Connected Toys Market

Report Code TC 7183
Published in Jul, 2023, By MarketsandMarkets™
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Connected Toys Market by Application (Education, Entertainment), Age Group (1 -5 Years, 6 -8 Years, 9-12 Years, 13-19 Years), Interfacing Device (Smartphone/Tablet and PC/Laptop), Distribution Channel, Technology and Region - Global Forecast to 2028

Overview

The connected toys market size is projected to grow from USD 9.3 billion in 2023 to USD 24.1 billion by 2028, at a CAGR of 20.7% during the forecast period. The growing middle class, rising disposable incomes, a decrease in the number of children per family, and increased interest in premium toys with high quality. Also, the need to enhance children’s skills is one of the key factors driving demand for the connected toys market.

Connected Toys Market

Attractive Opportunities in the Connected Toys Market

Asia Pacific

The increasing penetration of interactive devices for kids’ learning is accelerating the demand for connected toys.

Rapid economic growth and development drive the adoption of advanced technologies.

Acquisitions and mergers would offer lucrative opportunities to the market players in the next five years.

The increasing purchasing power of the middle class, and rapid urbanization will drive the market.

The growing penetration of the Internet and smartphones will drive the market in this region

Global Connected Toys Market Dynamics

Driver: Inclination of children toward more interactive and self-engaging toys

Mobile device advancements and the expansion of internet content have triggered a global revolution in how consumers engage with and access online content. Digital devices play a crucial role in content creation in today's world. With the help of mobile devices, excellent learning experiences can be generated. Many kids these days play with toys and technologies that can interact with them, either directly or via an internet app. Because of the popularity of these toys and devices that provide a pleasant and instructive experience, as well as technological advancements, many of these products are on the market to pick. Children like playing in various ways with whatever technology they have access to, and toymakers have responded by inventing experiences that combine the two. Recently, there have been products and technologies that give play experience to spark children's imaginations and seamlessly merge digital interactions with real playthings.

Restraint: Connected toys raise issues for privacy concerns.

Many connected toys collect data about children's interactions, preferences, and usage patterns. Concerns arise when this data is shared with third-party companies or used for targeted advertising without explicit parental consent. Also, connected toys, like any internet-connected devices, are susceptible to cybersecurity threats.

 

Opportunity: Increasing awareness of the Internet and technology

The increasing awareness of the internet and technology and the growing disposable income of the national population in both developed and developing economies generate opportunities for connected toy vendors. Understanding and interpreting the latest technology builds confidence among the end users regarding smartphone and tablet-based toys. Higher disposable income and growing preference among children in developed countries drive parents to spend more on tech-enabled smart toys, thereby increasing the opportunities for connected toy providers.

Connected toys are emerging in reaction to children's increasing access to screens, modifying traditional objects to include more interaction features those digital displays offer. Toys such as Povi use machine learning to collect data and track the content modules that children consume, their ability to talk about specific topics, and overall engagement level and listening skills.

Challenge: Negative effects on children's cognitive development.

Although the Internet of Things (IoT)-enabled connected toys can help kids learn and stay healthy, there are important considerations as more connected devices become available. For example, many games linked with smart toys have predefined parameters, making flexibility superfluous. They may also over-guide children instead of forcing them to solve difficulties on their own.

These toys may also cause children to become addicted to screens. Excessive screen usage among children harms their physical as well as mental health. In one of the studies, brain scans revealed that kids who spent a lot of time on screens has less growth in areas linked to language and cognition than those who read books. Reaching for a smartphone or a tablet before reaching for a book could hinder a child's development.

Global Connected Toys Market Ecosystem Analysis

Top Companies in Connected Toys Market
 

Based on the distribution channel, the online segment is expected to grow with the highest CAGR during the forecast period.

The online distribution channel in the connected toys market is is fueled by the convenience and broad accessibility offered by online platforms, providing a wide variety of products from different brands. Exclusive offers, direct-to-consumer approaches, and global market access contribute to the attractiveness of online shopping.

Based on interfacing devices, the smartphone/tablet segment is expected to grow with the highest CAGR during the forecast period.

The expansion of the smartphone/tablet segment in the connected toys market is propelled by the widespread usage and familiarity of smart devices, which act as platforms for interactive play through companion apps. These devices provide versatility, personalized experiences, and seamless connectivity, ensuring that connected toys remain engaging and up-to-date with real-time updates..

North America is expected to hold the largest market share during the forecast period.

The North American market has shown significant growth in the adoption of connected toys and is expected to continue till 2028. The tech-savvy population in North America, characterized by a strong affinity for digital devices and experiences, is a key driver for the connected toys market. Connected toys cater to this digital lifestyle, offering interactive and engaging play options that resonate with children and teenagers in the region. Also, The region's expertise in advanced technologies contributes to developing cutting-edge, connected toys, keeping North American consumers at the forefront of interactive play experiences.

HIGHEST Market Share (2023–2028)
Canada FASTEST-GROWING MARKET IN THE REGION

Recent Developments of Connected Toys Market

  • In June 2023, Hasbro, announced a worldwide administration deal with Sony Music Publishing to support Hasbro’s entire portfolio of fan and family brands, including Peppa Pig, Transformers, My Little Pony and many more.
  • In April 2023, Hasbro unveiled several multi-year licensing agreements to create co-branded toys and games. These deals focus on Barbie (Monopoly games launching fall 2023) and Transformers (UNO games hitting shelves later this year and Hot Wheels vehicles set to debut in early 2024).
  • In March 2023, The LEGO Group India partnered with Amazon.in to launch LEGO Brand Days.
  • In September 2022 iRobot introduced the Roomba Comb j7+, the advanced robot vacuum and mop, along with iRobot OS 5.0 updates. children.
  • In May 2022, Mattel partnered with HBO Max and Cartoon Network on a new live-action American Girl based on the hit doll.

Key Market Players

KEY PLAYERS IN THE Connected Toys Market INCLUDE

  • Mattel (US)
  • Hasbro (US)
  • LEGO (Denmark)
  • Sony (Japan)
  • VTech (Hong Kong)
  • UBTECH (China)
  • DJI (China)
  • iRobot (US)
  • Sphero (US)
  • Digital Dream Labs (US)
  • Pillar Learning (US)
  • Wonder Workshop (US)
  • TOSY Robotics (Vietnam)
  • Workinman Interactive (New York)
  • WowWee Group (Hong Kong)
  • KEYi Technology (China)
  • Miko (India)
  • Makeblock (China)
  • Smart Teddy (US)
  • Intelino (US)
  • Fischertechnik (Germany)
  • Potensic (China)
  • Mainbot (France)
  • ROYBI (US)
  • PlayShifu (India)

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Scope of the Report

Report Attribute Details
Market size available for years 2018–2028
Base year considered 2022
Forecast period 2023–2028
Forecast units Value (USD) Million/Billion
Segments Covered Application, Age Group, Distribution Channel, Interfacing Devices, Technology, and Region
Regions covered North America, Europe, Asia Pacific, Middle East and Africa, and Latin America

 

Key Questions Addressed by the Report

What is the definition of the connected toys market?
Connected toys are hybrid objects that sit between the toy and the communication tool. Connected toys are internet-enabled devices that operate with the help of Bluetooth, Wi-Fi and other technologies. They aim to provide a more personalized experience through embedded software such as web search functions and speech recognition.
What is the market size of the connected toys market?
The connected toys market size is projected to grow from USD 9.3 billion in 2023 to USD 24.1 billion by 2028, at a CAGR of 20.7% during the forecast period.
What are the major drivers in the connected toys market?
The advancements in technology, particularly in the fields of the Internet of Things (IoT) and artificial intelligence, have enabled the seamless integration of toys with smart devices, providing interactive and immersive play experiences.
Who are the key players operating in the connected toys market?
The key market players profiled in the connected toys market report include Mattel (US), Hasbro (US), LEGO (Denmark), Sony (Japan), VTech (Hong Kong), UBTECH (China), DJI (China), iRobot (US), Sphero (US), Digital Dream Labs (US), Pillar Learning (US), Wonder Workshop (US), TOSY Robotics (Vietnam), Workinman Interactive (New York), WowWee Group (Hong Kong), KEYi Technology (China), Miko (India), Makeblock (China), Smart Teddy (US), Intelino (US), Fischertechnik (Germany), Potensic (China), Mainbot (France), ROYBI (US), PlayShifu (India).
What are the opportunities for new market entrants in the connected toys market?
The opportunities in the connected toys market are a growing inclination toward, increasing government initiatives, developing partnerships industry-specific solutions, penetration of advanced technologies, and increasing content protection policies.

 

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Table of Contents

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TITLE
PAGE NO
INTRODUCTION
23
RESEARCH METHODOLOGY
28
EXECUTIVE SUMMARY
39
PREMIUM INSIGHTS
43
MARKET OVERVIEW AND INDUSTRY TRENDS
46
  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    DRIVERS
    - Rise in double-income households' need for monitoring and tracking toy devices
    - Inclination of children toward more interactive and self-engaging toys
    RESTRAINTS
    - Connected toys raising issue for privacy concerns
    OPPORTUNITIES
    - Increasing awareness of internet and technology
    - Increasing R&D spending on robots and toys
    CHALLENGES
    - Negative effects on children's cognitive development
    - Heightened risks with constant connectivity
  • 5.3 CONNECTED TOYS MARKET: SUPPLY CHAIN ANALYSIS
  • 5.4 ECOSYSTEM
  • 5.5 PRICING MODEL OF CONNECTED TOYS MARKET PLAYERS
  • 5.6 TECHNOLOGY ANALYSIS
    INTRODUCTION
    ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING
    AUGMENTED/VIRTUAL REALITY
  • 5.7 CASE STUDY ANALYSIS
    CASE STUDY 1: SPHERO ROBOTS CREATED ENHANCED EXPERIENCE IN LEARNING COMPUTER SCIENCE
    CASE STUDY 2: NTUC LHUB TRAINED THEIR LEARNERS WITH UBTECH'S K12 MODEL
    CASE STUDY 3: INDUCED PROBLEM-SOLVING ABILITIES IN CHILDREN WITH SPHERO'S LITTLEBITS
  • 5.8 PATENT ANALYSIS
    METHODOLOGY
    DOCUMENT TYPES OF PATENTS
    INNOVATION AND PATENT APPLICATIONS
    - Top applicants
  • 5.9 REVENUE SHIFT IN CONNECTED TOYS MARKET
  • 5.10 PORTER'S FIVE FORCES ANALYSIS
    THREAT OF NEW ENTRANTS
    THREAT OF SUBSTITUTES
    BARGAINING POWER OF BUYERS
    BARGAINING POWER OF SUPPLIERS
    INTENSITY OF COMPETITIVE RIVALRY
  • 5.11 REGULATORY LANDSCAPE
    REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    - North America
    - Europe
    - Asia Pacific
    - Middle East & Africa
    - Latin America
  • 5.12 KEY STAKEHOLDERS & BUYING CRITERIA
    KEY STAKEHOLDERS IN BUYING PROCESS
    BUYING CRITERIA
  • 5.13 KEY CONFERENCES & EVENTS IN 2023
CONNECTED TOYS MARKET, BY APPLICATION
69
  • 6.1 INTRODUCTION
    APPLICATION: MARKET DRIVERS
  • 6.2 EDUCATION
    GENERATING INTEREST TO MAKE LEARNING FUN AND INTERACTIVE
  • 6.3 ENTERTAINMENT
    CONNECTED TOYS TO HELP DISCOVER INTEREST WITH REDUCED SCREEN TIME
  • 6.4 OTHER APPLICATIONS
CONNECTED TOYS MARKET, BY AGE GROUP
75
  • 7.1 INTRODUCTION
    AGE GROUP: MARKET DRIVERS
  • 7.2 1–5 YEARS
    NEED TO ENHANCE CURIOSITY OF KIDS TO LEARN, EXPLORE, AND DISCOVER NEW TOYS
  • 7.3 6–8 YEARS
    NEED TO ENHANCE CREATIVITY AND CODING SKILLS AMONG 6-8-YEAR-OLDS
  • 7.4 9–12 YEARS
    NEED TO ENCOURAGE AND HONE CREATIVE THINKING AMONG 9–12-YEAR-OLDS
  • 7.5 TEENAGERS
    NEED TO ENCOURAGE TEAMWORK AND DEVELOP PROBLEM-SOLVING SKILLS AMONG TEENAGERS
CONNECTED TOYS MARKET, BY INTERFACING DEVICE
82
  • 8.1 INTRODUCTION
    INTERFACING DEVICE: MARKET DRIVERS
  • 8.2 SMARTPHONE/TABLET
    NEED FOR ENHANCED NETWORK INFRASTRUCTURE AND SENSOR-BASED TECHNOLOGIES IN SMARTPHONE/TABLET TO DRIVE GROWTH OF CONNECTED TOYS
  • 8.3 PC/LAPTOP
    NEED TO ENHANCE DAILY LEARNING EXERCISES FOR KIDS
CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL
87
  • 9.1 INTRODUCTION
    DISTRIBUTION CHANNEL: MARKET DRIVERS
  • 9.2 ONLINE
    ONLINE DISTRIBUTION TO CREATE FASTER RESPONSE TO BUYERS/MARKET DEMANDS
  • 9.3 OFFLINE
    OFFLINE DEPARTMENTAL DISTRIBUTION TO CONTRIBUTE TO HUGE PROFITS
CONNECTED TOYS MARKET, BY TECHNOLOGY
92
  • 10.1 INTRODUCTION
    TECHNOLOGY: MARKET DRIVERS
  • 10.2 WI-FI
    NEED TO FACILITATE COMMUNICATION AMONG PARENTS, CHILDREN, AND TEACHERS
  • 10.3 BLUETOOTH
    BLUETOOTH-ENABLED TOYS TO MONITOR AND CONTROL CHILDREN’S ACTIVITIES
  • 10.4 OTHER TECHNOLOGIES
CONNECTED TOYS MARKET, BY REGION
98
  • 11.1 INTRODUCTION
  • 11.2 NORTH AMERICA
    US
    - Significant growth of smart homes in US to drive market
    CANADA
    - Improving kids’ learning activities at home to drive demand for connected toys
  • 11.3 EUROPE
    UK
    - Launch of significant frameworks for development of connected toys and adoption of emerging technologies in UK to propel market
    GERMANY
    - Need to accelerate smart learning at home to drive demand for connected toys
    FRANCE
    - Rising need to develop secure learning products for kids at home to drive market
    REST OF EUROPE
  • 11.4 ASIA PACIFIC
    CHINA
    - Rising adoption of internet-connected toys in China to drive market
    INDIA
    - Increasing investments to accelerate technological deployment in India to drive demand for connected toys
    JAPAN
    - Compulsory coding in primary schools to drive market
    REST OF ASIA PACIFIC
  • 11.5 MIDDLE EAST & AFRICA
    MIDDLE EAST
    - Increasing investment in technology to achieve digital vision 2030 to drive demand for connected toys
    AFRICA
    - Increasing demand for digitalized products in education industry to drive market
    REST OF MIDDLE EAST & AFRICA
  • 11.6 LATIN AMERICA
    BRAZIL
    - Rising need to strengthen education system in Brazil to drive market
    MEXICO
    - Increasing number of internet users in Mexico to drive demand for connected toys
    REST OF LATIN AMERICA
COMPETITIVE LANDSCAPE
135
  • 12.1 OVERVIEW
  • 12.2 STRATEGIES ADOPTED BY KEY PLAYERS
  • 12.3 MARKET SHARE ANALYSIS OF TOP PLAYERS
  • 12.4 HISTORICAL REVENUE ANALYSIS
  • 12.5 COMPETITIVE BENCHMARKING
  • 12.6 MARKET RANKING OF KEY PLAYERS IN CONNECTED TOYS MARKET, 2023
  • 12.7 COMPANY EVALUATION MATRIX, 2022
    STARS
    EMERGING LEADERS
    PERVASIVE PLAYERS
    PARTICIPANTS
  • 12.8 COMPANY EVALUATION MATRIX FOR STARTUPS/SMES, 2022
    PROGRESSIVE COMPANIES
    RESPONSIVE COMPANIES
    DYNAMIC COMPANIES
    STARTING BLOCKS
  • 12.9 COMPETITIVE SCENARIO
    PRODUCT LAUNCHES
    DEALS
COMPANY PROFILES
151
  • 13.1 MAJOR PLAYERS
    MATTEL
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    HASBRO
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    LEGO
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    SONY
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    VTECH
    - Business overview
    - Recent developments
    - MnM view
    UBTECH
    - Business overview
    - Products/Solutions/Services offered
    DJI
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    IROBOT
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
  • 13.2 STARTUP/SME PLAYERS
    SPHERO
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    DIGITAL DREAM LABS
    PILLAR
    WONDER WORKSHOP
    TOSY
    WORKINMAN INTERACTIVE
    WOWWEE
    KEYI TECH
    MIKO
    MAKEBLOCK
    SMART TEDDY
    INTELINO
    FISCHERTECHNIK
    POTENSIC
    MAINBOT
    RYOBI
    PLAYSHIFU
ADJACENT/RELATED MARKETS
194
  • 14.1 SMART LEARNING MARKET
    CONNECTED TOYS MARKET OVERVIEW
    SMART LEARNING MARKET, BY COMPONENT
    HARDWARE
    SOFTWARE
    SMART LEARNING MARKET, BY SERVICE
    SMART LEARNING MARKET, BY LEARNING TYPE
    - Introduction
    SMART LEARNING MARKET, BY END USER
    - Introduction
    SMART LEARNING MARKET, BY REGION
    - Introduction
APPENDIX
201
  • 15.1 DISCUSSION GUIDE
  • 15.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
  • 15.3 CUSTOMIZATION OPTIONS
  • 15.4 RELATED REPORTS
  • 15.5 AUTHOR DETAILS
LIST OF TABLES
 
  • TABLE 1 USD EXCHANGE RATES, 2020–2022
  • TABLE 2 FACTOR ASSESSMENT: CONNECTED TOYS MARKET
  • TABLE 3 MARKET: ECOSYSTEM
  • TABLE 4 PRICING MODELS AND INDICATIVE PRICE POINTS, 2021–2022
  • TABLE 5 PATENTS FILED, 2019–2022
  • TABLE 6 US: TOP TEN PATENT OWNERS IN MARKET, 2019–2022
  • TABLE 7 LIST OF PATENTS IN MARKET, 2020–2022
  • TABLE 8 CONNECTED TOYS MARKET: PORTER'S FIVE FORCES MODEL
  • TABLE 9 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 10 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 11 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 12 MIDDLE EAST & AFRICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 13 LATIN AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 14 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS
  • TABLE 15 KEY BUYING CRITERIA OF TOP THREE VERTICALS
  • TABLE 16 MARKET: DETAILED LIST OF CONFERENCES & EVENTS
  • TABLE 17 MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
  • TABLE 18 MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
  • TABLE 19 EDUCATION: MARKET, BY REGION, 2018–2022 (USD MILLION)
  • TABLE 20 EDUCATION: MARKET, BY REGION, 2023–2028 (USD MILLION)
  • TABLE 21 ENTERTAINMENT: MARKET, BY REGION, 2018–2022 (USD MILLION)
  • TABLE 22 ENTERTAINMENT: MARKET, BY REGION, 2023–2028 (USD MILLION)
  • TABLE 23 OTHER APPLICATIONS: MARKET, BY REGION, 2018–2022 (USD MILLION)
  • TABLE 24 OTHER APPLICATIONS: MARKET, BY REGION, 2023–2028 (USD MILLION)
  • TABLE 25 MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
  • TABLE 26 CONNECTED TOYS MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
  • TABLE 27 1-5: MARKET, BY REGION, 2018–2022 (USD MILLION)
  • TABLE 28 1-5: MARKET, BY REGION, 2023–2028 (USD MILLION)
  • TABLE 29 6-8: MARKET, BY REGION, 2018–2022 (USD MILLION)
  • TABLE 30 6-8: MARKET, BY REGION, 2023–2028 (USD MILLION)
  • TABLE 31 9-12: MARKET, BY REGION, 2018–2022 (USD MILLION)
  • TABLE 32 9-12: MARKET, BY REGION, 2023–2028 (USD MILLION)
  • TABLE 33 TEENAGERS: MARKET, BY REGION, 2018–2022 (USD MILLION)
  • TABLE 34 TEENAGERS: MARKET, BY REGION, 2023–2028 (USD MILLION)
  • TABLE 35 MARKET, BY INTERACTING DEVICE, 2018–2022 (USD MILLION)
  • TABLE 36 MARKET, BY INTERACTING DEVICE, 2023–2028 (USD MILLION)
  • TABLE 37 SMARTPHONE/TABLET: MARKET, BY REGION, 2018–2022 (USD MILLION)
  • TABLE 38 SMARTPHONE/TABLET: MARKET, BY REGION, 2023–2028 (USD MILLION)
  • TABLE 39 PC/LAPTOP: MARKET, BY REGION, 2018–2022 (USD MILLION)
  • TABLE 40 PC/LAPTOP: MARKET, BY REGION, 2023–2028 (USD MILLION)
  • TABLE 41 MARKET, BY DISTRIBUTION CHANNEL, 2018–2022 (USD MILLION)
  • TABLE 42 CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2023–2028 (USD MILLION)
  • TABLE 43 ONLINE: MARKET, BY REGION, 2018–2022 (USD MILLION)
  • TABLE 44 ONLINE: MARKET, BY REGION, 2023–2028 (USD MILLION)
  • TABLE 45 OFFLINE: MARKET, BY REGION, 2018–2022 (USD MILLION)
  • TABLE 46 OFFLINE: MARKET, BY REGION, 2023–2028 (USD MILLION)
  • TABLE 47 MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
  • TABLE 48 MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
  • TABLE 49 WI-FI: MARKET, BY REGION, 2018–2022 (USD MILLION)
  • TABLE 50 WI-FI: MARKET, BY REGION, 2023–2028 (USD MILLION)
  • TABLE 51 BLUETOOTH: MARKET, BY REGION, 2018–2022 (USD MILLION)
  • TABLE 52 BLUETOOTH: MARKET, BY REGION, 2023–2028 (USD MILLION)
  • TABLE 53 OTHER TECHNOLOGIES: MARKET, BY REGION, 2018–2022 (USD MILLION)
  • TABLE 54 OTHER TECHNOLOGIES: MARKET, BY REGION, 2023–2028 (USD MILLION)
  • TABLE 55 MARKET, BY REGION, 2018–2022 (USD MILLION)
  • TABLE 56 MARKET, BY REGION, 2023–2028 (USD MILLION)
  • TABLE 57 NORTH AMERICA: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
  • TABLE 58 NORTH AMERICA: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
  • TABLE 59 NORTH AMERICA: MARKET, BY INTERFACING DEVICE, 2018–2022 (USD MILLION)
  • TABLE 60 NORTH AMERICA: MARKET, BY INTERFACING DEVICE, 2023–2028 (USD MILLION)
  • TABLE 61 NORTH AMERICA: MARKET, BY AGE GROUP, 2 018–2022 (USD MILLION)
  • TABLE 62 NORTH AMERICA: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
  • TABLE 63 NORTH AMERICA: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
  • TABLE 64 NORTH AMERICA: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
  • TABLE 65 NORTH AMERICA: MARKET, BY DISTRIBUTION CHANNEL, 2018–2022 (USD MILLION)
  • TABLE 66 NORTH AMERICA: MARKET, BY DISTRIBUTION CHANNEL, 2023–2028 (USD MILLION)
  • TABLE 67 NORTH AMERICA: MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
  • TABLE 68 NORTH AMERICA: MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
  • TABLE 69 CANADA: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
  • TABLE 70 CANADA: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
  • TABLE 71 CANADA: MARKET, BY INTERFACING DEVICE, 2018–2022 (USD MILLION)
  • TABLE 72 CANADA: MARKET, BY INTERFACING DEVICE, 2023–2028 (USD MILLION)
  • TABLE 73 CANADA: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
  • TABLE 74 CANADA: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
  • TABLE 75 CANADA: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
  • TABLE 76 CANADA: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
  • TABLE 77 CANADA: MARKET, BY DISTRIBUTION CHANNEL, 2018–2022 (USD MILLION)
  • TABLE 78 CANADA: MARKET, BY DISTRIBUTION CHANNEL, 2023–2028 (USD MILLION)
  • TABLE 79 EUROPE: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
  • TABLE 80 EUROPE: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
  • TABLE 81 EUROPE: MARKET, BY INTERFACING DEVICE, 2018–2022 (USD MILLION)
  • TABLE 82 EUROPE: MARKET, BY INTERFACING DEVICE, 2023–2028 (USD MILLION)
  • TABLE 83 EUROPE: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
  • TABLE 84 EUROPE: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
  • TABLE 85 EUROPE: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
  • TABLE 86 EUROPE: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
  • TABLE 87 EUROPE: MARKET, BY DISTRIBUTION CHANNEL, 2018–2022 (USD MILLION)
  • TABLE 88 EUROPE: MARKET, BY DISTRIBUTION CHANNEL, 2023–2028 (USD MILLION)
  • TABLE 89 EUROPE: MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
  • TABLE 90 EUROPE: MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
  • TABLE 91 UK: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
  • TABLE 92 UK: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
  • TABLE 93 UK: MARKET, BY INTERFACING DEVICE, 2018–2022 (USD MILLION)
  • TABLE 94 UK: MARKET, BY INTERFACING DEVICE, 2023–2028 (USD MILLION)
  • TABLE 95 UK: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
  • TABLE 96 UK: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
  • TABLE 97 UK: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
  • TABLE 98 UK: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
  • TABLE 99 UK: MARKET, BY DISTRIBUTION CHANNEL, 2018–2022 (USD MILLION)
  • TABLE 100 UK: MARKET, BY DISTRIBUTION CHANNEL, 2023–2028 (USD MILLION)
  • TABLE 101 ASIA PACIFIC: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
  • TABLE 102 ASIA PACIFIC: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
  • TABLE 103 ASIA PACIFIC: MARKET, BY INTERFACING DEVICE, 2018–2022 (USD MILLION)
  • TABLE 104 ASIA PACIFIC: MARKET, BY INTERFACING DEVICE, 2023–2028 (USD MILLION)
  • TABLE 105 ASIA PACIFIC: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
  • TABLE 106 ASIA PACIFIC: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
  • TABLE 107 ASIA PACIFIC: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
  • TABLE 108 ASIA PACIFIC: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
  • TABLE 109 ASIA PACIFIC: MARKET, BY DISTRIBUTION CHANNEL, 2018–2022 (USD MILLION)
  • TABLE 110 ASIA PACIFIC: MARKET, BY DISTRIBUTION CHANNEL, 2023–2028 (USD MILLION)
  • TABLE 111 ASIA PACIFIC: MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
  • TABLE 112 ASIA PACIFIC: MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
  • TABLE 113 INDIA: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
  • TABLE 114 INDIA: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
  • TABLE 115 INDIA: MARKET, BY INTERFACING DEVICE, 2018–2022 (USD MILLION)
  • TABLE 116 INDIA: MARKET, BY INTERFACING DEVICE, 2023–2028 (USD MILLION)
  • TABLE 117 INDIA: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
  • TABLE 118 INDIA: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
  • TABLE 119 INDIA: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
  • TABLE 120 INDIA: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
  • TABLE 121 INDIA: MARKET, BY DISTRIBUTION CHANNEL, 2018–2022 (USD MILLION)
  • TABLE 122 INDIA: MARKET, BY DISTRIBUTION CHANNEL, 2023–2028 (USD MILLION)
  • TABLE 123 MIDDLE EAST & AFRICA: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
  • TABLE 124 MIDDLE EAST & AFRICA: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
  • TABLE 125 MIDDLE EAST & AFRICA: MARKET, BY INTERFACING DEVICE, 2018–2022 (USD MILLION)
  • TABLE 126 MIDDLE EAST & AFRICA: MARKET, BY INTERFACING DEVICE, 2023–2028 (USD MILLION)
  • TABLE 127 MIDDLE EAST & AFRICA: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
  • TABLE 128 MIDDLE EAST & AFRICA: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
  • TABLE 129 MIDDLE EAST & AFRICA: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
  • TABLE 130 MIDDLE EAST & AFRICA: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
  • TABLE 131 MIDDLE EAST & AFRICA: MARKET, BY DISTRIBUTION CHANNEL, 2018–2022 (USD MILLION)
  • TABLE 132 MIDDLE EAST & AFRICA: MARKET, BY DISTRIBUTION CHANNEL, 2023–2028 (USD MILLION)
  • TABLE 133 MIDDLE EAST & AFRICA: MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
  • TABLE 134 MIDDLE EAST & AFRICA: MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
  • TABLE 135 MIDDLE EAST: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
  • TABLE 136 MIDDLE EAST: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
  • TABLE 137 MIDDLE EAST: MARKET, BY INTERFACING DEVICE, 2018–2022 (USD MILLION)
  • TABLE 138 MIDDLE EAST: MARKET, BY INTERFACING DEVICE, 2023–2028 (USD MILLION)
  • TABLE 139 MIDDLE EAST: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
  • TABLE 140 MIDDLE EAST: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
  • TABLE 141 MIDDLE EAST: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
  • TABLE 142 MIDDLE EAST: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
  • TABLE 143 MIDDLE EAST: MARKET, BY DISTRIBUTION CHANNEL, 2018–2022 (USD MILLION)
  • TABLE 144 MIDDLE EAST: MARKET, BY DISTRIBUTION CHANNEL, 2023–2028 (USD MILLION)
  • TABLE 145 LATIN AMERICA: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
  • TABLE 146 LATIN AMERICA: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
  • TABLE 147 LATIN AMERICA: MARKET, BY INTERFACING DEVICE, 2018–2022 (USD MILLION)
  • TABLE 148 LATIN AMERICA: MARKET, BY INTERFACING DEVICE, 2023–2028 (USD MILLION)
  • TABLE 149 LATIN AMERICA: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
  • TABLE 150 LATIN AMERICA: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
  • TABLE 151 LATIN AMERICA: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
  • TABLE 152 LATIN AMERICA: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
  • TABLE 153 LATIN AMERICA: MARKET, BY DISTRIBUTION CHANNEL, 2018–2022 (USD MILLION)
  • TABLE 154 LATIN AMERICA: MARKET, BY DISTRIBUTION CHANNEL, 2023–2028 (USD MILLION)
  • TABLE 155 LATIN AMERICA: MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
  • TABLE 156 LATIN AMERICA: MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
  • TABLE 157 BRAZIL: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
  • TABLE 158 BRAZIL: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
  • TABLE 159 BRAZIL: MARKET, BY INTERFACING DEVICE, 2018–2022 (USD MILLION)
  • TABLE 160 BRAZIL: MARKET, BY INTERFACING DEVICE, 2023–2028 (USD MILLION)
  • TABLE 161 BRAZIL: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
  • TABLE 162 BRAZIL: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
  • TABLE 163 BRAZIL: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
  • TABLE 164 BRAZIL: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
  • TABLE 165 BRAZIL: MARKET, BY DISTRIBUTION CHANNEL, 2018–2022 (USD MILLION)
  • TABLE 166 BRAZIL: MARKET, BY DISTRIBUTION CHANNEL, 2023–2028 (USD MILLION)
  • TABLE 167 OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS IN MARKET
  • TABLE 168 MARKET: DEGREE OF COMPETITION
  • TABLE 169 PRODUCT FOOTPRINT WEIGHTAGE
  • TABLE 170 MARKET: COMPETITIVE BENCHMARKING OF KEY PLAYERS
  • TABLE 171 MARKET: DETAILED LIST OF KEY STARTUP/SMES
  • TABLE 172 MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUP/SMES
  • TABLE 173 MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUP/SMES, BY REGION
  • TABLE 174 CONNECTED TOYS MARKET: COMPETITIVE BENCHMARKING OF MAJOR PLAYERS
  • TABLE 175 PRODUCT LAUNCHES, JANUARY 2019–JULY 2023
  • TABLE 176 DEALS, JANUARY 2019–JULY 2023
  • TABLE 177 MATTEL: BUSINESS OVERVIEW
  • TABLE 178 MATTEL: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 179 MATTEL: PRODUCT LAUNCHES/ENHANCEMENTS
  • TABLE 180 MATTEL: DEALS
  • TABLE 181 HASBRO: BUSINESS OVERVIEW
  • TABLE 182 HASBRO: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 183 HASBRO: PRODUCT LAUNCHES/ENHANCEMENTS
  • TABLE 184 HASBRO: DEALS
  • TABLE 185 LEGO: BUSINESS OVERVIEW
  • TABLE 186 LEGO: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 187 LEGO: PRODUCT LAUNCHES/ENHANCEMENTS
  • TABLE 188 LEGO: DEALS
  • TABLE 189 SONY: BUSINESS OVERVIEW
  • TABLE 190 SONY: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 191 SONY: PRODUCT LAUNCHES/ENHANCEMENTS
  • TABLE 192 SONY: DEALS
  • TABLE 193 VTECH: BUSINESS OVERVIEW
  • TABLE 194 VTECH: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 195 VTECH: PRODUCT LAUNCHES/ENHANCEMENTS
  • TABLE 196 VTECH: DEALS
  • TABLE 197 UBTECH: BUSINESS OVERVIEW
  • TABLE 198 UBTECH: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 199 DJI: BUSINESS OVERVIEW
  • TABLE 200 DJI: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 201 DJI: PRODUCT LAUNCHES/ENHANCEMENTS
  • TABLE 202 DJI: DEALS
  • TABLE 203 IROBOT: BUSINESS OVERVIEW
  • TABLE 204 IROBOT: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 205 IROBOT: PRODUCT LAUNCHES/ENHANCEMENTS
  • TABLE 206 IROBOT: DEALS
  • TABLE 207 SPHERO: BUSINESS OVERVIEW
  • TABLE 208 SPHERO: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 209 SPHERO: PRODUCT LAUNCHES/ENHANCEMENTS
  • TABLE 210 SPHERO: DEALS
  • TABLE 211 SMART LEARNING MARKET, BY COMPONENT, 2017–2020 (USD MILLION)
  • TABLE 212 SMART LEARNING MARKET, BY COMPONENT, 2021–2026 (USD MILLION)
  • TABLE 213 SMART LEARNING MARKET, BY HARDWARE, 2017–2020 (USD MILLION)
  • TABLE 214 SMART LEARNING MARKET, BY HARDWARE, 2021–2026 (USD MILLION)
  • TABLE 215 SMART LEARNING MARKET, BY SOFTWARE, 2017–2020 (USD MILLION)
  • TABLE 216 SMART LEARNING MARKET, BY SOFTWARE, 2021–2026 (USD MILLION)
  • TABLE 217 SMART LEARNING MARKET, BY SERVICE, 2017–2020 (USD MILLION)
  • TABLE 218 SMART LEARNING MARKET, BY SERVICE, 2021–2026 (USD MILLION)
  • TABLE 219 SMART LEARNING MARKET, BY LEARNING TYPE, 2017–2020 (USD MILLION)
  • TABLE 220 SMART LEARNING MARKET, BY LEARNING TYPE, 2021–2026 (USD MILLION)
  • TABLE 221 SMART LEARNING MARKET, BY END USER, 2017–2020 (USD MILLION)
  • TABLE 222 SMART LEARNING MARKET, BY END USER, 2021–2026 (USD MILLION)
  • TABLE 223 SMART LEARNING MARKET, BY REGION, 2017–2020 (USD MILLION)
  • TABLE 224 SMART LEARNING MARKET, BY REGION, 2021–2026 (USD MILLION)
LIST OF FIGURES
 
  • FIGURE 1 CONNECTED TOYS MARKET SEGMENTATION
  • FIGURE 2 MARKET: GEOGRAPHIC SCOPE
  • FIGURE 3 MARKET: RESEARCH DESIGN
  • FIGURE 4 BOTTOM-UP APPROACH
  • FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY, BOTTOM-UP APPROACH (SUPPLY-SIDE): COLLECTIVE REVENUE FROM CONNECTED TOYS MARKET
  • FIGURE 6 TOP-DOWN APPROACH
  • FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: DEMAND-SIDE ANALYSIS
  • FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY: SUPPLY-SIDE ANALYSIS
  • FIGURE 9 DATA TRIANGULATION
  • FIGURE 10 CONNECTED TOYS MARKET, 2023-2028 (USD MILLION)
  • FIGURE 11 MARKET, BY INTERFACING DEVICE, 2023 VS. 2028 (USD MILLION)
  • FIGURE 12 MARKET, BY APPLICATION, 2023 VS. 2028 (USD MILLION)
  • FIGURE 13 MARKET, BY AGE GROUP, 2023 VS. 2028 (USD MILLION)
  • FIGURE 14 MARKET, BY DISTRIBUTION CHANNEL, 2023 VS. 2028 (USD MILLION)
  • FIGURE 15 MARKET, BY TECHNOLOGY, 2023 VS. 2028 (USD MILLION)
  • FIGURE 16 MARKET, BY REGION, 2023 VS. 2028 (USD MILLION)
  • FIGURE 17 INTERACTIVE DEVICES TO DRIVE MARKET GROWTH
  • FIGURE 18 NORTH AMERICA: EDUCATION AND WI-FI SEGMENT TO ACCOUNT FOR LARGEST MARKET SIZE IN 2023
  • FIGURE 19 ASIA PACIFIC: EDUCATION AND WI-FI SEGMENT TO ACCOUNT FOR LARGEST MARKET SIZE IN 2023
  • FIGURE 20 EUROPE: EDUCATION AND WI-FI SEGMENT TO ACCOUNT FOR LARGEST MARKET SIZE IN 2023
  • FIGURE 21 ASIA PACIFIC EXPECTED TO ACHIEVE FASTEST GROWTH DURING FORECAST PERIOD
  • FIGURE 22 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: MARKET
  • FIGURE 23 CONNECTED TOYS MARKET: SUPPLY CHAIN
  • FIGURE 24 MARKET: ECOSYSTEM
  • FIGURE 25 TOTAL NUMBER OF PATENTS GRANTED IN 2019–2022
  • FIGURE 26 TOP TEN COMPANIES WITH HIGHEST NUMBER OF PATENT APPLICATIONS, 2019–2022
  • FIGURE 27 REVENUE IMPACT ON MARKET
  • FIGURE 28 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS
  • FIGURE 29 KEY BUYING CRITERIA
  • FIGURE 30 ENTERTAINMENT SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 31 9–12 YEARS SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 32 SMARTPHONE/TABLET SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 33 ONLINE SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 34 OTHER TECHNOLOGIES SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 35 MARKET: REGIONAL SNAPSHOT (2023)
  • FIGURE 36 MARKET, BY REGION, 2023 VS. 2028 (USD MILLION)
  • FIGURE 37 NORTH AMERICA: MARKET SNAPSHOT
  • FIGURE 38 HISTORICAL THREE-YEAR REVENUE ANALYSIS OF LEADING PLAYERS, 2020–2021 (USD MILLION)
  • FIGURE 39 MARKET RANKING OF KEY PLAYERS, 2023
  • FIGURE 40 CONNECTED TOYS MARKET (GLOBAL), COMPANY EVALUATION MATRIX, 2023
  • FIGURE 41 MARKET (STARTUPS): COMPANY EVALUATION MATRIX, 2023
  • FIGURE 42 MATTEL: COMPANY SNAPSHOT
  • FIGURE 43 HASBRO: COMPANY SNAPSHOT
  • FIGURE 44 LEGO: COMPANY SNAPSHOT
  • FIGURE 45 SONY: COMPANY SNAPSHOT
  • FIGURE 46 VTECH: COMPANY SNAPSHOT
  • FIGURE 47 IROBOT: COMPANY SNAPSHOT

 

This research study involved the extensive use of secondary sources, directories, and databases, such as Dun and Bradstreet (D&B), Hoovers, and Bloomberg BusinessWeek, to identify and collect information useful for a technical, market-oriented, and commercial study of the Connected Toys market. The study involved four major activities in estimating the current size of the market. Exhaustive secondary research was done to collect information on the Connected Toys industry. The next step was to validate these findings, assumptions, and sizing with industry experts across the value chain using primary research. Both top-down and bottom-up approaches were employed to estimate the overall market size. Thereafter, market breakup and data triangulation procedures were used to estimate the size of the segments and sub-segments of the market.

Secondary Research

The market for the companies offering Connected Toys solutions and services is arrived at based on secondary data available through paid and unpaid sources and by analyzing the product portfolios of the major companies in the ecosystem and rating the companies based on performance and quality. In the secondary research process, various sources were referred to for identifying and collecting information for this study. The secondary sources include annual reports, press releases, investor presentations of companies, white papers, journals, certified publications, and articles from recognized authors, directories, and databases. Secondary research was used to obtain key information about the industry’s supply chain, the total pool of key players, market classification and segmentation according to the industry trends to the bottom-most level, regional markets, and key developments from both market-and technology-oriented perspectives, all of which were further validated by primary sources.

Primary Research

In the primary research process, various sources from both supply and demand sides were interviewed to obtain qualitative and quantitative information for the report. The primary sources from the supply side included Chief Executive Officers (CEOs), Chief Technology Officers (CTOs), Chief Operating Officers (COOs), Vice Presidents (VPs), Managing Directors (MDs), technology and innovation directors, and related key executives from various key companies and organizations operating in the Connected Toys market. Primary interviews were conducted to gather insights, such as market statistics, data on revenue collected from solutions and services, market breakups, market size estimations, market forecasts, and data triangulation. Stakeholders from the demand side, such as Chief Information Officers (CIOs), Chief Finance Officers (CFOs), Chief Strategy Officers (CSOs), and the installation team of end users who use Connected Toys, were interviewed to understand buyers’ perspectives on suppliers, products, service providers, and their current usage of Connected Toys, which is expected to affect the overall Connected Toys market growth. Following is the breakup of the primary respondents:

Connected Toys Market Size, and Share

Note: Tier 1 companies have revenues over USD 1 billion; Tier 2 companies’ revenue ranges between USD 500 million and 1 billion; and Tier 3 companies’ revenue ranges between USD 100 million and USD 500 million
Others include senior-level managers, sales executives, and independent consultants
RoW includes the Middle East and Africa, and Latin America

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

Both top-down and bottom-up approaches were used to estimate and validate the total size of the Connected Toys market. These methods were extensively used to estimate the size of various segments in the market. The research methodology used to estimate the market size includes the following:

  • Key players in the market have been identified through extensive secondary research.
  • Primary and secondary research processes have determined the industry’s supply chain and market size.
  • All percentage shares, splits, and breakups have been determined using secondary sources and verified through primary sources.

Connected Toys Market: Top-Down and Bottom-Up Approach

5G IoT Market Top Down and Bottom Up Approach

Data Triangulation

After arriving at the overall market size, the Connected Toys market was divided into several segments and subsegments. The data triangulation procedures were used to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments. The data was triangulated by studying various factors and trends from the demand and supply sides. Along with data triangulation and market breakdown, the market size was validated by the top-down and bottom-up approaches.

Market Definition

As per MnM, a connected toy is a hybrid object that sits between the toy and the communication tool. Connected toys are internet-enabled devices that operate with the help of Wi-Fi, Bluetooth, and other technologies. They aim to provide a more personalized experience through embedded software such as speech recognition and web search functions.

Stakeholders

  • Connected toys vendors
  • Service providers
  • Toy retailers
  • Resellers and distributors
  • Research organizations
  • Technology providers
  • Venture capitalists, private equity firms, and startup companies

Report Objectives

  • To determine, segment, and forecast the global Connected Toys market based on component, application, organization size, deployment type, vertical, and region
  • To forecast the size of the market segments with respect to five main regions: North America, Europe, Asia Pacific (APAC), Latin America, and Middle East and Africa (MEA)
  • To provide detailed information about the major factors (drivers, opportunities, threats, and challenges) influencing the growth of the market
  • To study the complete value chain and related industry segments and perform a value chain analysis of the market landscape
  • To strategically analyze macro and micromarkets1 with respect to individual growth trends, prospects, and contributions to the total Connected Toys market
  • To analyze industry trends, pricing data, and patents and innovations related to the market
  • To analyze opportunities in the market for stakeholders by identifying the high-growth segments of the Connected Toys market

Available Customizations

With the given market data, MarketsandMarkets offers customizations as per the company’s specific needs. The following customization options are available for the report:

Geographic Analysis

  • Further breakup of the Asia Pacific market into countries contributing 75% to the regional market size
  • Further breakup of the North American market into countries contributing 75% to the regional market size
  • Further breakup of the Latin American market into countries contributing 75% to the regional market size
  • Further breakup of the MEA market into countries contributing 75% to the regional market size
  • Further breakup of the European market into countries contributing 75% to the regional market size

Company Information

  • Detailed analysis and profiling of additional market players (up to 5)

 

Previous Versions of this Report

Connected Toys Market by Application (Education, Entertainment), Age Group (1 -5 Years, 6 -8 Years, 9-12 Years, 13-19 Years), Interfacing Device (Smartphone/Tablet and PC/Laptop), Distribution Channel, Technology and Region - Global Forecast to 2028

Report Code TC 7183
Published in Jul, 2023, By MarketsandMarkets™

Connected Toys Market by Application (Education, Entertainment, Other Applications), Age Group (1 -5 Years, 6 -8 Years, 9-12 Years, 13-19 Years), Interfacing Device (Smartphone/Tablet and PC/Laptop) and Region - Global Forecast to 2027

Report Code TC 7183
Published in Sep, 2022, By MarketsandMarkets™

Connected Toys Market by Application (Education, Entertainment, Other Applications), Age Group (1 -5 Years, 6 -8 Years, 9-12 Years, 13-19 Years), Interfacing Device (Smartphone/Tablet and PC/Laptop) and Region - Global Forecast to 2027

Report Code TC 7183
Published in Jun, 2019, By MarketsandMarkets™

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Growth opportunities and latent adjacency in Connected Toys Market

William

Mar, 2022

Wanted to know the North America market size of Connected Toys Market .

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