Volumetric Video Market Size, Share and Growth Analysis

Volumetric Video Market by Volumetric Capture (Hardware, Software, Service), Content Delivery, Application (Sports, Events & Entertainment, Medical, Education & Training, Signage & Advertisement) and Region - Global Forecast to 2028

Report Code: SE 6262 May, 2023, by marketsandmarkets.com

Updated on : October 22, 2024

Volumetric Video Market Size & Growth

The global volumetric video market size is expected to be valued at USD 2.2 billion in 2023 and is projected to reach USD 7.6 billion by 2028; growing at a CAGR of 28.6% from 2023 to 2028.

The volumetric video market holds immense untapped potential, particularly in teleconferencing and the commercialization of 5G technology. The advent of 5G brings forth the advantages of low latency and high bandwidth speed, facilitating the seamless delivery of volumetric video content.

Furthermore, the expanding range of applications for volumetric videos, such as advanced medical imaging and image-guided surgery, presents promising growth opportunities for the market. However, the volumetric video market also needs help, including complex software solutions for image processing and the absence of standardization in 3D content creation. To navigate these challenges, partnerships, product developments, technological advancements, and prototyping have emerged as widely adopted strategies within the market. Both startups and established industry leaders are actively engaged in research and development efforts related to volumetric video technology, contributing to the market's growth prospects in the forecast period. Additionally, expansions and acquisitions are prominent strategies market players employ to enhance their market presence and offerings further.

Volumetric Video Market

Volumetric Video Market

Volumetric Video Market Forecast to 2028

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Volumetric Video Market Trends and Dynamics:

Driver: Increasing use of volumetric video in the entertainment industry

Volumetric video is an advanced technology that captures objects or individuals in three dimensions, resulting in an immersive and interactive viewing experience. Its adoption has been swift within the entertainment industry, as it finds applications in films, gaming, and live events. The growing demand for 3D/360° content in the entertainment sector and the desire for enhanced viewing experiences drive the expansion of the volumetric video market.

Diego Prilusky, the former head of Intel Studios, is a prominent advocate for incorporating volumetric video in filmmaking. Prilusky believes this technology can expedite production schedules and redefine various entertainment forms. Notably, volumetric video has already been utilized in notable projects, including HBO's "Watchmen" and "Westworld," as well as in the creation of digital doubles for "Star Wars: The Rise of Skywalker." Companies operating in the volumetric video domain, such as Avatar Dimension and Holo-Light, continually push the boundaries of what can be achieved with this technology. For instance, volumetric video enables the creation of immersive experiences for live events like concerts and sports games, enabling viewers to feel fully engaged in the heart of the action.

Restraint: High maintenance cost of equipment and software

Volumetric video technology is a cutting-edge technology used in various fields, including entertainment, education, and healthcare. However, it comes with certain restraints, such as high maintenance, equipment, and software costs. Regarding maintenance costs, software maintenance for volumetric video can cost up to two-thirds of the entire software process cycle or more than 50% of the SDLC processes. Additionally, software maintenance costs can be as high as $5,000 per month or $60,000 per year. It's essential to remember that the prices involved in software maintenance can vary depending on multiple factors.

Opportunity: Growing applications of volumetric video for progressive medical imaging and image-guided surgery

Volumetric video is a technology that captures images in three dimensions (3D) and creates a fully immersive experience for the viewer. Advanced medical imaging involves using cutting-edge technology to generate ideas of the human body that are more detailed and precise than traditional imaging techniques. On the other hand, image-guided surgery uses real-time imaging to guide surgical procedures and enhance their accuracy. The volumetric video has the potential to revolutionize both of these fields by creating 3D models of patients' organs or body parts that can be manipulated and viewed from any angle. This could enable surgeons to plan and carry out procedures more effectively, improving patient outcomes and reducing recovery times.

Challenge: Lack of standardization for 3D content creation

The lack of standardization in 3D content creation is a significant issue because it can lead to compatibility issues between different systems, which can cause errors and additional costs for content creators. For example, a content creator may create a 3D model in one software package that cannot be imported into another, requiring them to recreate the model from scratch. This can be time-consuming and expensive, leading to delays in the production process.   

Volumetric Video Market Ecosystem

The volumetric video market is dominated by established and financially sound manufacturers with extensive experience in the industry. These companies have diversified product portfolios, cutting-edge technologies, and strong global sales and marketing networks. The volumetric video market comprises hardware manufacturers, content creators, system integrators, and content delivery.  Volumetric video end users include sports, events and entertainment, consumer electronics, defense, military, healthcare, education and training, signage, and advertisement.

Volumetric Video Market by Ecosystem

Volumetric Video Market Segmentation

Based on volumetric capture, the volumetric video market for service to hold the highest CAGR during the forecast period

Various vendors offer a range of services encompassing cloud services, streaming, and sharing. Companies utilize cloud servers to deliver enormous amounts of data to content delivery devices. This involves storing or processing volumetric video on the cloud, which is then compared with a relevant database to extract necessary information and subsequently sent back to mobile devices. The content delivery device then undertakes image processing tasks such as detection, resizing, and generating 3D volumetric images. The market for volumetric video services is expanding within the video production industry, providing businesses and individuals with access to advanced technologies for capturing and rendering immersive 3D video content. These services typically entail the usage of specialized cameras, software, and processing units dedicated to capturing and creating immersive 3D video content.

Signage & advertisement application to hold the highest CAGR during the forecast period.

The volumetric video has emerged as a groundbreaking technology that is revolutionizing the market for signage and advertisement. This technology enables advertisers to create compelling and interactive visuals seamlessly integrated into various signage and advertising platforms. With volumetric video, brands can now showcase their products and services more engagingly and dynamically, effectively grabbing the attention of potential customers. Whether it's a life-sized holographic display or an interactive augmented reality experience, volumetric video enables advertisers to bring their campaigns to life in ways that were previously unimaginable. As a result, the market for signage and advertisement is experiencing a significant boost as businesses recognize the immense potential of this technology in driving customer engagement, brand recognition, and, ultimately, sales. The demand for volumetric video solutions is rapidly growing, and it is poised to become a dominant force in the future of signage and advertising.

Volumetric Video Industry Regional Analysis

Volumetric video market in Asia Pacific to hold the highest CAGR during the forecast period

The Asia Pacific region is experiencing substantial gains in adopting and utilizing volumetric video technology, resulting in a significant boost to various industries. With its vast population and rapidly growing economies, the region has become a hotbed for technological innovation, and volumetric video is no exception. Asia Pacific countries leverage this advanced technology to enhance their signage and advertising sectors. By incorporating volumetric video, businesses in the region can create captivating and immersive experiences that resonate with their target audience. Whether in shopping malls, airports, or even on digital billboards, volumetric video offers a unique and attention-grabbing approach to signage and advertisement. Additionally, Asia Pacific has a thriving entertainment industry, including film, gaming, and virtual reality experiences, where volumetric video has found extensive applications. The region's solid creative talent and growing immersive content demand further contribute to volumetric video technology adoption.

Volumetric Video Market by Region

Volumetric Video Market by Region

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Top Volumetric Video Companies - Key Market Players

The volumetric video Companies is dominated by players such as

Volumetric Video Market Report Scope

Report Metric

Details

Estimated Value

USD 2.2 billion in 2023

Expected Value 

USD 7.6 billion by 2028

Growth Rate

CAGR of 28.6%

Market size available for years

2019-2028

Base year considered

2022

Forecast period

2023-2028

Forecast units

Value (USD Billion)

Segments Covered

By Volumetric Capture, Application

Geographies covered

North America, Europe, Asia Pacific, and RoW

Companies covered

The major market players include Microsoft Corporation(US), Intel Corporation (US), Unity Technologies (US), Alphabet Inc. (US), Sony Corporation (Japan), and others. (Total of 34 players are profiled)

Volumetric Video Market Highlights

The study categorizes the volumetric video market based on the following segments:

Segment

Subsegment

By Volumetric Capture

  • Hardware
  • Software
  • Service

By Content Delivery

  • Projectors
  • AR/VR HMDs
  • Smartphones
  • Volumteric Displays

By Application

  • Sports, events, & entertainment
  • Medical
  • Education & training
  • Signage & advertisement
  • Others

By Region

  • North America
  • Europe
  • Asia Pacific
  • RoW

Recent Developments in Volumetric Video Industry

  • In January 2023, Unity and Google expanded their partnership across their ecosystems to support studios in accelerating live game growth and development. Together, Unity, a global platform for creating and growing real-time 3D (RT3D) content, and Google are simplifying ways for developers to create multiplayer experiences by offering two solutions from Unity Gaming Services (UGS), Game Server Hosting (Multiplay) and Voice and Text Chat (Vivox), on Google Cloud Marketplace.
  • In November 2022, Intel deployed 20 Intel RealSense depth-sensing cameras to capture 360-degree action for “volumetric capture.” The footage from each camera is sent to a computer powered by an Intel Xeon processor that runs Evercoast’s cutting-edge software to convert billions of pixels into a 3D immersive virtual environment that the viewer can manipulate to see from nearly any angle.
  • In November 2022, Intel announced the launch of its streamlined artificial intelligence (AI) benefits within Intel Partner Alliance. With the debut of these benefits, Intel will better serve ecosystem partners by helping independent software vendors (ISV), original equipment and device manufacturer, and system integration (SI) partners connect with new opportunities, drive innovation, and accelerate business growth.
  • In August 2022, Unity announced a new partnership with Mercedes-Benz. The Unity engine will power the infotainment domain of the Mercedes-Benz operating system. It will be rolled out to the first vehicles in 2024. Mercedes uses Unity Industrial Collection to create the UI for the in-car cockpit. Unity’s tech will power everything from 3D navigation software to virtual avatars and augmented reality experiences. This would include local weather and traffic data, streamed entertainment, or mixed-reality experiences using the car’s smart glass.

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TABLE OF CONTENTS
 
1 INTRODUCTION (Page No. - 28)
    1.1 STUDY OBJECTIVES 
    1.2 DEFINITION 
           1.2.1 INCLUSIONS AND EXCLUSIONS
    1.3 STUDY SCOPE 
           1.3.1 MARKETS COVERED
                    FIGURE 1 VOLUMETRIC VIDEO MARKET SEGMENTATION
           1.3.2 GEOGRAPHIC SCOPE
           1.3.3 YEARS CONSIDERED
    1.4 CURRENCY CONSIDERED 
    1.5 STAKEHOLDERS 
    1.6 SUMMARY OF CHANGES 
    1.7 RECESSION IMPACT ANALYSIS 
           FIGURE 2 GDP GROWTH PROJECTION UNTIL 2023 FOR MAJOR ECONOMIES WORLDWIDE
 
2 RESEARCH METHODOLOGY (Page No. - 35)
    2.1 RESEARCH DATA 
           FIGURE 3 VOLUMETRIC VIDEO MARKET: RESEARCH DESIGN
           2.1.1 SECONDARY DATA
                    2.1.1.1 Major secondary sources
                    2.1.1.2 Key data from secondary sources
           2.1.2 PRIMARY DATA
                    2.1.2.1 Primary interviews with experts
                    2.1.2.2 Key data from primary sources
                    2.1.2.3 Key industry insights
                    2.1.2.4 Breakdown of primaries
                               FIGURE 4 SECONDARY AND PRIMARY RESEARCH
    2.2 MARKET SIZE ESTIMATION 
           FIGURE 5 RESEARCH FLOW OF MARKET SIZE ESTIMATION
           2.2.1 MARKET SIZE ESTIMATION METHODOLOGY (SUPPLY SIDE): REVENUE FROM SALES OF VOLUMETRIC VIDEO PRODUCTS AND SOLUTIONS
                    FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY (SUPPLY SIDE): REVENUE FROM SALES OF VOLUMETRIC VIDEO PRODUCTS AND SOLUTIONS
           2.2.2 BOTTOM-UP APPROACH
                    2.2.2.1 Approach to arrive at market size using bottom-up analysis (demand side)
                               FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
           2.2.3 TOP-DOWN APPROACH
                    2.2.3.1 Approach to arrive at market size using top-down analysis (supply side)
                               FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
    2.3 DATA TRIANGULATION 
           FIGURE 9 DATA TRIANGULATION
    2.4 RESEARCH ASSUMPTIONS 
    2.5 RISK ASSESSMENT 
           TABLE 1 RISK FACTOR ANALYSIS
    2.6 PARAMETERS CONSIDERED TO ANALYZE RECESSION IMPACT 
           TABLE 2 RECESSION IMPACT ANALYSIS PARAMETERS
    2.7 STUDY LIMITATIONS 
 
3 EXECUTIVE SUMMARY (Page No. - 47)
    3.1 GROWTH RATE ASSUMPTIONS/FORECAST 
           FIGURE 10 HARDWARE SEGMENT TO DOMINATE MARKET, BY VOLUMETRIC CAPTURE, DURING FORECAST PERIOD
           FIGURE 11 SIGNAGE & ADVERTISEMENT SEGMENT TO RECORD HIGHEST CAGR DURING FORECAST PERIOD
           FIGURE 12 VOLUMETRIC VIDEO MARKET IN ASIA PACIFIC TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
 
4 PREMIUM INSIGHTS (Page No. - 51)
    4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN VOLUMETRIC VIDEO MARKET 
           FIGURE 13 INCREASING DEMAND FOR 3D/360° CONTENT IN ENTERTAINMENT SECTOR TO DRIVE MARKET
    4.2 MARKET IN NORTH AMERICA, BY COUNTRY AND VOLUMETRIC CAPTURE 
           FIGURE 14 US AND HARDWARE SEGMENT TO HOLD LARGEST SHARE OF NORTH AMERICAN MARKET IN 2023
    4.3 MARKET FOR SERVICES, BY APPLICATION 
           FIGURE 15 SPORTS, EVENTS, & ENTERTAINMENT SEGMENT TO HOLD LARGEST MARKET SHARE DURING FORECAST PERIOD
    4.4 MARKET, BY COUNTRY 
           FIGURE 16 VOLUMETRIC VIDEO MARKET IN CHINA TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
 
5 MARKET OVERVIEW (Page No. - 54)
    5.1 INTRODUCTION 
    5.2 MARKET DYNAMICS 
           FIGURE 17 MARKET DYNAMICS: VOLUMETRIC VIDEO MARKET
           5.2.1 DRIVERS
                    5.2.1.1 Growing demand for virtual reality (VR) and augmented reality (AR) applications
                    5.2.1.2 Rising use of volumetric video in entertainment industry
                    5.2.1.3 Rapid advancements in camera and display technologies
                    5.2.1.4 Increasing investments in AR/VR ecosystem
                               FIGURE 18 MARKET: IMPACT ANALYSIS OF DRIVERS
           5.2.2 RESTRAINTS
                    5.2.2.1 High costs associated with volumetric video technology
                    5.2.2.2 Lack of standardization and limited content
                               FIGURE 19 MARKET: IMPACT ANALYSIS OF RESTRAINTS
           5.2.3 OPPORTUNITIES
                    5.2.3.1 Rising adoption of volumetric video technology in e-commerce
                    5.2.3.2 Increasing use of volumetric video content in education and training
                    5.2.3.3 Growing applications of volumetric video technology in progressive medical imaging and image-guided surgeries
                               FIGURE 20 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF OPPORTUNITIES
           5.2.4 CHALLENGES
                    5.2.4.1 Lack of standardization for 3D content creation
                    5.2.4.2 Regulatory and ethical concerns
                               FIGURE 21 MARKET: IMPACT ANALYSIS OF CHALLENGES
    5.3 VALUE CHAIN ANALYSIS 
           FIGURE 22 MARKET: VALUE CHAIN ANALYSIS
    5.4 ECOSYSTEM ANALYSIS 
           FIGURE 23 VOLUMETRIC VIDEO MARKET: KEY PLAYERS
           TABLE 3 ROLE OF COMPANIES IN ECOSYSTEM/VALUE CHAIN
    5.5 PORTER’S FIVE FORCES ANALYSIS 
           TABLE 4 MARKET: PORTER’S FIVE FORCES ANALYSIS
           FIGURE 24 VOLUMETRIC VIDEO MARKET: PORTER’S FIVE FORCES ANALYSIS
           5.5.1 INTENSITY OF COMPETITIVE RIVALRY
           5.5.2 BARGAINING POWER OF SUPPLIERS
           5.5.3 BARGAINING POWER OF BUYERS
           5.5.4 THREAT OF SUBSTITUTES
           5.5.5 THREAT OF NEW ENTRANTS
    5.6 KEY STAKEHOLDERS AND BUYING CRITERIA 
           5.6.1 KEY STAKEHOLDERS IN BUYING PROCESS
                    FIGURE 25 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP 3 APPLICATIONS
                    TABLE 5 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP 3 APPLICATIONS (%)
           5.6.2 BUYING CRITERIA
                    FIGURE 26 KEY BUYING CRITERIA FOR TOP 3 APPLICATIONS
                    TABLE 6 KEY BUYING CRITERIA FOR TOP 3 APPLICATIONS
    5.7 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS 
           FIGURE 27 REVENUE SHIFT FOR PLAYERS IN VOLUMETRIC VIDEO MARKET
    5.8 AVERAGE SELLING PRICE ANALYSIS 
           FIGURE 28 AVERAGE SELLING PRICE OF VOLUMETRIC VIDEO CAMERAS FOR TOP 3 APPLICATIONS
           TABLE 7 AVERAGE SELLING PRICE OF VOLUMETRIC VIDEO CAMERAS, BY APPLICATION (USD)
           5.8.1 AVERAGE SELLING PRICE TRENDS
                    TABLE 8 ASP TRENDS OF VOLUMETRIC CAMERA SYSTEMS
    5.9 CASE STUDY ANALYSIS 
           5.9.1 USE OF VOLUMETRIC VIDEO TO OFFER STAR WARS UNIVERSE EXPERIENCE TO PARTICIPANTS
           5.9.2 ADOPTION OF VOLUMETRIC VIDEO IN HEALTHCARE SECTOR TO DEVELOP TREATMENT PLANS
           5.9.3 DEPLOYMENT OF VOLUMETRIC VIDEO IN VIRTUAL REALITY TRAINING
           5.9.4 UTILIZATION OF VOLUMETRIC VIDEO IN PERFORMING ARTS
           5.9.5 DEPLOYMENT OF V-SENSE VOLUMETRIC VIDEO DATASET IN R&D OF AR AND VR
    5.10 TECHNOLOGY ANALYSIS 
           5.10.1 KEY TECHNOLOGIES
                    5.10.1.1 3D capture
                    5.10.1.2 Computer vision
                    5.10.1.3 Graphics processing
           5.10.2 COMPLEMENTARY TECHNOLOGIES
                    5.10.2.1 Virtual reality (VR)
                    5.10.2.2 Augmented reality (AR)
           5.10.3 ADJACENT TECHNOLOGIES
                    5.10.3.1 Light-field displays
                    5.10.3.2 Holographic displays
    5.11 PATENT ANALYSIS 
           FIGURE 29 NUMBER OF PATENTS GRANTED IN VOLUMETRIC VIDEO MARKET, 2012–2022
           TABLE 9 LIST OF KEY PATENTS IN MARKET, 2021–2023
    5.12 TRADE ANALYSIS 
           TABLE 10 IMPORT DATA, BY COUNTRY, 2018–2022 (USD MILLION)
           FIGURE 30 IMPORT DATA, BY COUNTRY, 2018–2022 (USD MILLION)
           TABLE 11 EXPORT DATA, BY COUNTRY, 2018–2022 (USD MILLION)
           FIGURE 31 EXPORT DATA, BY COUNTRY, 2018–2022 (USD MILLION)
    5.13 TARIFF ANALYSIS 
           TABLE 12 MFN TARIFF FOR PRODUCTS EXPORTED BY US UNDER HS CODE 852580
           TABLE 13 MFN TARIFF FOR PRODUCTS EXPORTED BY CHINA UNDER HS CODE 852580
           TABLE 14 MFN TARIFF FOR PRODUCTS EXPORTED BY INDIA UNDER HS CODE 852580
    5.14 STANDARDS AND REGULATORY LANDSCAPE 
           5.14.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
                    5.14.1.1 North America: list of regulatory bodies, government agencies, and other organizations
                                TABLE 15 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
                    5.14.1.2 Europe: list of regulatory bodies, government agencies, and other organizations
                                TABLE 16 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
                    5.14.1.3 Asia Pacific: list of regulatory bodies, government agencies, and other organizations
                                TABLE 17 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
                    5.14.1.4 RoW: list of regulatory bodies, government agencies, and other organizations
                                TABLE 18 ROW: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
           5.14.2 STANDARDS AND REGULATIONS RELATED TO VOLUMETRIC VIDEO MARKET
    5.15 KEY CONFERENCES AND EVENTS, 2023–2024 
           TABLE 19 VOLUMETRIC VIDEO SYSTEMS MARKET: LIST OF MAJOR CONFERENCES AND EVENTS
 
6 VOLUMETRIC VIDEO CONTENT DELIVERY DEVICES (Page No. - 93)
    6.1 INTRODUCTION 
    6.2 PROJECTORS 
           6.2.1 GROWING PRODUCTION OF 3D MOVIES TO DRIVE MARKET FOR INNOVATIVE AND ADVANCED 3D PROJECTORS
    6.3 AR/VR HMDS 
           6.3.1 VR HMD
                    6.3.1.1 Gaming & entertainment, healthcare, retail, and e-commerce applications to fuel segmental growth
           6.3.2 AR HMDS
                    6.3.2.1 Ability to blend virtual and real-world environments to increase demand for AR HMDs
    6.4 SMARTPHONES 
           6.4.1 USE OF SMARTPHONES TO STREAM 3D HOLOGRAMS IN REAL TIME TO PROPEL MARKET
    6.5 VOLUMETRIC DISPLAYS 
           6.5.1 SWEPT VOLUME DISPLAYS
                    6.5.1.1 High adoption of swept volume displays in gaming and entertainment applications to boost market
                    6.5.1.2 Oscillating swept volume displays
                    6.5.1.3 Rotating swept volume displays
           6.5.2 STATIC VOLUME DISPLAYS
                    6.5.2.1 Deployment of static volume displays to create 3D volumetric images in space without moving supporting parts
           6.5.3 MULTI-PLANAR VOLUMETRIC DISPLAYS
                    6.5.3.1 Use of multi-planar displays to create static viewing zones for multiple perspectives and users
 
7 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE (Page No. - 102)
    7.1 INTRODUCTION 
           FIGURE 32 SERVICES SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
           TABLE 20 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
           TABLE 21 MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
    7.2 HARDWARE 
           7.2.1 HARDWARE SEGMENT TO CAPTURE MAJORITY OF MARKET SHARE IN COMING YEARS
                    TABLE 22 VOLUMETRIC CAPTURE: MARKET, BY HARDWARE COMPONENT, 2019–2022 (USD MILLION)
                    TABLE 23 VOLUMETRIC CAPTURE: MARKET, BY HARDWARE COMPONENT, 2023–2028 (USD MILLION)
                    TABLE 24 VOLUMETRIC CAPTURE: MARKET, BY HARDWARE COMPONENT, 2019–2022 (THOUSAND UNITS)
                    TABLE 25 VOLUMETRIC CAPTURE: MARKET, BY HARDWARE COMPONENT, 2023–2028 (THOUSAND UNITS)
                    TABLE 26 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY REGION, 2019–2022 (USD MILLION)
                    TABLE 27 VOLUMETRIC CAPTURE: MARKET FOR HARDWARE, BY REGION, 2023–2028 (USD MILLION)
                    TABLE 28 VOLUMETRIC CAPTURE: MARKET FOR HARDWARE, BY APPLICATION, 2019–2022 (USD MILLION)
                    TABLE 29 VOLUMETRIC CAPTURE: MARKET FOR HARDWARE, BY APPLICATION, 2023–2028 (USD MILLION)
                    TABLE 30 VOLUMETRIC CAPTURE: MARKET FOR HARDWARE IN NORTH AMERICA, BY COUNTRY, 2019–2022 (USD MILLION)
                    TABLE 31 VOLUMETRIC CAPTURE: MARKET FOR HARDWARE IN NORTH AMERICA, BY COUNTRY, 2023–2028 (USD MILLION)
                    TABLE 32 VOLUMETRIC CAPTURE: MARKET FOR HARDWARE IN EUROPE, BY COUNTRY, 2019–2022 (USD MILLION)
                    TABLE 33 VOLUMETRIC CAPTURE: MARKET FOR HARDWARE IN EUROPE, BY COUNTRY, 2023–2028 (USD MILLION)
                    TABLE 34 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ASIA PACIFIC, BY COUNTRY, 2019–2022 (USD MILLION)
                    TABLE 35 VOLUMETRIC CAPTURE: MARKET FOR HARDWARE IN ASIA PACIFIC, BY COUNTRY, 2023–2028 (USD MILLION)
                    TABLE 36 VOLUMETRIC CAPTURE: MARKET FOR HARDWARE IN ROW, BY REGION, 2019–2022 (USD MILLION)
                    TABLE 37 VOLUMETRIC CAPTURE: MARKET FOR HARDWARE IN ROW, BY REGION, 2023–2028 (USD MILLION)
                    7.2.1.1 Camera unit
                    7.2.1.2 Processing unit
    7.3 SOFTWARE 
           7.3.1 GROWING DEMAND FROM SPORTS, EVENTS, & ENTERTAINMENT AND MEDICAL APPLICATIONS TO SUPPORT SEGMENTAL GROWTH
                    TABLE 38 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY REGION, 2019–2022 (USD MILLION)
                    TABLE 39 VOLUMETRIC CAPTURE: MARKET FOR SOFTWARE, BY REGION, 2023–2028 (USD MILLION)
                    TABLE 40 VOLUMETRIC CAPTURE: MARKET FOR SOFTWARE, BY APPLICATION, 2019–2022 (USD MILLION)
                    TABLE 41 VOLUMETRIC CAPTURE: MARKET FOR SOFTWARE, BY APPLICATION, 2023–2028 (USD MILLION)
                    TABLE 42 VOLUMETRIC CAPTURE: MARKET FOR SOFTWARE IN NORTH AMERICA, BY COUNTRY, 2019–2022 (USD MILLION)
                    TABLE 43 VOLUMETRIC CAPTURE: MARKET FOR SOFTWARE IN NORTH AMERICA, BY COUNTRY, 2023–2028 (USD MILLION)
                    TABLE 44 VOLUMETRIC CAPTURE: MARKET FOR SOFTWARE IN EUROPE, BY COUNTRY, 2019–2022 (USD MILLION)
                    TABLE 45 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN EUROPE, BY COUNTRY, 2023–2028 (USD MILLION)
                    TABLE 46 VOLUMETRIC CAPTURE: MARKET FOR SOFTWARE IN ASIA PACIFIC, BY COUNTRY, 2019–2022 (USD MILLION)
                    TABLE 47 VOLUMETRIC CAPTURE: MARKET FOR SOFTWARE IN ASIA PACIFIC, BY COUNTRY, 2023–2028 (USD MILLION)
                    TABLE 48 VOLUMETRIC CAPTURE: MARKET FOR SOFTWARE IN ROW, BY REGION, 2019–2022 (USD MILLION)
                    TABLE 49 VOLUMETRIC CAPTURE: MARKET FOR SOFTWARE IN ROW, BY REGION, 2023–2028 (USD MILLION)
    7.4 SERVICES 
           7.4.1 SERVICES SEGMENT TO RECORD FASTEST GROWTH RATE DURING FORECAST PERIOD
                    TABLE 50 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY REGION, 2019–2022 (USD MILLION)
                    TABLE 51 VOLUMETRIC CAPTURE: MARKET FOR SERVICES, BY REGION, 2023–2028 (USD MILLION)
                    TABLE 52 VOLUMETRIC CAPTURE: MARKET FOR SERVICES, BY APPLICATION, 2019–2022 (USD MILLION)
                    TABLE 53 VOLUMETRIC CAPTURE: MARKET FOR SERVICES, BY APPLICATION, 2023–2028 (USD MILLION)
                    TABLE 54 VOLUMETRIC CAPTURE: MARKET FOR SERVICES IN NORTH AMERICA, BY COUNTRY, 2019–2022 (USD MILLION)
                    TABLE 55 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN NORTH AMERICA, BY COUNTRY, 2023–2028 (USD MILLION)
                    TABLE 56 VOLUMETRIC CAPTURE: MARKET FOR SERVICES IN EUROPE, BY COUNTRY, 2019–2022 (USD MILLION)
                    TABLE 57 VOLUMETRIC CAPTURE: MARKET FOR SERVICES IN EUROPE, BY COUNTRY, 2023–2028 (USD MILLION)
                    TABLE 58 VOLUMETRIC CAPTURE: MARKET FOR SERVICES IN ASIA PACIFIC, BY COUNTRY, 2019–2022 (USD MILLION)
                    TABLE 59 VOLUMETRIC CAPTURE: MARKET FOR SERVICES IN ASIA PACIFIC, BY COUNTRY, 2023–2028 (USD MILLION)
                    TABLE 60 VOLUMETRIC CAPTURE: MARKET FOR SERVICES IN ROW, BY REGION, 2019–2022 (USD MILLION)
                    TABLE 61 VOLUMETRIC CAPTURE: MARKET FOR SERVICES IN ROW, BY REGION, 2023–2028 (USD MILLION)
 
8 VOLUMETRIC VIDEO MARKET, BY APPLICATION (Page No. - 122)
    8.1 INTRODUCTION 
           FIGURE 33 SPORTS, EVENTS, & ENTERTAINMENT APPLICATIONS TO HOLD MAJORITY OF MARKET SHARE THROUGHOUT FORECAST PERIOD
           TABLE 62 VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
           TABLE 63 MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
    8.2 SPORTS, EVENTS, & ENTERTAINMENT 
           8.2.1 RISING USE OF VOLUMETRIC VIDEOS TO ENHANCE EXPERIENCE OF EVENT PARTICIPANTS TO SUPPORT MARKET GROWTH
                    TABLE 64 SPORTS, EVENTS, & ENTERTAINMENT: MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                    TABLE 65 SPORTS, EVENTS, & ENTERTAINMENT: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
    8.3 MEDICAL 
           8.3.1 RAPID TECHNOLOGICAL ADVANCEMENTS IN MEDICAL FIELD TO BOOST DEMAND FOR VOLUMETRIC VIDEO TECHNOLOGY
                    TABLE 66 MEDICAL: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                    TABLE 67 MEDICAL: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
    8.4 SIGNAGE & ADVERTISEMENT 
           8.4.1 INCREASING USE OF VOLUMETRIC VIDEOS TO SHOWCASE PRODUCTS AND SERVICES TO CONTRIBUTE TO MARKET GROWTH
                    TABLE 68 SIGNAGE & ADVERTISEMENT: MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                    TABLE 69 SIGNAGE & ADVERTISEMENT: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
    8.5 EDUCATION & TRAINING 
           8.5.1 NEED FOR INTERACTIVE LEARNING TO DRIVE DEMAND FOR VOLUMETRIC VIDEOS IN EDUCATION & TRAINING
                    TABLE 70 EDUCATION & TRAINING: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                    TABLE 71 EDUCATION & TRAINING: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
    8.6 OTHER APPLICATIONS 
           TABLE 72 OTHER APPLICATIONS: MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
           TABLE 73 OTHER APPLICATIONS: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
 
9 VOLUMETRIC VIDEO MARKET, BY REGION (Page No. - 133)
    9.1 INTRODUCTION 
           FIGURE 34 ASIA PACIFIC TO BE FASTEST-GROWING MARKET DURING FORECAST PERIOD
           TABLE 74 MARKET, BY REGION, 2019–2022 (USD MILLION)
           TABLE 75 MARKET, BY REGION, 2023–2028 (USD MILLION)
    9.2 NORTH AMERICA 
           9.2.1 RECESSION IMPACT ON MARKET IN NORTH AMERICA
                    FIGURE 35 NORTH AMERICA: MARKET SNAPSHOT
                    TABLE 76 NORTH AMERICA: MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                    TABLE 77 NORTH AMERICA: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
                    TABLE 78 NORTH AMERICA: MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                    TABLE 79 NORTH AMERICA: MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
           9.2.2 US
                    9.2.2.1 Increasing focus on delivering immersive media experience to potential customers to drive market
                               TABLE 80 US: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                               TABLE 81 US: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
           9.2.3 CANADA
                    9.2.3.1 Rising consumer spending on sports, events, & entertainment programs to boost market
                               TABLE 82 CANADA: MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                               TABLE 83 CANADA: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
           9.2.4 MEXICO
                    9.2.4.1 Recent structural reforms to drive market
                               TABLE 84 MEXICO: MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                               TABLE 85 MEXICO: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
    9.3 EUROPE 
           9.3.1 RECESSION IMPACT ON MARKET IN EUROPE
                    FIGURE 36 EUROPE: VOLUMETRIC VIDEO MARKET SNAPSHOT
                    TABLE 86 EUROPE: MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                    TABLE 87 EUROPE: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
                    TABLE 88 EUROPE: MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                    TABLE 89 EUROPE: MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
           9.3.2 UK
                    9.3.2.1 Surging demand for AR/VR devices to drive market
                               TABLE 90 UK: MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                               TABLE 91 UK: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
           9.3.3 GERMANY
                    9.3.3.1 Technological advancements in volumetric videos to offer major growth opportunities
                               TABLE 92 GERMANY: MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                               TABLE 93 GERMANY: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
           9.3.4 FRANCE
                    9.3.4.1 Intensive industrial infrastructure to boost demand for volumetric video technology
                               TABLE 94 FRANCE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                               TABLE 95 FRANCE: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
           9.3.5 REST OF EUROPE
                    TABLE 96 REST OF EUROPE: MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                    TABLE 97 REST OF EUROPE: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
    9.4 ASIA PACIFIC 
           9.4.1 RECESSION IMPACT ON MARKET IN ASIA PACIFIC
                    FIGURE 37 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET SNAPSHOT
                    TABLE 98 ASIA PACIFIC: MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                    TABLE 99 ASIA PACIFIC: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
                    TABLE 100 ASIA PACIFIC: MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                    TABLE 101 ASIA PACIFIC: MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
           9.4.2 CHINA
                    9.4.2.1 Growing demand for extended reality technology to fuel market
                               TABLE 102 CHINA: MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                               TABLE 103 CHINA: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
           9.4.3 JAPAN
                    9.4.3.1 Collaborations between volumetric capture providers and telecom companies to boost market
                               TABLE 104 JAPAN: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                               TABLE 105 JAPAN: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
           9.4.4 SOUTH KOREA
                    9.4.4.1 Developments in extended reality market in South Korea to drive demand for volumetric videos
                               TABLE 106 SOUTH KOREA: MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                               TABLE 107 SOUTH KOREA: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
           9.4.5 AUSTRALIA & NEW ZEALAND
                    9.4.5.1 Sports, events, & entertainment, and healthcare applications to dominate market in Australia and New Zealand
                               TABLE 108 AUSTRALIA & NEW ZEALAND: MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                               TABLE 109 AUSTRALIA & NEW ZEALAND: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
           9.4.6 REST OF ASIA PACIFIC
                    TABLE 110 REST OF ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                    TABLE 111 REST OF ASIA PACIFIC: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
    9.5 ROW 
           9.5.1 RECESSION IMPACT ON MARKET IN ROW
                    TABLE 112 ROW: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                    TABLE 113 ROW: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
                    TABLE 114 ROW: MARKET, BY REGION, 2019–2022 (USD MILLION)
                    TABLE 115 ROW: MARKET, BY REGION, 2023–2028 (USD MILLION)
           9.5.2 SOUTH AMERICA
                    9.5.2.1 Growing adoption of holography in medical and biomedical research to boost market
                               TABLE 116 SOUTH AMERICA: MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                               TABLE 117 SOUTH AMERICA: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
           9.5.3 MIDDLE EAST & AFRICA
                    9.5.3.1 Growing demand for volumetric video solutions in gaming and entertainment applications to drive market
                               TABLE 118 MIDDLE EAST & AFRICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019–2022 (USD MILLION)
                               TABLE 119 MIDDLE EAST & AFRICA: MARKET, BY VOLUMETRIC CAPTURE, 2023–2028 (USD MILLION)
 
10 COMPETITIVE LANDSCAPE (Page No. - 165)
     10.1 OVERVIEW 
     10.2 STRATEGIES ADOPTED BY KEY PLAYERS 
             10.2.1 OVERVIEW OF STRATEGIES FOLLOWED BY VOLUMETRIC VIDEO OEMS
     10.3 REVENUE ANALYSIS OF TOP 5 COMPANIES IN VOLUMETRIC VIDEO MARKET, 2020–2022 
             FIGURE 38 THREE-YEAR REVENUE ANALYSIS OF TOP 5 PLAYERS IN MARKET
     10.4 MARKET SHARE ANALYSIS, 2022 
             FIGURE 39 MARKET SHARES OF LEADING PLAYERS IN MARKET, 2022
             TABLE 120 VOLUMETRIC VIDEO MARKET: DEGREE OF COMPETITION
     10.5 COMPANY EVALUATION QUADRANT 
             10.5.1 STARS
             10.5.2 PERVASIVE PLAYERS
             10.5.3 EMERGING LEADERS
             10.5.4 PARTICIPANTS
                        FIGURE 40 VOLUMETRIC VIDEO MARKET: COMPANY EVALUATION QUADRANT, 2022
     10.6 STARTUPS/SMES EVALUATION QUADRANT 
             10.6.1 PROGRESSIVE COMPANIES
             10.6.2 RESPONSIVE COMPANIES
             10.6.3 DYNAMIC COMPANIES
             10.6.4 STARTING BLOCKS
                        FIGURE 41 MARKET: STARTUPS/SMES EVALUATION QUADRANT, 2022
     10.7 VOLUMETRIC VIDEO MARKET: COMPANY PRODUCT FOOTPRINT 
           TABLE 121 PRODUCT FOOTPRINT OF COMPANIES
           TABLE 122 APPLICATION FOOTPRINT OF COMPANIES
           TABLE 123 REGION FOOTPRINT OF COMPANIES
           TABLE 124 VOLUMETRIC CAPTURE FOOTPRINT OF COMPANIES
     10.8 STARTUPS/SMES EVALUATION MATRIX 
             10.8.1 MARKET: LIST OF STARTUPS/SMES
                        TABLE 125 MARKET: LIST OF STARTUPS/SMES
             10.8.2 STARTUPS/SMES MATRIX: DETAILED LIST OF KEY STARTUPS/SMES
                        TABLE 126 STARTUPS/SMES MATRIX: DETAILED LIST OF KEY STARTUPS/SMES
                        TABLE 127 MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES, BY APPLICATION
                        TABLE 128 MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES, BY REGION
     10.9 COMPETITIVE SCENARIOS AND TRENDS 
             10.9.1 DEALS
                        TABLE 129 VOLUMETRIC VIDEO MARKET: DEALS, 2020–2023
                        TABLE 130 MARKET: PRODUCT LAUNCHES, 2020–2022
                        TABLE 131 MARKET: OTHERS, 2023
 
11 COMPANY PROFILES (Page No. - 187)
(Business Overview, Products/Solutions/Services Offered, Recent Developments, MnM view (Key strengths/Right to win, Strategic choices made, Weakness/competitive threats)*  
     11.1 KEY PLAYERS 
             11.1.1 MICROSOFT CORPORATION
                        TABLE 132 MICROSOFT CORPORATION: COMPANY OVERVIEW
                        FIGURE 42 MICROSOFT CORPORATION: COMPANY SNAPSHOT
                        TABLE 133 MICROSOFT CORPORATION: PRODUCT OFFERINGS
                        TABLE 134 MICROSOFT CORPORATION: DEALS
                        TABLE 135 MICROSOFT CORPORATION: PRODUCT LAUNCHES AND DEVELOPMENTS
                        TABLE 136 MICROSOFT CORPORATION: OTHERS
             11.1.2 INTEL CORPORATION
                        TABLE 137 INTEL CORPORATION: COMPANY OVERVIEW
                        FIGURE 43 INTEL CORPORATION: COMPANY SNAPSHOT
                        TABLE 138 INTEL CORPORATION: PRODUCT OFFERINGS
                        TABLE 139 INTEL CORPORATION: PRODUCT LAUNCHES AND DEVELOPMENTS
                        TABLE 140 INTEL CORPORATION: DEALS
             11.1.3 4DVIEWS
                        TABLE 141 4DVIEWS: COMPANY OVERVIEW
                        TABLE 142 4DVIEWS: PRODUCT OFFERINGS
                        TABLE 143 4DVIEWS: DEALS
             11.1.4 8I
                        TABLE 144 8I: COMPANY OVERVIEW
                        TABLE 145 8I: PRODUCT OFFERINGS
                        TABLE 146 8I: DEALS
                        TABLE 147 8I: PRODUCT LAUNCHES
             11.1.5 UNITY TECHNOLOGIES
                        TABLE 148 UNITY TECHNOLOGIES: COMPANY OVERVIEW
                        FIGURE 44 UNITY TECHNOLOGIES: COMPANY SNAPSHOT
                        TABLE 149 UNITY TECHNOLOGIES: PRODUCT OFFERINGS
                        TABLE 150 UNITY TECHNOLOGIES: DEALS
             11.1.6 ALPHABET, INC.
                        TABLE 151 ALPHABET, INC.: COMPANY OVERVIEW
                        FIGURE 45 ALPHABET, INC.: COMPANY SNAPSHOT
                        TABLE 152 ALPHABET, INC.: PRODUCT OFFERINGS
                        TABLE 153 ALPHABET, INC.: PRODUCT LAUNCHES AND DEVELOPMENTS
             11.1.7 SCATTER (DEPTHKIT)
                        TABLE 154 SCATTER (DEPTHKIT): COMPANY OVERVIEW
                        TABLE 155 SCATTER (DEPTHKIT): PRODUCT OFFERINGS
             11.1.8 STEREOLABS INC.
                        TABLE 156 STEREOLABS INC.: COMPANY OVERVIEW
                        TABLE 157 STEREOLABS INC.: PRODUCT OFFERINGS
                        TABLE 158 STEREOLABS INC: PRODUCT LAUNCHES
             11.1.9 MARK ROBERTS MOTION CONTROL (MRMC)
                        TABLE 159 MARK ROBERTS MOTION CONTROL (MRMC): COMPANY OVERVIEW
                        TABLE 160 MARK ROBERTS MOTION CONTROL (MRMC): PRODUCT OFFERINGS
                        TABLE 161 MARK ROBERTS MOTION CONTROL (MRMC): DEALS
                        TABLE 162 MARK ROBERTS MOTION CONTROL (MRMC): PRODUCT LAUNCHES
             11.1.10 METASTAGE
                        TABLE 163 METASTAGE: COMPANY OVERVIEW
                        TABLE 164 METASTAGE: PRODUCT OFFERINGS
                        TABLE 165 METASTAGE: DEALS
                        TABLE 166 METASTAGE: PRODUCT LAUNCHES
     11.2 OTHER KEY PLAYERS 
             11.2.1 META PLATFORMS, INC.
             11.2.2 MOD TECH LABS, INC.
             11.2.3 SONY CORPORATION
             11.2.4 CANON INC.
             11.2.5 DIMENSION STUDIO
             11.2.6 EVERCOAST
             11.2.7 VIVIDQ
             11.2.8 CORETEC GROUP
             11.2.9 VOXON PHOTONICS
             11.2.10 HOLOXICA
             11.2.11 VOLUCAP
             11.2.12 VOLOGRAMS LTD.
             11.2.13 HUMENSE PTY LTD
             11.2.14 DOUBLEME
             11.2.15 MANTIS VISION LTD.
             11.2.16 ATOMONTAGE
             11.2.17 SCANDY CO.
             11.2.18 DGENE
             11.2.19 TETAVI
             11.2.20 ARCTURUS STUDIOS HOLDINGS, INC.
             11.2.21 RAYTRIX GMBH
             11.2.22 MAGIC LEAP, INC.
*Details on Business Overview, Products/Solutions/Services Offered, Recent Developments, MnM view (Key strengths/Right to win, Strategic choices made, Weakness/competitive threats)* might not be captured in case of unlisted companies.  
 
12 APPENDIX (Page No. - 242)
     12.1 DISCUSSION GUIDE 
     12.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 
     12.3 CUSTOMIZATION OPTIONS 
     12.4 RELATED REPORTS 
     12.5 AUTHOR DETAILS 
 

The study involved four major activities in estimating the current size of the volumetric video market. Exhaustive secondary research was done to collect information on the market, peer, and parent markets. The next step was to validate these findings, assumptions, and sizing with industry experts across the value chain through primary research. Both top-down and bottom-up approaches were employed to estimate the total market size. After that, market breakdown and data triangulation were used to estimate the market size of segments and subsegments.

Secondary Research

Secondary sources for this research study included corporate filings (such as annual reports, investor presentations, and financial statements); trade, business, and professional associations; white papers; certified publications; articles by recognized authors; directories; and databases. The secondary data was collected and analyzed to determine the overall market size, further validated through primary research.

List of Primary and Secondary Sources

SOURCE

WEB LINK

CIPA - Camera & Imaging Products Association

https://www.cipa.jp/

Digital Advertising Alliance

https://digitaladvertisingalliance.org/

Volumetric Format Association

https://volumetricformat.org/

IDEA - Information Display & Entertainment Association

https://www.ideaontheweb.org/

VR/AR Association

https://www.thevrara.com/

Primary Research

Extensive primary research was conducted after gaining knowledge about the current scenario of the volumetric video market through secondary research. Several primary interviews were conducted with experts from the demand and supply sides across four major regions—North America, Europe, Asia Pacific, and RoW. This primary data was collected through questionnaires, emails, and telephonic interviews.

Volumetric Video Market Size, and Share

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

Both top-down and bottom-up approaches were used to estimate and validate the size of the volumetric video market and its various dependent submarkets. The key players in the market were identified through secondary research, and their market share in the respective regions was determined through primary and secondary research. This entire procedure involved the study of annual and financial reports of top players and extensive interviews with industry leaders such as chief executive officers (CEOs), vice presidents (VPs), directors, and marketing executives. All percentage shares and breakdowns were determined using secondary sources and verified through primary sources. All the possible parameters that affect the markets covered in this research study were accounted for, viewed in extensive detail, verified through primary research, and analyzed to obtain the final quantitative and qualitative data. This data was consolidated and supplemented with detailed inputs and analysis from MarketsandMarkets and presented in this report.

Bottom-Up Approach

The bottom-up approach was used to determine the overall size of the volumetric video market from the revenues of the key players and their shares in the market. The overall market size was calculated based on the gains of the key players identified in the market.

  • Identifying various applications using or expected to implement the volumetric video solutions
  • Analyzing each application, along with the significantly related companies and volumetric video hardware and software providers, and identifying service providers for implementing 3D technologies.
  • Estimating the volumetric video market for applications
  • Understanding the demand generated by companies operating across different applications.
  • Tracking projects' ongoing and upcoming implementation based on the volumetric video by applications and forecasting the market based on these developments and other critical parameters.
  • Studying various paid and unpaid sources, such as annual reports, press releases, white papers, and databases
  • Tracking ongoing and upcoming developments in the market, such as investments, R&D activities, product launches, collaborations, and partnerships, and forecasting the market based on these developments and other critical parameters
  • Carrying out multiple discussions with key opinion leaders to understand the volumetric capture technologies, related raw materials, and products designed and developed, thereby analyzing the break-up of the scope of work carried out by major volumetric video device manufacturers and software solution providers.
  • Verifying and cross-checking the estimates at every level via discussions with key opinion leaders, such as CXOs, directors, and operations managers, and finally with the domain experts at MarketsandMarkets

Volumetric Video Market Size, and Bottom-Up Approach

Top-Down Approach

In the top-down approach, the overall market size has been used to estimate the size of the individual markets (mentioned in the market segmentation) through percentage splits from secondary and primary research.

The most appropriate immediate parent market size has been used to implement the top-down approach to calculate the market size of specific segments. The top-down approach was implemented for the data extracted from the secondary research to validate the market size obtained.

Each company’s market share was estimated to verify the revenue shares used earlier in the top-down approach. The data triangulation method and data validation through primaries determined and confirmed the overall parent and individual market sizes in this study. The data triangulation method in this study is explained in the next section.

  • Arriving at market estimates by analyzing the revenues generated by volumetric video hardware manufacturers in different countries
  • Focusing on the top-line investments and expenditures in the ecosystem of the volumetric video market
  • Calculating the market size considering the revenue generated by market players through the sale of volumetric video devices for the hardware market and through apps for the software market
  • Identifying further splits considering R&D activities and prominent developments in key market areas
  • Gathering and analyzing the information related to the revenue generated by players offering volumetric capture hardware equipment
  • Conducting multiple on-field discussions with key opinion leaders across the major companies involved in the development of volumetric capture
  • Estimating the geographic split using secondary sources—based on factors such as the number of players in a specific country as well as region and types of products used in application areas such as medical, sports, events, and entertainment; signage & advertisement; education & training; and others

Volumetric Video Market Size, and Top-Down Approach

Data Triangulation

After arriving at the overall size of the volumetric video market from the market size estimation process explained above, the total market was split into several segments and subsegments. Data triangulation procedures were employed wherever applicable to complete the overall market engineering process and arrive at the exact statistics for all parts and subsegments. The data was triangulated by studying various factors and trends from both the demand and supply sides. In addition to this, the market size was validated using top-down and bottom-up approaches.

Market Definition

A volumetric video is a technique used to capture and display three-dimensional (3D) video content of real-world objects or people. It aims to provide a more immersive and realistic viewing experience by capturing not only the surface appearance of the subjects but also their depth and volumetric details. Traditionally, video is captured using cameras that record a two-dimensional scene representation. In contrast, volumetric video involves using an array of cameras or specialized sensors to capture multiple viewpoints simultaneously, covering an entire 360-degree field of view. These cameras capture the subject from different angles, allowing for the reconstruction of a 3D representation of the issue.

Key Stakeholders

  • Developers/vendors of AR/VR devices
  • Content creators
  • Suppliers of raw materials and manufacturing equipment
  • Semiconductor foundries
  • Original equipment manufacturers (OEMs)
  • Product manufacturers
  • Solution providers of ODM and OEM technologies
  • Research organizations
  • Technology standards organizations, forums, alliances, and associations
  • Technology investors
  • Governments, financial institutions, and investor communities
  • Analysts and strategic business planners

Report Objectives

  • To describe and forecast the volumetric video market size, in terms of value, by volumetric capture, and application
  • To define and forecast the market size, in terms of value, across four key regions: North America, Europe, Asia Pacific (APAC), and the Rest of the World (RoW)
  • To describe and forecast the market for volumetric capture hardware in terms of volume
  • To provide detailed information regarding the drivers, restraints, opportunities, and challenges of the market
  • To strategically analyze micro markets with respect to the individual growth trends, prospects, and their contributions to the overall market
  • To strategically profile key market players and comprehensively analyze their market share and core competencies
  • To provide a detailed overview of the market’s value chain and ecosystem
  • To provide a detailed overview of technology trends, average selling price trends, regulations, and trade analysis about the market
  • To analyze competitive developments such as contracts, acquisitions, product launches and developments, collaborations, partnerships, and research & development (R&D) activities in the market
  • To analyze the impact of the recession on the volumetric video market

Available Customizations

With the given market data, MarketsandMarkets offers customizations according to the specific requirements of companies. The following customization options are available for the report:

  • Detailed analysis and profiling of additional market players (up to 5)
  • Further country-level analysis of the volumetric video market

Product Analysis

  • Product matrix, which provides a detailed comparison of the product portfolio of each company in the volumetric video market.
Custom Market Research Services

We will customize the research for you, in case the report listed above does not meet with your exact requirements. Our custom research will comprehensively cover the business information you require to help you arrive at strategic and profitable business decisions.

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Report Code
SE 6262
Published ON
May, 2023
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