This research study on the In-flight Entertainment and Connectivity market involved the extensive use of secondary sources, directories, and databases such as Hoovers, Bloomberg BusinessWeek, and Factiva to identify and collect information relevant to the market. Primary sources included industry experts, service providers, manufacturers, solution providers, technology developers, alliances, and organizations related to all segments of this industry's value chain. In-depth interviews with primary respondents, including key industry participants, subject matter experts, industry consultants, and C-level executives, were conducted to obtain and verify critical qualitative and quantitative information about the In-flight Entertainment and Connectivity market and assess the market's growth prospects.
Secondary Research
The market share of companies in the IFEC market was determined using secondary data acquired through paid and unpaid sources and by analyzing the product portfolios of major companies operating in the market. These companies were rated based on the performance and quality of their products. Primary sources further validated these data points.
Secondary sources referred to for this research study on the IFEC market included government sources, such as, International Air Transport Association (IATA), Airport Council International (ACI), International Civil Aviation Organization (ICAO) and federal and state governments of various countries; corporate filings, such as annual reports, investor presentations, and financial statements; and trade, business, and professional associations; among others. Secondary data was collected and analyzed to determine the overall size of the In-flight Entertainment and Connectivity market, which primary respondents further validated.
Primary Research
Extensive primary research was conducted after acquiring secondary information regarding the In-flight Entertainment and Connectivity market scenario. Several primary interviews were conducted with market experts from both the demand and supply sides across major countries of North America, Europe, Asia Pacific, the Middle East, and the Rest of the World. Primary data was collected through questionnaires, emails, and telephonic interviews.
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Market Size Estimation
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Both top-down and bottom-up approaches were used to estimate and validate the size of the In-flight Entertainment and Connectivity market.
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Key players were identified through secondary research, and their market ranking was determined through primary and secondary research. This included a study of annual and financial reports of the top market players and extensive interviews of leaders, including CEOs, directors, and marketing executives.
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All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All possible parameters that affect the markets covered in this research study were accounted for, viewed in extensive detail, verified through primary research, and analyzed to obtain the final quantitative and qualitative data. This data was consolidated, enhanced with detailed inputs, analyzed by MarketsandMarkets, and presented in this report.
Market size estimation methodology: Bottom-up Approach
Market size estimation methodology: Top-Down Approach
Data Triangulation
After arriving at the overall size of the In-flight Entertainment and Connectivity market from the market size estimation process explained above, the total market was split into several segments and subsegments. Wherever applicable, data triangulation and market breakdown procedures explained below were implemented to complete the overall market engineering process and arrive at the exact statistics for various market segments and subsegments. The data was triangulated by studying various factors and trends from both the demand and supply sides. Additionally, the market size was validated using both top-down and bottom-up approaches.
Market Definition
In-flight Entertainment and Connectivity (GSE) market encompasses all equipment, machinery, and vehicles used to support aircraft operations on the ground. This includes a wide range of specialized equipment designed to facilitate various tasks such as aircraft maintenance, loading and unloading of cargo and passengers, refueling, towing, de-icing, and general ground handling activities. GSE plays a critical role in ensuring the efficiency, safety, and smooth operation of airports and airlines worldwide. The market includes both new equipment sales as well as aftermarket services such as maintenance, repair, and spare parts.
In-flight Entertainment and Connectivity also includes various equipment used at hangars and workshops for the maintenance, repair, and overhaul (MRO) of aircraft and aero engines. The GSE in this category comprises access stands, engine stands, landing gear fixtures, and tow bars.
Key Stakeholders
Various stakeholders of the market are listed below:
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Aerostructure Manufacturers
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In-flight Entertainment and Connectivity Solution Developers
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In-flight Entertainment and Connectivity Service providers
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Subcomponent Suppliers
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Technology Providers
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Airlines
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Government Agencies
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Investors and Financial Community Professionals
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Research Organizations
Report Objectives
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To define, describe, segment, and forecast the size of the in-flight entertainment and connectivity market based on offering, platform, class, end use, and region
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To forecast sizes of various segments of the market with respect to five major regions, namely, North America, Europe, Asia Pacific, the Middle East, and Rest of the World (RoW), along with major countries in each of these regions
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To identify and analyze key drivers, restraints, opportunities, and challenges influencing the growth of the market across the globe
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To identify industry trends, market trends, and technology trends that are currently prevailing in the market
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To provide an overview of the regulatory landscape with respect to in-flight entertainment and connectivity regulations across regions
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To analyze micromarkets1 with respect to individual growth trends, prospects, and their contribution to the overall market
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To analyze opportunities in the market for stakeholders by identifying key market trends
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To profile key market players and comprehensively analyze their market shares and core competencies2
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To analyze the degree of competition in the market by identifying key growth strategies, such a product launches, contracts, and partnerships, adopted by leading market players
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To identify detailed financial positions, key products, and unique selling points of leading companies in the market
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To provide a detailed competitive landscape of the market, along with market ranking analysis, market share analysis, and revenue analysis of key players
1 Micromarkets are referred to as the segments and subsegments of the IFEC considered in the scope of the report.
2 Core competencies of companies were captured in terms of their key developments and key strategies adopted to sustain their positions in the market.
Available Customizations:
Along with the market data, MarketsandMarkets offers customizations as per the specific needs of companies. The following customization options are available for the report:
Product Analysis
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Product matrix, which gives a detailed comparison of the product portfolio of each company.
Regional Analysis
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Further breakdown of the market segments at the country level
Company Information
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Detailed analysis and profiling of additional market players (up to 5)
Anirudh
Mar, 2019
Trying to assess the value chain revenue share and profitability for the in-flight connectivity market..
spencer
Jan, 2019
I am curious to learn more about in-flight entertainment in the airline industry. How can I gain access to this report?.