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AI In Media Market

Report Code TC 9268
Published in Jan, 2025, By MarketsandMarkets™
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AI In Media Market by Software Type (Content Distribution, Workflow Automation (Transcription, Metadata Tagging, Indexing), Audience Analysis), Technology, Application (Video Production, Fake News Detection, Content Moderation) - Global Forecast to 2030

 

Overview

The AI in media market size is projected to grow from USD 8.21 billion in 2024 to USD 51.08 billion by 2030, at a CAGR of 35.6% during the forecast period. As the media industry continues to evolve, embracing advanced technologies such as AI is becoming pivotal in revolutionizing processes and delivering impactful outcomes. AI and its sub-technologies are being rapidly integrated across content creation, distribution, and consumption platforms, including personalized streaming services, automated editing tools, and dynamic ad placements. The ultimate objective lies in optimizing content strategies to cater to diverse audiences, thereby creating hyper-personalized media experiences that captivate and retain viewers.

AI's integration into the media industry is significantly enhancing user engagement through personalized content recommendations. According to IBM, AI analyses user data such as browsing history and social media interactions to suggest products and content tailored to individual preferences, which is crucial for platforms like Netflix and Amazon. Additionally, Leeway Hertz highlights that AI technologies enhance audience insights, allowing companies like Netflix to tailor content based on viewing data, thus improving engagement. This shift towards hyper-personalized media experiences is reshaping how users interact with content across various platforms.

AI In Media Market

Attractive Opportunities in the AI In Media Market

ASIA PACIFIC

The Asia Pacific region has significant growth in AI in media market, primarily in China, India and South Korea. Key companies such as IBM and Amazon leveraging AI to innovate in content creation, video production and viewer engagement. These companies are utilizing AI technologies, include machine learning and generative AI, to personalize content, optimize media production, and enhance user experiences across various entertainment platforms.

AI is transforming animation and visual effects by automating processes, enhancing creativity, and delivering more realistic, immersive experiences in entertainment.

The North American AI in media market is driven by innovation in content personalization, advanced analytics, and immersive experiences.

AI-driven user insights offer significant opportunities for personalized advertising, enabling targeted content delivery and enhancing engagement in media and entertainment.

The North American AI in media market is expected to be worth USD 15.93 billion by 2030, growing at a CAGR of 32.3% during the forecast period.

Global AI In Media Market Dynamics

Driver: Hyper-Personalized Media Experiences with AI

The integration of AI in VFX is not merely about enhancing productivity; it is also about elevating the creative potential of artists, allowing for innovative storytelling and richer viewer experiences. As AI technologies evolve, they will likely play an increasingly central role in shaping the future of animation and visual effects in entertainment. Major companies like Weta Digital and Industrial Light & Magic are utilizing AI to create lifelike characters and immersive settings that blend seamlessly with live action footage. Spotify employs similar tactics by sending personalized notifications about newly released music from artists that users have recently listened to, thereby increasing in-app engagement. The shift from traditional personalization to hyper-personalization is marked by the ability to predict user behavior in real-time, creating a seamless interaction that feels intuitive and relevant. Moreover, AI democratizes VFX production, enabling smaller studios and independent filmmakers to produce high-quality content that was previously inaccessible due to budget constraints. As AI continues to evolve, its impact on animation and visual storytelling is expected to deepen, fostering innovation and creativity across the industry.

Restraint: Inadequate Legal Protections Against Deepfake Misuse

The media industry is grappling with significant challenges posed by the misuse of deepfake technology, largely due to inadequate legal protections. Existing laws were established before deepfakes became prevalent, rendering them ineffective against the unique threats these technologies pose. For instance, privacy laws often fail to safeguard individuals from unauthorized use of their likenesses in deepfakes, leaving a legal vacuum that can be exploited without consequences. This gap complicates the prosecution of defamation and harassment cases involving manipulated media, as establishing malicious intent is difficult when perpetrators frequently operate anonymously. The rapid dissemination of deepfake content across digital platforms can cause extensive reputational damage before victims even become aware of the harmful material. Moreover, the technical complexity of deepfakes presents evidentiary challenges in legal proceedings, as courts may lack the necessary expertise to accurately assess such evidence. Consequently, victims often struggle to find adequate remedies, leading to emotional distress and reputational harm. There is an urgent need for comprehensive regulations that can effectively differentiate between harmful and legitimate uses of deepfake technology while ensuring that victims have access to justice and protection from exploitation.

 

Opportunity: Enhancing Credibility Through AI-Driven Fake News Detection

The integration of AI-driven fake news detection represents a transformative opportunity for the media industry, particularly in enhancing credibility amidst the growing threat of misinformation. As highlighted by Insights2TechInfo, generative AI models excel at analyzing content and authenticating sources, which is essential as misinformation increasingly undermines social stability and democratic institutions. Traditional detection methods often fall short due to the rapid proliferation of fake news, making AI's advanced capabilities crucial for accurate identification and verification. Appinventiv emphasizes that AI's ability to detect deepfakes is vital for maintaining trust in media platforms, especially as these technologies evolve quickly. Furthermore, the Trusted Web notes that AI tools can monitor over one million web domains in real-time, assessing the veracity of claims and significantly curbing the spread of false narratives. This capability not only enhances the efficiency of fact-checking processes but also empowers users by providing them with reliable information. By leveraging machine learning algorithms that analyze large volumes of data and identify patterns indicative of fake news, media organizations can better protect their audiences from misinformation, thereby reinforcing their credibility and fostering a more informed public discourse. The proactive deployment of these technologies is essential for navigating the complexities of modern information landscapes.

Challenge: AI Tools Threaten Jobs in Entertainment Industry

The rise of AI presents significant challenges to the media industry, particularly concerning job disruptions. A study by CVL Economics projects that around 62,000 entertainment jobs in California and approximately 204,000 across the United States could be affected by AI within the next three years. This disruption is largely attributed to the fact that about 72% of entertainment companies are adopting generative AI technologies, which are seen as tools for enhancing productivity and reducing operational costs. However, the implications for entry-level positions are especially alarming, as these roles are most vulnerable to automation; AI can perform many tasks traditionally handled by junior staff much more efficiently and at a lower cost. While some industry experts suggest that AI could create new job opportunities, there is considerable skepticism regarding whether displaced workers will possess the necessary skills for these emerging roles. As AI continues to evolve and reshape workflows within media organizations, the challenge remains to balance technological advancements with the need for a skilled workforce capable of adapting to new demands. This evolving landscape necessitates a proactive approach to workforce development and retraining programs to mitigate the adverse effects of AI on employment in the media sector.

Global AI In Media Market Ecosystem Analysis

The AI in media market ecosystem comprises a diverse range of stakeholders. Key players include content generation providers, content distribution providers, audience analytics providers, workflow automation providers and others (scriptwriting, post – production tools, security & compliance, engagement platform providers). These entities collaborate to develop, deliver, and utilize AI-based education tools, driving innovation and growth in the market.

Top Companies in AI In Media Market

Note: The above diagram only shows the representation of the AI in media market ecosystem; it is not limited to the companies represented above.
Source: Secondary Research, Interviews with Experts, and MarketsandMarkets Analysis

 

By software type, the content generation will lead the market during the forecast period.

Content generation is rapidly emerging as a leading force in the AI market within the media industry, driven by its potential to enhance both creativity and efficiency. Generative AI technologies enable the swift production of high-quality content, significantly reducing both production time and costs. By automating mundane tasks, filmmakers and content creators can redirect their focus toward more creative aspects of their work, fostering innovation and experimentation. This capability is particularly valuable as consumer expectations evolve, with an increasing demand for fresh and engaging content. Moreover, generative AI facilitates hyper-personalized content tailored to individual viewer preferences, which enhances audience engagement and retention. As media companies strive to remain competitive in a crowded landscape, leveraging generative AI becomes essential for meeting diverse audience needs. The technology not only streamlines content creation but also opens new avenues for storytelling, allowing creators to explore unique narratives and interactive experiences. As generative AI continues to advance, its integration into media processes will likely redefine how content is produced and consumed, ensuring that companies can adapt to the dynamic demands of their audiences while maintaining high standards of quality and creativity.

By media end users, the social media platforms will register the highest CAGR during the forecast period.

Social media platforms are poised to experience significant growth in the AI-driven media market, primarily due to their increasing reliance on personalized user experiences and advanced data analytics. These platforms utilize AI to analyze vast amounts of user-generated content, enabling them to deliver tailored recommendations that enhance user engagement. By predicting user behavior and preferences, AI facilitates more effective advertising strategies, making platforms like Facebook and Instagram essential for brands aiming for targeted outreach. Additionally, AI tools play a crucial role in content moderation and sentiment analysis, which help maintain a safer and more engaging environment for users. As social media continues to evolve, the integration of AI technologies becomes vital for keeping users interested and driving growth in an increasingly competitive landscape. The ability of these platforms to adapt in real-time to user interactions ensures that content remains relevant and personalized, fostering deeper connections between brands and their audiences. This transformation not only enhances user satisfaction but also positions social media as a dynamic space where businesses can thrive by leveraging AI to meet the ever-changing demands of consumers.

By region, Asia Pacific to register the highest CAGR market during the forecast period.

The Asia Pacific region is witnessing the highest CAGR in the AI in media market, driven by several factors. Rapid internet penetration in emerging economies like India and Vietnam is significantly expanding online media consumption, fueling demand for AI-driven solutions. The rising popularity of OTT platforms is reshaping viewing habits, emphasizing personalized content powered by AI technologies. China, with its robust AI ecosystem, is a key player, while India is experiencing rapid growth in AI adoption. Companies like Alibaba and Netflix are making substantial investments in AI to enhance content creation, management, and distribution. Japan and South Korea are also leveraging AI in media to create immersive experiences. The region's cultural diversity supports a broad range of entertainment offerings, appealing to varied demographics and expanding audience reach. This collective momentum positions the Asia Pacific region as a dynamic and rapidly evolving hub within the AI in media market.

HIGHEST CAGR MARKET DURING FORECAST PERIOD
CANADA FASTEST-GROWING MARKET IN THE REGION
AI In Media Market Size and Share

Recent Developments of AI In Media Market

  • In February 2025, Mediapro and Google Cloud are expanding their partnership to develop innovative, media-focused GenAI solutions. The collaboration, revealed at ISE 2025, includes establishing a creativity lab to build specialized platforms for image and video generation. Mediapro aims to develop generative video and image creation solutions and personalized assistants for the media industry using Google Cloud's AI technology. They will also explore Gemini models for personalized AI assistance and multimodal capabilities for content tagging and intelligent archiving to enhance content value.
  • In February 2025, OpenAI and Guardian Media Group have launched a content partnership to integrate Guardian journalism into OpenAI's platforms, enhancing AI-generated responses with credible, high-quality news. This collaboration ensures users access reliable information while supporting the Guardian's journalism through potential revenue opportunities. The partnership emphasizes ethical AI use, transparency, and respect for intellectual property, aiming to bridge the gap between AI technology and trusted news sources. It reflects a shared commitment to fostering informed public discourse in the digital age.
  • In February 2025, Baidu acquired JOYY's live streaming business in China to bolster its cloud and AI capabilities. This acquisition enhances Baidu’s presence in the live streaming market, aligning with its mission to simplify the world through technology. This strategic move aims to leverage live streaming to further integrate AI and cloud services, improving user engagement and expanding Baidu's digital ecosystem.
  • In January 2025, Banijay Entertainment has partnered with BASE and AWS to drive innovation in the creative industry. This collaboration aims to leverage cutting-edge cloud and AI technologies to enhance content production, distribution, and audience engagement. By integrating AWS's advanced infrastructure and BASE's expertise in media solutions, Banijay seeks to streamline workflows, improve efficiency, and unlock new creative possibilities. The partnership underscores a commitment to embracing digital transformation, fostering collaboration, and delivering high-quality entertainment experiences. Together, they aim to set new standards in the industry, empowering creators and meeting evolving audience demands in a rapidly changing media landscape.

Key Market Players

List of Top AI In Media Market Companies

The AI In Media Market is dominated by a few major players that have a wide regional presence. The major players in the AI In Media Market are

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Scope of the Report

Report Attribute Details
Market size available for years 2019-2030
Base year considered 2023
Forecast period 2024-2030
Forecast units (USD million/billion)
Segments Covered Offering, Technology, Application, End user, and Region
Regions covered North America, Europe, Asia Pacific, Middle East & Africa, Latin America

 

Key Questions Addressed by the Report

What are the opportunities for the AI in media market?
The key opportunities for AI in the education market include enhancing credibility through AI-powered fake news detection, which ensures trustworthy content and builds audience confidence. Personalized advertising, enabled by AI-driven user insights, allows marketers to deliver tailored messages that resonate with individual preferences, optimizing engagement and ROI. Additionally, dynamic storytelling through tailored narratives creates immersive media experiences, as AI analyzes audience behavior to craft content that adapts to viewers' interests, redefining how stories are consumed and shared.
Define the AI in media market.
AI in media refers to the use of tools and ML models to effectively manage media content generated by various sources. Most of the media firms relying on AI tools to automate routine tasks, analyze audience data, create visually appealing contents, and so on. AI-driven tools like predictive analytics, recommendation engines, customer engagement, and audience segmentation shaping the overall future of media industry in building a more interactive and enhanced customer experience.
Which region is expected to have the largest CAGR in the AI in media market?
The Asia Pacific region has the largest CAGR of the AI in media market during the forecast period.
Which are the major market players covered in the report?
Some of the key companies in the AI in media market are Google (US), Microsoft (US), IBM (US), Meta (US), OpenAI (US), Baidu (China), AWS (US), Adobe (US), Sprinklr (US), C3 AI (US), Hootsuite (US), HubSpot (US), Veritone (US), Taboola (US), Sprout Social (US), SymphonyAI (US), Brightcove (US), Unity (US), Yellow.ai (US), Appier (US), Snowflake (US), Autodesk (US), Verbit (US), Ubisoft (France), Vimeo (US), NVIDIA (US), Salesforce (US), AI-media (Australia), Canva (Australia), Cinelytic (US), Vault AI (US), StoryFit (US), ScriptBook AI (Belgium), Synthesia (England), Murf AI (US), Lumen5 (US), Jasper (US), Aiva Technologies (Luxembourg), DeepMotion (US), HyperWrite (US), Canvs AI (US), Captions (US), VEED.IO (England), Krikey (US), Vista Social (US), Beatoven.ai (India), Contai.io (UK), Looka (US), ContentStudio.io (US), Browse AI (Canada), Copy.ai (US), Filmora (China), OpusClip (US), DeepSeek (China).
How big is the global AI in media market today?
The global AI in media market is projected to grow from USD 8.21 billion in 2024 to USD 51.08 billion by 2030, at a CAGR of 35.6% during the forecast period.

 

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Table of Contents

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TITLE
PAGE NO
INTRODUCTION
40
RESEARCH METHODOLOGY
47
EXECUTIVE SUMMARY
59
PREMIUM INSIGHTS
66
MARKET OVERVIEW
69
  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    DRIVERS
    - New creative possibilities unlocked by generative AI
    - Hyper-personalized media experiences with AI
    - Increasing integration of AI into animation and visual effects sectors
    RESTRAINTS
    - Ethical and copyright issues in AI-generated content
    - Inadequate legal protection against deepfake misuse
    OPPORTUNITIES
    - Enhancing credibility through AI-driven fake news detection
    - Personalized advertising through AI-driven user insights
    - Dynamic storytelling through tailored narratives
    CHALLENGES
    - AI threat to jobs in entertainment industry
    - Lack of transparency hindering trust in AI decisions
    - Impact of AI on creativity and originality
INDUSTRY TRENDS
75
  • 6.1 EVOLUTION OF AI IN MEDIA AND ENTERTAINMENT MARKET
  • 6.2 CASE STUDY ANALYSIS
    SPRINKLR EMPOWERED HYPERSPACE TO ENHANCE AUDIENCE ENGAGEMENT AND STREAMLINE OPERATIONS
    DRAFTKINGS IMPLEMENTED MULTICHANNEL ADVERTISING STRATEGY WITH VERITONE
    REVEDIA PLATFORM STREAMLINED MANUAL WORKFLOWS INTO UNIFIED SYSTEM AND IMPROVED OPERATIONAL EFFICIENCY
    WARNER MUSIC GROUP LEVERAGED SNOWFLAKE AND HIGHTOUCH TO 'SUPER-SERVE' FANS, ARTISTS, AND LABELS
    DNV GL ELEVATED SOCIAL MEDIA ENGAGEMENT THROUGH TRANSFORMATION WITH LUMEN5
  • 6.3 ECOSYSTEM
    CONTENT GENERATION PROVIDERS
    CONTENT DISTRIBUTION PROVIDERS
    AUDIENCE ANALYTICS PROVIDERS
    WORKFLOW AUTOMATION PROVIDERS
    SCRIPTWRITING, POST – PRODUCTION TOOLS, SECURITY & COMPLIANCE, ENGAGEMENT PLATFORM PROVIDERS
    END USERS
  • 6.4 TECHNOLOGY ANALYSIS
    KEY TECHNOLOGIES
    - NLP and deep learning
    - Computer vision
    - Predictive analytics
    - Robotic Process Automation (RPA)
    COMPLEMENTARY TECHNOLOGIES
    - Cloud computing
    - Edge computing
    - IoT
    - Big data analytics
    - Blockchain
    ADJACENT TECHNOLOGIES
    - 5G
    - Digital twin
    - AR/VR
    - Quantum computing
  • 6.5 REGULATORY LANDSCAPE
    REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    REGULATORY FRAMEWORK
    - North America
    - Europe
    - Asia Pacific
    - Middle East & Africa
    - Latin America
  • 6.6 SUPPLY CHAIN ANALYSIS
  • 6.7 PORTER’S FIVE FORCES ANALYSIS
    THREAT OF NEW ENTRANTS
    THREAT OF SUBSTITUTES
    BARGAINING POWER OF SUPPLIERS
    BARGAINING POWER OF BUYERS
    INTENSITY OF COMPETITIVE RIVALRY
  • 6.8 KEY CONFERENCES AND EVENTS, 2025–2026
  • 6.9 KEY STAKEHOLDERS AND BUYING CRITERIA
    KEY STAKEHOLDERS IN BUYING PROCESS
    BUYING CRITERIA
  • 6.10 PRICING ANALYSIS
    INDICATIVE PRICING ANALYSIS, BY SOFTWARE TYPE
    INDICATIVE PRICING ANALYSIS, BY APPLICATION
  • 6.11 PATENT ANALYSIS
    METHODOLOGY
    PATENTS FILED, BY DOCUMENT TYPE
    INNOVATIONS AND PATENT APPLICATIONS
  • 6.12 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • 6.13 INVESTMENT AND FUNDING SCENARIO
  • 6.14 IMPACT OF GENERATIVE AI ON AI IN MEDIA AND ENTERTAINMENT MARKET
    USE CASES AND MARKET POTENTIAL
    KEY USE CASES
    - Enhanced content creation
    - Personalization of user experience
    - Cost reduction in production
    - Improved audience engagement
    - Streamlined content distribution
    - New monetization opportunities
AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING
113
  • 7.1 INTRODUCTION
    OFFERING: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
  • 7.2 SOFTWARE
    SOFTWARE TYPE
    - Content generation
    - Content distribution
    - Audience analytics
    - Workflow automation
    - Other software types
    DEPLOYMENT MODE
    - Cloud
    - On-premises
  • 7.3 SERVICES
    PROFESSIONAL SERVICES
    - Harnessing AI to transform media and entertainment business models
    - Consulting & Advisory
    - Implementation & deployment
    - Support & maintenance
    - Training & enablement
    MANAGED SERVICES
    - Optimizing advertising strategies with AI-driven managed services
AI IN MEDIA AND ENTERTAINMENT, BY TECHNOLOGY
145
  • 8.1 INTRODUCTION
  • 8.2 GENERATIVE AI
    REVOLUTIONIZING CONTENT CREATION AND PERSONALIZATION WITH GENERATIVE AI
  • 8.3 OTHER AI
    UNLOCKING CREATIVITY: AI TRANSFORMS CONTENT CREATION AND USER ENGAGEMENT
AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION
149
  • 9.1 INTRODUCTION
    APPLICATION: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
  • 9.2 MEDIA
    ARTICLE WRITING & SUMMARIZING
    - Content personalization
    - Multilingual translation
    - Topic clustering and categorization
    - Others
    VIDEO PRODUCTION
    - AI-based scene detection and sequencing
    - Virtual production
    - Motion tracking and enhancement
    - Others
    FAKE NEWS DETECTION
    - Context-based credibility scoring
    - Deepfake identification
    - Automated data cross-referencing
    - Others
    LANGUAGE MODERATION
    - Cultural sensitivity identification
    - Adaptive filtering
    - Profanity detection
    - Others
    AD SAFETY OPTIMIZATION
    - Behavioral pattern analysis
    - AI-driven ad placement
    - Automated flagging
    - Others
    NEWSROOM ANALYTICS
    - Predictive analytics for breaking news trends
    - Editorial planning and content scheduling
    - Competitive media benchmarking
    - Others
  • 9.3 ENTERTAINMENT
    FILM SCRIPTWRITING, VFX, & STORYBOARDING
    - Dialogue and character development
    - Pre-visualization of scenes
    - Intelligent adaption of scripts
    - Others
    REAL-TIME OTT CONTENT MODERATION
    - Context-based regional content filtering
    - Prohibited or inappropriate live content detection
    - Viewer comments analysis
    - Others
    PREDICTING VIEWER PREFERENCES
    - Contextual analysis
    - Viewer behavior prediction
    - Clustering viewers
    - Others
    POST-PRODUCTION WORKFLOW EDITING
    - Automated lip-syncing and dubbing
    - Noise reduction and clarity enhancement
    - Frame restoration
    - Others
    NPC BEHAVIOR MODELING
    - Emotion stimulation
    - Adaptive storytelling
    - NPC learning from player patterns
    - Others
    GAMING CONTENT OPTIMIZATION
    - Player feedback integration
    - Game logic testing and debugging
    - Procedural content generation
    - Others
    IMMERSIVE ENTERTAINMENT
    - Multi-sensory interaction
    - Avatar customization
    - Dynamic storytelling
    - Others
AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER
184
  • 10.1 INTRODUCTION
    END USER: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
  • 10.2 MEDIA
    NEWS & PUBLISHING
    - AI-driven content recommendation personalizing news feeds for better reader engagement
    SOCIAL MEDIA
    - Employing AI for targeted advertising to analyze user data for better engagement
    ADVERTISING & MARKETING AGENCIES
    - AI tools empowering ad agencies with predictive analytics to forecast trends and enhance campaign effectiveness
    BROADCASTING & JOURNALISM
    - AI streamlining video production for faster, high-quality content
    INDIVIDUAL USERS
    - Integrating AI into personal media consumption to enrich individual experiences and provide tailored interactions
  • 10.3 ENTERTAINMENT
    FILM STUDIOS
    - Leveraging AI to improve operational efficiency and create personalized viewing experiences
    GAME DEVELOPMENT COMPANIES
    - Employing AI to create immersive experiences and enhance gameplay
    TELEVISION & OTT PLATFORMS
    - Leveraging AI to transform content delivery and viewer engagement
    LIVE EVENTS & SPORTS BROADCASTING
    - Integrating AI technologies for immersive and engaging experiences
    THEME & AMUSEMENT PARKS
    - Leveraging AI to enhance guest experiences and streamline operations
    MUSIC PRODUCTION
    - Utilizing AI algorithms to explore new creative avenues
    INDIVIDUAL USERS
    - Implementing AI tools to create videos, captions, and scripts for broader audience engagement in real-time
AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION
202
  • 11.1 INTRODUCTION
  • 11.2 NORTH AMERICA
    NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
    NORTH AMERICA: MACROECONOMIC OUTLOOK
    US
    - AI transforming media and entertainment with enhanced production efficiency
    CANADA
    - Increasing focus on AI regulations and investments in media and entertainment
  • 11.3 EUROPE
    EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
    EUROPE: MACROECONOMIC OUTLOOK
    UK
    - Emerging generative AI firms transforming media and entertainment landscape
    GERMANY
    - Fostering AI innovation through strategic collaborations in media sector
    FRANCE
    - Enforcing stricter regulations on influencers to enhance transparency and consumer protection
    ITALY
    - AI revolutionizing content personalization in media landscape
    SPAIN
    - Harnessing AI to revolutionize storytelling and content creation
    REST OF EUROPE
  • 11.4 ASIA PACIFIC
    ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
    ASIA PACIFIC: MACROECONOMIC OUTLOOK
    CHINA
    - AI revolutionizing media and entertainment
    JAPAN
    - Strategic AI collaborations and regulatory frameworks in media and entertainment
    INDIA
    - Harnessing AI for immersive media experiences
    SOUTH KOREA
    - AI innovations enhancing fan engagement and production in entertainment industry
    AUSTRALIA & NEW ZEALAND
    - Rise of AI technologies leading to innovative applications to create immersive experiences
    ASEAN
    - Transforming media and entertainment through partnerships and AI innovations
    REST OF ASIA PACIFIC
  • 11.5 MIDDLE EAST & AFRICA
    MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
    MIDDLE EAST & AFRICA: MACROECONOMIC OUTLOOK
    MIDDLE EAST
    - KSA
    - UAE
    - Bahrain
    - Kuwait
    - Rest of Middle East
    AFRICA
    - Surge in startups focusing on AI solutions for video editing, scriptwriting, and audience segmentation
  • 11.6 LATIN AMERICA
    LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
    LATIN AMERICA: MACROECONOMIC OUTLOOK
    BRAZIL
    - Fostering AI innovation through strategic collaborations among research centers
    MEXICO
    - Enhancing media with AI partnerships and cloud solutions
    ARGENTINA
    - AI partnerships transforming entertainment sector
    REST OF LATIN AMERICA
COMPETITIVE LANDSCAPE
278
  • 12.1 OVERVIEW
  • 12.2 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2020–2024
  • 12.3 REVENUE ANALYSIS, 2019–2023
  • 12.4 MARKET SHARE ANALYSIS, 2023
    MARKET SHARE ANALYSIS OF KEY PLAYERS (MEDIA)
    MARKET RANKING ANALYSIS (MEDIA), 2023
    MARKET SHARE ANALYSIS OF KEY PLAYERS (ENTERTAINMENT)
    MARKET RANKING ANALYSIS (ENTERTAINMENT)
  • 12.5 BRAND/PRODUCT COMPARISON, BY SOFTWARE TYPE
    PRODUCT COMPARATIVE ANALYSIS, BY CONTENT GENERATION
    - Jasper AI
    - DeepBrain AI
    - Vimeo
    PRODUCT COMPARATIVE ANALYSIS, BY AUDIENCE ANALYTICS
    - Tableau with Einstein Analytics (Salesforce)
    - Canvs AI
    - IBM Watsonx
    PRODUCT COMPARATIVE ANALYSIS, BY WORKFLOW AUTOMATION
    - Film analytics tools (Cinelytic)
    - Frame.io (Adobe)
    - Otter.ai
  • 12.6 COMPANY VALUATION AND FINANCIAL METRICS OF KEY VENDORS
  • 12.7 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2023
    COMPANY EVALUATION MATRIX: KEY PLAYERS (MEDIA)
    - Stars
    - Emerging leaders
    - Pervasive players
    - Participants
    COMPANY EVALUATION MATRIX: KEY PLAYERS (ENTERTAINMENT)
    - Stars
    - Emerging leaders
    - Pervasive players
    - Participants
    COMPANY FOOTPRINT: KEY PLAYERS
    - Company footprint
    - Regional footprint
    - Software type footprint
    - Application footprint (Media)
    - Application footprint (Entertainment)
    - End-user footprint (Media)
  • 12.8 COMPANY EVALUATION MATRIX: START-UPS/SMES, 2023
    COMPANY EVALUATION MATRIX: START-UPS/SMES (MEDIA)
    - Progressive companies
    - Responsive companies
    - Dynamic companies
    - Starting blocks
    COMPANY EVALUATION MATRIX: START-UPS/SMES (ENTERTAINMENT)
    - Progressive companies
    - Responsive companies
    - Dynamic companies
    - Starting blocks
    COMPETITIVE BENCHMARKING: START-UPS/SMES, 2023
    - Detailed list of key start-ups/SMEs
    - Competitive benchmarking of key start-ups/SMEs (Media)
    - Competitive benchmarking of key start-ups/SMEs (Entertainment)
  • 12.9 COMPETITIVE SCENARIO
    PRODUCT LAUNCHES AND ENHANCEMENTS
    DEALS
COMPANY PROFILES
316
  • 13.1 INTRODUCTION
  • 13.2 KEY PLAYERS
    GOOGLE
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    MICROSOFT
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    IBM
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    META
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    OPENAI
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    BAIDU
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    AWS
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    ADOBE
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    SPRINKLR
    - Business overview
    - Products/Solutions/Services offered
    C3 AI
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    HOOTSUITE
    HUBSPOT
    VERITONE
    TABOOLA
    SPROUT SOCIAL
    SYMPHONYAI
    BRIGHTCOVE
    UNITY
    YELLOW.AI
    APPIER
    SNOWFLAKE
    AUTODESK
    VERBIT
    UBISOFT
    VIMEO
    NVIDIA
    SALESFORCE
    AI-MEDIA
    CANVA
  • 13.3 START-UPS/SMES
    CINELYTIC
    VAULT AI
    STORYFIT
    SCRIPTBOOK
    SYNTHESIA
    MURF AI
    LUMEN5
    JASPER
    AIVA TECHNOLOGIES
    DEEPMOTION
    HYPERWRITE
    CANVS AI
    CAPTIONS
    VEED.IO
    KRIKEY
    VISTA SOCIAL
    BEATOVEN.AI
    CONTAI.IO
    LOOKA
    CONTENTSTUDIO.IO
    BROWSE AI
    COPY.AI
    FILMORA
    OPUSCLIP
    DEEPSEEK
ADJACENT AND RELATED MARKETS
404
  • 14.1 INTRODUCTION
  • 14.2 ARTIFICIAL INTELLIGENCE (AI) MARKET – GLOBAL FORECAST TO 2030
    MARKET DEFINITION
    MARKET OVERVIEW
    - Artificial intelligence market, by offering
    - Artificial intelligence market, by business function
    - Artificial intelligence market, by technology
    - Artificial intelligence market, by vertical
    - Artificial intelligence market, by region
  • 14.3 AI IN SOCIAL MEDIA MARKET
    MARKET DEFINITION
    MARKET OVERVIEW
    - AI in social media market, by product type
    - AI in social media market, by deployment mode
    - AI in social media market, by use case
    - AI in social media market, by end user
    - AI in social media market, by region
APPENDIX
416
  • 15.1 DISCUSSION GUIDE
  • 15.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
  • 15.3 CUSTOMIZATION OPTIONS
  • 15.4 RELATED REPORTS
  • 15.5 AUTHOR DETAILS
LIST OF TABLES
 
  • TABLE 1 AI IN MEDIA AND ENTERTAINMENT MARKET DETAILED SEGMENTATION
  • TABLE 2 USD EXCHANGE RATES, 2019–2023
  • TABLE 3 PRIMARY INTERVIEWS
  • TABLE 4 FACTOR ANALYSIS
  • TABLE 5 AI IN MEDIA AND ENTERTAINMENT MARKET SIZE AND GROWTH RATE, 2019–2023 (USD MILLION, Y-O-Y %)
  • TABLE 6 AI IN MEDIA AND ENTERTAINMENT MARKET SIZE AND GROWTH RATE, 2024–2030 (USD MILLION, Y-O-Y %)
  • TABLE 7 AI IN MEDIA AND ENTERTAINMENT MARKET: ECOSYSTEM
  • TABLE 8 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 9 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 10 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 11 MIDDLE EAST & AFRICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 12 LATIN AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 13 PORTER’S FIVE FORCES IMPACT ON AI IN MEDIA AND ENTERTAINMENT MARKET
  • TABLE 14 AI IN MEDIA AND ENTERTAINMENT MARKET: LIST OF KEY CONFERENCES AND EVENTS, 2025–2026
  • TABLE 15 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE APPLICATIONS
  • TABLE 16 KEY BUYING CRITERIA FOR TOP THREE APPLICATIONS
  • TABLE 17 INDICATIVE PRICING ANALYSIS, BY SOFTWARE TYPE
  • TABLE 18 INDICATIVE PRICING OF AI IN MEDIA AND ENTERTAINMENT, BY APPLICATION
  • TABLE 19 PATENTS FILED, 2015–2025
  • TABLE 20 AI IN MEDIA AND ENTERTAINMENT MARKET: LIST OF PATENTS GRANTED, 2024–2025
  • TABLE 21 AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019–2023 (USD MILLION)
  • TABLE 22 AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024–2030 (USD MILLION)
  • TABLE 23 AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
  • TABLE 24 AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
  • TABLE 25 SOFTWARE TYPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 26 SOFTWARE TYPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 27 AI IN MEDIA AND ENTERTAINMENT MARKET, BY CONTENT GENERATION, 2019–2023 (USD MILLION)
  • TABLE 28 AI IN MEDIA AND ENTERTAINMENT MARKET, BY CONTENT GENERATION, 2024–2030 (USD MILLION)
  • TABLE 29 CONTENT GENERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 30 CONTENT GENERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 31 TEXT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 32 TEXT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 33 IMAGE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 34 IMAGE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 35 AUDIO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 36 AUDIO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 37 VIDEO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 38 VIDEO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 39 MULTIMODAL: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 40 MULTIMODAL: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 41 CONTENT DISTRIBUTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 42 CONTENT DISTRIBUTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 43 AUDIENCE ANALYTICS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 44 AUDIENCE ANALYTICS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 45 WORKFLOW AUTOMATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 46 WORKFLOW AUTOMATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 47 OTHER SOFTWARE TYPES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 48 OTHER SOFTWARE TYPES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 49 AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 50 AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
  • TABLE 51 CLOUD: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 52 CLOUD: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 53 ON-PREMISES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 54 ON-PREMISES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 55 AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019–2023 (USD MILLION)
  • TABLE 56 AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024–2030 (USD MILLION)
  • TABLE 57 AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
  • TABLE 58 AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
  • TABLE 59 PROFESSIONAL SERVICES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 60 PROFESSIONAL SERVICES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 61 CONSULTING & ADVISORY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 62 CONSULTING & ADVISORY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 63 IMPLEMENTATION & DEPLOYMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 64 IMPLEMENTATION & DEPLOYMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 65 SUPPORT & MAINTENANCE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 66 SUPPORT & MAINTENANCE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 67 TRAINING & ENABLEMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 68 TRAINING & ENABLEMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 69 MANAGED SERVICES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 70 MANAGED SERVICES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 71 AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
  • TABLE 72 AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
  • TABLE 73 GENERATIVE AI: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 74 GENERATIVE AI: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 75 OTHER AI: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 76 OTHER AI: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 77 AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
  • TABLE 78 AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
  • TABLE 79 ARTICLE WRITING & SUMMARIZING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 80 ARTICLE WRITING & SUMMARIZING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 81 VIDEO PRODUCTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 82 VIDEO PRODUCTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 83 FAKE NEWS DETECTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 84 FAKE NEWS DETECTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 85 LANGUAGE MODERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 86 LANGUAGE MODERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 87 AD SAFETY OPTIMIZATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 88 AD SAFETY OPTIMIZATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 89 NEWSROOM ANALYTICS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 90 NEWSROOM ANALYTICS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 91 AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
  • TABLE 92 AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
  • TABLE 93 FILM SCRIPTWRITING, VFX, & STORYBOARDING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 94 FILM SCRIPTWRITING, VFX, & STORYBOARDING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 95 REAL-TIME OTT CONTENT MODERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 96 REAL-TIME OTT CONTENT MODERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 97 PREDICTING VIEWER PREFERENCES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 98 PREDICTING VIEWER PREFERENCES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 99 POST-PRODUCTION WORKFLOW EDITING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 100 POST-PRODUCTION WORKFLOW EDITING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 101 NPC BEHAVIOR MODELING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 102 NPC BEHAVIOR MODELING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 103 GAMING CONTENT OPTIMIZATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 104 GAMING CONTENT OPTIMIZATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 105 IMMERSIVE ENTERTAINMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 106 IMMERSIVE ENTERTAINMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 107 AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 108 AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 109 AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
  • TABLE 110 AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
  • TABLE 111 NEWS & PUBLISHING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 112 NEWS & PUBLISHING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 113 SOCIAL MEDIA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 114 SOCIAL MEDIA: AI IN MEDIA AND ENTERTAINMENT MARKET BY REGION, 2024–2030 (USD MILLION)
  • TABLE 115 ADVERTISING & MARKETING AGENCIES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 116 ADVERTISING & MARKETING AGENCIES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 117 BROADCASTING & JOURNALISM: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 118 BROADCASTING & JOURNALISM: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 119 INDIVIDUAL USERS (MEDIA): AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 120 INDIVIDUAL USERS (MEDIA): AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 121 AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
  • TABLE 122 AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
  • TABLE 123 FILM STUDIOS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 124 FILM STUDIOS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 125 GAME DEVELOPMENT COMPANIES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 126 GAME DEVELOPMENT COMPANIES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 127 TELEVISION & OTT PLATFORMS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 128 TELEVISION & OTT PLATFORMS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 129 LIVE EVENTS & SPORTS BROADCASTING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 130 LIVE EVENTS & SPORTS BROADCASTING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 131 THEME & AMUSEMENT PARKS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 132 THEME & AMUSEMENT PARKS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 133 MUSIC PRODUCTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 134 MUSIC PRODUCTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 135 INDIVIDUAL USERS (ENTERTAINMENT): AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 136 INDIVIDUAL USERS (ENTERTAINMENT): AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 137 AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 138 AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 139 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019–2023 (USD MILLION)
  • TABLE 140 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024–2030 (USD MILLION)
  • TABLE 141 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
  • TABLE 142 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
  • TABLE 143 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019–2023 (USD MILLION)
  • TABLE 144 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2024–2030 (USD MILLION)
  • TABLE 145 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 146 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
  • TABLE 147 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019–2023 (USD MILLION)
  • TABLE 148 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024–2030 (USD MILLION)
  • TABLE 149 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
  • TABLE 150 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
  • TABLE 151 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
  • TABLE 152 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
  • TABLE 153 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
  • TABLE 154 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
  • TABLE 155 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
  • TABLE 156 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
  • TABLE 157 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 158 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 159 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
  • TABLE 160 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
  • TABLE 161 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
  • TABLE 162 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
  • TABLE 163 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
  • TABLE 164 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
  • TABLE 165 US: AI IN EDUCATION MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 166 NORTH AMERICA: AI IN EDUCATION MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 167 CANADA: AI IN EDUCATION MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 168 CANADA: AI IN EDUCATION MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 169 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019–2023 (USD MILLION)
  • TABLE 170 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024–2030 (USD MILLION)
  • TABLE 171 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
  • TABLE 172 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
  • TABLE 173 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019–2023 (USD MILLION)
  • TABLE 174 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2024–2030 (USD MILLION)
  • TABLE 175 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 176 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
  • TABLE 177 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019–2023 (USD MILLION)
  • TABLE 178 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024–2030 (USD MILLION)
  • TABLE 179 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
  • TABLE 180 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
  • TABLE 181 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
  • TABLE 182 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
  • TABLE 183 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
  • TABLE 184 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
  • TABLE 185 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
  • TABLE 186 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
  • TABLE 187 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 188 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 189 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
  • TABLE 190 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
  • TABLE 191 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
  • TABLE 192 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
  • TABLE 193 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
  • TABLE 194 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
  • TABLE 195 UK: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 196 UK: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 197 GERMANY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 198 GERMANY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 199 FRANCE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 200 FRANCE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 201 ITALY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 202 ITALY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 203 SPAIN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 204 SPAIN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 205 REST OF EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 206 REST OF EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 207 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019–2023 (USD MILLION)
  • TABLE 208 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024–2030 (USD MILLION)
  • TABLE 209 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
  • TABLE 210 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
  • TABLE 211 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019–2023 (USD MILLION)
  • TABLE 212 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2024–2030 (USD MILLION)
  • TABLE 213 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 214 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
  • TABLE 215 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019–2023 (USD MILLION)
  • TABLE 216 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024–2030 (USD MILLION)
  • TABLE 217 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
  • TABLE 218 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
  • TABLE 219 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
  • TABLE 220 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
  • TABLE 221 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
  • TABLE 222 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
  • TABLE 223 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
  • TABLE 224 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
  • TABLE 225 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 226 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 227 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
  • TABLE 228 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
  • TABLE 229 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
  • TABLE 230 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
  • TABLE 231 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
  • TABLE 232 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
  • TABLE 233 CHINA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 234 CHINA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 235 JAPAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 236 JAPAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 237 INDIA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 238 INDIA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 239 SOUTH KOREA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 240 SOUTH KOREA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 241 AUSTRALIA & NEW ZEALAND: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 242 AUSTRALIA & NEW ZEALAND: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 243 ASEAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
  • TABLE 244 ASEAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
  • TABLE 245 ASEAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 246 ASEAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 247 REST OF ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 248 REST OF ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 249 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019–2023 (USD MILLION)
  • TABLE 250 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024–2030 (USD MILLION)
  • TABLE 251 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
  • TABLE 252 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
  • TABLE 253 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019–2023 (USD MILLION)
  • TABLE 254 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2024–2030 (USD MILLION)
  • TABLE 255 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 256 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
  • TABLE 257 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019–2023 (USD MILLION)
  • TABLE 258 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024–2030 (USD MILLION)
  • TABLE 259 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
  • TABLE 260 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
  • TABLE 261 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
  • TABLE 262 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
  • TABLE 263 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
  • TABLE 264 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
  • TABLE 265 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
  • TABLE 266 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
  • TABLE 267 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 268 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 269 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
  • TABLE 270 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
  • TABLE 271 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
  • TABLE 272 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
  • TABLE 273 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 274 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
  • TABLE 275 MIDDLE EAST: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
  • TABLE 276 MIDDLE EAST: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
  • TABLE 277 KSA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 278 KSA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 279 UAE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 280 UAE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 281 BAHRAIN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 282 BAHRAIN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 283 KUWAIT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 284 KUWAIT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 285 REST OF MIDDLE EAST: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 286 REST OF MIDDLE EAST: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 287 AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 288 AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 289 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019–2023 (USD MILLION)
  • TABLE 290 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024–2030 (USD MILLION)
  • TABLE 291 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
  • TABLE 292 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
  • TABLE 293 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019–2023 (USD MILLION)
  • TABLE 294 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2024–2030 (USD MILLION)
  • TABLE 295 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 296 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
  • TABLE 297 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019–2023 (USD MILLION)
  • TABLE 298 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024–2030 (USD MILLION)
  • TABLE 299 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
  • TABLE 300 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
  • TABLE 301 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
  • TABLE 302 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
  • TABLE 303 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
  • TABLE 304 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
  • TABLE 305 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
  • TABLE 306 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
  • TABLE 307 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 308 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 309 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
  • TABLE 310 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
  • TABLE 311 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
  • TABLE 312 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
  • TABLE 313 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
  • TABLE 314 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
  • TABLE 315 BRAZIL: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 316 BRAZIL: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 317 MEXICO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 318 MEXICO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 319 ARGENTINA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 320 ARGENTINA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 321 REST OF LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 322 REST OF LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
  • TABLE 323 AI IN MEDIA AND ENTERTAINMENT MARKET: OVERVIEW OF STRATEGIES ADOPTED BY KEY VENDORS, 2020–2024
  • TABLE 324 AI IN MEDIA AND ENTERTAINMENT MARKET: DEGREE OF COMPETITION (MEDIA), 2023
  • TABLE 325 AI IN MEDIA AND ENTERTAINMENT MARKET: DEGREE OF COMPETITION (ENTERTAINMENT), 2023
  • TABLE 326 AI IN MEDIA AND ENTERTAINMENT MARKET: REGIONAL FOOTPRINT
  • TABLE 327 AI IN MEDIA AND ENTERTAINMENT MARKET: SOFTWARE TYPE FOOTPRINT
  • TABLE 328 AI IN MEDIA AND ENTERTAINMENT MARKET: APPLICATION FOOTPRINT (MEDIA)
  • TABLE 329 AI IN MEDIA AND ENTERTAINMENT MARKET: APPLICATION FOOTPRINT (ENTERTAINMENT)
  • TABLE 330 AI IN MEDIA AND ENTERTAINMENT MARKET: END-USER FOOTPRINT (MEDIA)
  • TABLE 331 AI IN MEDIA AND ENTERTAINMENT MARKET: DETAILED LIST OF KEY START-UPS/SMES
  • TABLE 332 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPETITIVE BENCHMARKING OF KEY START-UPS/SMES (MEDIA)
  • TABLE 333 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPETITIVE BENCHMARKING OF KEY START-UPS/SMES (ENTERTAINMENT)
  • TABLE 334 AI IN MEDIA AND ENTERTAINMENT MARKET: PRODUCT LAUNCHES AND ENHANCEMENTS, JANUARY 2021–DECEMBER 2024
  • TABLE 335 AI IN MEDIA AND ENTERTAINMENT MARKET: DEALS, JANUARY 2021–DECEMBER 2024
  • TABLE 336 GOOGLE: COMPANY OVERVIEW
  • TABLE 337 GOOGLE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 338 GOOGLE: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 339 GOOGLE: DEALS
  • TABLE 340 MICROSOFT: COMPANY OVERVIEW
  • TABLE 341 MICROSOFT: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 342 MICROSOFT: PRODUCT LAUNCHES
  • TABLE 343 MICROSOFT: DEALS
  • TABLE 344 IBM: COMPANY OVERVIEW
  • TABLE 345 IBM: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 346 IBM: PRODUCT ENHANCEMENTS
  • TABLE 347 META: COMPANY OVERVIEW
  • TABLE 348 META: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 349 META: PRODUCT LAUNCHES
  • TABLE 350 META: DEALS
  • TABLE 351 OPENAI: COMPANY OVERVIEW
  • TABLE 352 OPENAI: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 353 OPENAI: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 354 OPENAI: DEALS
  • TABLE 355 BAIDU: COMPANY OVERVIEW
  • TABLE 356 BAIDU: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 357 BAIDU: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 358 BAIDU: DEALS
  • TABLE 359 AWS: COMPANY OVERVIEW
  • TABLE 360 AWS: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 361 AWS: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 362 AWS: DEALS
  • TABLE 363 ADOBE: COMPANY OVERVIEW
  • TABLE 364 ADOBE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 365 ADOBE: PRODUCT ENHANCEMENTS
  • TABLE 366 ADOBE: DEALS
  • TABLE 367 SPRINKLR: COMPANY OVERVIEW
  • TABLE 368 SPRINKLR: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 369 C3 AI: COMPANY OVERVIEW
  • TABLE 370 C3 AI: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 371 C3 AI: DEALS
  • TABLE 372 ARTIFICIAL INTELLIGENCE MARKET, BY OFFERING, 2019–2023 (USD BILLION)
  • TABLE 373 ARTIFICIAL INTELLIGENCE MARKET, BY OFFERING, 2024–2030 (USD BILLION)
  • TABLE 374 ARTIFICIAL INTELLIGENCE MARKET, BY BUSINESS FUNCTION, 2019–2023 (USD BILLION)
  • TABLE 375 ARTIFICIAL INTELLIGENCE MARKET, BY BUSINESS FUNCTION, 2024–2030 (USD BILLION)
  • TABLE 376 ARTIFICIAL INTELLIGENCE MARKET, BY TECHNOLOGY, 2019–2023 (USD BILLION)
  • TABLE 377 ARTIFICIAL INTELLIGENCE MARKET, BY TECHNOLOGY, 2024–2030 (USD BILLION)
  • TABLE 378 ARTIFICIAL INTELLIGENCE MARKET, BY VERTICAL, 2019–2023 (USD BILLION)
  • TABLE 379 ARTIFICIAL INTELLIGENCE MARKET, BY VERTICAL, 2024–2030 (USD BILLION)
  • TABLE 380 ARTIFICIAL INTELLIGENCE MARKET, BY REGION, 2019–2023 (USD BILLION)
  • TABLE 381 ARTIFICIAL INTELLIGENCE MARKET, BY REGION, 2024–2030 (USD BILLION)
  • TABLE 382 AI IN SOCIAL MEDIA MARKET, BY PRODUCT TYPE, 2019–2023 (USD MILLION)
  • TABLE 383 AI IN SOCIAL MEDIA MARKET, BY PRODUCT TYPE, 2024–2029 (USD MILLION)
  • TABLE 384 AI IN SOCIAL MEDIA MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 385 AI IN SOCIAL MEDIA MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 386 AI IN SOCIAL MEDIA MARKET, BY USE CASE, 2019–2023 (USD MILLION)
  • TABLE 387 AI IN SOCIAL MEDIA MARKET, BY USE CASE, 2024–2029 (USD MILLION)
  • TABLE 388 AI IN SOCIAL MEDIA MARKET, BY END USER, 2019–2023 (USD MILLION)
  • TABLE 389 AI IN SOCIAL MEDIA MARKET, BY END USER, 2024–2029 (USD MILLION)
  • TABLE 390 AI IN SOCIAL MEDIA MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 391 AI IN SOCIAL MEDIA MARKET, BY REGION, 2024–2029 (USD MILLION)
LIST OF FIGURES
 
  • FIGURE 1 AI IN MEDIA AND ENTERTAINMENT MARKET: RESEARCH DESIGN
  • FIGURE 2 DATA TRIANGULATION
  • FIGURE 3 AI IN MEDIA AND ENTERTAINMENT MARKET: TOP-DOWN AND BOTTOM-UP APPROACHES
  • FIGURE 4 APPROACH 1, BOTTOM-UP (SUPPLY-SIDE): REVENUE FROM SOFTWARE/SERVICES OF AI IN MEDIA AND ENTERTAINMENT MARKET
  • FIGURE 5 APPROACH 2, BOTTOM-UP (SUPPLY-SIDE): COLLECTIVE REVENUE FROM ALL SOFTWARE/SERVICES OF AI IN MEDIA AND ENTERTAINMENT MARKET
  • FIGURE 6 APPROACH 3, BOTTOM-UP (SUPPLY-SIDE): COLLECTIVE REVENUE FROM ALL SOFTWARE/SERVICES OF AI IN MEDIA AND ENTERTAINMENT MARKET
  • FIGURE 7 APPROACH 4, BOTTOM-UP (DEMAND-SIDE): SHARE OF AI IN MEDIA AND ENTERTAINMENT THROUGH OVERALL DIGITAL SOLUTIONS SPENDING
  • FIGURE 8 SOFTWARE SEGMENT TO DOMINATE MARKET IN 2024
  • FIGURE 9 CONTENT DISTRIBUTION SEGMENT TO HOLD LARGEST MARKET SHARE IN 2024
  • FIGURE 10 TEXT SEGMENT TO LEAD MARKET IN 2024
  • FIGURE 11 PROFESSIONAL SERVICES SEGMENT TO HOLD LARGER MARKET SHARE THAN MANAGED SERVICES SEGMENT IN 2024
  • FIGURE 12 CONSULTING & ADVISORY SEGMENT TO LEAD MARKET IN 2024
  • FIGURE 13 CLOUD SEGMENT TO ACCOUNT FOR LARGER MARKET SHARE THAN ON-PREMISES SEGMENT IN 2024
  • FIGURE 14 OTHER AI SEGMENT TO HOLD LARGER MARKET SHARE THAN GENERATIVE AI SEGMENT IN 2024
  • FIGURE 15 ENTERTAINMENT END USER SEGMENT TO DOMINATE MARKET IN 2024
  • FIGURE 16 ARTICLE WRITING & SUMMARIZING SEGMENT TO LEAD MARKET IN 2024
  • FIGURE 17 NEWS & PUBLISHING AGENCIES SEGMENT TO LEAD MARKET IN 2024
  • FIGURE 18 FILM SCRIPTING, VFX, & STORYBOARDING SEGMENT TO DOMINATE MARKET IN 2024
  • FIGURE 19 FILM STUDIOS SEGMENT TO HAVE LARGEST MARKET SIZE IN 2024
  • FIGURE 20 ASIA PACIFIC TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 21 INCREASING DEMAND FOR HYPER-PERSONALIZED MEDIA EXPERIENCE TO DRIVE MARKET
  • FIGURE 22 FAKE NEWS DETECTION SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 23 NPC BEHAVIOR MODELING SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 24 CLOUD AND ENTERTAINMENT SEGMENTS TO HOLD LARGEST MARKET SHARES IN NORTH AMERICA IN 2024
  • FIGURE 25 NORTH AMERICA TO HOLD LARGEST MARKET SHARE IN 2024
  • FIGURE 26 AI IN MEDIA AND ENTERTAINMENT MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
  • FIGURE 27 EVOLUTION OF AI IN MEDIA AND ENTERTAINMENT MARKET
  • FIGURE 28 KEY COMPANIES IN AI IN MEDIA AND ENTERTAINMENT MARKET ECOSYSTEM
  • FIGURE 29 AI IN MEDIA AND ENTERTAINMENT MARKET: SUPPLY CHAIN ANALYSIS
  • FIGURE 30 AI IN MEDIA AND ENTERTAINMENT MARKET: PORTER’S FIVE FORCES ANALYSIS
  • FIGURE 31 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE APPLICATIONS
  • FIGURE 32 KEY BUYING CRITERIA FOR TOP THREE APPLICATIONS
  • FIGURE 33 INDICATIVE PRICING ANALYSIS, BY SOFTWARE TYPE
  • FIGURE 34 NUMBER OF PATENTS GRANTED TO VENDORS IN LAST 10 YEARS
  • FIGURE 35 REGIONAL ANALYSIS OF PATENTS GRANTED, 2015–2025
  • FIGURE 36 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • FIGURE 37 AI IN MEDIA AND ENTERTAINMENT MARKET: INVESTMENT AND FUNDING SCENARIO (USD MILLION AND NUMBER OF FUNDING ROUNDS)
  • FIGURE 38 MARKET POTENTIAL OF GENERATIVE AI IN ENHANCING AI IN MEDIA AND ENTERTAINMENT ACROSS KEY END USERS
  • FIGURE 39 SERVICES SEGMENT TO REGISTER HIGHER CAGR THAN SOFTWARE SEGMENT DURING FORECAST PERIOD
  • FIGURE 40 AUDIENCE ANALYTICS SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 41 AUDIO SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 42 ON-PREMISES SEGMENT TO REGISTER HIGHER CAGR THAN CLOUD SEGMENT DURING FORECAST PERIOD
  • FIGURE 43 MANAGED SERVICES SEGMENT TO REGISTER HIGHER CAGR THAN PROFESSIONAL SERVICES SEGMENT DURING FORECAST PERIOD
  • FIGURE 44 SUPPORT & MAINTENANCE SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 45 OTHER AI SEGMENT TO REGISTER HIGHER CAGR THAN GENERATIVE AI SEGMENT DURING FORECAST PERIOD
  • FIGURE 46 FAKE NEWS DETECTION SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 47 NPC BEHAVIOR MODELING SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 48 MEDIA SEGMENT TO REGISTER HIGHER CAGR THAN ENTERTAINMENT SEGMENT DURING FORECAST PERIOD
  • FIGURE 49 ADVERTISING & MARKETING AGENCIES SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 50 TELEVISION & OTT PLATFORMS SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 51 INDIA TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 52 ASIA PACIFIC TO WITNESS HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 53 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET SNAPSHOT
  • FIGURE 54 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET SNAPSHOT
  • FIGURE 55 AI IN MEDIA AND ENTERTAINMENT MARKET: REVENUE ANALYSIS OF 5 KEY PLAYERS (MEDIA), 2019–2023
  • FIGURE 56 AI IN MEDIA AND ENTERTAINMENT MARKET: REVENUE ANALYSIS OF FIVE KEY PLAYERS (ENTERTAINMENT), 2019–2023
  • FIGURE 57 SHARE ANALYSIS OF LEADING COMPANIES IN AI IN MEDIA AND ENTERTAINMENT MARKET (MEDIA), 2023
  • FIGURE 58 SHARE ANALYSIS OF LEADING COMPANIES IN AI IN MEDIA AND ENTERTAINMENT MARKET (ENTERTAINMENT), 2023
  • FIGURE 59 BRAND/PRODUCT COMPARISON, BY SOFTWARE TYPE (KEY PLAYERS)
  • FIGURE 60 BRAND/PRODUCT COMPARISON, BY SOFTWARE TYPE (START-UPS & SMES)
  • FIGURE 61 COMPANY VALUATION AND FINANCIAL METRICS OF KEY VENDORS
  • FIGURE 62 YEAR-TO-DATE (YTD) PRICE TOTAL RETURN AND 5-YEAR STOCK BETA OF KEY VENDORS
  • FIGURE 63 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS, MEDIA), 2023
  • FIGURE 64 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS, ENTERTAINMENT), 2023
  • FIGURE 65 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY FOOTPRINT (MEDIA)
  • FIGURE 66 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY FOOTPRINT (ENTERTAINMENT)
  • FIGURE 67 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY EVALUATION MATRIX (START-UPS/SMES, MEDIA), 2023
  • FIGURE 68 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY EVALUATION MATRIX (START-UPS/SMES, ENTERTAINMENT), 2023
  • FIGURE 69 GOOGLE: COMPANY SNAPSHOT
  • FIGURE 70 MICROSOFT: COMPANY SNAPSHOT
  • FIGURE 71 IBM: COMPANY SNAPSHOT
  • FIGURE 72 META: COMPANY SNAPSHOT
  • FIGURE 73 BAIDU: COMPANY SNAPSHOT
  • FIGURE 74 AWS: COMPANY SNAPSHOT
  • FIGURE 75 ADOBE: COMPANY SNAPSHOT
  • FIGURE 76 SPRINKLR: COMPANY SNAPSHOT
  • FIGURE 77 C3 AI: COMPANY SNAPSHOT

The study involved major activities in estimating the current market size for the AI in media market. Exhaustive secondary research was done to collect information on the AI in media market. The next step was to validate these findings, assumptions, and sizing with industry experts across the value chain using primary research. Different approaches, such as top-down and bottom-up, were employed to estimate the total market size. After that, the market breakup and data triangulation procedures were used to estimate the market size of the segments and subsegments of the AI in media market.

Secondary Research

The market for the companies offering AI in media solutions is arrived at by secondary data available through paid and unpaid sources, analyzing the product portfolios of the major companies in the ecosystem, and rating the companies by their performance and quality. Various sources were referred to in the secondary research process to identify and collect information for this study. The secondary sources include annual reports, press releases, investor presentations of companies, white papers, journals, certified publications, and articles from recognized authors, directories, and databases.

In the secondary research process, various secondary sources were referred to for identifying and collecting information related to the study. Secondary sources included annual reports, press releases, and investor presentations of AI in media vendors, forums, certified publications, and whitepapers. The secondary research was used to obtain critical information on the industry’s value chain, the total pool of key players, market classification, and segmentation from the market and technology-oriented perspectives.

Primary Research

In the primary research process, various primary sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side included industry experts, such as Chief Executive Officers (CEOs), Vice Presidents (VPs), marketing directors, technology and innovation directors, and related key executives from various key companies and organizations operating in the AI in media market. After the complete market engineering (calculations for market statistics, market breakdown, market size estimations, market forecasting, and data triangulation), extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. Primary research was also conducted to identify the segmentation types, industry trends, competitive landscape of AI in media solutions offered by various market players, and key market dynamics, such as drivers, restraints, opportunities, challenges, industry trends, and key player strategies. In the complete market engineering process, the top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform the market estimation and market forecasting for the overall market segments and subsegments listed in this report. Extensive qualitative and quantitative analysis was performed on the complete market engineering process to list the key information/insights throughout the report.

AI In Media Market Size, and Share

Note: Tier 1 companies account for annual revenue of >USD 10 billion; tier 2 companies’ revenue ranges
between USD 1 and 10 billion; and tier 3 companies’ revenue ranges between USD 500 million–USD 1
billion

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

Both top-down and bottom-up approaches were used to estimate and validate the total size of the cell culture market. These methods were also used extensively to estimate the size of various subsegments in the market. The research methodology used to estimate the market size includes the following:

AI In Media Market : Top-Down and Bottom-Up Approach

AI In Media Market Top Down and Bottom Up Approach

Data Triangulation

After arriving at the overall market size using the market size estimation processes explained above, the market was split into various segments and subsegments. The data triangulation and market breakup procedures were employed, wherever applicable, to complete the overall market engineering process and arrive at the exact statistics of each market segment and subsegment. The data was triangulated by studying various factors and trends from both the demand and supply sides.

Market Definition

AI in media refers to the use of tools and ML models to effectively manage media content generated by various sources. Most of the media firms relying on AI tools to automate routine tasks, analyze audience data, create visually appealing contents, and so on. AI-driven tools like predictive analytics, recommendation engines, customer engagement, and audience segmentation shaping the overall future of media industry in building a more interactive and enhanced customer experience.

Stakeholders

  • AI in media software developers
  • AI in media service vendors
  • Content creators
  • Advertising Agencies
  • Broadcast Networks
  • Advertising Agencies
  • Event Organizers
  • Distributors and Value-added Resellers (VARs)
  • Independent Software Vendors (ISV)
  • Managed service providers
  • Support & maintenance service providers
  • System Integrators (SIs)/migration service providers
  • OEMs
  • Technology providers

Report Objectives

  • To define, describe, and predict the AI in media market by offering (software by type, services, and deployment mode), technology, application, end users, and region
  • To provide detailed information related to major factors (drivers, restraints, opportunities, and industry-specific challenges) influencing the market growth
  • To analyze the micro markets with respect to individual growth trends, prospects, and their contributions to the total market
  • To analyze the opportunities in the market for stakeholders by identifying the high-growth segments of the AI in media market
  • To analyze opportunities in the market and provide details of the competitive landscape for stakeholders and market leaders
  • To forecast the market size of five main regions: North America, Europe, Asia Pacific, the Middle East & Africa, and Latin America
  • To profile key players and comprehensively analyze their market rankings and core competencies
  • To analyze competitive developments, such as partnerships, new product launches, and mergers & acquisitions, in the AI in media market
  • To analyze the impact of the recession across all regions in the AI in media market

Available Customizations

With the given market data, MarketsandMarkets offers customizations as per your company’s specific needs. The following customization options are available for the report:

Product Analysis

  • Product quadrant, which gives a detailed comparison of the product portfolio of each company.

Geographic Analysis as per Feasibility

  • Further breakup of the North American AI In Media Market
  • Further breakup of the North American AI in media market
  • Further breakup of the European AI in media market
  • Further breakup of the Asia Pacific AI in media market
  • Further breakup of the Middle Eastern & African AI in media market
  • Further breakup of the Latin America AI in media market

Company Information

  • Detailed analysis and profiling of additional market players (up to five)

 

Previous Versions of this Report

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Growth opportunities and latent adjacency in AI In Media Market

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