Head Mounted Display (HMD) Market Size, Share & Trends

Head Mounted Display (HMD) Market Size, Share, Statistics and Industry Growth Analysis Report by Type, Technology (AR, VR), Application (Consumer, Commercial, Enterprise & Industry, Aerospace & Defense), Product Type (Head-mounted, eyewear), Component, Connectivity and Region - Global Forecast to 2029

Report Code: SE 1193 Dec, 2023, by marketsandmarkets.com

Updated on : October 23, 2024

Head Mounted Display (HMD) Market Size & Share

[246 Pages Report] The Head-mounted Display (HMD) Market Size is projected to reach USD 26.4 Billion by 2029 from USD 7.5 Billion in 2024 , growing at a CAGR of 28.8% during the forecast period from 2024 to 2029

Growing investments by significant key players in the development of HMD, availability of low-cost HMDs, growing demand for AR and VR, technological advancements and growing digitalization, and Affordable microdisplay prices are some of the major factors driving the Head-mounted Display (HMD) industry growth globally.

Head Mounted Display (HMD) Market

Head Mounted Display (HMD) Market Size Forecast to 2029

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Head Mounted Display (HMDs)  Market & Trends Dynamics

Driver: Growing investments by significant key players in the development of HMD

The Head Mounted Display (HMDs) Market Growth is experiencing a dynamic surge driven by substantial investments from key industry players. Notably, Meta, a technology powerhouse, has committed over $21 billion to its Reality Labs division, underscoring its dedication to advancing VR technology. This significant financial boost is propelling the development of cutting-edge headsets and VR software, positioning Meta at the forefront of immersive experiences. Microsoft, another major contributor to the HMD landscape, is channeling substantial resources into its HoloLens series, with investments totaling billions. These funds are strategically allocated to drive advancements in augmented reality (AR) applications, particularly in enterprise solutions, showcasing Microsoft's commitment to shaping the future of mixed-reality experiences.

Restraint: Lack of design standardization for HMD design

The challenge in the Head-Mounted Display (HMD) market stems from the absence of standardized designs, posing hurdles for both manufacturers and users. The diverse designs across HMD products make it tough to establish consistent specifications, leading to interoperability issues. This lack of design standardization complicates the seamless integration of different HMD models and their compatibility with other technologies. Beyond the complexity introduced, it directly impacts the user experience, making it challenging for users to switch between different HMD models due to the absence of uniform designs.

Opportunity: Growing demand for lightweight HMDs and portable devices

In the dynamic world of Head-Mounted Displays (HMDs), there's a notable opportunity to meet the growing demand for lightweight and portable devices. Consumers now prioritize devices that are not only comfortable but also easy to carry. Recent advancements in the HMD market show a clear focus on creating HMDs that are compact and lightweight, offering users enhanced comfort for longer usage. A key development is the introduction of standalone VR and AR devices that operate without the need for external hardware, giving users more freedom to move around. Devices like the Oculus Quest series exemplify this trend, providing an all-in-one solution without the hassle of external sensors or connections.

Challenge: Lack of awareness

Ensuring widespread adoption of emerging technologies requires a comprehensive understanding of their specifications and applications. Unfortunately, there is a notable lack of awareness, particularly in developing countries, regarding AR and VR HMDs. Bridging this awareness gap is crucial for fostering acceptance among users. Companies play a pivotal role in this process by actively promoting the benefits of these products. Modern HMDs, equipped with advanced features, offer organizations a cost-effective entry point to unlock the potential of AR and VR technologies in their workflows and processes. By emphasizing the practical applications and value proposition of these HMDs, companies can contribute to the broader adoption of immersive technologies.

Head Mounted Display (HMDs) Market Ecosystem

The major players in the Head Mounted Display (HMDs) Market size with a significant global presence include Meta (US), Sony (Japan), Microsoft (US), Samsung (South Korea), and Magic Leap, Inc. (US). These companies not only boast a comprehensive product portfolio but also have a strong geographic footprint.

Head Mounted Display (HMDs) Market Ecosystem

Head Mounted Display (HMD) Market by Ecosystem

Head Mounted Display (HMD) Market Segmentation

Head Mounted Display (HMD) Market by Segmentation

Display to account for the largest share of the Head-mounted Display (HMD) market during the forecast period.

The display market is expected to dominate the HMD market share during the forecast period. This growth is being driven by the increasing demand for HMDs in consumer applications, technological advancements in display technologies, and the decreasing cost of displays. Displays are essential components of HMDs, as they provide the visual experience that users want. Technological advancements in display technologies, such as the development of high-resolution displays and 3D viewing capabilities, are making HMDs more immersive and realistic. Additionally, the decreasing cost of displays is making HMDs more affordable and accessible to a wider range of consumers.

The increasing demand for HMDs in consumer applications, such as gaming, entertainment, and education, is driving the growth of the display market. Consumers are increasingly demanding high-quality displays that can provide an immersive and realistic experience. Additionally, the growing popularity of AR devices, which rely on displays to overlay digital information onto the real world, is further fueling demand for displays.

Consumer application to register the largest share during the forecast period.

The consumer application is expected to continue to lead the market for VR-based HMDs due to the increasing use of VR-based HMDs in gaming. HMDs are light in weight and head-worn display devices are available for playing 3D games. This makes them a more immersive and engaging way to play games than traditional gaming consoles or PCs. Companies such as Meta (US), HTC (Taiwan), and SONY (Japan) are manufacturing VR headsets for gaming. These headsets offer a variety of features, such as high-resolution displays, motion tracking, and haptic feedback. They also offer a wide range of games, including action games, puzzle games, and sports games. VR-based HMDs are also being used for other consumer applications, such as watching movies and TV shows, shopping, and education. However, gaming is expected to remain the most popular application for VR-based HMDs in the near future.

Head-Mounted 3D Displays Market

The head-mounted 3D displays market is witnessing rapid growth driven by advancements in virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies. These displays, which offer immersive 3D experiences through a wearable device, are gaining traction in industries such as gaming, entertainment, healthcare, education, and military training. The increasing demand for immersive experiences, along with the growing adoption of VR and AR for both recreational and professional purposes, is fueling the market expansion. In healthcare, head-mounted 3D displays are being used for surgical simulations, medical imaging, and rehabilitation therapies, while in education, they offer interactive learning environments. Furthermore, the integration of advanced optics, high-resolution displays, and lightweight designs is enhancing user comfort and performance. As 3D content becomes more accessible and industries seek innovative solutions for training, visualization, and entertainment, the head-mounted 3D display market is set for continued growth, with future trends focusing on improved portability, better integration with AI and IoT, and enhanced user interactivity.

Head Mounted Display (HMD) Market Regional Analysis

Asia Pacific is expected to register the highest growth during the forecast period.

The HMD market in Asia Pacific (APAC) is anticipated to experience the fastest growth due to the widespread adoption of AR and VR technologies in countries like China, Japan, and India. The region's large and expanding population, rising interest in gaming and entertainment, and the availability of cost-effective and lightweight HMDs are all contributing to this growth. Additionally, the ongoing development of consumer applications for HMDs in gaming, entertainment, education, and retail is fueling market expansion. The presence of prominent businesses like HTC Corporation, Sony Corporation, Lenovo Group Ltd., Acer Inc., Xiaomi, Inc., and LG Electronics Inc. in APAC is also a significant factor. These businesses are actively investing in research and development, further propelling the market's expansion.

Head Mounted Display (HMD) Market by Region

Head Mounted Display (HMD) Market Statistics by Region

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Top Head Mounted Display (HMD) Companies: Key players

The major players in the Head-mounted Display (HMD) Companies include

  • National Instruments Corporation (US),
  • Siemens Digital Industries Software (US),
  • Brüel & Kjær (Denmark),
  • Axiometrix Solutions (US), and
  • HEAD Acoustics GmbH (Germany). These companies have used both organic and inorganic growth strategies such as product launches, acquisitions, and partnerships to strengthen their position in the market.

Head Mounted Display (HMD) Market Report Scope

Report Metric

Details

Estimated Market Size in 2024

USD 7.5 Billion

Projected Market Size in 2029

USD 26.4 Billion

Growth Rate

CAGR of 28.8%

Head-mounted Display Market size available for years

2020—2029

Base year

2023

Forecast period

2024—2029

Forecast Units

USD Millions/USD Billions and Million Units

Segments Covered

By Type, By Technology, By Component, By Product Type, By Connectivity, And By Application

Geographic regions covered

Americas, Europe, Asia Pacific, and the Rest of the World

Companies covered

Meta (US), Sony (Japan), Microsoft (US), Samsung (South Korea), Magic Leap, Inc. (US), ByteDance (China), DPVR (China), Sieko Epson Corporation (Japan), HTC (Taiwan),  and Vuzix (US).

Head Mounted Display (HMD) Market Highlights

The study segments the HMD market based on type, technology, component, product type, connectivity, and application at the regional and global levels.

Segment

Subsegment

Head-mounted Display Market size By Type

  • Slide-on
  • Integrated
  • Discrete

Head-mounted Display Market size By Technology

  • AR
  • VR
  • MR

Head-mounted Display Market Size By Component

  • Processor and Memories
  • Displays
  • Lenses
  • Sensors
  • Controllers
  • Cameras
  • Cases and Connectors

Head-mounted Display Market size By Product type

  • Head-mounted
  • Eyewear

By Connectivity

  • Wired (Tethered HMD)
  • Wireless (Standalone HMD)

By Application

  • Consumer
  • Aerospace and Defense
  • Healthcare
  • Enterprise
  • Commercial
  • Automotive
  • Energy
  • Others

Recent Developments in Head Mounted Display (HMD) Industry

  • In December 2022, PICO launched the PICO 4 Enterprise, an all-in-one VR headset to empower growth in healthcare, education, training, and productivity for businesses. It builds on the success of the consumer-focused PICO 4 with next-gen features for professionals.
  • In July 2022, DPVR launched a new 4G / 5G module for their all-in-one VR headsets tailored for the global enterprise market. It enables sectors like education, training, healthcare, and conferences to seamlessly integrate VR headsets for remote or mobile use, reflecting DPVR's dedication to advancing VR technology in diverse industries.
  • In March 2021, Seiko Epson  Corporation revealed advancements in the AR glasses Moverio BT-40 and BT-40S, incorporating Si-OLED technology to broaden the field of view with a full HD 1080p display resolution. The improvements also include enhanced connectivity and comfort features.
  • In October 2020, Meta introduced the Oculus Quest 2, a versatile headset capable of functioning independently with its internal Android-based operating system or seamlessly integrating with Oculus-compatible VR software when connected to a desktop computer.
  • In February 2019, Microsoft unveiled HoloLens 2, a wearable holographic computer, accompanied by fresh mixed-reality services and applications tailored for businesses. Delivering an immersive Augmented Reality (AR) experience, the HoloLens 2 facilitates hands-on tasks by providing step-by-step holographic instructions.

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INTRODUCTION
24
RESEARCH METHODOLOGY
29
EXECUTIVE SUMMARY
42
PREMIUM INSIGHTS
48
MARKET OVERVIEW
51
  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    DRIVERS
    - Growing investments by key players in development of HMD
    - Increasing availability of low-cost HMDs
    - Growing demand for AR and VR
    - Technological advancements and growing digitalization
    - Affordable microdisplay prices
    RESTRAINTS
    - Lack of HMD design standardization
    - Health issues related to low resolution and absence of movement
    - Government regulations and standards
    OPPORTUNITIES
    - Increasing adoption of HMDs in gaming
    - Growing demand for lightweight HMDs and portable devices
    - Growing consumer adoption
    CHALLENGES
    - Lack of awareness of AR and VR HMDs
    - Usability challenges
  • 5.3 VALUE CHAIN ANALYSIS
  • 5.4 HEAD-MOUNTED DISPLAY MARKET ECOSYSTEM
  • 5.5 KEY TECHNOLOGY TRENDS
    RELATED TECHNOLOGIES
    - OLED on Silicon
    - Eye-tracking and Foveated Rendering
    UPCOMING TECHNOLOGIES
    - LiDAR
    - Wearable Health Monitoring
    ADJACENT TECHNOLOGIES
    - Haptic Feedback Integration
    - Artificial Intelligence (AI) and Machine Learning (ML)
  • 5.6 PRICING ANALYSIS
    AVERAGE SELLING PRICE TRENDS OF KEY PLAYERS, BY CONNECTIVITY
  • 5.7 PATENT ANALYSIS
  • 5.8 PORTER’S FIVE FORCES ANALYSIS
    THREAT OF NEW ENTRANTS
    THREAT OF SUBSTITUTES
    BARGAINING POWER OF SUPPLIERS
    BARGAINING POWER OF BUYERS
    INTENSITY OF COMPETITIVE RIVALRY
  • 5.9 KEY STAKEHOLDERS & BUYING CRITERIA
    KEY STAKEHOLDERS IN BUYING PROCESS
    BUYING CRITERIA
  • 5.10 CASE STUDIES
    OPTIMIZED MAINTENANCE WORKFLOWS AND QUALITY WITH HOLOLENS MIXED REALITY GLASSES (US)
    PRECISE AND HANDS-FREE VISUALIZATION OF PATIENT ANATOMY (US)
    SIMULATION OF DANGEROUS SCENARIOS WITH META OCULUS QUEST (US)
    CREATION OF VIRTUAL ELECTRICAL SAFETY RECERTIFICATION COURSE WITH HTC VIVE (US)
  • 5.11 TRADE DATA
  • 5.12 TARIFF AND REGULATIONS
    TARIFFS
    REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    - North America
    - Europe
    - Asia Pacific
    STANDARDS
  • 5.13 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • 5.14 KEY CONFERENCES & EVENTS IN 2023–2024
HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY
84
  • 6.1 INTRODUCTION
  • 6.2 AUGMENTED REALITY
    ENHANCED USER PERCEPTION WITH AR-ENABLED DEVICES TO DRIVE SEGMENT
  • 6.3 VIRTUAL REALITY
    INCREASED DEMAND FROM CONSUMER APPLICATIONS EXPECTED TO DRIVE SEGMENT
HEAD-MOUNTED DISPLAY MARKET, BY COMPONENT
105
  • 7.1 INTRODUCTION
  • 7.2 PROCESSORS & MEMORY
    NEED FOR LARGER MEMORY CAPACITIES TO STORE AND MANAGE HIGH-RESOLUTION DATA BOOSTS GROWTH
  • 7.3 CONTROLLERS
    DEMAND FOR FASTER, MORE PRECISE, AND INTUITIVE INTERACTION WITH VIRTUAL ENVIRONMENTS FUELS GROWTH
  • 7.4 SENSORS
    GROWING DEMAND FOR MOTION DETECTION DRIVES SEGMENT GROWTH
    MAGNETOMETERS
    ACCELEROMETERS
    GYROSCOPES
    PROXIMITY SENSORS
  • 7.5 CAMERAS
    USE IN DEPTH MEASUREMENT AND OBJECT AMPLITUDE FUELS SEGMENT GROWTH
  • 7.6 DISPLAYS
    DEMAND FOR IMMERSIVE EXPERIENCES DRIVES GROWTH
  • 7.7 LENSES
    NEED FOR WIDER FIELD OF VIEW BOOSTS GROWTH OF SEGMENT
  • 7.8 CASES & CONNECTORS
    ENHANCED PROTECTION AND USER COMFORT DRIVE MARKET GROWTH
  • 7.9 OTHERS
    DEMAND FOR IMMERSIVE EXPERIENCES PROPELS HMD INNOVATION
HEAD-MOUNTED DISPLAY MARKET, BY PRODUCT TYPE
112
  • 8.1 INTRODUCTION
  • 8.2 HEAD-MOUNTED
  • 8.3 EYEWEAR
HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY
114
  • 9.1 INTRODUCTION
  • 9.2 TETHERED HMD (WIRED)
    INCREASING NEED TO PROCESS HIGH POWER AND GRAPHICS CAPABILITIES TO FUEL SEGMENT GROWTH
  • 9.3 STANDALONE HMD (WIRELESS)
    GROWING DEMAND FOR USER-FRIENDLY VR AND AR LANDSCAPE SOLUTIONS TO DRIVE GROWTH
HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION
121
  • 10.1 INTRODUCTION
  • 10.2 CONSUMER
    GAMING
    - Adoption of HMDs in competitive gaming to drive segment growth
    SPORTS & ENTERTAINMENT
    - Growing adoption of AR and VR HMDs for training and viewing in sports
  • 10.3 AEROSPACE & DEFENSE
    NEED FOR SIMULATION TRAINING AND ACCESS TO REAL-TIME INFORMATION FUELS SEGMENT
  • 10.4 HEALTHCARE
    TRAINING
    - High demand for enhanced training solutions in healthcare
    TREATMENT AND SURGERY
    - Surgical precision enhancement made possible with HMDs
    PATIENT CARE MANAGEMENT
    - Growing demand for smart glasses and VR
  • 10.5 ENTERPRISE & INDUSTRIAL
    VIRTUAL INTERVIEWS
    - Growing demand for conducting interviews in virtual conference rooms
    VIRTUAL MEETINGS
    - Increased shift toward virtual meetings
    WAREHOUSES
    - Growing use of HMDs for order picking
    EMERGENCY RESPONSE
    - HMDs used by emergency response professionals for coordination in critical tasks
    OPERATION AND ASSEMBLY
    - Wide-scale adoption of HMDs for training and instruction
    MAINTENANCE AND INSPECTION SERVICES
    - Provision of important information in visual fields
    FIELD REPAIR SERVICES
    - Growing demand for collaboration at remote workplaces
    FREIGHT LOADING AND TRANSPORTATION
    - Growing use of HMDs to access real-time information
  • 10.6 COMMERCIAL
    ADVERTISING, MARKETING, AND BRANDING
    - Increasing adoption of HMDs for product demonstration
    RETAIL
    - Increasing use of HMDs for virtual try-on products
    TOURISM
    - HMDs used widely for virtual tours
  • 10.7 ENERGY
    NEED FOR ENHANCED TRAINING PROGRAMS TO PRACTICE COMPLEX SCENARIOS TO BOOST APPLICATION
  • 10.8 AUTOMOTIVE & OTHERS
    AUTOMOTIVE
    - Need to view and manipulate 3D models in real time to drive segment
    OTHERS
HEAD-MOUNTED DISPLAY MARKET, BY REGION
142
  • 11.1 INTRODUCTION
  • 11.2 AMERICAS
    AMERICAS: RECESSION IMPACT
    NORTH AMERICA
    - US
    - Canada
    - Mexico
    SOUTH AMERICA
    - Growing consumer market to drive growth
  • 11.3 EUROPE
    EUROPE: RECESSION IMPACT
    UK
    - Increasing focus on digitization to drive market growth
    GERMANY
    - Growing adoption of AR/VR HMDs in automotive sector to drive market growth
    FRANCE
    - Surging adoption of HMDs in retail sector to enhance market growth
    ITALY
    - Potential for HMD use in tourism and engineering fuel market growth
    REST OF EUROPE
    - Inflow of products and technologies from UK, Germany, and France to propel market growth
  • 11.4 ASIA PACIFIC
    ASIA PACIFIC: RECESSION IMPACT
    CHINA
    - Large number of local HMD players to drive market growth
    JAPAN
    - Increasing adoption of HMDs in healthcare sector to fuel market growth
    INDIA
    - Increasing awareness about advanced technologies to play a crucial role in market growth
    AUSTRALIA
    - Increasing demand in entertainment applications to fuel HMD market growth
    SOUTH KOREA
    - Increasing adoption of HMDs in enterprise and industrial applications to drive market growth
    REST OF ASIA PACIFIC
    - Growing consumer spending to boost HMD market
  • 11.5 REST OF THE WORLD
    REST OF THE WORLD: RECESSION IMPACT
    MIDDLE EAST
    - Growing adoption of HMDs in energy sector to drive market growth
    AFRICA
    - Increasing focus on technological advancements to fuel growth of HMD market
COMPETITIVE LANDSCAPE
168
  • 12.1 INTRODUCTION
  • 12.2 MARKET EVALUATION FRAMEWORK
    ORGANIC/INORGANIC GROWTH STRATEGIES
    PRODUCT PORTFOLIO
    GEOGRAPHIC PRESENCE
    MANUFACTURING AND DISTRIBUTION FOOTPRINT
  • 12.3 MARKET SHARE ANALYSIS, 2023
  • 12.4 COMPANY EVALUATION MATRIX
    STARS
    EMERGING LEADERS
    PERVASIVE PLAYERS
    PARTICIPANTS
    COMPANY FOOTPRINT
  • 12.5 STARTUP/SME EVALUATION MATRIX
    COMPETITIVE BENCHMARKING
    PROGRESSIVE COMPANIES
    RESPONSIVE COMPANIES
    DYNAMIC COMPANIES
    STARTING BLOCKS
  • 12.6 COMPETITIVE SCENARIO
    PRODUCT LAUNCHES
    DEALS
    OTHERS
COMPANY PROFILES
190
  • 13.1 INTRODUCTION
  • 13.2 KEY PLAYERS
    META
    - Business overview
    - Products/solutions/services Offered
    - Recent developments
    - MnM view
    MICROSOFT
    - Business overview
    - Products/solutions/services Offered
    - Recent developments
    - MnM view
    SONY GROUP CORPORATION
    - Business overview
    - Products/solutions/services Offered
    - Recent developments
    - MnM view
    MAGIC LEAP, INC.
    - Business overview
    - Products/solutions/services Offered
    - Recent Developments
    - MnM View
    SEIKO EPSON CORPORATION
    - Business overview
    - Products/solutions/services Offered
    - Recent developments
    - MnM View
    SAMSUNG
    - Business overview
    - Products/solutions/services Offered
    - MnM view
    HTC
    - Business overview
    - Products/solutions/services Offered
    - Recent developments
    - MnM view
    BYTEDANCE (PICO TECHNOLOGY CO. LTD.)
    - Business overview
    - Products/solutions/services Offered
    - Recent developments
    DPVR
    - Business overview
    - Products/solutions/services Offered
    - Recent developments
    VUZIX
    - Business overview
    - Products/solutions/services offered
    - Recent developments
  • 13.3 OTHER PLAYERS
    LENOVO
    BAE SYSTEMS
    HP DEVELOPMENT COMPANY, L.P.
    VARJO
    VALVE CORPORATION
    REALWEAR, INC.
    THALES
    PANASONIC HOLDINGS CORPORATION
    PIMAX INC.
    GOOVIS
    ZEBRA TECHNOLOGIES CORP.
    LYNX MIXED REALITY
    MERGE LABS, INC.
    REALMAX INC.
    NIMO PLANET
APPENDIX
239
  • 14.1 INSIGHTS FROM INDUSTRY EXPERTS
  • 14.2 DISCUSSION GUIDE
  • 14.3 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
  • 14.4 CUSTOMIZATION OPTIONS
  • 14.5 RELATED REPORTS
  • 14.6 AUTHOR DETAILS
LIST OF TABLES
 
  • TABLE 1 MARKET GROWTH ASSUMPTIONS
  • TABLE 2 RISK ASSESSMENT: HEAD-MOUNTED DISPLAY MARKET
  • TABLE 3 HMD MARKET: VALUE CHAIN ANALYSIS
  • TABLE 4 AVERAGE SELLING PRICE OF HMDS, BY CONNECTIVITY TYPE (USD)
  • TABLE 5 AVERAGE SELLING PRICE TREND, BY REGION (USD)
  • TABLE 6 HISTORICAL AVERAGE SELLING PRICE OF HMD BY KEY PLAYERS (USD)
  • TABLE 7 PATENTS FILED DURING REVIEW PERIOD
  • TABLE 8 TOP 20 PATENT OWNERS DURING REVIEW PERIOD
  • TABLE 9 KEY PATENTS RELATED TO HMD
  • TABLE 10 HEAD-MOUNTED DISPLAY MARKET: PORTER’S FIVE FORCES ANALYSIS, 2023
  • TABLE 11 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS IN HMD MARKET (%)
  • TABLE 12 KEY BUYING CRITERIA FOR HMD
  • TABLE 13 HOLOLENS: MIXED REALITY GLASSES HELP OPTIMIZE MAINTENANCE WORKFLOWS AND ENSURE QUALITY
  • TABLE 14 HOLOLENS: ASSISTS IN PROVIDING PRECISE AND HANDS-FREE PATIENT ANATOMY VISUALS
  • TABLE 15 META: OCULUS QUEST HELPS SIMULATE DANGEROUS SCENARIOS EFFECTIVELY
  • TABLE 16 HTC: VIVE VUFORIA ASSISTS IN CREATING VIRTUAL ELECTRICAL SAFETY RECERTIFICATION COURSE
  • TABLE 17 HS CODE: 900490, EXPORT VALUES FOR MAJOR COUNTRIES, 2018–2022 (USD MILLION)
  • TABLE 18 HS CODE: 900490, IMPORT VALUES FOR MAJOR COUNTRIES, 2018–2022 (USD MILLION)
  • TABLE 19 MFN TARIFFS FOR PRODUCTS INCLUDED UNDER HS CODE: 900490 EXPORTED BY CHINA
  • TABLE 20  MARKET: CONFERENCES AND EVENTS
  • TABLE 21 HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
  • TABLE 22  MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
  • TABLE 23  MARKET, BY TECHNOLOGY, 2020–2023 (MILLION UNITS)
  • TABLE 24 HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (MILLION UNITS)
  • TABLE 25 AR:  MARKET, BY CONNECTIVITY, 2020–2023 (USD MILLION)
  • TABLE 26 AR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2024–2029 (USD MILLION)
  • TABLE 27 AR:  MARKET, BY CONNECTIVITY, 2020–2023 (THOUSAND UNITS)
  • TABLE 28 AR:  MARKET, BY CONNECTIVITY, 2024–2029 (THOUSAND UNITS)
  • TABLE 29 AR:  MARKET, BY APPLICATION, 2020–2023 (USD MILLION)
  • TABLE 30 AR:  MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 31 CONSUMER: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 32 CONSUMER: AR  MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 33 AEROSPACE & DEFENSE: AR  MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 34 AEROSPACE & DEFENSE: AR  MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 35 HEALTHCARE: AR  MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 36 HEALTHCARE: AR  MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 37 ENTERPRISE & INDUSTRIAL: AR  MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 38 ENTERPRISE & INDUSTRIAL: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 39 COMMERCIAL: MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 40 COMMERCIAL:  MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 41 AUTOMOTIVE: MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 42 AUTOMOTIVE:  MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 43 ENERGY:  MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 44 ENERGY: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 45 OTHER APPLICATIONS: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 46 OTHER APPLICATIONS: AR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 47 AR: MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 48 AR:  MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 49 VR:  MARKET, BY CONNECTIVITY, 2020–2023 (USD MILLION)
  • TABLE 50 VR:  MARKET, BY CONNECTIVITY, 2024–2029 (USD MILLION)
  • TABLE 51 VR: HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2020–2023 (MILLION UNITS)
  • TABLE 52 VR: MARKET, BY CONNECTIVITY, 2024–2029 (MILLION UNITS)
  • TABLE 53 VR: MARKET, BY APPLICATION, 2020–2023 (USD MILLION)
  • TABLE 54 VR: MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 55 CONSUMER: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 56 CONSUMER: VR  MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 57 COMMERCIAL: VR  MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 58 COMMERCIAL: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 59 ENTERPRISE & INDUSTRIAL: MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 60 ENTERPRISE & INDUSTRIAL:  MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 61 HEALTHCARE:  MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 62 HEALTHCARE: VR  MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 63 AEROSPACE & DEFENSE:  MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 64 AEROSPACE & DEFENSE: VR HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 65 OTHER APPLICATIONS:  MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 66 OTHER APPLICATIONS:  MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 67 VR:  MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 68 VR:  MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 69  MARKET, BY COMPONENT, 2020–2023 (USD MILLION)
  • TABLE 70 HEAD-MOUNTED DISPLAY MARKET, BY COMPONENT, 2024–2029 (USD MILLION)
  • TABLE 71 HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2020–2023 (USD MILLION)
  • TABLE 72 HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2024–2029 (USD MILLION)
  • TABLE 73 HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2020–2023 (MILLION UNITS)
  • TABLE 74 HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY, 2024–2029 (MILLION UNITS)
  • TABLE 75 TETHERED HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
  • TABLE 76 TETHERED HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
  • TABLE 77 TETHERED HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (THOUSAND UNITS)
  • TABLE 78 TETHERED HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (THOUSAND UNITS)
  • TABLE 79 STANDALONE HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
  • TABLE 80 STANDALONE HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
  • TABLE 81 STANDALONE HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (MILLION UNITS)
  • TABLE 82 STANDALONE HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (MILLION UNITS)
  • TABLE 83 HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION)
  • TABLE 84 HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 85 CONSUMER: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
  • TABLE 86 CONSUMER: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
  • TABLE 87 CONSUMER: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 88 CONSUMER: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 89 AEROSPACE & DEFENSE: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
  • TABLE 90 AEROSPACE & DEFENSE: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
  • TABLE 91 AEROSPACE & DEFENSE: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 92 AEROSPACE & DEFENSE: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 93 HEALTHCARE: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
  • TABLE 94 HEALTHCARE: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
  • TABLE 95 HEALTHCARE: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 96 HEALTHCARE: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 97 ENTERPRISE & INDUSTRIAL: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
  • TABLE 98 ENTERPRISE & INDUSTRIAL: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
  • TABLE 99 ENTERPRISE & INDUSTRIAL: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 100 ENTERPRISE & INDUSTRIAL: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 101 COMMERCIAL: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
  • TABLE 102 COMMERCIAL: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
  • TABLE 103 COMMERCIAL: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 104 COMMERCIAL: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 105 ENERGY: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION) ENERGY
  • TABLE 106 ENERGY: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
  • TABLE 107 ENERGY: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION) ENERGY
  • TABLE 108 ENERGY: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 109 AUTOMOTIVE & OTHERS: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
  • TABLE 110 AUTOMOTIVE & OTHERS: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
  • TABLE 111 AUTOMOTIVE & OTHERS: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 112 AUTOMOTIVE & OTHERS: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 113 HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 114 HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 115 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION)
  • TABLE 116 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 117 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 118 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 119 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
  • TABLE 120 AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
  • TABLE 121 NORTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
  • TABLE 122 NORTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 123 SOUTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
  • TABLE 124 SOUTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 125 EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2020–2023 (USD MILLION)
  • TABLE 126 EUROPE:  MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 127 EUROPE:  MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
  • TABLE 128 EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 129 EUROPE: MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
  • TABLE 130 EUROPE:  MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
  • TABLE 131 ASIA PACIFIC:  MARKET, BY APPLICATION, 2020–2023 (USD MILLION)
  • TABLE 132 ASIA PACIFIC:  MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 133 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
  • TABLE 134 ASIA PACIFIC:  MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 135 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
  • TABLE 136 ASIA PACIFIC:  MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
  • TABLE 137 REST OF THE WORLD:  MARKET, BY APPLICATION, 2020–2023 (USD MILLION)
  • TABLE 138 REST OF THE WORLD:  MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 139 REST OF THE WORLD:  MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 140 REST OF THE WORLD: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 141 REST OF THE WORLD: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2020–2023 (USD MILLION)
  • TABLE 142 REST OF THE WORLD:  MARKET, BY TECHNOLOGY, 2024–2029 (USD MILLION)
  • TABLE 143 MIDDLE EAST:  MARKET, BY REGION, 2020–2023 (USD MILLION)
  • TABLE 144 MIDDLE EAST: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 145 OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS
  • TABLE 146  MARKET SHARE ANALYSIS OF TOP FIVE PLAYERS, 2023
  • TABLE 147  MARKET: COMPANY FOOTPRINT
  • TABLE 148  MARKET: COMPANY APPLICATION FOOTPRINT
  • TABLE 149  MARKET: COMPANY TECHNOLOGY FOOTPRINT
  • TABLE 150  MARKET: COMPANY REGION FOOTPRINT
  • TABLE 151  MARKET: KEY STARTUP/SMES
  • TABLE 152 COMPETITIVE BENCHMARKING FOR STARTUPS/SMES: TECHNOLOGY
  • TABLE 153 COMPETITIVE BENCHMARKING FOR STARTUPS/SMES: APPLICATION
  • TABLE 154 COMPETITIVE BENCHMARKING OF STARTUPS/SMES: REGION
  • TABLE 155 HEAD-MOUNTED DISPLAY MARKET, PRODUCT LAUNCHES, 2019–2023
  • TABLE 156 HEAD-MOUNTED DISPLAY MARKET, DEALS, 2019–2023
  • TABLE 157 HEAD-MOUNTED DISPLAY MARKET, OTHER STRATEGIES, 2019–2023
  • TABLE 158 META: COMPANY OVERVIEW
  • TABLE 159 META: PRODUCT LAUNCHES
  • TABLE 160 MICROSOFT: COMPANY OVERVIEW
  • TABLE 161 MICROSOFT: PRODUCT LAUNCHES
  • TABLE 162 MICROSOFT: DEALS
  • TABLE 163 SONY GROUP CORPORATION: COMPANY OVERVIEW
  • TABLE 164 SONY GROUP CORPORATION: PRODUCT LAUNCHES
  • TABLE 165 MAGIC LEAP, INC.: COMPANY OVERVIEW
  • TABLE 166 MAGIC LEAP, INC.: PRODUCT LAUNCHES
  • TABLE 167 MAGIC LEAP, INC.: DEALS
  • TABLE 168 SEIKO EPSON CORPORATION: COMPANY OVERVIEW
  • TABLE 169 SEIKO EPSON CORPORATION: PRODUCT LAUNCHES
  • TABLE 170 SEIKO EPSON CORPORATION: DEALS
  • TABLE 171 SAMSUNG: COMPANY OVERVIEW
  • TABLE 172 HTC: COMPANY OVERVIEW
  • TABLE 173 HTC: PRODUCT LAUNCHES
  • TABLE 174 HTC: DEALS
  • TABLE 175 HTC: OTHERS
  • TABLE 176 BYTEDANCE (PICO TECHNOLOGY CO. LTD.): COMPANY OVERVIEW
  • TABLE 177 BYTEDANCE (PICO TECHNOLOGY CO. LTD.): PRODUCT LAUNCHES
  • TABLE 178 DPVR: COMPANY OVERVIEW
  • TABLE 179 DPVR: PRODUCT LAUNCHES
  • TABLE 180 DPVR: DEALS
  • TABLE 181 DPVR: OTHERS
  • TABLE 182 VUZIX: COMPANY OVERVIEW
  • TABLE 183 VUZIX: PRODUCT LAUNCHES
  • TABLE 184 VUZIX: DEALS
  • TABLE 185 VUZIX: OTHERS
LIST OF FIGURES
 
  • FIGURE 1 HEAD-MOUNTED DISPLAY MARKET SEGMENTATION
  • FIGURE 2 HEAD-MOUNTED DISPLAY MARKET: RESEARCH DESIGN
  • FIGURE 3 BOTTOM-UP APPROACH
  • FIGURE 4 TOP-DOWN APPROACH
  • FIGURE 5 MARKET SIZE ESTIMATION: DEMAND-SIDE ANALYSIS
  • FIGURE 6 MARKET SIZE ESTIMATION: SUPPLY-SIDE ANALYSIS
  • FIGURE 7 DATA TRIANGULATION
  • FIGURE 8 HEAD-MOUNTED DISPLAYS MARKET SIZE, 2020–2029
  • FIGURE 9 STANDALONE HMD SEGMENT TO ACCOUNT FOR LARGER SHARE DURING FORECAST PERIOD
  • FIGURE 10 DISPLAYS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD
  • FIGURE 11 CONSUMER SEGMENT TO LEAD HEAD-MOUNTED DISPLAY MARKET DURING FORECAST PERIOD
  • FIGURE 12 VR SEGMENT TO HOLD MAJOR SHARE OF HEAD-MOUNTED DISPLAY MARKET DURING FORECAST PERIOD
  • FIGURE 13 AMERICAS TO DOMINATE HEAD-MOUNTED DISPLAY MARKET DURING FORECAST PERIOD
  • FIGURE 14 PRESENCE OF ESTABLISHED TECHNOLOGY PLAYERS IN AMERICAS TO DRIVE MARKET GROWTH
  • FIGURE 15 STANDALONE HMD SEGMENT TO ACCOUNT FOR LARGEST SHARE OF MARKET DURING FORECAST PERIOD
  • FIGURE 16 DISPLAYS SEGMENT TO DOMINATE HMD MARKET DURING FORECAST PERIOD
  • FIGURE 17 CONSUMER SEGMENT TO LEAD HMD MARKET DURING FORECAST PERIOD
  • FIGURE 18 VR SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD
  • FIGURE 19 CONSUMER APPLICATIONS AND US HELD LARGEST MARKET SHARE IN AMERICAS IN 2023
  • FIGURE 20 HEAD-MOUNTED DISPLAY MARKET DYNAMICS
  • FIGURE 21 IMPACT ANALYSIS OF DRIVERS ON MARKET
  • FIGURE 22 IMPACT ANALYSIS OF RESTRAINTS ON MARKET
  • FIGURE 23 IMPACT ANALYSIS OF OPPORTUNITIES ON MARKET
  • FIGURE 24 IMPACT ANALYSIS OF CHALLENGES ON MARKET
  • FIGURE 25 VALUE CHAIN ANALYSIS: HEAD-MOUNTED DISPLAY MARKET
  • FIGURE 26 DISPLAY MARKET ECOSYSTEM
  • FIGURE 27 AR/VR ECOSYSTEM AND TECHNOLOGIES USED IN HMD
  • FIGURE 28 HISTORICAL AVERAGE SELLING PRICE OF HMD, BY KEY PLAYER (USD)
  • FIGURE 29 NUMBER OF PATENTS FOR HMD
  • FIGURE 30 TOP 10 COMPANIES WITH HIGHEST NUMBER OF PATENT APPLICATIONS (2013–2022)
  • FIGURE 31 HEAD-MOUNTED DISPLAY MARKET: PORTER’S FIVE FORCES ANALYSIS – 2023
  • FIGURE 32 IMPACT OF PORTER’S FIVE FORCES ON MARKET, 2023
  • FIGURE 33 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR HMDS
  • FIGURE 34 KEY BUYING CRITERIA FOR TOP THREE APPLICATIONS OF HMD
  • FIGURE 35 HS CODE: 8537, EXPORT VALUES FOR MAJOR COUNTRIES, 2018–2022
  • FIGURE 36 HS CODE: 8537, IMPORT VALUES FOR MAJOR COUNTRIES, 2018–2022
  • FIGURE 37 REVENUE SHIFT FOR HEAD-MOUNTED DISPLAY MARKET
  • FIGURE 38 AR HMD SEGMENT EXPECTED TO GROW AT HIGHER CAGR DURING FORECAST PERIOD
  • FIGURE 39 VR HMDS EXPECTED TO DOMINATE MARKET DURING FORECAST PERIOD
  • FIGURE 40 STANDALONE AR HMD EXPECTED TO LEAD MARKET DURING FORECAST PERIOD
  • FIGURE 41 COMMERCIAL APPLICATION TO REGISTER HIGHEST CAGR IN AR HMD MARKET
  • FIGURE 42 TETHERED VR HMD TO REGISTER HIGHER CAGR DURING FORECAST PERIOD
  • FIGURE 43 CONSUMER APPLICATION TO DOMINATE VR HMD MARKET DURING FORECAST PERIOD
  • FIGURE 44 DISPLAYS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD
  • FIGURE 45 STANDALONE HMD (WIRELESS) TO DOMINATE MARKET DURING FORECAST PERIOD
  • FIGURE 46 AR IN STANDALONE HMD (WIRELESS) MARKET EXPECTED TO GROW AT A HIGHER CAGR DURING FORECAST PERIOD
  • FIGURE 47 CONSUMER APPLICATION TO ACCOUNT FOR LARGEST HMD MARKET SIZE BY 2029
  • FIGURE 48 VR TO DOMINATE CONSUMER APPLICATIONS IN HMD MARKET
  • FIGURE 49 VR TO DOMINATE AEROSPACE & DEFENSE APPLICATIONS IN HMD MARKET
  • FIGURE 50 AR TO REGISTER HIGHER CAGR IN HEALTHCARE APPLICATIONS
  • FIGURE 51 MARKET IN CHINA TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 52 AMERICAS: HEAD-MOUNTED DISPLAY MARKET SNAPSHOT
  • FIGURE 53 EUROPE: HEAD-MOUNTED DISPLAY MARKET SNAPSHOT
  • FIGURE 54 ASIA PACIFIC: HEAD-MOUNTED DISPLAY MARKET SNAPSHOT
  • FIGURE 55 COMPANIES ADOPTED PARTNERSHIPS AS KEY GROWTH STRATEGY FROM 2019–2023
  • FIGURE 56 HEAD-MOUNTED DISPLAY MARKET: COMPANY EVALUATION MATRIX, 2023
  • FIGURE 57 HEAD-MOUNTED DISPLAY MARKET: STARTUP/SME EVALUATION MATRIX, 2023
  • FIGURE 58 META: COMPANY SNAPSHOT
  • FIGURE 59 MICROSOFT: COMPANY SNAPSHOT
  • FIGURE 60 SONY GROUP CORPORATION: COMPANY SNAPSHOT
  • FIGURE 61 SEIKO EPSON CORPORATION: COMPANY SNAPSHOT
  • FIGURE 62 SAMSUNG: COMPANY SNAPSHOT
  • FIGURE 63 HTC: COMPANY SNAPSHOT
  • FIGURE 64 VUZIX: COMPANY SNAPSHOT

 

The research study involved four major activities in estimating the size of the Head-mounted Display (HMD) market. Exhaustive secondary research has been done to collect important information about the market and peer markets. The validation of these findings, assumptions, and sizing with the help of primary research with industry experts across the value chain has been the next step. Both top-down and bottom-up approaches have been used to estimate the market size. Post which the market breakdown and data triangulation have been adopted to estimate the market size of segments and sub-segments.

Secondary Research

In secondary research, various secondary sources have been referred to for obtaining the information that was needed for the study. Various secondary sources that were used for the research include, corporate filings such as annual reports, press releases, investor presentations, and financial statements; trade, business, and professional associations; whitepapers, journals, certified publications, and articles from recognized authors and databases.

In the head-mounted display report, the top-down as well as bottom-up approaches have been used for the estimation of the global market size, along with several other dependent submarkets. The major players in the market were identified with the help of extensive secondary research and their presence in the market was determined using secondary and primary research. All the percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources.

Primary Research

Extensive primary research has been conducted after understanding the HMD market scenario through secondary research. Several primary interviews have been conducted with key opinion leaders from both demand- and supply-side vendors across four major regions— Americas, Europe, Asia Pacific, and the Rest of the World. Approximately 25% of the primary interviews have been conducted with the demand-side vendors and 75% with the supply-side vendors. Primary data has been collected mainly through telephonic interviews, which consist of 80% of the total primary interviews; questionnaires and emails have also been used to collect the data.

After successful interaction with industry experts, brief sessions were conducted with highly experienced independent consultants to reinforce the findings of our primary research. This, along with the in-house subject matter experts’ opinions, has led us to the findings as described in the report.

Head Mounted Display (HMD) Market Size, and Share

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

In the market engineering process, both top-down and bottom-up approaches along with data triangulation methods have been used to estimate and validate the size of the head-mounted mounted (HMD) market and other dependent submarkets. The research methodology used to estimate the market sizes includes the following:

  • Initially, the focus was on top line investments and spending in the ecosystem. Further the segment level splits and major developments in the market have been considered.
  • Identifying different stakeholders in the HMD market that influence the entire market, along with participants across the supply chain
  • Analyzing major manufacturers of HMD devices as well as studying their product portfolios
  • Analyzing trends related to the adoption of HMDs based on application type
  • Tracking the recent and upcoming developments in the market that include investments, R&D activities, product launches, collaborations, mergers & acquisitions, and partnerships, as well as forecasting the market size based on these developments and other critical parameters
  • Carrying out multiple discussions with key opinion leaders to identify the adoption trends of HMD
  • Segmenting the overall market into various other market segments
  • Validating the estimates at every level through discussions with key opinion leaders, such as chief executives (CXOs), directors, and operation managers, and finally with the domain experts at MarketsandMarkets

Market Size Estimation Methodology-Bottom-up Approach

Head Mounted Display (HMD) Market Size, and Bottom-up approach

Market Size Estimation Methodology-Top-down Approach

Head Mounted Display (HMD) Market Size, and Top-down Approach

Data Triangulation

After arriving at the overall market size through the HMDs market size estimation process explained in the earlier section, the overall HMD market size has been divided into several segments and subsegments. To complete the overall market engineering process and arrive at the exact statistics for all segments, the data triangulation and market breakdown procedures have been used, wherever applicable. The data has been triangulated by studying various factors and trends from both the demand and supply side perspectives. Along with data triangulation and market breakdown, the market has been validated by top-down and bottom-up approaches.

Market Definition

A Head-Mounted Display (HMD) refers to a wearable device designed to present visual information directly to the user's eyes. This display system is typically worn on the head and may cover the eyes partially or completely, creating an immersive experience for the user. HMDs can be used for various applications, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). The device incorporates components such as displays, optics, sensors, and audio systems to provide users with a simulated environment or overlay digital information onto the real world. HMDs find applications in entertainment, gaming, healthcare, education, training, and various industrial sectors, offering users a more immersive and interactive way to engage with digital content and experiences.

Key Stakeholders

  • Suppliers of raw materials and manufacturing equipment
  • Semiconductor foundries
  • Original equipment manufacturers (OEMs)
  • Manufacturers of AR and VR devices
  • Original design manufacturers (ODMs) and OEM technology solution providers
  • Research organizations
  • Technology standard organizations, forums, alliances, and associations
  • Technology investors
  • Governments, financial institutions, and investment communities
  • Analysts and strategic business planners

The main objectives of this study are as follows:

  • To define, analyze, and forecast the HMD market size,  by type, technology, component, product type, connectivity, and application in terms of value
  • To define, analyze, and forecast the HMD market size, by technology, in terms of volume
  • To forecast the market size for various segments with respect to four main regions, namely, Americas, Europe, Asia Pacific, and Rest of the World
  • To provide detailed information regarding the major drivers, restraints, opportunities, and challenges influencing the growth of the HMD market
  • To study the complete value chain and related industry segments for the HMD market size 
  • To strategically analyze the micromarkets1 with respect to individual growth trends, prospects, and contributions to the total market
  • To analyze trends and disruptions; pricing trends; patents and innovations; trade data (export and import data); regulatory environment; Porter’s five forces analysis; case studies; key stakeholders & buying criteria; technology trends; the market ecosystem; and key conferences and events related to the HMD market.
  • To analyze opportunities in the market for various stakeholders by identifying the high-growth segments of the market
  • To strategically profile the key players and comprehensively analyze their market position in terms of ranking and core competencies2, along with detailing the competitive landscape for the market leaders
  • To analyze competitive developments such as product launches/developments, expansions, acquisitions, partnerships, collaborations, agreements, and research and development (R&D) activities carried out by players in the HMD market

Available Customizations:

With the given market data, MarketsandMarkets offers customizations according to the specific requirements of companies. The following customization options are available for the report:

Country-wise Information:

  • Country-wise breakdown for Americas, Europe, Asia Pacific, and Rest of the World

Company Information:

  • Detailed analysis and profiling of additional market players (up to five)
Custom Market Research Services

We will customize the research for you, in case the report listed above does not meet with your exact requirements. Our custom research will comprehensively cover the business information you require to help you arrive at strategic and profitable business decisions.

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