Search Results For :: Virtual Reality
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Virtual Reality (VR) Market Size, Share & Industry Growth Analysis Report by Technology (Non-immersive, Semi & Fully Immersive), Offering, Device Type (Head-mounted Devices, Gesture Tracking Devices, Projectors & Display Walls), Application and Region - Global Forecast to 2029
The global virtual reality market is expected to grow from USD 15.9 billion in 2024 to USD 38.0 billion by 2029, at a compound annual growth rate (CAGR) of 19.1% during the forecast period.The key players Meta (US), Sony (Japan), Samsung Electronics Co., Ltd. (South Korea), Microsoft (US), Unity Technologies (US).
- Published: May 2024
- Price: $ 4950
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Augmented and Virtual Reality Market by Enterprise, Technology (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device Type (HMDs, HUDs, Gesture Tracking Devices), Application, and Region -Global Forecast to 2032
The augmented reality (AR) and virtual reality (VR) market is estimated to reach USD 138.60 billion by 2032 from USD 40.62 billion in 2025, at a CAGR of 19.2% from 2025 to 2032. The Key Players Meta (US), Apple, Inc. (US), Google (US), Microsoft (US), PTC (US), Sony Corporation (Japan), ByteDance (China), DPVR (China), HTC Corporation (Taiwan), and Samsung (South Korea).
- Published: January 2026
- Price: $ 4950
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North America Augmented and Virtual Reality Market by Enterprise, Technology (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device Type (HMDS, HUDs, Gesture Tracking Devices), Application, and Country - Forecast to 2030
The North America augmented and virtual reality market is likely to be valued at USD 10.25 billion in 2025 and USD 39.96 billion by 2030, exhibiting a CAGR of 31.3% from 2025 to 2030.The Key Players Meta. (US), Apple Inc. (US), Intel Corporation (US), Magic Leap, Inc. (US), Ultraleap (US), Vuzix (US), Google (US), Microsoft (US), EON Reality (US), and Atheer, Inc. (US).
- Published: January 2026
- Price: $ 4950
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Augmented and Virtual Reality in Education Market Size, Share & Industry Trends Growth Analysis Report by Offering Type (Software, Hardware, Services), Device Type, Deployment (On-Premise, Cloud), Application, End User (Academic Institutions, Corporates) and Region - Global Forecast to 2028
The global AR and VR in education market is expected to grow from USD 2.9 billion in 2022 to USD 14.2 billion by 2028, at a compound annual growth rate (CAGR) of 29.6% during the forecast period.The key players Sony Group Corporation (Japan), HTC Corporation (Taiwan), Meta (US), Google (US), Microsoft (US), Panasonic Holdings Corporation (Japan), Vuzix (US), Cornerstone OnDemand, Inc. (US), Anthology Inc. (US), Lenovo (Hong Kong).
- Published: July 2023
- Price: $ 4950
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Augmented and Virtual Reality in Healthcare Market by Offering (Hardware and Software), Device Type, End User, Application (Patient Care Management, Medical Training & Education, Pharmacy Management, Surgery), and Geography - Global Forecast to 2023
The augmented and virtual reality in healthcare market was valued at USD 769.2 Million in 2017 and is expected to reach USD 4,997.9 Million by 2023, at a CAGR of 36.6% during the forecast period. Some major companies operating in the market for augmented reality in healthcare and virtual reality in healthcare are Google (US), Microsoft (US), DAQRI (US), Psious (Spain), Mindmaze (Switzerland), Firsthand Technology (US), Medical Realities (UK), Atheer (US), Augmedix (US), and Oculus VR (US). The other major players in the market include CAE Healthcare (US), Philips Healthcare (Netherlands & US), 3D Systems (US), VirtaMed (Switzerland), HTC (Taiwan), Siemens Healthineers (Germany), and Virtually Better (US).
- Published: November 2017
- Price: $ 4950
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Augmented Reality and Virtual Reality – M&A Private Equity Investment, and Patent Filing Analysis
Augmented reality (AR) is a technology that overlays a computer-generated image on a user’s view which connects the real world with the virtual world. This technology enhances the perception of reality, thereby increasing the user experience and also provides data about the consumer’s immediate environment. The virtual reality (VR) technology provides the user a virtual environment with the help of computer hardware and software and also offers a fully immersive environment where the user can interact with objects similar to those in the real world.
- Published: April 2016
- Price: $ 4950
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Metaverse Market for Automotive by Products (Software, Hardware), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Non-fungible Token (NFT), Blockchain), Function, Application & Region - Global Forecast to 2030
The global metaverse market for automotive is projected to reach USD 16.5 billion by 2030, at a CAGR of 31.4% during the forecast period. The market is dominated by established players such as NVIDIA (US), Roblox Corporation (US), Unity Technologies (US), Meta Platforms Inc. (US), and WayRay (Switzerland). They develop products and provide service offerings for the automotive metaverse ecosystem. They have initiated partnerships to develop their metaverse technology and provide finished products and services to their respective customers in the market. They have initiated partnerships to develop their metaverse technology and provide finished products and services to their respective customers in the market.
- Published: August 2022
- Price: $ 4950
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AI in Military Training and Simulation Market by Technology (Machine Learning, Virtual Reality, Augmented Reality, Predictive Analytics), By Application (Combat Training, Flight Simulation, Tactical Training, CBRN Simulation, Other Applications), By End User (Armed Forces, Defense Contractors, Military Training Institutes, Other Sectors) and Region - Global Forecast to 2030
The major players in the global AI in Military Training and Simulation Market
- Published: March 2026
- Price: $ 4950
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Asia Pacific Augmented and Virtual Reality Market by Enterprise, Technology (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device Type (HMDs, HUDs, Gesture Tracking Devices), Application, and Country Forecast to 2032
The Asia Pacific augmented and virtual reality market is projected to reach USD 52.29 billion by 2032 from USD 14.00 billion in 2025 at a CAGR of 20.7% from 2025 to 2032. The major players in the Asia Pacific augmented reality and virtual reality market with a significant global presence are Sony Corporation (Japan), ByteDance (China), DPVR (China), HTC Corporation (Taiwan), Samsung (South Korea), Seiko Epson Corporation (Japan), Lenovo (China), Maxst Co., LTD., Nintendo (Japan), and Xiaomi (China).
- Published: March 2026
- Price: $ 4950
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Industry 5.0 Market Size, Share, Trends & Industry Analysis by Technology (Digital Twin, Al in Manufacturing, Industrial Sensors, Augmented & Virtual Reality, Industrial 3D Printing, Robotics), Sustainability (Waste-to-Energy Conversion, Recycle, Material), Industry - Global Forecast to 2029
The global industry 5.0 market is expected to grow from USD 65.8 billion in 2024 to USD 255.7 billion by 2029, at a compound annual growth rate (CAGR) of 31.2% during the forecast period.The key players ABB, Honeywell International Inc, 3D Systems, Rockwell Automation, Siemens, Emerson Electric Co,.
- Published: February 2024
- Price: $ 4950
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