 NORTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
- TABLE 122 NORTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
- TABLE 123 SOUTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
- TABLE 124 SOUTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
- TABLE 125 EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION)
- TABLE 126 EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
- TABLE 127 EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
- TABLE 128 EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
- TABLE 129 EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
- TABLE 130 EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
- TABLE 131 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION)
- TABLE 132 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
- TABLE 133 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
- TABLE 134 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
- TABLE 135 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
- TABLE 136 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
- TABLE 137 REST OF THE WORLD: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION)
- TABLE 138 REST OF THE WORLD: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
- TABLE 139 REST OF THE WORLD: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 140 REST OF THE WORLD: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 141 REST OF THE WORLD: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
- TABLE 142 REST OF THE WORLD: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
- TABLE 143 MIDDLE EAST: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
- TABLE 144 MIDDLE EAST: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
- TABLE 145 OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS
- TABLE 146 HEAD-MOUNTED DISPLAY MARKET SHARE ANALYSIS OF TOP FIVE PLAYERS, 2023
- TABLE 147 HEAD-MOUNTED DISPLAY MARKET: COMPANY FOOTPRINT
- TABLE 148 HEAD-MOUNTED DISPLAY MARKET: COMPANY APPLICATION FOOTPRINT
- TABLE 149 HEAD-MOUNTED DISPLAY MARKET: COMPANY TECHNOLOGY FOOTPRINT
- TABLE 150 HEAD-MOUNTED DISPLAY MARKET: COMPANY REGION FOOTPRINT
- TABLE 151 HEAD-MOUNTED DISPLAY MARKET: KEY STARTUP/SMES
- TABLE 152 COMPETITIVE BENCHMARKING FOR STARTUPS/SMES: TECHNOLOGY
- TABLE 153 COMPETITIVE BENCHMARKING FOR STARTUPS/SMES: APPLICATION
- TABLE 154 COMPETITIVE BENCHMARKING OF STARTUPS/SMES: REGION
- TABLE 155 HEAD-MOUNTED DISPLAY MARKET, PRODUCT LAUNCHES, 2019–2023
- TABLE 156 HEAD-MOUNTED DISPLAY MARKET, DEALS, 2019–2023
- TABLE 157 HEAD-MOUNTED DISPLAY MARKET, OTHER STRATEGIES, 2019–2023
- TABLE 158 META: COMPANY OVERVIEW
- TABLE 159 META: PRODUCT LAUNCHES
- TABLE 160 MICROSOFT: COMPANY OVERVIEW
- TABLE 161 MICROSOFT: PRODUCT LAUNCHES
- TABLE 162 MICROSOFT: DEALS
- TABLE 163 SONY GROUP CORPORATION: COMPANY OVERVIEW
- TABLE 164 SONY GROUP CORPORATION: PRODUCT LAUNCHES
- TABLE 165 MAGIC LEAP, INC.: COMPANY OVERVIEW
- TABLE 166 MAGIC LEAP, INC.: PRODUCT LAUNCHES
- TABLE 167 MAGIC LEAP, INC.: DEALS
- TABLE 168 SEIKO EPSON CORPORATION: COMPANY OVERVIEW
- TABLE 169 SEIKO EPSON CORPORATION: PRODUCT LAUNCHES
- TABLE 170 SEIKO EPSON CORPORATION: DEALS
- TABLE 171 SAMSUNG: COMPANY OVERVIEW
- TABLE 172 HTC: COMPANY OVERVIEW
- TABLE 173 HTC: PRODUCT LAUNCHES
- TABLE 174 HTC: DEALS
- TABLE 175 HTC: OTHERS
- TABLE 176 BYTEDANCE (PICO TECHNOLOGY CO. LTD.): COMPANY OVERVIEW
- TABLE 177 BYTEDANCE (PICO TECHNOLOGY CO. LTD.): PRODUCT LAUNCHES
- TABLE 178 DPVR: COMPANY OVERVIEW
- TABLE 179 DPVR: PRODUCT LAUNCHES
- TABLE 180 DPVR: DEALS
- TABLE 181 DPVR: OTHERS
- TABLE 182 VUZIX: COMPANY OVERVIEW
- TABLE 183 VUZIX: PRODUCT LAUNCHES
- TABLE 184 VUZIX: DEALS
- TABLE 185 VUZIX: OTHERS
- FIGURE 1 HEAD-MOUNTED DISPLAY MARKET SEGMENTATION
- FIGURE 2 HEAD-MOUNTED DISPLAY MARKET: RESEARCH DESIGN
- FIGURE 3 BOTTOM-UP APPROACH
- FIGURE 4 TOP-DOWN APPROACH
- FIGURE 5 MARKET SIZE ESTIMATION: DEMAND-SIDE ANALYSIS
- FIGURE 6 MARKET SIZE ESTIMATION: SUPPLY-SIDE ANALYSIS
- FIGURE 7 DATA TRIANGULATION
- FIGURE 8 HEAD-MOUNTED DISPLAYS MARKET SIZE, 2020–2029
- FIGURE 9 STANDALONE HMD SEGMENT TO ACCOUNT FOR LARGER SHARE DURING FORECAST PERIOD
- FIGURE 10 DISPLAYS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD
- FIGURE 11 CONSUMER SEGMENT TO LEAD HEAD-MOUNTED DISPLAY MARKET DURING FORECAST PERIOD
- FIGURE 12 VR SEGMENT TO HOLD MAJOR SHARE OF HEAD-MOUNTED DISPLAY MARKET DURING FORECAST PERIOD
- FIGURE 13 AMERICAS TO DOMINATE HEAD-MOUNTED DISPLAY MARKET DURING FORECAST PERIOD
- FIGURE 14 PRESENCE OF ESTABLISHED TECHNOLOGY PLAYERS IN AMERICAS TO DRIVE MARKET GROWTH
- FIGURE 15 STANDALONE HMD SEGMENT TO ACCOUNT FOR LARGEST SHARE OF MARKET DURING FORECAST PERIOD
- FIGURE 16 DISPLAYS SEGMENT TO DOMINATE HMD MARKET DURING FORECAST PERIOD
- FIGURE 17 CONSUMER SEGMENT TO LEAD HMD MARKET DURING FORECAST PERIOD
- FIGURE 18 VR SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD
- FIGURE 19 CONSUMER APPLICATIONS AND US HELD LARGEST MARKET SHARE IN AMERICAS IN 2023
- FIGURE 20 HEAD-MOUNTED DISPLAY MARKET DYNAMICS
- FIGURE 21 IMPACT ANALYSIS OF DRIVERS ON MARKET
- FIGURE 22 IMPACT ANALYSIS OF RESTRAINTS ON MARKET
- FIGURE 23 IMPACT ANALYSIS OF OPPORTUNITIES ON MARKET
- FIGURE 24 IMPACT ANALYSIS OF CHALLENGES ON MARKET
- FIGURE 25 VALUE CHAIN ANALYSIS: HEAD-MOUNTED DISPLAY MARKET
- FIGURE 26 DISPLAY MARKET ECOSYSTEM
- FIGURE 27 AR/VR ECOSYSTEM AND TECHNOLOGIES USED IN HMD
- FIGURE 28 HISTORICAL AVERAGE SELLING PRICE OF HMD, BY KEY PLAYER (USD)
- FIGURE 29 NUMBER OF PATENTS FOR HMD
- FIGURE 30 TOP 10 COMPANIES WITH HIGHEST NUMBER OF PATENT APPLICATIONS (2013–2022)
- FIGURE 31 HEAD-MOUNTED DISPLAY MARKET: PORTER’S FIVE FORCES ANALYSIS – 2023
- FIGURE 32 IMPACT OF PORTER’S FIVE FORCES ON MARKET, 2023
- FIGURE 33 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR HMDS
- FIGURE 34 KEY BUYING CRITERIA FOR TOP THREE APPLICATIONS OF HMD
- FIGURE 35 HS CODE: 8537, EXPORT VALUES FOR MAJOR COUNTRIES, 2018–2022
- FIGURE 36 HS CODE: 8537, IMPORT VALUES FOR MAJOR COUNTRIES, 2018–2022
- FIGURE 37 REVENUE SHIFT FOR HEAD-MOUNTED DISPLAY MARKET
- FIGURE 38 AR HMD SEGMENT EXPECTED TO GROW AT HIGHER CAGR DURING FORECAST PERIOD
- FIGURE 39 VR HMDS EXPECTED TO DOMINATE MARKET DURING FORECAST PERIOD
- FIGURE 40 STANDALONE AR HMD EXPECTED TO LEAD MARKET DURING FORECAST PERIOD
- FIGURE 41 COMMERCIAL APPLICATION TO REGISTER HIGHEST CAGR IN AR HMD MARKET
- FIGURE 42 TETHERED VR HMD TO REGISTER HIGHER CAGR DURING FORECAST PERIOD
- FIGURE 43 CONSUMER APPLICATION TO DOMINATE VR HMD MARKET DURING FORECAST PERIOD
- FIGURE 44 DISPLAYS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD
- FIGURE 45 STANDALONE HMD (WIRELESS) TO DOMINATE MARKET DURING FORECAST PERIOD
- FIGURE 46 AR IN STANDALONE HMD (WIRELESS) MARKET EXPECTED TO GROW AT A HIGHER CAGR DURING FORECAST PERIOD
- FIGURE 47 CONSUMER APPLICATION TO ACCOUNT FOR LARGEST HMD MARKET SIZE BY 2029
- FIGURE 48 VR TO DOMINATE CONSUMER APPLICATIONS IN HMD MARKET
- FIGURE 49 VR TO DOMINATE AEROSPACE & DEFENSE APPLICATIONS IN HMD MARKET
- FIGURE 50 AR TO REGISTER HIGHER CAGR IN HEALTHCARE APPLICATIONS
- FIGURE 51 MARKET IN CHINA TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
- FIGURE 52 AMERICAS: HEAD-MOUNTED DISPLAY MARKET SNAPSHOT
- FIGURE 53 EUROPE: HEAD-MOUNTED DISPLAY MARKET SNAPSHOT
- FIGURE 54 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET SNAPSHOT
- FIGURE 55 COMPANIES ADOPTED PARTNERSHIPS AS KEY GROWTH STRATEGY FROM 2019–2023
- FIGURE 56 HEAD-MOUNTED DISPLAY MARKET: COMPANY EVALUATION MATRIX, 2023
- FIGURE 57 HEAD-MOUNTED DISPLAY MARKET: STARTUP/SME EVALUATION MATRIX, 2023
- FIGURE 58 META: COMPANY SNAPSHOT
- FIGURE 59 MICROSOFT: COMPANY SNAPSHOT
- FIGURE 60 SONY GROUP CORPORATION: COMPANY SNAPSHOT
- FIGURE 61 SEIKO EPSON CORPORATION: COMPANY SNAPSHOT
- FIGURE 62 SAMSUNG: COMPANY SNAPSHOT
- FIGURE 63 HTC: COMPANY SNAPSHOT
- FIGURE 64 VUZIX: COMPANY SNAPSHOT
The research study involved four major activities in estimating the size of the Head-mounted Display (HMD) market. Exhaustive secondary research has been done to collect important information about the market and peer markets. The validation of these findings, assumptions, and sizing with the help of primary research with industry experts across the value chain has been the next step. Both top-down and bottom-up approaches have been used to estimate the market size. Post which the market breakdown and data triangulation have been adopted to estimate the market size of segments and sub-segments.
Secondary Research
In secondary research, various secondary sources have been referred to for obtaining the information that was needed for the study. Various secondary sources that were used for the research include, corporate filings such as annual reports, press releases, investor presentations, and financial statements; trade, business, and professional associations; whitepapers, journals, certified publications, and articles from recognized authors and databases.
In the head-mounted display report, the top-down as well as bottom-up approaches have been used for the estimation of the global market size, along with several other dependent submarkets. The major players in the market were identified with the help of extensive secondary research and their presence in the market was determined using secondary and primary research. All the percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources.
Primary Research
Extensive primary research has been conducted after understanding the HMD market scenario through secondary research. Several primary interviews have been conducted with key opinion leaders from both demand- and supply-side vendors across four major regions— Americas, Europe, Asia Pacific, and the Rest of the World. Approximately 25% of the primary interviews have been conducted with the demand-side vendors and 75% with the supply-side vendors. Primary data has been collected mainly through telephonic interviews, which consist of 80% of the total primary interviews; questionnaires and emails have also been used to collect the data.
After successful interaction with industry experts, brief sessions were conducted with highly experienced independent consultants to reinforce the findings of our primary research. This, along with the in-house subject matter experts’ opinions, has led us to the findings as described in the report.
To know about the assumptions considered for the study, download the pdf brochure
Market Size Estimation
In the market engineering process, both top-down and bottom-up approaches along with data triangulation methods have been used to estimate and validate the size of the head-mounted mounted (HMD) market and other dependent submarkets. The research methodology used to estimate the market sizes includes the following:
- Initially, the focus was on top line investments and spending in the ecosystem. Further the segment level splits and major developments in the market have been considered.
- Identifying different stakeholders in the HMD market that influence the entire market, along with participants across the supply chain
- Analyzing major manufacturers of HMD devices as well as studying their product portfolios
- Analyzing trends related to the adoption of HMDs based on application type
- Tracking the recent and upcoming developments in the market that include investments, R&D activities, product launches, collaborations, mergers & acquisitions, and partnerships, as well as forecasting the market size based on these developments and other critical parameters
- Carrying out multiple discussions with key opinion leaders to identify the adoption trends of HMD
- Segmenting the overall market into various other market segments
- Validating the estimates at every level through discussions with key opinion leaders, such as chief executives (CXOs), directors, and operation managers, and finally with the domain experts at MarketsandMarkets
Market Size Estimation Methodology-Bottom-up Approach
Market Size Estimation Methodology-Top-down Approach
Data Triangulation
After arriving at the overall market size through the HMDs market size estimation process explained in the earlier section, the overall HMD market size has been divided into several segments and subsegments. To complete the overall market engineering process and arrive at the exact statistics for all segments, the data triangulation and market breakdown procedures have been used, wherever applicable. The data has been triangulated by studying various factors and trends from both the demand and supply side perspectives. Along with data triangulation and market breakdown, the market has been validated by top-down and bottom-up approaches.
Market Definition
A Head-Mounted Display (HMD) refers to a wearable device designed to present visual information directly to the user's eyes. This display system is typically worn on the head and may cover the eyes partially or completely, creating an immersive experience for the user. HMDs can be used for various applications, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). The device incorporates components such as displays, optics, sensors, and audio systems to provide users with a simulated environment or overlay digital information onto the real world. HMDs find applications in entertainment, gaming, healthcare, education, training, and various industrial sectors, offering users a more immersive and interactive way to engage with digital content and experiences.
Key Stakeholders
- Suppliers of raw materials and manufacturing equipment
- Semiconductor foundries
- Original equipment manufacturers (OEMs)
- Manufacturers of AR and VR devices
- Original design manufacturers (ODMs) and OEM technology solution providers
- Research organizations
- Technology standard organizations, forums, alliances, and associations
- Technology investors
- Governments, financial institutions, and investment communities
- Analysts and strategic business planners
The main objectives of this study are as follows:
- To define, analyze, and forecast the HMD market size, by type, technology, component, product type, connectivity, and application in terms of value
- To define, analyze, and forecast the HMD market size, by technology, in terms of volume
- To forecast the market size for various segments with respect to four main regions, namely, Americas, Europe, Asia Pacific, and Rest of the World
- To provide detailed information regarding the major drivers, restraints, opportunities, and challenges influencing the growth of the HMD market
- To study the complete value chain and related industry segments for the HMD market size
- To strategically analyze the micromarkets1 with respect to individual growth trends, prospects, and contributions to the total market
- To analyze trends and disruptions; pricing trends; patents and innovations; trade data (export and import data); regulatory environment; Porter’s five forces analysis; case studies; key stakeholders & buying criteria; technology trends; the market ecosystem; and key conferences and events related to the HMD market.
- To analyze opportunities in the market for various stakeholders by identifying the high-growth segments of the market
- To strategically profile the key players and comprehensively analyze their market position in terms of ranking and core competencies2, along with detailing the competitive landscape for the market leaders
- To analyze competitive developments such as product launches/developments, expansions, acquisitions, partnerships, collaborations, agreements, and research and development (R&D) activities carried out by players in the HMD market
Available Customizations:
With the given market data, MarketsandMarkets offers customizations according to the specific requirements of companies. The following customization options are available for the report:
Country-wise Information:
- Country-wise breakdown for Americas, Europe, Asia Pacific, and Rest of the World
Company Information:
- Detailed analysis and profiling of additional market players (up to five)
Growth opportunities and latent adjacency in Head Mounted Display (HMD) Market
We are trying to better understand the HMD market in terms of applications breakdown versus technologies, and more specifically the aspects of electro-optics
I am doing market research to determine which companies are in the HMD space, as well as other spaces related to VR/MoCap/AR. I am running an study as part of an innovation award to determine best fit with our applications. Any help will be appreciated.
Please send me some market insights or key findings that I can use to get a client to buy the full report OR come back with a custom request.
I am an Industrial student at the University and working on a project on virtual reality industry and different variety of HMDs. I was wondering if you had a student discount rate for your site?
I want to get forecast not only HMD device, but also service and solution revenue forecast by using HMD. I want to know categorized service and solution revenue forecast by using HMD are included in this report or not.
Can you provide data about systems integrated in the helmet for the firefighting? Thanks in advance for your support.
I would like to know more details regarding research methodology and validation sources. Also, looking for customized research in this area.
Interested to more about Eyewear Segment Expected to Grow at the highest CAGR during forecast period.
Please provide the global data and some validate statistics for head mounted devices for Indian market.