Virtual Event Platform Market

Virtual Event Platform Market by Component (Platform and Services), Organization Size, End User (Corporations, Governments, Education, Healthcare, Third-party Planners, Associations, Non-Profit) and Region - Global Forecast to 2027

Report Code: TC 7933 Feb, 2023, by marketsandmarkets.com

[238 Pages Report] The global virtual event platform market size is expected to grow at a Compound Annual Growth Rate (CAGR) of 19.8% during the forecast period, to reach USD 30.6 billion in 2027 from USD 12.4 billion in 2022.

Key factors that are expected to drive the growth of the market are the increasing adoption of digital media marketing platforms, worldwide digitalization in order to expand the audience base, rise in corporate events year-on-year, the cost-effectiveness of virtual events and hybrid platforms, and significant technological advancements. According to the finding by International Telecommunication Union (2020), 75% of the global population has an active mobile broadband connection, and a mobile broadband network is accessible to nearly 90% of the world's population. This is evidence that digital media and widespread media penetration worldwide are boosting the market.

Virtual Event Platform Market

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Recession impact analysis on the global virtual event platform market

In recent months, mostly during and after the second quarter of 2022, the tech, IT, and ITeS industries have seen a number of widely publicized layoffs and enterprise-wide downsizing as companies harbor to rebalance their headcount after growing rapidly with a significant pace during the pandemic, thereby miscalculating the length of that surge in demand. The slowing economy has had an impact on the technology sector's strong foothold over the last five years. Major tech giants like Infosys and TCS are resilient to the global recession as they are facing challenges in fewer sectors, namely retail and hi-tech, and are doing quite well in the energy and utilities sectors – for instance. The tech companies are showcasing indicative growth as compared to the COVID-19 times, yet research organizations and studies predict a 10-11% slowdown in the fiscal year 2023-24.

Global growth was forecasted to reduce from 6.0% in 2021 to 3.2% in 2022 and 2.7% by 2023. This was the weakest growth profile since 2001, except for the global financial crisis and the acute COVID-19 pandemic phase. Unemployment rates have been mostly stable, mostly from the second quarter of 2022, and remained relatively low in surveyed economies such as 3.5% in the US, 6.6% in the Eurozone (a record low), 6.4% in India, and 8.7% in Brazil.

Market Dynamics

Driver:  Rise in popularity of online streaming to replace the in-person presentation

There has been a huge increase in the global live-streaming market since the outbreak of the COVID-19 pandemic. It has proved to be an effective solution to avoid in-person presentations and sessions. Many organizations connect with vendors in the online entertainment market, such as Netflix, Amazon Prime, Sony LIV, Zee5, Disney+Hotstar, Voot and Boxee. With digitalization and the onset of video-on-demand services, customers are making the switch to live streaming services to stream their preferred concerts and events at their preferred time, whenever and wherever they want. Live streaming events can be auto-archived and played back.

Moreover, the growth of 4G (and 5G gradually now) internet connection is contributing to the growth of mobile users, and consumers are benefitting from higher capacity connections. In 2019, India and China accounted for 56% and 80% of 4G internet connections, respectively. The growth of high-speed network connections drives the demand for online video streaming, which will impact the growth of the virtual event platform market.

Restraint: Network inconsistency and lack of communication infrastructure

Though most developed countries have highly developed communication infrastructure, some developing and underdeveloped countries lack the necessary communication infrastructure to support high-quality virtual events. People in such countries rely more on audio-based communication software to avoid the frustration of low-quality video events due to unstable internet connection and switching bandwidth. Audio-based communication software requires significantly lower bandwidth and hence, can be operated on significantly a low-capacity infrastructure as compared to video events. Moreover, private corporate events require a virtual private network for speed and a stable internet connection. For such events, network bandwidth capacity and security are critical factors for hosting a virtual event. Thus, the lack of strong communication infrastructure and internet connectivity represents a significant challenge for the growth of the virtual event platform market.

Opportunity: Surge in dependence on BYOD and CYOD Solutions

Many organizations are adopting bring-your-own-device (BYOD) and carry-your-own-device (CYOD) solutions to overcome the challenges faced by the organization due to the outbreak of COVID-19. These solutions offer employees easy accessibility to corporate data from remote locations. As organizations are increasingly adopting BYOD and CYOD solutions, they are also likely to adopt virtual event software solutions to interact and communicate with a large number of people on a real-time basis. The virtual event software solution allows organizations to host trade fairs, exhibitions, new product launches, and advertising campaigns from remote locations. Thus, the demand for these solutions is expected to boost thevirtual event platform market growth across industries.

Challenge: Lack of two-way communication

There are many ways in which the audience participates in a physical event, such as scheduled meetings, Q&A sessions, and coffee breaks. These opportunities are somewhat missing when an organization is planning an online event. Many virtual events are typically one-way communication events with live or recorded video events. To overcome these challenges, the virtual event platform vendors can innovate added features to avoid such boring scenarios and make people talk through live question-answer sessions, feedback and opinions options, polls, virtual breakout rooms, and tracking user activity logs. Thus, integrating these features into virtual event platforms will improve communication gaps and help understand audience behavior.

Services segment is expected to grow at a higher CAGR during the forecast period

Based on component, the virtual event platform market is segmented into platform and services. The services segment is very necessary for easy deployment, integration, and proper functioning of the virtual event platform. The services segment has been further bifurcated into training and consulting support & maintenance and deployment and integration.

Small enterprises segment is to grow at the highest CAGR during the forecast period.

Small enterprises generate an overall revenue of less than USD 1 billion. Being new to the market, they have restricted budgets for marketing, recruitment, and sales activities; hence, they take the benefits of virtual event solutions. Small enterprises have a low market share compared to medium-sized and large enterprises but are trying their best to sustain it. As these enterprises have a low budget and market share; hence, virtual events help them in the reduction of overall costs associated with organizing a physical seminar, conference, or meeting. Here, planners may save on venue, staff, meals, attendee's accommodation, and travel costs. Hence, small enterprises are adopting virtual events instead of physical ones as they are quick to arrange, inexpensive, and help to connect relevant people to meetings, irrespective of their locations.

Asia Pacific to grow at the highest CAGR during the forecast period

Asia Pacific is the fastest-growing region in terms of cloud workloads and gaining traction mainly due to the high growth of technological adoption in China, Japan, and India, among other countries. Asia Pacific organizations spend more on cloud services. According to NTT Hybrid Cloud Report, about 96% of businesses see the cloud as a critical tool to meet business requirements amid the COVID-19 pandemic outbreak. Digital transformation acceleration would create a surge in data that would further increase spending on data management tools.

The adoption of virtual event platforms is expected to grow in the coming years due to the availability of skilled labor and the growth in the number of small and medium businesses in the region. The region consists of a broad customer base for many industries; thus, it needs brand marketing activities to reach out to potential clients. Countries such as China and Japan are expected to contribute majorly to the virtual event platform market growth in the Asia Pacific.

Virtual Event Platform Market Size, and Share

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Key Market Players

The virtual event platform vendors have implemented various types of organic as well as inorganic growth strategies, such as new product launches, product upgradations, partnerships and agreements, business expansions, and mergers and acquisitions, to strengthen their offerings in the market.

The major vendors offering virtual event platform and services globally are  6Connex (US), Cvent (US), Remo (US), Hubilo (US), vFairs (US), BigMarker (US), Zoom (US), Hopin (UK), , Microsoft  (US), Cisco (US), Kestone (India), Accelevents (US), Whova (US), EventMobi (Canada), On24(US), Vconfex (India), Samaaro (India), Aventri (US), Intrado (US),  Bizzabo (US), Airmeet (India), Attendify (India), Splash (US), HeySummit  (UK), Pheedloop (Canada), Socio (US), Vconferenceonline (US), SpotMe (Switzerland), Orbits (Australia), Brella  (US), Run the World (US) and Eventcube (UK).

The study includes an in-depth competitive analysis of key players in the virtual event platform market with their company profiles, recent developments, COVID-19 developments, and key market strategies.

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Scope of the Report

Report Metric

Details

Market size available for years

2018–2027

Base year considered

2021

Forecast period

2022–2027

Forecast units

Billion (USD)

Segments covered

Component, Organization Size, End-user, and Region

Geographies covered

North America, Asia Pacific, Europe, Middle East & Africa, and Latin America

Companies covered

6Connex (US), Cvent (US), Remo (US), Hubilo (US), vFairs (US), BigMarker (US), Zoom (US), Hopin (UK), , Microsoft  (US), Cisco (US), Kestone (India), Accelevents (US), Whova (US), EventMobi (Canada), On24(US), Vconfex (India), Samaaro (India), Aventri (US), Intrado (US),  Bizzabo (US), Airmeet (India), Attendify (India), Splash (US), HeySummit  (UK), Pheedloop (Canada), Socio (US), Vconferenceonline (US), SpotMe (Switzerland), Orbits (Australia), Brella  (US), Run the World (US) and Eventcube (UK).

This research report categorizes the virtual event platform market based on component,  organization size, end user, and region.

Based on the Component:
  • Platform
  • Services
  • Training and Consulting
  • Support and Maintenance
  • Deployment and Integration
Based on Organization Size:
  • Large enterprises
  • Medium-sized enterprises
  • Small enterprises
Based on End-user:
  • Non Profit
  • Government
  • Education
  • Healthcare and Lifesciences
  • Third-Party Planner
  • Associations
  • Corporations
Based on Region:
  • North America
    • US
    • Canada
  • Europe
    • UK
    • Germany
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • Rest of Asia Pacific
  • Middle East & Africa
    • Saudi Arabia
    • United Arab Emirates
    • South Africa
    • Rest of the Middle East & Africa
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America

Recent Developments

  • In October 2022, the partnership between Microsoft and Cisco wherein Microsoft would run by default on Cisco Room and Desk devices. This would allow Microsoft Teams’ customers to enjoy the digital workplace appropriately where they can connect and collaborate with their colleagues, business partners, prospects, and customers, combined with Cisco's cutting-edge quality, reliable video technology associated with powerful camera intelligence and noise removal technologies/active noise cancellation capability. This allows experiencing inclusive and collaborative meeting experiences. All certified devices will be manageable in the Teams Admin Center and at the new Teams Rooms Pro Management Portal, as well as through the Cisco Control Hub -.
  • In April 2022, Aventri and MettingPlay together launched ExpoPRO, the most innovative exhibitor task management platform to hit the market. ExpoPRO offers a complete solution for on-site, hybrid, and virtual formats and aims to resolve major pain points for event planners and exhibitors in the large-scale exhibition market globally.
  • In October 2021, On24 Go Live expanded the type of experiences customers can create with a new video-centric virtual event solution so as to set up events rapidly and provide a destination for audiences to interact while capturing actionable insights which seamlessly integrate with sales and marketing processes.
  • In June 2021, 6Connex integrated Amazon Personalize into 6Connex SoarSM and RiseSM to offer personalized recommendations by utilizing AI. With this integration, the user will utilize AI capabilities to offer customized recommendations to the event participants.
  • In May 2021, Cisco made a product enhancement with the new Webex Events service that is video-centric, intelligent, and simple to use. It provides an efficient virtual event experience. Hosts can choose between the webinar mode for an interactive and highly engaging event and the webcast mode for events with limited attendee interactions.

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INTRODUCTION
24
RESEARCH METHODOLOGY
29
EXECUTIVE SUMMARY
41
PREMIUM INSIGHTS
47
MARKET OVERVIEW AND INDUSTRY TRENDS
50
  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    DRIVERS
    - Adoption of digital media marketing platform to expand audience base
    - Rise in popularity of online streaming to replace in-person presentation
    - Transition of businesses to remote working approaches
    - Cloud services gaining popularity in small and medium enterprises
    - Enhanced accuracy in collecting customer information
    RESTRAINTS
    - Lack of technological expertise in integrating virtual event software
    - Network inconsistency and lack of communication infrastructure
    OPPORTUNITIES
    - Automation and advancements in AI to improve audience experience
    - Rise in demand for communication platforms across enterprises
    - Surge in dependence on BYOD and CYOD solutions
    - Scope to empower continuous digital engagement
    CHALLENGES
    - Data privacy and security issues with virtual event platforms
    - Lack of two-way communication
    - Difficulties in integration
    - Lack of effective designing of proper content strategy
  • 5.3 USE CASES
    MATRIX NETWORKS IMPLEMENTED VFAIRS SOLUTION TO BUILD ITS BRAND IMAGE
    CISCO PROVIDED CISCO WEBEX MEETING SOLUTIONS TO FACILITATE REMOTE WORK
    HIRE SPACE DEPLOYED BRELLA VIRTUAL EVENT SOFTWARE TO DELIVER QUALITY CONTENT 100% VIRTUALLY
    SALESFORCE MIGRATED TO 6CONNEX VIRTUAL EVENT PLATFORM TO IMPROVE EMPLOYEE PARTICIPATION
    BIZZABO PROVIDED A VIRTUAL CONFERENCE PLATFORM TO CREATE A VIRTUAL NETWORKING ENVIRONMENT
  • 5.4 ECOSYSTEM MAPPING
  • 5.5 TECHNOLOGY ANALYSIS
    ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING
    CLOUD
    BIG DATA AND ANALYTICS
    AUGMENTED REALITY AND VIRTUAL REALITY
  • 5.6 PRICING ANALYSIS
  • 5.7 PATENT ANALYSIS
  • 5.8 PORTER’S FIVE FORCES ANALYSIS
    THREAT OF NEW ENTRANTS
    THREAT OF SUBSTITUTES
    BARGAINING POWER OF SUPPLIERS
    BARGAINING POWER OF BUYERS
    INTENSITY OF COMPETITIVE RIVALRY
  • 5.9 KEY STAKEHOLDERS AND BUYING CRITERIA
    KEY STAKEHOLDERS IN BUYING PROCESS
    BUYING CRITERIA
  • 5.10 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • 5.11 KEY CONFERENCES AND EVENTS IN 2023
  • 5.12 REGULATORY LANDSCAPE
    REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    REGULATIONS, BY REGION
    - North America
    - Europe
    - Asia Pacific
    - Middle East and South Africa
    - Latin America
VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT
74
  • 6.1 INTRODUCTION
    COMPONENTS: VIRTUAL EVENT PLATFORM MARKET DRIVERS
  • 6.2 PLATFORM
    EVENT REGISTRATION AND TICKETING
    EVENT PLANNING
    AUDIENCE ENGAGEMENT AND COMMUNICATION
    CONTENT MANAGEMENT
    VENUE MANAGEMENT
    SPONSORSHIP OPPORTUNITIES
    ANALYTICS AND REPORTING
  • 6.3 SERVICES
    TRAINING & CONSULTING
    DEPLOYMENT & INTEGRATION
    SUPPORT & MAINTENANCE
VIRTUAL EVENT PLATFORM MARKET, BY ORGANIZATION SIZE
83
  • 7.1 INTRODUCTION
    ORGANIZATION SIZE: VIRTUAL EVENT PLATFORM MARKET DRIVERS
  • 7.2 LARGE ENTERPRISES
  • 7.3 MEDIUM-SIZED ENTERPRISES
  • 7.4 SMALL ENTERPRISES
VIRTUAL EVENT PLATFORM MARKET, BY END USER
89
  • 8.1 INTRODUCTION
    END USERS: VIRTUAL EVENT PLATFORM MARKET DRIVERS
  • 8.2 CORPORATIONS
  • 8.3 GOVERNMENTS
  • 8.4 EDUCATIONAL INSTITUTIONS
  • 8.5 HEALTHCARE & LIFE SCIENCES
  • 8.6 THIRD-PARTY PLANNERS
  • 8.7 ASSOCIATIONS
  • 8.8 NON-PROFIT ORGANIZATIONS
VIRTUAL EVENT PLATFORM MARKET, BY REGION
99
  • 9.1 INTRODUCTION
  • 9.2 NORTH AMERICA
    NORTH AMERICA: VIRTUAL EVENT PLATFORM MARKET DRIVERS
    NORTH AMERICA: RECESSION IMPACT
    NORTH AMERICA: REGULATIONS
    US
    - Presence of leading virtual event platform vendors to drive market
    CANADA
    - Government initiatives for digital transformation to drive market
  • 9.3 EUROPE
    EUROPE: VIRTUAL EVENT PLATFORM MARKET DRIVERS
    EUROPE: RECESSION IMPACT
    EUROPE: REGULATIONS
    UK
    - High adoption rate of cloud technologies to boost market
    GERMANY
    - Lucrative opportunities in event management and planning sectors to drive market
    REST OF EUROPE
  • 9.4 ASIA PACIFIC
    ASIA PACIFIC: VIRTUAL EVENT PLATFORM MARKET DRIVERS
    ASIA PACIFIC: RECESSION IMPACT
    ASIA PACIFIC: REGULATIONS
    CHINA
    - Rapid 5G deployments across country to boost market
    JAPAN
    - Early adoption of advanced technologies to drive market
    REST OF ASIA PACIFIC
  • 9.5 MIDDLE EAST & AFRICA
    MIDDLE EAST & AFRICA: VIRTUAL EVENT PLATFORM MARKET DRIVERS
    MIDDLE EAST & AFRICA: RECESSION IMPACT
    MIDDLE EAST & AFRICA: REGULATIONS
    KINGDOM OF SAUDI ARABIA
    - Continuous upgrades to companies’ IT infrastructure to drive market
    UAE
    - Rising expansion of major vendors to increase adoption of virtual event platforms
    SOUTH AFRICA
    - Startups adopting low-cost virtual event solutions to drive market
    REST OF MIDDLE EAST & AFRICA
  • 9.6 LATIN AMERICA
    LATIN AMERICA: VIRTUAL EVENT PLATFORM MARKET DRIVERS
    LATIN AMERICA: RECESSION IMPACT
    LATIN AMERICA: REGULATIONS
    BRAZIL
    - Growing adoption from educational institutions and government to drive market
    MEXICO
    - Growing digital transformation to drive market
    REST OF LATIN AMERICA
COMPETITIVE LANDSCAPE
138
  • 10.1 INTRODUCTION
  • 10.2 MARKET SHARE OF TOP VENDORS
  • 10.3 COMPANY EVALUATION QUADRANT
    DEFINITIONS AND METHODOLOGY
    STARS
    EMERGING LEADERS
    PERVASIVE PLAYERS
    PARTICIPANTS
  • 10.4 STARTUP/SMALL AND MEDIUM-SIZED ENTERPRISES (SMES) EVALUATION QUADRANT
    DEFINITION AND METHODOLOGY
    PROGRESSIVE COMPANIES
    RESPONSIVE COMPANIES
    DYNAMIC COMPANIES
    STARTING BLOCKS
  • 10.5 COMPETITIVE BENCHMARKING
  • 10.6 KEY MARKET DEVELOPMENTS
COMPANY PROFILES
167
  • 11.1 INTRODUCTION
  • 11.2 KEY PLAYERS
    6CONNEX
    - Business overview
    - Products offered
    - Recent developments
    - MnM view
    CVENT
    - Business overview
    - Products offered
    - Recent developments
    - MnM View
    HOPIN
    - Business overview
    - Products offered
    - Recent developments
    - MnM View
    REMO
    - Business overview
    - Products offered
    - Recent developments
    - MnM view
    HUBILO
    - Business overview
    - Products offered
    - Recent developments
    - MnM view
    VFAIRS
    - Business overview
    - Products offered
    - Recent developments
    BIGMARKER
    - Business overview
    - Products offered
    - Recent developments
    ZOOM
    - Business overview
    - Products offered
    - Recent developments
    MICROSOFT
    - Business overview
    - Products offered
    - Recent developments
    CISCO
    - Business overview
    - Products offered
    - Recent developments
    KESTONE
    - Business overview
    - Products offered
    - Recent developments
    ACCELEVENTS
    - Business overview
    - Products offered
    - Recent developments
    WHOVA
    - Business overview
    - Products offered
    EVENTMOBI
    - Business overview
    - Products offered
    - Recent developments
    ON24
    - Business overview
    - Products offered
    - Recent developments
    VCONFEX
    - Business overview
    - Products offered
    SAMAARO
    - Business overview
    - Products offered
    AVENTRI
    - Business overview
    - Products offered
    - Recent developments
  • 11.3 OTHER PLAYERS
    INTRADO
    BIZZABO
    AIRMEET
    ATTENDIFY
    SPLASH
    HEYSUMMIT
    PHEEDLOOP
    VCONFERENCEONLINE
    SPOTME
    ORBITS
    BRELLA
    RUN THE WORLD
    EVENTCUBE
ADJACENT & RELATED MARKETS
227
  • 12.1 INTRODUCTION
  • 12.2 EVENT MANAGEMENT SOFTWARE MARKET
APPENDIX
232
  • 13.1 DISCUSSION GUIDE
  • 13.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
  • 13.3 CUSTOMIZATION OPTIONS
  • 13.4 RELATED REPORTS
  • 13.5 AUTHOR DETAILS
LIST OF TABLES
 
  • TABLE 1 UNITED STATES DOLLAR EXCHANGE RATE, 2017–2021
  • TABLE 2 LIST OF KEY PRIMARY INTERVIEW PARTICIPANTS
  • TABLE 3 MARKET GROWTH FORECAST
  • TABLE 4 PRICING ANALYSIS: VIRTUAL EVENT PLATFORM MARKET (1/2)
  • TABLE 5 PRICING ANALYSIS: VIRTUAL EVENT PLATFORM MARKET (2/2)
  • TABLE 6 TOP 10 PATENT APPLICANTS
  • TABLE 7 KEY PATENTS GRANTED TO VENDORS
  • TABLE 8 VIRTUAL EVENT PLATFORM MARKET: PORTER’S FIVE FORCES ANALYSIS
  • TABLE 9 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP END USES (%)
  • TABLE 10 KEY BUYING CRITERIA FOR TOP END USES
  • TABLE 11 VIRTUAL EVENT PLATFORM MARKET: DETAILED LIST OF CONFERENCES AND EVENTS
  • TABLE 12 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 13 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 14 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 15 REST OF THE WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 16 VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 17 VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 18 VIRTUAL EVENT PLATFORM MARKET, BY SERVICES COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 19 VIRTUAL EVENT PLATFORM MARKET, BY SERVICES COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 20 PLATFORM: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2018–2021 (USD MILLION)
  • TABLE 21 PLATFORM: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2022–2027 (USD MILLION)
  • TABLE 22 SERVICES: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2018–2021 (USD MILLION)
  • TABLE 23 SERVICES: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2022–2027 (USD MILLION)
  • TABLE 24 TRAINING & CONSULTING: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2018–2021 (USD MILLION)
  • TABLE 25 TRAINING & CONSULTING: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2022–2027 (USD MILLION)
  • TABLE 26 DEPLOYMENT & INTEGRATION: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2018–2021 (USD MILLION)
  • TABLE 27 DEPLOYMENT & INTEGRATION: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2022–2027 (USD MILLION)
  • TABLE 28 SUPPORT & MAINTENANCE: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2018–2021 (USD MILLION)
  • TABLE 29 SUPPORT & MAINTENANCE: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2022–2027 (USD MILLION)
  • TABLE 30 VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018–2021 (USD MILLION)
  • TABLE 31 VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2022–2027 (USD MILLION)
  • TABLE 32 LARGE ENTERPRISES: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2018–2021 (USD MILLION)
  • TABLE 33 LARGE ENTERPRISES: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2022–2027 (USD MILLION)
  • TABLE 34 MEDIUM-SIZED ENTERPRISES: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2018–2021 (USD MILLION)
  • TABLE 35 MEDIUM-SIZED ENTERPRISES: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2022–2027 (USD MILLION)
  • TABLE 36 SMALL ENTERPRISES: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2018–2021 (USD MILLION)
  • TABLE 37 SMALL ENTERPRISES: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2022–2027 (USD MILLION)
  • TABLE 38 VIRTUAL EVENT PLATFORM MARKET, BY END USER, 2018–2021 (USD MILLION)
  • TABLE 39 VIRTUAL EVENT PLATFORM MARKET, BY END USER, 2022–2027 (USD MILLION)
  • TABLE 40 CORPORATIONS: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2018–2021 (USD MILLION)
  • TABLE 41 CORPORATIONS: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2022–2027 (USD MILLION)
  • TABLE 42 GOVERNMENTS: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2018–2021 (USD MILLION)
  • TABLE 43 GOVERNMENTS: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2022–2027 (USD MILLION)
  • TABLE 44 EDUCATIONAL INSTITUTIONS: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2018–2021 (USD MILLION)
  • TABLE 45 EDUCATIONAL INSTITUTIONS: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2022–2027 (USD MILLION)
  • TABLE 46 HEALTHCARE & LIFE SCIENCES: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2018–2021 (USD MILLION)
  • TABLE 47 HEALTHCARE & LIFE SCIENCES: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2022–2027 (USD MILLION)
  • TABLE 48 THIRD-PARTY PLANNERS: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2018–2021 (USD MILLION)
  • TABLE 49 THIRD-PARTY PLANNERS: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2022–2027 (USD MILLION)
  • TABLE 50 ASSOCIATIONS: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2018–2021 (USD MILLION)
  • TABLE 51 ASSOCIATIONS: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2022–2027 (USD MILLION)
  • TABLE 52 NON-PROFIT ORGANIZATIONS: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2018–2021 (USD MILLION)
  • TABLE 53 NON-PROFIT ORGANIZATIONS: VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2022–2027 (USD MILLION)
  • TABLE 54 VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2018–2021 (USD MILLION)
  • TABLE 55 VIRTUAL EVENT PLATFORM MARKET, BY REGION, 2022–2027 (USD MILLION)
  • TABLE 56 NORTH AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 57 NORTH AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 58 NORTH AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY SERVICE COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 59 NORTH AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY SERVICE COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 60 NORTH AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY ORGANIZATION SIZE, 2018–2021 (USD MILLION)
  • TABLE 61 NORTH AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY ORGANIZATION SIZE, 2022–2027 (USD MILLION)
  • TABLE 62 NORTH AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY END USER, 2018–2021 (USD MILLION)
  • TABLE 63 NORTH AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY END USER, 2022–2027 (USD MILLION)
  • TABLE 64 NORTH AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY COUNTRY, 2018–2021 (USD MILLION)
  • TABLE 65 NORTH AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY COUNTRY, 2022–2027 (USD MILLION)
  • TABLE 66 US: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 67 US: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 68 CANADA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 69 CANADA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 70 EUROPE: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 71 EUROPE: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 72 EUROPE: VIRTUAL EVENT PLATFORM MARKET, BY SERVICE COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 73 EUROPE: VIRTUAL EVENT PLATFORM MARKET, BY SERVICE COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 74 EUROPE: VIRTUAL EVENT PLATFORM MARKET, BY ORGANIZATION SIZE, 2018–2021 (USD MILLION)
  • TABLE 75 EUROPE: VIRTUAL EVENT PLATFORM MARKET, BY ORGANIZATION SIZE, 2022–2027 (USD MILLION)
  • TABLE 76 EUROPE: VIRTUAL EVENT PLATFORM MARKET, BY END USER, 2018–2021 (USD MILLION)
  • TABLE 77 EUROPE: VIRTUAL EVENT PLATFORM MARKET, BY END USER, 2022–2027 (USD MILLION)
  • TABLE 78 EUROPE: VIRTUAL EVENT PLATFORM MARKET, BY COUNTRY, 2018–2021 (USD MILLION)
  • TABLE 79 EUROPE: VIRTUAL EVENT PLATFORM MARKET, BY COUNTRY, 2022–2027 (USD MILLION)
  • TABLE 80 UK: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 81 UK: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 82 GERMANY: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 83 GERMANY: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 84 REST OF EUROPE: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 85 REST OF EUROPE: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 86 ASIA PACIFIC: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 87 ASIA PACIFIC: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 88 ASIA PACIFIC: VIRTUAL EVENT PLATFORM MARKET, BY SERVICE COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 89 ASIA PACIFIC: VIRTUAL EVENT PLATFORM MARKET, BY SERVICE COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 90 ASIA PACIFIC: VIRTUAL EVENT PLATFORM MARKET, BY ORGANIZATION SIZE, 2018–2021 (USD MILLION)
  • TABLE 91 ASIA PACIFIC: VIRTUAL EVENT PLATFORM MARKET, BY ORGANIZATION SIZE, 2022–2027 (USD MILLION)
  • TABLE 92 ASIA PACIFIC: VIRTUAL EVENT PLATFORM MARKET, BY END USER, 2018–2021 (USD MILLION)
  • TABLE 93 ASIA PACIFIC: VIRTUAL EVENT PLATFORM MARKET, BY END USER, 2022–2027 (USD MILLION)
  • TABLE 94 ASIA PACIFIC: VIRTUAL EVENT PLATFORM MARKET, BY COUNTRY, 2018–2021 (USD MILLION)
  • TABLE 95 ASIA PACIFIC: VIRTUAL EVENT PLATFORM MARKET, BY COUNTRY, 2022–2027 (USD MILLION)
  • TABLE 96 CHINA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 97 CHINA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 98 JAPAN: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 99 JAPAN: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 100 REST OF ASIA PACIFIC: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 101 REST OF ASIA PACIFIC: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 102 MIDDLE EAST & AFRICA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 103 MIDDLE EAST & AFRICA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 104 MIDDLE EAST & AFRICA: VIRTUAL EVENT PLATFORM MARKET, BY SERVICE COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 105 MIDDLE EAST & AFRICA: VIRTUAL EVENT PLATFORM MARKET, BY SERVICE COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 106 MIDDLE EAST & AFRICA: VIRTUAL EVENT PLATFORM MARKET, BY ORGANIZATION SIZE, 2018–2021 (USD MILLION)
  • TABLE 107 MIDDLE EAST & AFRICA: VIRTUAL EVENT PLATFORM MARKET, BY ORGANIZATION SIZE, 2022–2027 (USD MILLION)
  • TABLE 108 MIDDLE EAST & AFRICA: VIRTUAL EVENT PLATFORM MARKET, BY END USER, 2018–2021 (USD MILLION)
  • TABLE 109 MIDDLE EAST & AFRICA: VIRTUAL EVENT PLATFORM MARKET, BY END USER, 2022–2027 (USD MILLION)
  • TABLE 110 MIDDLE EAST & AFRICA: VIRTUAL EVENT PLATFORM MARKET, BY COUNTRY, 2018–2021 (USD MILLION)
  • TABLE 111 MIDDLE EAST & AFRICA: VIRTUAL EVENT PLATFORM MARKET, BY COUNTRY, 2022–2027 (USD MILLION)
  • TABLE 112 KINGDOM OF SAUDI ARABIA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 113 KINGDOM OF SAUDI ARABIA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 114 UAE: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 115 UAE: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 116 SOUTH AFRICA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 117 SOUTH AFRICA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 118 REST OF MIDDLE EAST & AFRICA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 119 REST OF MIDDLE EAST & AFRICA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 120 LATIN AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 121 LATIN AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 122 LATIN AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY SERVICE COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 123 LATIN AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY SERVICE COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 124 LATIN AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY ORGANIZATION SIZE, 2018–2021 (USD MILLION)
  • TABLE 125 LATIN AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY ORGANIZATION SIZE, 2022–2027 (USD MILLION)
  • TABLE 126 LATIN AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY END USER, 2018–2021 (USD MILLION)
  • TABLE 127 LATIN AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY END USER, 2022–2027 (USD MILLION)
  • TABLE 128 LATIN AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY COUNTRY, 2018–2021 (USD MILLION)
  • TABLE 129 LATIN AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY COUNTRY, 2022–2027 (USD MILLION)
  • TABLE 130 BRAZIL: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 131 BRAZIL: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 132 MEXICO: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 133 MEXICO: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 134 REST OF LATIN AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2018–2021 (USD MILLION)
  • TABLE 135 REST OF LATIN AMERICA: VIRTUAL EVENT PLATFORM MARKET, BY COMPONENT, 2022–2027 (USD MILLION)
  • TABLE 136 VIRTUAL EVENT PLATFORM MARKET: INTENSITY OF COMPETITIVE RIVALRY
  • TABLE 137 VIRTUAL EVENT PLATFORM MARKET: GLOBAL COMPANY FOOTPRINT
  • TABLE 138 VIRTUAL EVENT PLATFORM MARKET: DETAILED LIST OF KEY STARTUPS/SMES
  • TABLE 139 VIRTUAL EVENT PLATFORM MARKET: COMPETITIVE BENCHMARKING OF SMES/STARTUPS
  • TABLE 140 VIRTUAL EVENT PLATFORM MARKET: NEW PRODUCT LAUNCHES/PRODUCT ENHANCEMENTS, 2020–2023
  • TABLE 141 VIRTUAL EVENT PLATFORM MARKET: DEALS, 2020–2023
  • TABLE 142 6CONNEX: BUSINESS OVERVIEW
  • TABLE 143 6CONNEX: PRODUCTS/SOLUTIONS OFFERED
  • TABLE 144 6CONNEX: NEW PRODUCT LAUNCHES
  • TABLE 145 6CONNEX: DEALS
  • TABLE 146 CVENT: BUSINESS OVERVIEW
  • TABLE 147 CVENT: PRODUCTS/SOLUTIONS OFFERED
  • TABLE 148 CVENT: NEW PRODUCT LAUNCHES
  • TABLE 149 CVENT: DEALS
  • TABLE 150 HOPIN: BUSINESS OVERVIEW
  • TABLE 151 HOPIN: PRODUCTS OFFERED
  • TABLE 152 HOPIN: NEW PRODUCT LAUNCHES
  • TABLE 153 HOPIN: DEALS
  • TABLE 154 REMO: BUSINESS OVERVIEW
  • TABLE 155 REMO: PRODUCTS OFFERED
  • TABLE 156 REMO: NEW PRODUCT LAUNCHES
  • TABLE 157 REMO: DEALS
  • TABLE 158 HUBILO: BUSINESS OVERVIEW
  • TABLE 159 HUBILO: PLATFORMS OFFERED
  • TABLE 160 HUBILO: NEW PRODUCT LAUNCHES
  • TABLE 161 HUBILO: DEALS
  • TABLE 162 VFAIRS: BUSINESS OVERVIEW
  • TABLE 163 VFAIRS: PLATFORM OFFERED
  • TABLE 164 VFAIRS: NEW PRODUCT LAUNCHES
  • TABLE 165 VFAIRS: DEALS
  • TABLE 166 BIGMARKER: BUSINESS OVERVIEW
  • TABLE 167 BIGMARKER: PRODUCTS OFFERED
  • TABLE 168 BIGMARKER: NEW PRODUCT LAUNCHES
  • TABLE 169 ZOOM: BUSINESS OVERVIEW
  • TABLE 170 ZOOM: PLATFORMS OFFERED
  • TABLE 171 ZOOM: NEW PRODUCT LAUNCHES
  • TABLE 172 ZOOM: DEALS
  • TABLE 173 MICROSOFT: BUSINESS OVERVIEW
  • TABLE 174 MICROSOFT: PLATFORMS OFFERED
  • TABLE 175 MICROSOFT: NEW PRODUCT LAUNCHES
  • TABLE 176 MICROSOFT: DEALS
  • TABLE 177 CISCO: BUSINESS OVERVIEW
  • TABLE 178 CISCO: PLATFORMS OFFERED
  • TABLE 179 CISCO: NEW PRODUCT LAUNCHES
  • TABLE 180 CISCO: DEALS
  • TABLE 181 KESTONE: BUSINESS OVERVIEW
  • TABLE 182 KESTONE: PLATFORMS OFFERED
  • TABLE 183 KESTONE: NEW PRODUCT LAUNCHES
  • TABLE 184 ACCELEVENTS: BUSINESS OVERVIEW
  • TABLE 185 ACCELEVENTS: PRODUCTS OFFERED
  • TABLE 186 ACCELEVENTS: NEW PRODUCT LAUNCHES
  • TABLE 187 ACCELEVENTS: DEALS
  • TABLE 188 WHOVA: BUSINESS OVERVIEW
  • TABLE 189 WHOVA: PLATFORMS OFFERED
  • TABLE 190 WHOVA: NEW PRODUCT LAUNCHES
  • TABLE 191 EVENTMOBI: BUSINESS OVERVIEW
  • TABLE 192 EVENTMOBI: PLATFORMS OFFERED
  • TABLE 193 EVENTMOBI: NEW PRODUCT LAUNCHES
  • TABLE 194 EVENTMOBI: DEALS
  • TABLE 195 ON24: BUSINESS OVERVIEW
  • TABLE 196 ON24: PLATFORMS OFFERED
  • TABLE 197 ON24: NEW PRODUCT LAUNCHES
  • TABLE 198 ON24: DEALS
  • TABLE 199 VCONFEX: BUSINESS OVERVIEW
  • TABLE 200 VCONFEX: PLATFORMS OFFERED
  • TABLE 201 SAMAARO: BUSINESS OVERVIEW
  • TABLE 202 SAMAARO: PLATFORMS OFFERED
  • TABLE 203 AVENTRI: BUSINESS OVERVIEW
  • TABLE 204 AVENTRI: PRODUCTS OFFERED
  • TABLE 205 AVENTRI: NEW PRODUCT LAUNCHES
  • TABLE 206 AVENTRI: DEALS
  • TABLE 207 EVENT MANAGEMENT SOFTWARE MARKET SIZE, BY END USER, 2014–2018 (USD MILLION)
  • TABLE 208 EVENT MANAGEMENT SOFTWARE MARKET SIZE, BY END USER, 2019–2026 (USD MILLION)
  • TABLE 209 EVENT MANAGEMENT SOFTWARE MARKET SIZE, BY COMPONENT, 2014–2018 (USD MILLION)
  • TABLE 210 EVENT MANAGEMENT SOFTWARE MARKET SIZE, BY COMPONENT, 2019–2026 (USD MILLION)
  • TABLE 211 EVENT MANAGEMENT SOFTWARE MARKET SIZE, BY DEPLOYMENT TYPE, 2014–2018 (USD MILLION)
  • TABLE 212 EVENT MANAGEMENT SOFTWARE MARKET SIZE, BY DEPLOYMENT TYPE, 2019–2026 (USD MILLION)
  • TABLE 213 EVENT MANAGEMENT SOFTWARE MARKET SIZE, BY ORGANIZATION SIZE, 2014–2018 (USD MILLION)
  • TABLE 214 EVENT MANAGEMENT SOFTWARE MARKET SIZE, BY ORGANIZATION SIZE, 2019–2026 (USD MILLION)
  • TABLE 215 EVENT ORGANIZERS AND PLANNERS: EVENT MANAGEMENT SOFTWARE MARKET SIZE, BY REGION, 2014–2018 (USD MILLION)
  • TABLE 216 EVENT ORGANIZERS AND PLANNERS: EVENT MANAGEMENT SOFTWARE MARKET SIZE, BY REGION, 2019–2026 (USD MILLION)
  • TABLE 217 CORPORATE: EVENT MANAGEMENT SOFTWARE MARKET SIZE, BY REGION, 2014–2018 (USD MILLION)
  • TABLE 218 CORPORATE: EVENT MANAGEMENT SOFTWARE MARKET SIZE, BY REGION, 2019–2026 (USD MILLION)
  • TABLE 219 EVENT MANAGEMENT SOFTWARE MARKET SIZE, BY REGION, 2014–2018 (USD MILLION)
  • TABLE 220 EVENT MANAGEMENT SOFTWARE MARKET SIZE, BY REGION, 2019–2026 (USD MILLION)
LIST OF FIGURES
 
  • FIGURE 1 VIRTUAL EVENT PLATFORM MARKET: RESEARCH DESIGN
  • FIGURE 2 BREAKDOWN OF PRIMARY INTERVIEWS: BY COMPANY TYPE, DESIGNATION, AND REGION
  • FIGURE 3 DATA TRIANGULATION
  • FIGURE 4 VIRTUAL EVENT PLATFORM MARKET: TOP-DOWN AND BOTTOM-UP APPROACHES
  • FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 1 (SUPPLY-SIDE): REVENUE OF SERVICES FROM VENDORS
  • FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH (SUPPLY-SIDE): COLLECTIVE REVENUE OF VIRTUAL EVENT PLATFORM MANAGEMENT VENDORS
  • FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 2 (DEMAND-SIDE): REVENUE GENERATED FROM VERTICALS (1/2)
  • FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 2 (DEMAND-SIDE): REVENUE GENERATED FROM ORGANIZATIONS (2/2)
  • FIGURE 9 VIRTUAL EVENT PLATFORM MARKET: GLOBAL SNAPSHOT
  • FIGURE 10 FASTEST-GROWING SEGMENTS IN VIRTUAL EVENT PLATFORM MARKET
  • FIGURE 11 SERVICES COMPONENT TO GROW AT HIGHER CAGR DURING FORECAST PERIOD
  • FIGURE 12 SMALL ENTERPRISES TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD, BY ORGANIZATION SIZE
  • FIGURE 13 CORPORATIONS END USER SEGMENT HELD THE LARGEST MARKET SIZE IN 2022
  • FIGURE 14 VIRTUAL EVENT PLATFORM MARKET: REGIONAL SNAPSHOT
  • FIGURE 15 RISING DEMAND FOR DIGITAL MEDIA PLATFORMS AND DIGITALIZATION TO DRIVE ADOPTION OF VIRTUAL EVENT PLATFORMS
  • FIGURE 16 PLATFORM COMPONENT TO HAVE LARGER MARKET SHARE IN 2027
  • FIGURE 17 SUPPORT & MAINTENANCE SERVICES TO HAVE LARGEST MARKET SHARE IN 2027
  • FIGURE 18 LARGE ENTERPRISES TO HAVE HIGHEST MARKET SHARE IN 2027
  • FIGURE 19 CORPORATIONS END USER SEGMENT TO HAVE LARGEST MARKET SHARE IN 2027
  • FIGURE 20 ASIA PACIFIC TO EMERGE AS BEST MARKET FOR INVESTMENT DURING FORECAST PERIOD
  • FIGURE 21 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES IN VIRTUAL EVENT PLATFORM MARKET
  • FIGURE 22 IT SPEND (AS A PERCENTAGE OF REVENUE), BY INDUSTRY TYPE, 2020
  • FIGURE 23 MOBILE CONNECTIONS BY NETWORK TYPE (AS A PERCENTAGE OF REGIONAL POPULATION), 2023
  • FIGURE 24 PUBLIC CLOUD EXPENDITURE TRENDS, BY REVENUE SHARE OF ENTERPRISES, 2021
  • FIGURE 25 VIRTUAL EVENT PLATFORM MARKET: ECOSYSTEM
  • FIGURE 26 NUMBER OF PATENT DOCUMENTS PUBLISHED DURING 2012–2022
  • FIGURE 27 TOP FIVE PATENT OWNERS (GLOBAL)
  • FIGURE 28 PORTER’S FIVE FORCES ANALYSIS: VIRTUAL EVENT PLATFORM MARKET
  • FIGURE 29 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP END USES
  • FIGURE 30 KEY BUYING CRITERIA FOR TOP END USES
  • FIGURE 31 VIRTUAL EVENT PLATFORM MARKET: TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • FIGURE 32 SERVICES COMPONENT SEGMENT TO GROW AT A HIGHER CAGR IN VIRTUAL EVENT PLATFORM MARKET
  • FIGURE 33 SUPPORT & MAINTENANCE SERVICES SEGMENT TO GROW AT HIGHEST CAGR
  • FIGURE 34 SMALL ENTERPRISES SEGMENT TO GROW AT HIGHEST CAGR
  • FIGURE 35 THIRD-PARTY PLANNERS END USER SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 36 ASIA PACIFIC TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 37 NORTH AMERICA: VIRTUAL EVENT PLATFORM MARKET SNAPSHOT
  • FIGURE 38 ASIA PACIFIC: VIRTUAL EVENT PLATFORM MARKET SNAPSHOT
  • FIGURE 39 VIRTUAL EVENT PLATFORM MARKET: VENDOR SHARE ANALYSIS, 2021
  • FIGURE 40 EVALUATION QUADRANT FOR KEY PLAYERS: CRITERIA WEIGHTAGE
  • FIGURE 41 VIRTUAL EVENT PLATFORM MARKET (GLOBAL): COMPANY EVALUATION QUADRANT, 2022
  • FIGURE 42 EVALUATION QUADRANT FOR STARTUPS: CRITERIA WEIGHTAGE
  • FIGURE 43 VIRTUAL EVENT PLATFORM (STARTUPS/SMES): COMPANY EVALUATION QUADRANT, 2022
  • FIGURE 44 CVENT: COMPANY SNAPSHOT
  • FIGURE 45 ZOOM: COMPANY SNAPSHOT
  • FIGURE 46 MICROSOFT: COMPANY SNAPSHOT
  • FIGURE 47 CISCO: COMPANY SNAPSHOT

The study involved four major activities in estimating the current size of the global virtual event platform market. Exhaustive secondary research was done to collect information on the market, peer market, and parent market. The next step was to validate these findings, assumptions, and sizing with industry experts across the value chain through primary research. Both top-down and bottom-up approaches were employed to estimate the total virtual event platform market size. After that, the market breakup and data triangulation techniques were used to estimate the market size of segments and subsegments.

Secondary Research

In the secondary research process, various sources were referred to for identifying and collecting information for the study. Secondary sources included annual reports, press releases, and investor presentations of companies and product data sheets; white papers; journals; certified publications; and articles from recognized authors, government websites, directories, and databases.

Primary Research

In the primary research process, various primary sources from both supply and demand sides were interviewed to obtain qualitative and quantitative information on the market. The primary sources from the supply side included various industry experts, including Chief Experience Officers (CXOs); Vice Presidents (VPs); directors from business development, marketing, and product development/innovation teams; related key executives from virtual event platform vendors, industry associations, and independent consultants; and key opinion leaders. All possible parameters that affect the market covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. Following is the breakup of primary respondents.

Virtual Event Platform Market Size, and Share

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

For making the market estimates and forecasting the virtual event platform market, the top-down and bottom-up approaches were used to estimate and validate the size of the virtual event platform market and various other dependent subsegments. The research methodology used to estimate the market size includes the following:

  • The key players in the virtual event platform market have been identified through extensive secondary research.
  • The market size, in terms of value, has been determined through primary and secondary research processes.
  • All percentage shares, splits, and breakups have been determined using secondary sources and verified through primary sources.

Data Triangulation

With data triangulation and validation through primary interviews, the exact value of the overall parent market size was determined and confirmed using this study. The overall market size was then used in the top-down procedure to estimate the size of other individual markets via percentage splits of the market segmentation.

Report Objectives

  • To define, describe, and forecast the virtual event platform market based on component, organization size, end user and regions
  • To provide detailed information about major factors (drivers, restraints, opportunities, and industry-specific challenges) influencing the growth of the virtual event platform market.
  • To analyze the impact of COVID-19 on component, organization size, end user, and regions across the globe
  • To analyze the market with respect to individual growth trends, prospects, and contributions to the virtual event platform market
  • To forecast the market size of five main regions: North America, Europe, Asia Pacific, Middle East and Africa, and Latin America
  • To analyze opportunities in the market for stakeholders by identifying high-growth segments of the virtual event platform market
  • To profile key players in the virtual event platform market and comprehensively analyze their core competencies in each microsegment
  • To analyze key players based on pricing models, technology analysis, and their market shares
  • To analyze competitive developments, such as new product launches, product enhancements, partnerships, and mergers and acquisitions, in the virtual event platform market

Available Customizations

With the given market data, MarketsandMarkets offers customizations based on company-specific needs. The following customization options are available for the report:

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Report Code
TC 7933
Published ON
Feb, 2023
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