In-flight Entertainment and Connectivity Market Size, Share & Trends

In-flight Entertainment & Connectivity Market by Offering (IF Entertainment. IF Connectivity), Class (First, Business, Premium Economy, Economy), Platform (Narrow-body Aircraft, Wide-body Aircraft, Business Jet), End Use - Global Forecast to 2029

Report Code: AS 1320 Jun, 2024, by marketsandmarkets.com

In-flight Entertainment and Connectivity Market Size & Growth

The In-flight Entertainment and Connectivity Market is estimated to be USD 8.6 billion in 2024 and is projected to reach USD 11.7 billion by 2029, growing at a CAGR of 6.3% from 2024 to 2029.  Today’s travelers have higher demands for IFEC systems, leading to more expenditures by the airlines for these systems. The public expects to always connect to the Internet without interruptions, watch movies and serials, and receive material tailored to their interests. On the other hand, innovations such as high-speed satellite internet connections, 5G, and/or improved traveling hardware are enhancing IFEC's effectiveness. These enhancements make it possible that streaming services, real-time connection, and an enhanced interactive entertainment experience necessary during flights is appropriately facilitated.

In-flight Entertainment & Connectivity Market

In-flight Entertainment & Connectivity Market

In-flight Entertainment & Connectivity Market Forecast to 2029

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In-flight Entertainment and Connectivity Market Trends

Driver: Surge in passenger volume

The increasing demand for in-flight connectivity among passengers reflects a crucial shift in expectations of passengers driven by both personal and professional essentials like staying connected to their families or peers during their air travel. This trend is closely intertwined with the burgeoning volume of air travelers, underscoring the rapid expansion and the evolving demographic in the aviation sector. Travelers seek in-flight connectivity to maintain contact with family and friends, engage with social media, stream entertainment, and manage personal affairs. The pervasive digital culture has made reliable Wi-Fi and connectivity solutions indispensable, such as in-flight meals and comfortable seating.

Working professionals rely on digital tools and communication platforms, which has heightened the necessity for uninterrupted in-flight connectivity. Business travelers require seamless internet access to respond to emails, participate in virtual meetings, and access cloud-based applications. The ability to work efficiently during air travel enhances productivity and ensures that travel time is effectively utilized.

With passenger volumes projected to rise continuously, the demand for in-flight connectivity is anticipated to expand further. Airlines that prioritize and innovate in this domain are poised to deliver enhanced customer experiences, potentially leading to increased market share and competitive advantage.

Restraints: Stringent data privacy regulations

Handling the personal and financial data of passengers presents significant challenges for airlines, driven by stringent data privacy regulations and the imperative to uphold robust security measures. Passengers are increasingly sensitive to data privacy concerns, and any perceived risks can deter engagement with in-flight retail and advertising services. The airline industry operates within a complex supply chain involving multiple OEMs and partners accessing the network simultaneously. Effective identity and access management (IAM) and rigorous third-party risk management are crucial in this interconnected environment.

The evolving threat landscape increases the vulnerability of systems over time, with loyalty programs becoming attractive targets for the theft of personally identifiable information (PII) and financial data. Protecting such sensitive information is paramount. Compliance with global data protection standards, including the General Data Protection Regulation (GDPR) in Europe and the California Consumer Privacy Act (CCPA) in the US, is essential for maintaining trust and legal adherence in international markets.

Opportunity: Technological advancements in hardware infrastructure

Technological advancements in in-flight entertainment and connectivity hardware infrastructure have significantly evolved, particularly with the integration of state-of-the-art 4K LED displays and other innovations. These advancements enhance the passenger experience by providing crisp, high-resolution visuals that rival home entertainment systems. The transition to 4K LED displays allows airlines to deliver superior image quality and immersive viewing experiences, elevating onboard entertainment offerings to meet modern consumer expectations. Improved satellite systems and onboard Wi-Fi capabilities ensure robust and reliable internet access throughout flights. These advancements enhance passenger satisfaction and enable airlines to differentiate their services in a competitive market, attracting tech-savvy travelers who prioritize connectivity and entertainment quality during their journeys.

Challenges: Passenger preference for traditional interaction

Passengers are reluctant to engage with in-flight retail and advertising services due to privacy concerns and a preference for traditional, face-to-face interactions. Several travelers are cautious about sharing personal information or making digital purchases due to apprehensions over data security and potential misuse. Some passengers value the personalized and trustworthy nature of traditional in-flight service interactions. Airlines need to conduct comprehensive market research to discern customer preferences and align their offerings accordingly.

In-Flight Entertainment and Connectivity Market Ecosystem

In the In-flight Entertainment and Connectivity Market ecosystem, key stakeholders range from major IFEC equipment providers to private enterprises, distributors, suppliers, retailers, and end customers like airlines and aircraft operators. Influential forces shaping the industry include investors, funders, academic researchers, distributors, service providers, and defense procurement authorities. This intricate network of participants collaboratively drives market dynamics, innovation, and strategic decisions, highlighting the complexity and vitality of the In-flight Entertainment and Connectivity Marketsector.

In-flight Entertainment & Connectivity Market by Ecosystem

Based on the offering, the entertainment segment is estimated to have the largest share of the In-flight Entertainment and Connectivity Market in 2024

Based on the offering, the entertainment segment will have the largest market share in 2024. Modern passengers in different classes have high expectations for in-flight entertainment, requiring a wide range of movies, TV shows, music, and games. Meeting these expectations is essential for enhancing the overall travel experience and maintaining customer satisfaction. Advances in IFEC technology enable airlines to offer diverse, personalized content through recommendations, multilingual options, and customizable user interfaces, significantly boosting the appeal of the entertainment segment.

Based on the platform, the Narrow-body aircraft segment is estimated to lead the In-flight Entertainment and Connectivity Market in 2024

Based on the platform, the Narrow-body aircraft segment is expected to grow the highest. The rise in short and medium-haul flights, particularly with the expansion of low-cost carriers, has increased the demand for narrow-body aircraft, widely used for regional and domestic routes registering higher passenger volumes. Passengers traveling on these flights also expect similar IFEC offers as those on long-haul flights, including content and wi-fi. Meeting these expectations is crucial for maintaining customer satisfaction and loyalty, even on short-haul flights.

Based on end use, the OEM segment is estimated to hold large market share In-flight Entertainment and Connectivity Market in 2024

Based on end use, the OEM segment is estimated to hold higher market share. IFEC systems integrated during the aircraft manufacturing process ensure optimal design and functionality, resulting in better performance and reliability compared to aftermarket installations, thereby enhancing the overall passenger experience. OEMs lead in adopting and implementing the latest technological advancements in IFEC systems, equipping new aircraft models with cutting-edge entertainment and connectivity solutions from the outset, providing a significant competitive advantage.

In-flight Entertainment and Connectivity Market Regional Analysis

The North American market is projected to have the largest share in 2024 in the In-flight Entertainment and Connectivity Market

Based on region, the In-flight Entertainment and Connectivity Market has been segmented into North America, Europe, Asia Pacific, the Middle East, and the Rest of the World. North America boasts one of the largest and most mature aviation industries globally. North America, especially the United States, experiences one of the world's highest air traffic volumes, with extensive domestic and international routes. This vast passenger base drives significant demand for advanced IFEC systems. Major regional airlines, including American Airlines, Delta Air Lines, and United Airlines, prioritize investing in passenger experience enhancements. These leading airlines are early adopters of new IFEC technologies, aiming to attract and maintain customer loyalty.

In-flight Entertainment & Connectivity Market by Region

In-flight Entertainment & Connectivity Market by Region

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Top In-flight Entertainment and Connectivity Companies: Key Market Players

Major players in the In-flight Entertainment and Connectivity companies include:

  • Panasonic Avionics Corporation (US)
  • Thales (France)
  • Anuvu (US)
  • Collins Aerospace (US)
  • Astronics Corporation (US)

The report covers various industry trends and new technological innovations in the In-flight Entertainment and Connectivity Market.

In-flight Entertainment and Connectivity Market Report Scope

Report Metric

Details

Estimated Market Size
 
USD 8.6 billion in 2024
Projected Market Size
 
USD 11.7 billion by 2029
In-flight Entertainment and Connectivity Market Growth Rate (CAGR)
6.3%

Market size available for years

2020-2029

Base year considered

2023

Forecast period

2024-2029

Forecast units

Value (USD)

Segments Covered

By Offering, Platform, Class, End use

 

Geographies covered

North America, Europe, Asia Pacific, the Middle East, and Rest of the World

Companies covered

Panasonic Avionics Corporation (US), Thales (France), Anuvu (US), Collins Aerospace (US), and Astronics Corporation (US) 

In-flight Entertainment & Connectivity Highlights

This research report categorizes the In-flight Entertainment and Connectivity markets based on Offering, Platform, End Use and Class.

Segment

Subsegment

By Offering

  • In-flight Entertainment
    • Product
      • Portable Device
      • Non-portable Device
    • In-flight Content
      • Streamed
      • Stored
    • In-flight Retail and Advertising
      • Retail
      • Advertising
  • In-flight Connectivity
    • Solution
      • Wired
      • Wireless
    • In-flight Internet
      • Air-to-Ground (Cellular-based)
      • Satellite-based
      • Hybrid-based

By Platform

  • Narrow-body Aircraft
  • Wide-body Aircraft
  • Business Jet

By End Use

  • OEM
  • Aftermarket

By Class

  • First Class
  • Business Class
  • Premium Economy Class
  • Economy Class

By Region

  • North America
  • Europe
  • Asia Pacific
  • Middle East
  • Rest of the World

Recent Developments

  • In March 2024, Panasonic Avionics Corporation signed an agreement with Croatia Airlines to provide Wi-Fi services for the airline’s brand-new Airbus A220 fleet. The flag carrier of Croatia Airlines has committed to outfitting its fleet with Wi-Fi capabilities for the first time through the installation of Panasonic Avionics’ Ku-band satellite connectivity on the airline’s 15 new A220s by 2027.
  • In November 2023, Emirates equipped its Boeing 777X aircraft with Thales’ AVANT Up In-Flight Entertainment (IFE) system. Deliveries are planned to begin in 2025.

Frequently Asked Questions (FAQs) Addressed by the Report:

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INTRODUCTION
26
RESEARCH METHODOLOGY
32
EXECUTIVE SUMMARY
45
PREMIUM INSIGHTS
48
MARKET OVERVIEW
50
  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    DRIVERS
    - Surge in passenger volume
    - Growing trend of bring your own device
    - Increasing demand for retail options in air travel
    - Rising shift toward cloud services
    - Increasing investments for premium passenger experience
    RESTRAINTS
    - Stringent data privacy regulations
    - Bandwidth limitations
    OPPORTUNITIES
    - Increasing technological advancements in hardware infrastructure
    - Growing collaborations between airlines and content platforms
    - Rising interest in exclusive in-flight offers
    CHALLENGES
    - Passenger preference for traditional interaction
    - High cost of installation and integration
  • 5.3 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • 5.4 ECOSYSTEM ANALYSIS
    PROMINENT COMPANIES
    PRIVATE AND SMALL ENTERPRISES
    END USERS
  • 5.5 VALUE CHAIN ANALYSIS
  • 5.6 USE CASE ANALYSIS
    INTEGRATION OF LOW EARTH ORBIT SATELLITES FOR ENHANCED USER EXPERIENCE
    ADOPTION OF WI-FI-BASED IN-FLIGHT ENTERTAINMENT SYSTEMS FOR OPERATIONAL EFFICIENCY
    USE OF AVANCE PLATFORM FOR SEAMLESS CONNECTIVITY EXPERIENCE
  • 5.7 TRADE ANALYSIS
    IMPORT DATA
    EXPORT DATA
  • 5.8 REGULATORY LANDSCAPE
  • 5.9 KEY CONFERENCES AND EVENTS
  • 5.10 KEY STAKEHOLDERS AND BUYING CRITERIA
    KEY STAKEHOLDERS IN BUYING PROCESS
    BUYING CRITERIA
  • 5.11 BILL OF MATERIALS ANALYSIS
    BILL OF MATERIALS ANALYSIS FOR IN-FLIGHT ENTERTAINMENT SOLUTIONS
    BILL OF MATERIALS ANALYSIS FOR IN-FLIGHT CONNECTIVITY SOLUTIONS
  • 5.12 TECHNOLOGY ROADMAP
  • 5.13 TOTAL COST OF OWNERSHIP
  • 5.14 BUSINESS MODELS
    SYSTEM INTEGRATORS
    - Direct sales model
    - Partnership with system integrators
    - Content and service partnerships
    SYSTEM MAINTENANCE BUSINESS
    - In-house maintenance
    - Maintenance contracts
    - Maintenance contracts with third-party providers
    SYSTEM UPGRADE AND RETROFIT BUSINESS
    - Upgrade programs
    - Third-party upgrade solutions
    - Hybrid upgrade model
    - Retrofitting services
    - Content licensing model
    - Revenue sharing model
    - Freemium model (emerging)
    - Bundled content packages (system integrators)
    INTERNET SERVICE MANAGEMENT BUSINESS
    - Revenue sharing model
    - Leased capacity model
    - Sponsored Wi-Fi model
    - Hybrid model
    AIRLINE SERVICES
    - Wholesale model
    - Passenger payment model
    - Hybrid model
    - Sponsorship model
    - Freemium model (emerging)
  • 5.15 GENERATIVE AI
    INTRODUCTION
    ADOPTION IN TOP COUNTRIES FOR COMMERCIAL AVIATION
  • 5.16 PRICING ANALYSIS
    AVERAGE SELLING PRICE, BY OFFERING
    INDICATIVE PRICING ANALYSIS
  • 5.17 OPERATIONAL DATA
  • 5.18 INVESTMENT AND FUNDING SCENARIO
INDUSTRY TRENDS
90
  • 6.1 INTRODUCTION
  • 6.2 TECHNOLOGY TRENDS
    VIRTUAL REALITY AND AUGMENTED REALITY
    5G TECHNOLOGY
    CLOUD-BASED STREAMING
    AIRCRAFT CABINS WITH WIRELESS TECHNOLOGIES
  • 6.3 TECHNOLOGY ANALYSIS
    KEY TECHNOLOGIES
    - High-speed Wi-Fi connectivity
    - Upgrades in display technology
    - Content delivery technology
    COMPLEMENTARY TECHNOLOGIES
    - Content management and access technology
    - Beacon technology
    ADJACENT TECHNOLOGIES
    - Passenger experience platforms
    - Advancements in satellite technology
  • 6.4 IMPACT OF MEGATRENDS
    ARTIFICIAL INTELLIGENCE
    SEAT DISPLAY UNITS
    HIGH-THROUGHPUT SATELLITES
  • 6.5 SUPPLY CHAIN ANALYSIS
  • 6.6 PATENT ANALYSIS
IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING
107
  • 7.1 INTRODUCTION
  • 7.2 IN-FLIGHT ENTERTAINMENT
    CONTINUOUS INNOVATIONS IN CONTENT DELIVERY PLATFORMS TO DRIVE MARKET
    PRODUCT
    - Portable devices
    - Non-portable devices
    IN-FLIGHT CONTENT
    - Streamed
    - Stored
    IN-FLIGHT RETAIL AND ADVERTISING
    - Retail
    - Advertising
  • 7.3 IN-FLIGHT CONNECTIVITY
    GROWING INVESTMENTS IN SATELLITE AND GROUND-BASED CONNECTIVITY SYSTEMS TO DRIVE MARKET
    SOLUTION
    - Wired
    - Wireless
    IN-FLIGHT INTERNET
    - Air-to-Ground (Cellular-based)
    - Satellite-based
    - Hybrid-based
IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS
117
  • 8.1 INTRODUCTION
  • 8.2 FIRST CLASS
    RISING DEMAND FOR EXCLUSIVE OFFERINGS TO DRIVE MARKET
  • 8.3 BUSINESS CLASS
    NEED FOR SEAMLESS CONNECTIVITY SOLUTIONS TO INTEGRATE WORK AND LEISURE TO DRIVE MARKET
  • 8.4 PREMIUM ECONOMY CLASS
    GROWING CONSUMER PREFERENCE FOR COST-EFFECTIVE, COMFORTABLE FLYING EXPERIENCE TO DRIVE MARKET
  • 8.5 ECONOMY CLASS
    INCREASING NEED TO ACCOMMODATE LARGE PASSENGER VOLUMES WITH ENHANCED TRAVEL EXPERIENCE TO DRIVE MARKET
IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE
121
  • 9.1 INTRODUCTION
  • 9.2 OEM
    RISING INVESTMENTS IN R&D OF NEW TECHNOLOGIES TO DRIVE MARKET
  • 9.3 AFTERMARKET
    PREVAILING COMPETITION BETWEEN AIRLINES AND OPERATORS TO DRIVE MARKET
IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM
124
  • 10.1 INTRODUCTION
  • 10.2 NARROW-BODY AIRCRAFT
    GROWING EMPHASIS ON COMPACT AND LIGHTWEIGHT IN-FLIGHT ENTERTAINMENT CONNECTIVITY SOLUTIONS TO DRIVE MARKET
  • 10.3 WIDE-BODY AIRCRAFT
    INCREASING FOCUS ON ENHANCED PASSENGER ENGAGEMENT THROUGH PERSONALIZED CONTENT DELIVERY TO DRIVE MARKET
  • 10.4 BUSINESS JET
    SURGE IN DEMAND FOR SECURED DATA TRANSMISSION AND ENCRYPTED CONNECTIVITY TO DRIVE MARKET
IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION
128
  • 11.1 INTRODUCTION
  • 11.2 NORTH AMERICA
    INTRODUCTION
    RECESSION IMPACT ANALYSIS
    PESTLE ANALYSIS
    US
    - Increasing investments by airlines to drive market
    CANADA
    - Growing inclination toward eco-friendly solutions to drive market
  • 11.3 EUROPE
    INTRODUCTION
    RECESSION IMPACT ANALYSIS
    PESTLE ANALYSIS
    UK
    - Surge in partnerships between global airlines and OEMs to drive market
    GERMANY
    - Increasing focus on sustainability goals and renewable sources to drive market
    FRANCE
    - Growing international air traffic to drive market
    SPAIN
    - Rising emphasis on enhancing regional connectivity to drive market
    ITALY
    - Growing influx of international travelers to drive market
    REST OF EUROPE
  • 11.4 ASIA PACIFIC
    INTRODUCTION
    RECESSION IMPACT ANALYSIS
    PESTLE ANALYSIS
    CHINA
    - Rising focus on Made in China 2025 initiative to drive market
    INDIA
    - Favorable government policies to drive market
    JAPAN
    - Increasing investments in high-speed internet infrastructure and satellite communication to drive market
    SOUTH KOREA
    - Growing deployment of 5G network to drive market
    AUSTRALIA
    - Growing focus on content partnerships to drive market
    REST OF ASIA PACIFIC
  • 11.5 MIDDLE EAST
    INTRODUCTION
    RECESSION IMPACT ANALYSIS
    PESTLE ANALYSIS
    GULF COOPERATION COUNCIL
    - UAE
    - Saudi Arabia
    - Qatar
    TURKEY
    - Surge in airport modernization initiatives to drive market
  • 11.6 REST OF THE WORLD
    INTRODUCTION
    RECESSION IMPACT ANALYSIS
    PESTLE ANALYSIS
    BRAZIL
    - Rising disposable incomes to drive market
    MEXICO
    - Expanding aviation sector to drive market
    SOUTH AFRICA
    - Growing upgrades to terminal facilities and airport technology systems to drive market
    OTHER COUNTRIES
COMPETITIVE LANDSCAPE
178
  • 12.1 INTRODUCTION
  • 12.2 KEY PLAYER STRATEGIES
  • 12.3 MARKET RANKING ANALYSIS
  • 12.4 REVENUE ANALYSIS
  • 12.5 MARKET SHARE ANALYSIS
  • 12.6 COMPANY EVALUATION MATRIX
    STARS
    EMERGING LEADERS
    PERVASIVE PLAYERS
    PARTICIPANTS
    COMPANY FOOTPRINT
  • 12.7 STARTUP/SME EVALUATION MATRIX, 2023
    PROGRESSIVE COMPANIES
    RESPONSIVE COMPANIES
    DYNAMIC COMPANIES
    STARTING BLOCKS
    COMPETITIVE BENCHMARKING
  • 12.8 COMPANY VALUATION AND FINANCIAL METRICS
  • 12.9 BRAND COMPARISON
  • 12.10 COMPETITIVE SCENARIOS AND TRENDS
    MARKET EVALUATION FRAMEWORK
    PRODUCT LAUNCHES
    DEALS
    OTHER DEVELOPMENTS
COMPANY PROFILES
215
  • 13.1 KEY PLAYERS
    PANASONIC AVIONICS CORPORATION
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    THALES
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    ANUVU
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    COLLINS AEROSPACE
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    ASTRONICS CORPORATION
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    VIASAT, INC.
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    GOGO BUSINESS AVIATION, LLC
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    SAFRAN
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    HONEYWELL INTERNATIONAL INC.
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    SITA
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    ECA GROUP
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    IRIDIUM COMMUNICATIONS INC.
    - Business overview
    - Products/Solutions/Services offered
    LUFTHANSA SYSTEMS
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    AERQ
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    BLUEBOX AVIATION SYSTEMS LTD.
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
  • 13.2 OTHER PLAYERS
    EUTELSAT COMMUNICATIONS SA
    IMMFLY
    IDEANOVA TECHNOLOGIES, INC.
    INFLIGHT VR SOFTWARE GMBH
    SMARTSKY NETWORKS, LLC.
    ARGONFDS
    AEROPLAY ENTERTAINMENT
    IMAGIK INTERNATIONAL CORP.
    SPAFAX
    BURRANA
APPENDIX
284
  • 14.1 DISCUSSION GUIDE
  • 14.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
  • 14.3 CUSTOMIZATION OPTIONS
  • 14.4 RELATED REPORTS
  • 14.5 AUTHOR DETAILS
LIST OF TABLES
 
  • TABLE 1 INCLUSIONS AND EXCLUSIONS
  • TABLE 2 USD EXCHANGE RATES
  • TABLE 3 PRIMARY SOURCES
  • TABLE 4 ROLE OF COMPANIES IN ECOSYSTEM
  • TABLE 5 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 6 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 7 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 8 MIDDLE EAST: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 9 REST OF THE WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 10 KEY CONFERENCES AND EVENTS, 2024–2025
  • TABLE 11 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR PLATFORMS (%)
  • TABLE 12 KEY BUYING CRITERIA
  • TABLE 13 AVERAGE SELLING PRICE, BY OFFERING
  • TABLE 14 NEW AIRCRAFT ORDERS BY OEMS, 2022–2024 (UNITS)
  • TABLE 15 NEW AIRCRAFT ORDERS, BY AIRCRAFT TYPE, 2022–2024 (UNITS)
  • TABLE 16 Y-O-Y PENETRATION OF IN-FLIGHT CONNECTIVITY INTO ACTIVE FLEET, 2020–2029
  • TABLE 17 Y-O-Y PENETRATION OF IN-FLIGHT ENTERTAINMENT INTO ACTIVE FLEET, 2020–2029
  • TABLE 18 CONTENT DELIVERY TECHNOLOGIES
  • TABLE 19 PASSENGER EXPERIENCE PLATFORMS
  • TABLE 20 INNOVATIONS AND PATENT REGISTRATIONS, 2020–2024
  • TABLE 21 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 22 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 23 IN-FLIGHT ENTERTAINMENT MARKET, BY TYPE, 2020–2023 (USD MILLION)
  • TABLE 24 IN-FLIGHT ENTERTAINMENT MARKET, BY TYPE, 2024–2029 (USD MILLION)
  • TABLE 25 IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT, 2020–2023 (USD MILLION)
  • TABLE 26 IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT, 2024–2029 (USD MILLION)
  • TABLE 27 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT CONTENT, 2020–2023 (USD MILLION)
  • TABLE 28 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT CONTENT, 2024–2029 (USD MILLION)
  • TABLE 29 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT RETAIL AND ADVERTISING, 2020–2023 (USD MILLION)
  • TABLE 30 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT RETAIL AND ADVERTISING, 2024–2029 (USD MILLION)
  • TABLE 31 IN-FLIGHT CONNECTIVITY MARKET, BY TYPE, 2020–2023 (USD MILLION)
  • TABLE 32 IN-FLIGHT CONNECTIVITY MARKET, BY TYPE, 2024–2029 (USD MILLION)
  • TABLE 33 IN-FLIGHT CONNECTIVITY MARKET, BY SOLUTION, 2020–2023 (USD MILLION)
  • TABLE 34 IN-FLIGHT CONNECTIVITY MARKET, BY SOLUTION, 2024–2029 (USD MILLION)
  • TABLE 35 IN-FLIGHT CONNECTIVITY MARKET, BY IN-FLIGHT INTERNET, 2020–2023 (USD MILLION)
  • TABLE 36 IN-FLIGHT CONNECTIVITY MARKET, BY IN-FLIGHT INTERNET, 2024–2029 (USD MILLION)
  • TABLE 37 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2020–2023 (USD MILLION)
  • TABLE 38 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2024–2029 (USD MILLION)
  • TABLE 39 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 40 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 41 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2020–2023 (USD MILLION)
  • TABLE 42 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2024–2029 (USD MILLION)
  • TABLE 43 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 44 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 45 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
  • TABLE 46 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 47 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 48 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 49 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 50 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 51 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 52 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 53 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 54 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 55 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 56 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 57 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 58 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 59 EUROPE IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
  • TABLE 60 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 61 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 62 EUROPE IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 63 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 64 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 65 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 66 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 67 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 68 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 69 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 70 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 71 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 72 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 73 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 74 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 75 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 76 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 77 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 78 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 79 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 80 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 81 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 82 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 83 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 84 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 85 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 86 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 87 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 88 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 89 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
  • TABLE 90 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 91 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 92 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 93 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 94 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 95 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 96 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 97 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 98 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 99 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 100 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 101 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 102 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 103 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 104 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 105 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 106 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 107 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 108 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 109 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 110 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 111 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 112 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 113 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 114 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 115 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 116 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 117 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 118 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 119 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
  • TABLE 120 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 121 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 122 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 123 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 124 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 125 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 126 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 127 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 128 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 129 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 130 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 131 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 132 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 133 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 134 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 135 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 136 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 137 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 138 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 139 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 140 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 141 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
  • TABLE 142 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 143 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 144 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 145 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 146 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 147 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 148 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 149 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 150 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 151 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 152 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 153 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 154 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 155 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 156 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 157 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 158 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY EN D USE, 2024–2029 (USD MILLION)
  • TABLE 159 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
  • TABLE 160 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • TABLE 161 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
  • TABLE 162 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • TABLE 163 KEY PLAYER STRATEGIES, 2023
  • TABLE 164 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DEGREE OF COMPETITION
  • TABLE 165 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: OFFERING FOOTPRINT
  • TABLE 166 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: PLATFORM FOOTPRINT
  • TABLE 167 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: END USE FOOTPRINT
  • TABLE 168 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: REGION FOOTPRINT
  • TABLE 169 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: LIST OF STARTUPS/SMES
  • TABLE 170 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPETITIVE BENCHMARKING
  • TABLE 171 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: PRODUCT LAUNCHES, FEBRUARY 2020–MAY 2024
  • TABLE 172 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DEALS, FEBRUARY 2020–MAY 2024
  • TABLE 173 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: OTHER DEVELOPMENTS, FEBRUARY 2020–MAY 2024
  • TABLE 174 PANASONIC AVIONICS CORPORATION: COMPANY OVERVIEW
  • TABLE 175 PANASONIC AVIONICS CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 176 PANASONIC AVIONICS CORPORATION: PRODUCT LAUNCHES
  • TABLE 177 PANASONIC AVIONICS CORPORATION: DEALS
  • TABLE 178 PANASONIC AVIONICS CORPORATION: OTHER DEVELOPMENTS
  • TABLE 179 PANASONIC AVIONICS CORPORATION: EXPANSIONS
  • TABLE 180 THALES: COMPANY OVERVIEW
  • TABLE 181 THALES: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 182 THALES: DEALS
  • TABLE 183 THALES: OTHER DEVELOPMENTS
  • TABLE 184 ANUVU: COMPANY OVERVIEW
  • TABLE 185 ANUVU: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 186 ANUVU: DEALS
  • TABLE 187 ANUVU: OTHER DEVELOPMENTS
  • TABLE 188 COLLINS AEROSPACE: COMPANY OVERVIEW
  • TABLE 189 COLLINS AEROSPACE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 190 COLLINS AEROSPACE: PRODUCT LAUNCHES
  • TABLE 191 COLLINS AEROSPACE: DEALS
  • TABLE 192 ASTRONICS CORPORATION: COMPANY OVERVIEW
  • TABLE 193 ASTRONICS CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 194 ASTRONICS CORPORATION: DEALS
  • TABLE 195 ASTRONICS CORPORATION: OTHER DEVELOPMENTS
  • TABLE 196 VIASAT, INC.: COMPANY OVERVIEW
  • TABLE 197 VIASAT, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 198 VIASAT, INC.: DEALS
  • TABLE 199 VIASAT, INC.: EXPANSIONS
  • TABLE 200 VIASAT, INC.: OTHER DEVELOPMENTS
  • TABLE 201 GOGO BUSINESS AVIATION, LLC: COMPANY OVERVIEW
  • TABLE 202 GOGO BUSINESS AVIATION, LLC: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 203 GOGO BUSINESS AVIATION, LLC: PRODUCT LAUNCHES
  • TABLE 204 GOGO BUSINESS AVIATION LLC: DEALS
  • TABLE 205 GOGO BUSINESS AVIATION LLC: EXPANSIONS
  • TABLE 206 GOGO BUSINESS AVIATION LLC: OTHER DEVELOPMENTS
  • TABLE 207 SAFRAN: COMPANY OVERVIEW
  • TABLE 208 SAFRAN: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 209 SAFRAN: DEALS
  • TABLE 210 SAFRAN: OTHER DEVELOPMENTS
  • TABLE 211 HONEYWELL INTERNATIONAL INC.: COMPANY OVERVIEW
  • TABLE 212 HONEYWELL INTERNATIONAL INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 213 HONEYWELL INTERNATIONAL INC.: PRODUCT LAUNCHES
  • TABLE 214 HONEYWELL INTERNATIONAL INC.: DEALS
  • TABLE 215 SITA: COMPANY OVERVIEW
  • TABLE 216 SITA: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 217 SITA: DEALS
  • TABLE 218 SITA: OTHER DEVELOPMENTS
  • TABLE 219 ECA GROUP: COMPANY OVERVIEW
  • TABLE 220 ECA GROUP: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 221 ECA GROUP: PRODUCT LAUNCHES
  • TABLE 222 IRIDIUM COMMUNICATIONS INC.: COMPANY OVERVIEW
  • TABLE 223 IRIDIUM COMMUNICATIONS INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 224 LUFTHANSA SYSTEMS: COMPANY OVERVIEW
  • TABLE 225 LUFTHANSA SYSTEMS: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 226 LUFTHANSA SYSTEMS: DEALS
  • TABLE 227 LUFTHANSA SYSTEMS: OTHER DEVELOPMENTS
  • TABLE 228 AERQ: COMPANY OVERVIEW
  • TABLE 229 AERQ: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 230 AERQ: DEALS
  • TABLE 231 AERQ: OTHER DEVELOPMENTS
  • TABLE 232 BLUEBOX AVIATION SYSTEMS LTD.: COMPANY OVERVIEW
  • TABLE 233 BLUEBOX AVIATION SYSTEMS LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 234 BLUEBOX AVIATION SYSTEMS LTD.: DEALS
  • TABLE 235 BLUEBOX AVIATION SYSTEMS LTD.: OTHER DEVELOPMENTS
  • TABLE 236 EUTELSAT COMMUNICATIONS SA: COMPANY OVERVIEW
  • TABLE 237 IMFFLY: COMPANY OVERVIEW
  • TABLE 238 IDEANOVA TECHNOLOGIES, INC.: COMPANY OVERVIEW
  • TABLE 239 INFLIGHT VR SOFTWARE GMBH: COMPANY OVERVIEW
  • TABLE 240 SMARTSKY NETWORKS, LLC.: COMPANY OVERVIEW
  • TABLE 241 ARGONFDS: COMPANY OVERVIEW
  • TABLE 242 AEROPLAY ENTERTAINMENT: COMPANY OVERVIEW
  • TABLE 243 IMAGIK INTERNATIONAL CORP.: COMPANY OVERVIEW
  • TABLE 244 SPAFAX: COMPANY OVERVIEW
  • TABLE 245 BURRANA: COMPANY OVERVIEW
LIST OF FIGURES
 
  • FIGURE 1 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SEGMENTATION
  • FIGURE 2 RESEARCH PROCESS FLOW
  • FIGURE 3 RESEARCH DESIGN
  • FIGURE 4 BREAKDOWN OF PRIMARY INTERVIEWS: BY COMPANY TYPE, DESIGNATION, AND REGION
  • FIGURE 5 KEY DATA FROM PRIMARY SOURCES
  • FIGURE 6 G7 AND BRICS SHARE IN GLOBAL GDP AT PURCHASING POWER PARITY, 1997–2023
  • FIGURE 7 BOTTOM-UP APPROACH
  • FIGURE 8 TOP-DOWN APPROACH
  • FIGURE 9 DATA TRIANGULATION
  • FIGURE 10 RESEARCH ASSUMPTIONS
  • FIGURE 11 IN-FLIGHT ENTERTAINMENT SEGMENT TO LEAD MARKET IN 2024
  • FIGURE 12 BUSINESS CLASS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD
  • FIGURE 13 OEM SEGMENT TO HAVE LARGER MARKET SHARE IN 2024
  • FIGURE 14 REST OF THE WORLD MARKET TO REGISTER HIGHEST GROWTH DURING FORECAST PERIOD
  • FIGURE 15 INCREASING DEMAND FOR IN-FLIGHT EXPERIENCES TO DRIVE MARKET
  • FIGURE 16 NARROW-BODY AIRCRAFT SEGMENT TO LEAD MARKET FROM 2024 TO 2029
  • FIGURE 17 IN-FLIGHT ENTERTAINMENT SEGMENT TO HOLD LARGER MARKET SHARE DURING FORECAST PERIOD
  • FIGURE 18 BRAZIL TO ACCOUNT FOR HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 19 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
  • FIGURE 20 PASSENGER TRAFFIC VOLUME, 2015–2023 (BILLION)
  • FIGURE 21 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • FIGURE 22 ECOSYSTEM ANALYSIS
  • FIGURE 23 VALUE CHAIN ANALYSIS
  • FIGURE 24 TOP 10 IMPORTING COUNTRIES, 2019–2022 (USD THOUSAND)
  • FIGURE 25 TOP 10 EXPORTING COUNTRIES, 2019–2022 (USD THOUSAND)
  • FIGURE 26 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS
  • FIGURE 27 KEY BUYING CRITERIA
  • FIGURE 28 BILL OF MATERIALS ANALYSIS FOR DISPLAY UNITS
  • FIGURE 29 BILL OF MATERIALS ANALYSIS FOR CONTROL UNITS
  • FIGURE 30 BILL OF MATERIALS ANALYSIS FOR CONTENT SERVERS
  • FIGURE 31 BILL OF MATERIALS ANALYSIS FOR SATELLITE COMMUNICATION SYSTEMS
  • FIGURE 32 BILL OF MATERIALS ANALYSIS FOR ONBOARD NETWORK EQUIPMENT
  • FIGURE 33 EVOLUTION OF TECHNOLOGY
  • FIGURE 34 TECHNOLOGY ROADMAP
  • FIGURE 35 TOTAL COST OF OWNERSHIP
  • FIGURE 36 TOTAL COST OF OWNERSHIP, BY PLATFORM
  • FIGURE 37 BUSINESS MODELS
  • FIGURE 38 GENERATIVE AI LANDSCAPE
  • FIGURE 39 GENERATIVE AI ADOPTION WORLDWIDE
  • FIGURE 40 AVERAGE SELLING PRICE, BY OFFERING
  • FIGURE 41 NEW AIRCRAFT ORDERS, BY OEMS
  • FIGURE 42 NEW AIRCRAFT ORDERS, BY AIRCRAFT TYPE
  • FIGURE 43 INVESTMENT AND FUNDING SCENARIO, 2020–2024 (USD MILLION)
  • FIGURE 44 SUPPLY CHAIN ANALYSIS
  • FIGURE 45 PATENT ANALYSIS, 2013–2024
  • FIGURE 46 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
  • FIGURE 47 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2024–2029 (USD MILLION)
  • FIGURE 48 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  • FIGURE 49 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2024–2029 (USD MILLION)
  • FIGURE 50 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2024–2029
  • FIGURE 51 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
  • FIGURE 52 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
  • FIGURE 53 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
  • FIGURE 54 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
  • FIGURE 55 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
  • FIGURE 56 MARKET RANKING OF KEY PLAYERS, 2023
  • FIGURE 57 REVENUE ANALYSIS OF TOP 5 PLAYERS, 2019–2023
  • FIGURE 58 MARKET SHARE ANALYSIS OF KEY PLAYERS, 2023
  • FIGURE 59 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPANY EVALUATION MATRIX, 2023
  • FIGURE 60 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPANY FOOTPRINT
  • FIGURE 61 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: STARTUP/SME EVALUATION MATRIX, 2023
  • FIGURE 62 COMPANY VALUATION, 2023
  • FIGURE 63 FINANCIAL METRICS, 2023
  • FIGURE 64 BRAND COMPARISON
  • FIGURE 65 PANASONIC AVIONICS CORPORATION: COMPANY SNAPSHOT
  • FIGURE 66 THALES: COMPANY SNAPSHOT
  • FIGURE 67 COLLINS AEROSPACE: COMPANY SNAPSHOT
  • FIGURE 68 VIASAT, INC.: COMPANY SNAPSHOT
  • FIGURE 69 GOGO BUSINESS AVIATION, LLC: COMPANY SNAPSHOT
  • FIGURE 70 SAFRAN: COMPANY SNAPSHOT
  • FIGURE 71 HONEYWELL INTERNATIONAL INC.: COMPANY SNAPSHOT
  • FIGURE 72 IRIDIUM COMMUNICATIONS INC.: COMPANY SNAPSHOT
  • FIGURE 73 LUFTHANSA SYSTEMS: COMPANY SNAPSHOT

This research study on the In-flight Entertainment and Connectivity market involved the extensive use of secondary sources, directories, and databases such as Hoovers, Bloomberg BusinessWeek, and Factiva to identify and collect information relevant to the market. Primary sources included industry experts, service providers, manufacturers, solution providers, technology developers, alliances, and organizations related to all segments of this industry's value chain. In-depth interviews with primary respondents, including key industry participants, subject matter experts, industry consultants, and C-level executives, were conducted to obtain and verify critical qualitative and quantitative information about the In-flight Entertainment and Connectivity market and assess the market's growth prospects.

Secondary Research

The market share of companies in the IFEC market was determined using secondary data acquired through paid and unpaid sources and by analyzing the product portfolios of major companies operating in the market. These companies were rated based on the performance and quality of their products. Primary sources further validated these data points.

Secondary sources referred to for this research study on the IFEC market included government sources, such as, International Air Transport Association (IATA), Airport Council International (ACI), International Civil Aviation Organization (ICAO) and federal and state governments of various countries; corporate filings, such as annual reports, investor presentations, and financial statements; and trade, business, and professional associations; among others. Secondary data was collected and analyzed to determine the overall size of the In-flight Entertainment and Connectivity market, which primary respondents further validated.

Primary Research

Extensive primary research was conducted after acquiring secondary information regarding the In-flight Entertainment and Connectivity market scenario. Several primary interviews were conducted with market experts from both the demand and supply sides across major countries of North America, Europe, Asia Pacific, the Middle East, and the Rest of the World. Primary data was collected through questionnaires, emails, and telephonic interviews.

In-flight Entertainment & Connectivity Market
 Size, and Share

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

  • Both top-down and bottom-up approaches were used to estimate and validate the size of the In-flight Entertainment and Connectivity market.
  • Key players were identified through secondary research, and their market ranking was determined through primary and secondary research. This included a study of annual and financial reports of the top market players and extensive interviews of leaders, including CEOs, directors, and marketing executives.
  • All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All possible parameters that affect the markets covered in this research study were accounted for, viewed in extensive detail, verified through primary research, and analyzed to obtain the final quantitative and qualitative data. This data was consolidated, enhanced with detailed inputs, analyzed by MarketsandMarkets, and presented in this report.

Market size estimation methodology: Bottom-up Approach

In-flight Entertainment & Connectivity Market
 Size, and Bottom-up Approach

Market size estimation methodology: Top-Down Approach

In-flight Entertainment & Connectivity Market
 Size, and Top-Down Approach

Data Triangulation

After arriving at the overall size of the In-flight Entertainment and Connectivity market from the market size estimation process explained above, the total market was split into several segments and subsegments. Wherever applicable, data triangulation and market breakdown procedures explained below were implemented to complete the overall market engineering process and arrive at the exact statistics for various market segments and subsegments. The data was triangulated by studying various factors and trends from both the demand and supply sides. Additionally, the market size was validated using both top-down and bottom-up approaches.

Market Definition

In-flight Entertainment and Connectivity (GSE) market encompasses all equipment, machinery, and vehicles used to support aircraft operations on the ground. This includes a wide range of specialized equipment designed to facilitate various tasks such as aircraft maintenance, loading and unloading of cargo and passengers, refueling, towing, de-icing, and general ground handling activities. GSE plays a critical role in ensuring the efficiency, safety, and smooth operation of airports and airlines worldwide. The market includes both new equipment sales as well as aftermarket services such as maintenance, repair, and spare parts.

In-flight Entertainment and Connectivity also includes various equipment used at hangars and workshops for the maintenance, repair, and overhaul (MRO) of aircraft and aero engines. The GSE in this category comprises access stands, engine stands, landing gear fixtures, and tow bars.

Key Stakeholders

Various stakeholders of the market are listed below:

  • Aerostructure Manufacturers
  • In-flight Entertainment and Connectivity Solution Developers
  • In-flight Entertainment and Connectivity Service providers
  • Subcomponent Suppliers
  • Technology Providers
  • Airlines
  • Government Agencies
  • Investors and Financial Community Professionals
  • Research Organizations

Report Objectives

  • To define, describe, segment, and forecast the size of the in-flight entertainment and connectivity market based on offering, platform, class, end use, and region
  • To forecast sizes of various segments of the market with respect to five major regions, namely, North America, Europe, Asia Pacific, the Middle East, and Rest of the World (RoW), along with major countries in each of these regions
  • To identify and analyze key drivers, restraints, opportunities, and challenges influencing the growth of the market across the globe
  • To identify industry trends, market trends, and technology trends that are currently prevailing in the market
  • To provide an overview of the regulatory landscape with respect to in-flight entertainment and connectivity regulations across regions
  • To analyze micromarkets1 with respect to individual growth trends, prospects, and their contribution to the overall market
  • To analyze opportunities in the market for stakeholders by identifying key market trends
  • To profile key market players and comprehensively analyze their market shares and core competencies2
  • To analyze the degree of competition in the market by identifying key growth strategies, such a product launches, contracts, and partnerships, adopted by leading market players
  • To identify detailed financial positions, key products, and unique selling points of leading companies in the market
  • To provide a detailed competitive landscape of the market, along with market ranking analysis, market share analysis, and revenue analysis of key players

1 Micromarkets are referred to as the segments and subsegments of the IFEC considered in the scope of the report.

2 Core competencies of companies were captured in terms of their key developments and key strategies adopted to sustain their positions in the market.

Available Customizations:

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Product Analysis

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Regional Analysis

  • Further breakdown of the market segments at the country level

Company Information

  • Detailed analysis and profiling of additional market players (up to 5)
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Report Code
AS 1320
Published ON
Jun, 2024
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