This research study involved the extensive use of secondary sources, directories, and databases, such as the International Air Transport Association (IATA), Federal Aviation Administration (FAA), and CAPA- Center for Aviation to identify and collect relevant information on the in-flight content market. The primary sources included industry experts from the concerned market, preferred suppliers, manufacturers, solution providers, technology developers, alliances, and organizations related to all segments of the industry’s value chain. All primary sources were interviewed to obtain and verify critical qualitative and quantitative information as well as to assess the prospects of the market.
Secondary Research
The market share of the companies offering in-flight content for airlines was procured based on the secondary data available through paid and unpaid sources and by analyzing the product portfolios of major companies and rating them based on their performance and quality. In the secondary research process, sources such as corporate filings; annual reports, press releases, and investor presentations of companies; white papers, journals, and certified publications; articles by recognized authors; and directories & databases were used to identify and collect information for this study.
Secondary research was mainly used to obtain key information about the industry's value and supply chain. The method was also used to identify the essential players by various products, market classifications, and segmentations according to their offerings. Secondary information helped to understand the industry trends related to the type, access, operation, platform and critical developments from the market and technology-oriented perspectives.
Primary Research
Extensive primary research was conducted after obtaining information about the current scenario of the inflight content market through secondary research. Several primary interviews were conducted with market experts from both demand and supply sides across North America, Europe, Asia Pacific, Middle East and Rest of the World. This primary data was collected through questionnaires, emails, and telephonic interviews. Primary sources from the supply side included various industry experts, such as chief experience officers (CXOs), vice presidents (VPs), directors from business development, marketing, and product development/innovation teams, related key executives from airline cloud providers, independent aviation consultants, aircraft manufactures, integrators and inflight content providers. Interviews were conducted to gather insights such as market statistics, data on revenue collected from the products & services, market breakdowns, market size estimations, market forecasting, and data triangulation. Primary research also helped understand trends related to type, access operation, platform and region.
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Market Size Estimation
Both top-down and bottom-up approaches were used to estimate and validate the size of the in-flight content market. The research methodology used to estimate the market size also included the following details:
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The key players were identified through secondary research, and their market ranking was determined through primary and secondary research. This included a study of the annual and financial reports of the top market players and extensive interviews of leaders, including chief executive officers (CEOs), directors, and marketing executives.
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All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All possible parameters that affect the markets covered in this research study were accounted for, viewed in extensive detail, verified through primary research, and analyzed to obtain the final quantitative and qualitative data. This data was consolidated, enhanced with detailed inputs, analyzed by MarketsandMarkets, and presented in this report.
Bottom-Up Approach
The bottom-up approach was employed to arrive at the overall size of the in-flight content market. The growth in the penetration of in-flight content has been tracked through primary avenue such as penetration of Inflight content in the current fleet of aircraft.
Top-Down Approach
In the top-down approach, the size of the in-flight content market was used to estimate the size of individual markets (mentioned in the market segmentation) through percentage splits from secondary and primary research. For the calculation of the sizes of specific segments, the size of the most appropriate immediate parent market was used to implement the top-down approach.
Data triangulation
After arriving at the overall size of the in-flight content market from the market size estimation process explained above, the total market was split into several segments and subsegments. The data triangulation and market breakdown procedures explained below were implemented, wherever applicable, to complete the overall market engineering process and arrive at the estimated sizes of different market segments and subsegments. The data was triangulated by studying various factors and trends from both the demand and supply sides. Additionally, the market size was validated using both the top-down and bottom-up approaches.
Market Definition
In-flight content refers to a wide range of multimedia entertainment options available for passengers during air travel, including movies, TV shows, music, audiobooks, podcasts, and interactive games, all accessible through the aircraft's in-flight entertainment system. This content selection by airlines aims to enhance the passenger experience during long flights and provide relaxation. In-flight content allows passengers to engage in entertainment and interactive digital games of various genres, from puzzles to immersive adventures, catering to diverse demographics and preferences of different age groups. Airlines invest in sourcing and curating high-quality content to differentiate their services, grow customer loyalty, and elevate the overall in-flight experience for travelers.
Stakeholders
Various stakeholders of the market are listed below:
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Airlines
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In-flight Content Providers
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Internet Service Providers
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Satellite Operators
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Aircraft Manufacturers
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Regulatory Bodies
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Technology Providers
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Content Providers
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Investors
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Passengers
Report Objectives
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To define, describe, segment, and forecast the size of the in-flight content market based on type, access, operation, platform, and region
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To forecast the size of market segments with respect to five major regions, namely North America, Europe, Asia Pacific, the Middle East, and the Rest of the World, along with the major countries in each region
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To identify and analyze key drivers, restraints, opportunities, and challenges influencing the market growth
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To strategically analyze micromarkets1 with respect to individual growth trends, prospects, and their contribution to the overall market
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To analyze opportunities for stakeholders in the market by identifying key trends
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To profile key players and comprehensively analyze their market shares and core competencies2
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To provide a detailed competitive landscape of the in-flight content market, along with a ranking analysis, market share analysis, and revenue analysis of key players
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To identify detailed financial positions, key products, and unique selling points of leading companies in the market
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To analyze the degree of competition in the market by identifying key growth strategies, such as, product/service launches, contracts, and partnerships, adopted by key players
1. Micromarkets are further segments and subsegments of the In-flight Content market.
2. Core competencies of companies were captured in terms of their key developments and strategies adopted to sustain their position in the market.
Available Customizations:
Along with the market data, MarketsandMarkets offers customizations as per the specific needs of companies. The following customization options are available for the report:
Product Analysis
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Product matrix, which gives a detailed comparison of the product portfolio of each company.
Regional Analysis
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Further breakdown of the market segments at the country level
Company Information
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Detailed analysis and profiling of additional market players (up to 5)
Growth opportunities and latent adjacency in In-flight Content Market