The market for In-flight Entertainment and Connectivity is expected to grow rapidly, reaching USD 11.7 billion by 2029, from USD 8.6 billion in 2024, at a CAGR of 6.3%.
The IFEC market is poised for significant growth, driven by technological advancement and evolving passenger expectations. Continuous innovations such as high-speed satellite internet, 5G connectivity, and improved hardware have significantly enhanced IFEC systems, providing passengers with superior streaming services, real-time communication, and interactive entertainment. The rising demand from passengers for high-quality entertainment and reliable connectivity during flights is compelling airlines to invest heavily in these systems. As global air travel expands, the need for IFEC systems grows. Additionally, airlines are modernizing their fleets with technologically advanced aircraft equipped with the latest IFEC solutions, further contributing to market growth.
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Major In-flight Entertainment & Connectivity companies include:
The surge in business and leisure travel also boosts the demand for IFEC systems. Business travelers require reliable connectivity to remain productive, while leisure travelers seek diverse entertainment options to enhance their flying experience. Airlines are capitalizing on new monetization opportunities provided by IFEC systems, such as premium content, in-flight retail, and targeted advertising, making these investments financially attractive. Furthermore, airlines are focused on improving the overall passenger experience to stand out in a competitive market, with advanced IFEC systems playing a crucial role in boosting passenger satisfaction and loyalty. Support from regulatory bodies for the use of advanced IFEC technologies and strong partnerships between airlines, IFEC providers, and content creators ensures a steady stream of innovative and high-quality IFEC solutions. Lastly, the design of newer IFEC systems to be more energy-efficient and lightweight aligns with the aviation industry’s sustainability goals, supporting market growth.
Key players in the market focus on developing sustainable and efficient In-flight Entertainment and Connectivity that can deliver comfort and safety. These players are Panasonic Avionics Corporation (US), Thales (France), Anuvu (US), Collins Aerospace (US), and Astronics Corporation (US), among others.
Panasonic Avionics Corporation
Panasonic Avionics Corporation, a Panasonic Holdings Corporation (Japan) subsidiary, provides airlines and business jets with high-speed internet access, video streaming, and other digital services for passengers and crew. Its technology utilizes a network of satellites to deliver internet over long distances, ensuring connectivity globally. The company curates and manages content libraries (movies, TV shows, games), ensuring compatibility across various onboard systems. It offers hardware and software solutions, catering to airlines with traditional seatback displays or those adopting wireless streaming for personal devices. Its solutions can be integrated with cabin management systems, streamlining airline operations.
Thales
Thales delivers internet connectivity and entertainment solutions for airlines through the aerospace segment. The company offers passengers high-speed Wi-Fi access, allowing them to browse the web, stream content, or stay connected during flights. It partners with different airlines, such as LOT Polish Airline (Poland) and Air India (India), to provide in-flight content and entertainment services through its product AVANT Up. Its product offerings mainly focus on delivering high-quality movies and TV shows that enhance passenger comfort with compact, efficient design. The company also provides a comprehensive digital services suite, enhancing passenger personalization, e-commerce, and advertising opportunities.
Anuvu
Anuvu, formerly Global Eagle, targets in-flight entertainment across commercial and business aviation. The company is a one-stop shop, curating a vast library of movies, TV shows, audio content, and industry-leading game selections. Its wireless streaming solutions ensure compatibility with traditional seatback displays and personal devices. This comprehensive approach allows airlines to offer a diverse and accessible entertainment experience for passengers, regardless of fleet size or existing in-flight entertainment infrastructure.
Collins Aerospace
Collins Aerospace, a subsidiary of RTX (US), offers connectivity solutions for commercial airlines and business jets. The company provides high-speed internet access, video streaming, and other digital services to passengers and crew within its aerospace systems segment. These solutions are designed to provide airlines with reliable connectivity and entertainment options for passengers throughout their flights.
Collins Aerospace offers systems that enable seamless internet access, streaming of movies and music, and interactive entertainment options onboard aircraft. These solutions integrate smoothly with aircraft systems, ensuring a seamless experience for passengers and crew. Its technology likely uses a mix of satellites and ground networks to deliver internet access over long distances globally.
Astronics Corporation
Astronics Corporation specializes in aerospace and defense technologies, serving industries with innovative solutions, including IFEC. This segment focuses on enhancing the passenger experience aboard commercial and VIP aircraft by providing advanced entertainment systems and connectivity solutions. The company provides hardware, software, and content management solutions for in-flight entertainment, ensuring compatibility with seatback displays and passengers’ personal devices.
Astronics Corporation offers solutions seamlessly integrated with aircraft infrastructure, delivering reliable connectivity and personalized entertainment options. These solutions enable airlines and VIP aircraft operators to offer high-quality audio and video content, ensuring passengers enjoy a comfortable and engaging in-flight experience.
Related Reports:
In-flight Entertainment & Connectivity Market by Offering (IF Entertainment. IF Connectivity), Class (First, Business, Premium Economy, Economy), Platform (Narrow-body Aircraft, Wide-body Aircraft, Business Jet), End Use - Global Forecast to 2029
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